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					@ -187,10 +187,10 @@
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					        }
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					        $("#weapon_final").prop("checked", state["weapon_final"]);
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					        $("#weapon_name_text").val(state["weapon_name_text"]);
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					        $("#village_stars").val(state["village_stars"]);
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					        $("#guild_stars").val(state["guild_stars"]);
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					        $("#permit_stars").val(state["permit_stars"]);
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					        $("#arena_stars").val(state["arena_stars"]);
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					        $("#village_stars").val(state["village_stars"] || "Any");
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					        $("#guild_stars").val(state["guild_stars"] || "Any");
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					        $("#permit_stars").val(state["permit_stars"] || "Any");
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					        $("#arena_stars").val(state["arena_stars"] || "Any");
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					    }
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					    function save_state(state, replace) {
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					@ -205,7 +205,8 @@
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					    function match_stars(match_value, weapon_value) {
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					        // NOTE: a null weapon_value can be not available, or no data
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					        // available (should probably fix this)
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					        if (match_value == "Any") {
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					        if (match_value == "Any" || match_value == ""
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					                || match_value == undefined || match_value == null) {
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					            return true;
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					        }
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					        if (match_value == "None") {
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					@ -237,6 +238,12 @@
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					        var permit_stars = state["permit_stars"];
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					        var arena_stars = state["arena_stars"];
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					        // do this first to simplify debugging specific weapons that aren't
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					        // matching when they should via breakpoints
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					        if (weapon_names && !list_match(weapon_names, [weapon_data["name"]])) {
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					            return false;
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					        }
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					        // allow satisfying quest filter with village or guild, since they
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					        // involve essentially the same quests, rewards, and mosnters,
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					        // but if permit or arena filters are set, they must be satisfied
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					@ -248,7 +255,7 @@
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					        if (! match_stars(permit_stars, weapon_data["permit_stars"])) {
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					            return false;
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					        }
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					        if (! match_stars(village_stars, weapon_data["village_stars"])) {
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					        if (! match_stars(arena_stars, weapon_data["arena_stars"])) {
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					            return false;
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					        }
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					@ -272,10 +279,6 @@
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					            }
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					        }
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					        if (weapon_names && !list_match(weapon_names, [weapon_data["name"]])) {
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					            return false;
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					        }
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					        return true;
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					    }
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