support virus rewards

This is based on guesses, I'm unsure of the mechanics.
main
Bryce Allen 11 years ago
parent 45c0cfd10c
commit 907f37b15a

@ -263,6 +263,16 @@ class HuntReward(object):
for skill in xrange(stats.CAP_SKILL_NONE,
stats.CAP_SKILL_GOD+1)
]
elif self.condition == "Virus Reward":
# TODO: not sure how these work
# Assume 1 always for easy comparison. My guess is that you
# always get 1 from frenzied monsters and have a chance at 2+.
# The question is do the cances of getting more than one
# change depending on the monster, e.g. do Apex monsters
# give more rewards or just higher rarity crystals?
self.cap = True
self.kill = True
counts = [1]
else:
counts = [1]
if self.condition.startswith("Shiny"):

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