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#!/usr/bin/env python2
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import sys
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import argparse
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import sqlite3
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import _pathfix
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from mhapi.db import MHDB, MHDBX
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from mhapi.model import ItemStars
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def _add_column(cursor, table, column_spec):
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q = "ALTER TABLE %s ADD COLUMN %s" % (table, column_spec)
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try:
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rval = cursor.execute(q)
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except sqlite3.OperationalError as e:
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if "duplicate column" not in e.args[0]:
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raise
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return False
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return True
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def _set_stars(cursor, item_id, stars):
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for k in stars.keys():
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col = k.lower() + "_stars"
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q = "UPDATE items SET %s=? WHERE _id=?" % col
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cursor.execute(q, (stars[k], item_id))
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def main():
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db = MHDB(game="gen", include_item_components=True)
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item_stars = ItemStars(db)
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c = db.cursor()
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for col_name in ("village_stars", "guild_stars",
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"permit_stars", "arena_stars"):
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col_spec = "%s integer DEFAULT NULL" % col_name
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_add_column(c, "items", col_spec)
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db.commit()
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c = db.cursor()
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items = db.get_items(exclude_types=["", "Armor", "Palico Weapon",
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"Decoration"])
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for item in items:
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print item.id, item.type, item.name
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if item.type == "Materials":
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stars = item_stars.get_material_stars(item.id)
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elif item.type == "Weapon":
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weapon = db.get_weapon(item.id)
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stars = item_stars.get_weapon_stars(weapon)
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else:
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stars = item_stars.get_item_stars(item.id)
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_set_stars(c, item.id, stars)
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db.commit()
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if __name__ == '__main__':
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main()
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