convert to python3
This commit is contained in:
@@ -1,4 +1,4 @@
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#!/usr/bin/env python
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#!/usr/bin/env python3
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# Set PYTHONPATH in lighttpd or other server config.
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@@ -1,10 +1,10 @@
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#!/usr/bin/env python2
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#!/usr/bin/env python3
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"""
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Script to generate static rewards files for all items.
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"""
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import codecs
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import urllib
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import urllib.request, urllib.parse, urllib.error
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import os.path
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import _pathfix
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@@ -27,7 +27,7 @@ if __name__ == '__main__':
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elif len(sys.argv) == 2:
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outdir = sys.argv[1]
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else:
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print("Usage: %s [outdir]" % sys.argv[0])
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print(("Usage: %s [outdir]" % sys.argv[0]))
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sys.exit(os.EX_USAGE)
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err_out = get_utf8_writer(sys.stderr)
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@@ -46,7 +46,7 @@ if __name__ == '__main__':
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# write all names json to /items.json
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items_file = os.path.join(outdir, "items.json")
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print "Writing", items_file
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print("Writing", items_file)
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with open(items_file, "w") as f:
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out = get_utf8_writer(f)
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out.write("[")
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@@ -66,7 +66,7 @@ if __name__ == '__main__':
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item_id = item.id
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encoded_name = name.encode("utf8")
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item_file = os.path.join(outdir, encoded_name + ".txt")
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print "Writing", item_id, item_file
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print("Writing", item_id, item_file)
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with open(item_file, "w") as f:
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out = get_utf8_writer(f)
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item_row = rewards.find_item(db, name, err_out)
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@@ -1,4 +1,4 @@
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#!/usr/bin/env python
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#!/usr/bin/env python3
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import sys
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import argparse
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@@ -57,7 +57,7 @@ def find_armors(args):
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matches = difflib.get_close_matches(skill_name, skill_tree_names,
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1, 0.5)
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if matches:
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print "Fuzzy Match:", matches[0]
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print("Fuzzy Match:", matches[0])
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sid = skill_tree_id_map.get(matches[0])
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skill_name = matches[0]
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args.skills[i] = skill_name
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@@ -71,8 +71,8 @@ def find_armors(args):
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d.set_skills(db.get_item_skills(d.id))
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decoration_values = get_decoration_values(sid, ds)[1]
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decorations[sid] = (ds, decoration_values)
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print "%s[%s]:" % (skill_name, sid), ", ".join(d.name for d in ds), \
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decoration_values
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print("%s[%s]:" % (skill_name, sid), ", ".join(d.name for d in ds), \
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decoration_values)
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htype = "Gunner" if args.gunner else "Blade"
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@@ -82,7 +82,7 @@ def find_armors(args):
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for a in armors:
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skills = db.get_item_skills(a.id)
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if not skills:
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print "Error getting skills for '%s' (%d)" % (a.name, a.id)
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print("Error getting skills for '%s' (%d)" % (a.name, a.id))
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sys.exit(1)
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a.set_skills(skills)
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# calculate total using decorations for first skill only. This
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@@ -113,12 +113,12 @@ def find_armors(args):
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if args.type and a.slot != args.type:
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continue
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total = skill_totals[a.id]
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print skill_totals[a.id], a.one_line_u(),
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print(skill_totals[a.id], a.one_line_u(), end=' ')
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if args.resist:
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print args.resist.title(), a[args.resist + "_res"]
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print(args.resist.title(), a[args.resist + "_res"])
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else:
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print
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print " ", a.one_line_skills_u(args.skills)
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print()
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print(" ", a.one_line_skills_u(args.skills))
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def str_lower(x):
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@@ -1,4 +1,4 @@
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#!/usr/bin/env python2
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#!/usr/bin/env python3
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import sys
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import argparse
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@@ -54,7 +54,7 @@ def _make_db_sharpness_string(level_string):
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level_value = SharpnessLevel.__dict__[level_string.upper()]
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#print "level value", level_value
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values = []
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for i in xrange(SharpnessLevel.PURPLE+1):
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for i in range(SharpnessLevel.PURPLE+1):
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if i <= level_value:
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values.append("1")
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else:
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@@ -67,7 +67,7 @@ def weapon_stats_tuple(arg):
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parts = arg.split(",")
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#print "parts %r" % parts
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if len(parts) < 4:
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print "not enough parts"
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print("not enough parts")
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raise ValueError("Bad arg, use 'name,weapon_type,sharpness,raw'")
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weapon = {}
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weapon["name"] = parts[0]
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@@ -154,13 +154,13 @@ def _add_skill_args(parser):
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default=False,
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help="add Awaken (FreeElemnt), default off")
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parser.add_argument("-a", "--attack-up",
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type=int, choices=range(0, 5), default=0,
