fix lance damage

This commit is contained in:
Bryce Allen
2015-08-05 22:27:09 -05:00
parent fcc492b724
commit 984cc102a1

View File

@@ -254,7 +254,9 @@ class WeaponMonsterDamage(object):
elif self.damage_type == WeaponType.IMPACT: elif self.damage_type == WeaponType.IMPACT:
hitbox = hitbox_impact hitbox = hitbox_impact
elif self.damage_type == WeaponType.MIXED: elif self.damage_type == WeaponType.MIXED:
hitbox = max(hitbox_cut, hitbox_impact) # Info from /u/ShadyFigure, see
# https://www.reddit.com/r/MonsterHunter/comments/3fr2u0/124th_weekly_stupid_question_thread/cts3hz8?context=3
hitbox = max(hitbox_cut, hitbox_impact * .72)
raw = raw_damage(self.true_raw, self.sharpness, self.affinity, raw = raw_damage(self.true_raw, self.sharpness, self.affinity,
hitbox, self.motion) hitbox, self.motion)