Add db, licenses, better output and not found

main
Bryce Allen 11 years ago
parent 835aec3406
commit dcd1ee46e5

@ -0,0 +1,20 @@
Copyright (c) 2015 Bryce Allen
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

@ -0,0 +1,23 @@
The monster hunter db is taken from MonsterHUnter4UDatabase by DavianCorp,
which is also MIT licensed. Thanks to everyone who helped build the db and
the DavianCorp developers! License below:
Copyright (c) 2014 DavianCorp
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,3 +1,9 @@
"""
Module for accessing the sqlite monster hunter db from
"""
import string
import sqlite3
@ -6,15 +12,22 @@ class Quest(object):
self._row = quest_row
self._rewards = quest_rewards
self._template = string.Template(
"$name ($hub $stars* $rank)"
+ "\n Goal: $goal"
+ "\n Sub : $sub_goal"
)
self.id = quest_row["_id"]
self.name = quest_row["name"]
self.stars = quest_row["stars"]
self.hub = quest_row["hub"]
self.goal = quest_row["goal"]
self.sub_goal = quest_row["sub_goal"]
self.rank = get_rank(self.hub, self.stars)
def __str__(self):
return "%s (%s %s* %s)" % (self.name, self.hub, self.stars, self.rank)
def __unicode__(self):
return self._template.substitute(self.__dict__)
def get_rank(hub, stars):
@ -54,35 +67,49 @@ class MHDB(object):
SELECT * FROM items
WHERE _id=?
""", item_id)
return v[0]
return v[0] if v else None
def get_item_by_name(self, name):
v = self._get_memoized("item", """
SELECT * FROM items
WHERE name=?
""", name)
return v[0]
return v[0] if v else None
def search_item_name(self, term, item_type):
"""
Search for items containing @term somewhere in the name. Returns
list of matching items.
Not memoized.
"""
cursor = self.conn.execute("""
SELECT * FROM items
WHERE name LIKE ?
AND type = ?
""", ("%%%s%%" % term, item_type))
return cursor.fetchall()
def get_monster_by_name(self, name):
v = self._get_memoized("monster", """
SELECT * FROM monsters
WHERE name=?
""", name)
return v[0]
return v[0] if v else None
def get_monster(self, monster_id):
v = self._get_memoized("monster", """
SELECT * FROM monsters
WHERE _id=?
""", monster_id)
return v[0]
return v[0] if v else None
def get_quest(self, quest_id):
v = self._get_memoized("quest", """
SELECT * FROM quests
WHERE _id=?
""", quest_id)
return v[0]
return v[0] if v else None
def get_quest_rewards(self, quest_id):
v = self._get_memoized("quest_rewards", """
@ -105,7 +132,12 @@ class MHDB(object):
""", quest_id)
return v
def get_item_quests(self, item_id):
def get_item_quest_objects(self, item_id):
"""
Get a list of quests that provide the specified item in quest
reqards. Returns a list of quest objects, which encapsulate the
quest details and the list of rewards.
"""
cursor = self.conn.execute("""
SELECT DISTINCT quest_id FROM quest_rewards
WHERE item_id=?

