fix lance damage
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@@ -254,7 +254,9 @@ class WeaponMonsterDamage(object):
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elif self.damage_type == WeaponType.IMPACT:
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hitbox = hitbox_impact
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elif self.damage_type == WeaponType.MIXED:
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hitbox = max(hitbox_cut, hitbox_impact)
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# Info from /u/ShadyFigure, see
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# https://www.reddit.com/r/MonsterHunter/comments/3fr2u0/124th_weekly_stupid_question_thread/cts3hz8?context=3
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hitbox = max(hitbox_cut, hitbox_impact * .72)
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raw = raw_damage(self.true_raw, self.sharpness, self.affinity,
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hitbox, self.motion)
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