Amazing Luck fits better in output

Technically it's called "Magnificent Luck" but that is such
a mouthful and lineful.
main
Bryce Allen 11 years ago
parent e2bd4a757b
commit 7b5e8c9dd8

@ -701,7 +701,7 @@ class ItemRewards(object):
("Carving God", ("Carving God",
RankAndSkills(rank, carving_skill=CarvingSkill.GOD)), RankAndSkills(rank, carving_skill=CarvingSkill.GOD)),
("Magnificent Luck", ("Amazing Luck",
RankAndSkills(rank, luck_skill=LuckSkill.AMAZING)), RankAndSkills(rank, luck_skill=LuckSkill.AMAZING)),
]) ])
if rank != "LR": if rank != "LR":

@ -23,7 +23,7 @@ class LuckSkill(EnumBase):
_names = { NONE: "No skills", _names = { NONE: "No skills",
GOOD: "Good Luck", GOOD: "Good Luck",
GREAT: "Great Luck", GREAT: "Great Luck",
AMAZING: "Magnificent Luck" } AMAZING: "Amazing Luck" }
class CarvingSkill(EnumBase): class CarvingSkill(EnumBase):

Loading…
Cancel
Save