Output should be the same as before refactor, except for max cap
reward for quests. The fix for using carving god on tail carves
in the cap calculation was only applied to the
print_monsters_and_rewards copy of the code. It should be less than
the previous value by the differece between min and max for tail
carve.
Some items can't be acquired via quest rewards, and it's useful
to see a summary of the hunt rewards at the top even when the item
is available from quest rewards. Lots of copy paste, needs heavy
refactoring...