support virus rewards
This is based on guesses, I'm unsure of the mechanics.
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@@ -263,6 +263,16 @@ class HuntReward(object):
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for skill in xrange(stats.CAP_SKILL_NONE,
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stats.CAP_SKILL_GOD+1)
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]
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elif self.condition == "Virus Reward":
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# TODO: not sure how these work
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# Assume 1 always for easy comparison. My guess is that you
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# always get 1 from frenzied monsters and have a chance at 2+.
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# The question is do the cances of getting more than one
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# change depending on the monster, e.g. do Apex monsters
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# give more rewards or just higher rarity crystals?
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self.cap = True
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self.kill = True
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counts = [1]
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else:
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counts = [1]
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if self.condition.startswith("Shiny"):
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