fix lance damage

main
Bryce Allen 10 years ago
parent fcc492b724
commit 984cc102a1

@ -254,7 +254,9 @@ class WeaponMonsterDamage(object):
elif self.damage_type == WeaponType.IMPACT:
hitbox = hitbox_impact
elif self.damage_type == WeaponType.MIXED:
hitbox = max(hitbox_cut, hitbox_impact)
# Info from /u/ShadyFigure, see
# https://www.reddit.com/r/MonsterHunter/comments/3fr2u0/124th_weekly_stupid_question_thread/cts3hz8?context=3
hitbox = max(hitbox_cut, hitbox_impact * .72)
raw = raw_damage(self.true_raw, self.sharpness, self.affinity,
hitbox, self.motion)

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