@ -1,9 +1,14 @@
#!/usr/bin/env python
from __future__ import print_function
import codecs
import mhdb
import mhprob
db = mhdb.MHDB("mh4u.db")
def get_utf8_writer(writer):
return codecs.getwriter("utf8")(writer)
def _format_range(min_v, max_v):
@ -13,17 +18,35 @@ def _format_range(min_v, max_v):
return "%5.2f%% to %5.2f%%" % (min_v, max_v)
def get_quests(item_name):
def find_item(db, item_name, out):
item_row = db.get_item_by_name(item_name)
if item_row is None:
print("Item '%s' not found. Listing partial matches:" % item_name,
file=out)
terms = item_name.split()
for term in terms:
if len(term) < 2:
# single char terms aren't very useful, too many results
continue
print("= Matching term '%s'" % term, file=out)
rows = db.search_item_name(term, "Flesh")
for row in rows:
print(" ", row["name"], file=out)
return None
return item_row
def print_quests_and_rewards(db, item_name, out):
"""
Get a list of the quests for acquiring a given item and the probability
of getting the item, depending on cap or kill and luck skills.
"""
item_row = db.get_item_by_name(item_name)
item_id = item_row["_id"]
quests = db.get_item_quests(item_id)
quests = db.get_item_quest_objects(item_id)
for q in quests:
print q
print " %20s" % "= Quest"
out.write(unicode(q) + "\n")
out.write(" %20s" % "= Quest\n")
quest_ev = 0
sub_used = False
@ -42,8 +65,8 @@ def get_quests(item_name):
# sanity check values from the db
for slot in total_reward_p.keys():
if total_reward_p[slot] not in (0, 100):
print "WARNING: bad total p for %s = %d" \
% (slot, total_reward_p[slot])
print("WARNING: bad total p for %s = %d"
% (slot, total_reward_p[slot]), file=sys.stderr)
for reward in q._rewards:
slot = reward["reward_slot"]
@ -59,13 +82,13 @@ def get_quests(item_name):
* reward["stack_size"] * reward["percentage"])
for i in totals]
print " %20s %d %5.2f%%" % (reward["reward_slot"],
reward["stack_size"],
evs[0]),
print " (%2d%% each)" % reward["percentage"],
out.write(" %20s %d %5.2f%%" % (reward["reward_slot"],
reward["stack_size"],
evs[0]))
out.write(" (%2d%% each)" % reward["percentage"])
if len(totals) > 1:
print " %s" % " ".join("%0.2f" % i for i in evs[1:]),
print
out.write(" %s" % " ".join("%0.2f" % i for i in evs[1:]))
out.write("\n")
quest_ev += evs[0]
if reward["reward_slot"] == "Sub":
@ -78,7 +101,7 @@ def get_quests(item_name):
for m in monsters:
mid = m["monster_id"]
monster = db.get_monster(mid)
print " %20s" % ("= " + monster["name"] + " " + q.rank)
out.write(" %20s\n" % ("= " + monster["name"] + " " + q.rank))
rewards = db.get_monster_rewards(mid, q.rank)
for reward in rewards:
cap = kill = shiny = False
@ -129,23 +152,37 @@ def get_quests(item_name):
if shiny:
shiny_ev += evs[0]
print " %20s %d %5.2f%%" % (reward["condition"],
reward["stack_size"],
evs[0]),
print " (%2d%% each)" % reward["percentage"],
out.write(" %20s %d %5.2f%%" % (reward["condition"],
reward["stack_size"],
evs[0]))
out.write(" (%2d%% each)" % reward["percentage"])
if len(totals) > 1:
print " %s" % " ".join("%0.2f" % i for i in evs[1:]),
print
print " %20s" % "= Totals"
print " %20s %s" % \
("Kill", _format_range(*kill_ev))
print " %20s %s" % \
("Cap", _format_range(*cap_ev))
print " %20s %5.2f%%" % ("Shiny", shiny_ev)
print
out.write(" " + " ".join("%0.2f" % i for i in evs[1:]))
out.write("\n")
out.write(" %20s\n" % "= Totals")
out.write(" %20s %s\n" % ("Kill", _format_range(*kill_ev)))
out.write(" %20s %s\n" % ("Cap", _format_range(*cap_ev)))
out.write(" %20s %5.2f%%\n" % ("Shiny", shiny_ev))
out.write("\n")
if __name__ == '__main__':
import sys
import os.path
if len(sys.argv) != 2:
print("Usage: %s 'item name'" % sys.argv[0])
sys.exit(1)
item_name = sys.argv[1]
out = get_utf8_writer(sys.stdout)
# TODO: doesn't work if script is symlinked
db_path = os.path.dirname(sys.argv[0])
db_path = os.path.join(db_path, "db", "mh4u.db")
db = mhdb.MHDB(db_path)
get_quests(sys.argv[1])
item_row = find_item(db, item_name, out)
if item_row is not None:
print_quests_and_rewards(db, item_name, out)

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