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type=int, choices=list(range(0, 5)), default=0,
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help="1-4 for AuS, M, L, XL")
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parser.add_argument("-c", "--critical-eye",
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type=int, choices=range(0, 5), default=0,
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type=int, choices=list(range(0, 5)), default=0,
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help="1-4 for CE+1, +2, +3 and Critical God")
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parser.add_argument("-e", "--element-up",
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type=int, choices=range(0, 5), default=0,
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type=int, choices=list(range(0, 5)), default=0,
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help="1-4 for (element) Atk +1, +2, +3 and"
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" Element Attack Up")
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parser.add_argument("-t", "--artillery",
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@@ -253,24 +253,24 @@ def print_sorted_phial_damage(names, damage_map_base, weapon_damage_map, parts,
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_print_headers(parts, damage_map_base)
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for name in names_sorted:
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print "%-20s:" % name,
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print("%-20s:" % name, end=' ')
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damage_map = weapon_damage_map[name]
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print "%0.2f" % avg_phial(damage_map, level=level),
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print("%0.2f" % avg_phial(damage_map, level=level), end=' ')
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for part in parts:
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part_damage = damage_map[part]
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#print "%0.2f" % sum(damage_map.cb_phial_damage[part][level]),
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print "%0.2f:%0.2f:%0.2f" % damage_map.cb_phial_damage[part][level],
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print
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print("%0.2f:%0.2f:%0.2f" % damage_map.cb_phial_damage[part][level], end=' ')
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print()
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def _print_headers(parts, damage_map_base):
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print
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print()
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avg_hitbox = (sum(damage_map_base[part].hitbox for part in parts)
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/ float(len(parts)))
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cols = ["%s (%d)" % (part, damage_map_base[part].hitbox)
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for part in parts]
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cols = ["%s (%d)" % ("Avg", avg_hitbox)] + cols
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print " | ".join(cols)
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print(" | ".join(cols))
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def print_sorted_damage(names, damage_map_base, weapon_damage_map, parts):
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@@ -288,22 +288,22 @@ def print_sorted_damage(names, damage_map_base, weapon_damage_map, parts):
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# for part in parts])
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for name in names_sorted:
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print "%-20s:" % name,
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print("%-20s:" % name, end=' ')
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damage_map = weapon_damage_map[name]
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print "%0.2f" % damage_map.averages["uniform"],
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print("%0.2f" % damage_map.averages["uniform"], end=' ')
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for part in parts:
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part_damage = damage_map[part]
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print "% 2d" % part_damage.average(),
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print
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print("% 2d" % part_damage.average(), end=' ')
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print()
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if len(names) > 1:
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w1 = weapon_damage_map[names_sorted[0]]
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w2 = weapon_damage_map[names_sorted[1]]
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m, ratio = w1.compare_break_even(w2)
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print
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print "Comparison of '%s' and '%s'" % (
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names_sorted[0], names_sorted[1])
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print "Hitbox ratio:", m, "%0.2f" % ratio
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print()
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print("Comparison of '%s' and '%s'" % (
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names_sorted[0], names_sorted[1]))
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print("Hitbox ratio:", m, "%0.2f" % ratio)
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if w1.etype:
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re_ratios = w1.get_raw_element_ratios()
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@@ -316,7 +316,7 @@ def print_sorted_damage(names, damage_map_base, weapon_damage_map, parts):
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else:
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line.append(names_sorted[1])
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# (part, raw, element, ratio)
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print "%-22s %02d %02d %0.2f %s" % tuple(line)
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print("%-22s %02d %02d %0.2f %s" % tuple(line))
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def print_damage_percent_diff(names, damage_map_base, weapon_damage_map, parts):
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@@ -340,7 +340,7 @@ def print_damage_percent_diff(names, damage_map_base, weapon_damage_map, parts):
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ediff_s = ",".join("%+0.1f%%" % i for i in ediffs)
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bdiff_s = ",".join("%+0.1f%%" % i for i in bdiffs)
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damage = damage_map_base[part]
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print "%22s%s h%02d %0.2f (%s) h%02d %0.2f (%s) %+0.2f (%s)" \
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print("%22s%s h%02d %0.2f (%s) h%02d %0.2f (%s) %+0.2f (%s)" \
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% (part, "*" if damage.is_breakable() else " ",
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damage.hitbox,
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damage.total,
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@@ -349,17 +349,17 @@ def print_damage_percent_diff(names, damage_map_base, weapon_damage_map, parts):
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damage.element,
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ediff_s,
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damage.break_diff(),
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bdiff_s)
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bdiff_s))
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if weapon_type == "Charge Blade":
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for level in (0, 1, 2, 3, 5):
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print " " * 20, level,
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print(" " * 20, level, end=' ')
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for wname in names:
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wd = weapon_damage_map[wname]
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damage = wd.cb_phial_damage[part][level]
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print "(%0.f, %0.f, %0.f);" % damage,
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print
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print("(%0.f, %0.f, %0.f);" % damage, end=' ')
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print()
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print " --------------------"
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print(" --------------------")
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for avg_type in "uniform raw weakpart_raw element weakpart_element break_raw break_element break_only".split():
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base = damage_map_base.averages[avg_type]
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@@ -371,7 +371,7 @@ def print_damage_percent_diff(names, damage_map_base, weapon_damage_map, parts):
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diff_s = ",".join("%+0.1f%%" % i for i in diffs)
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print "%22s %0.2f (%s)" % (avg_type, base, diff_s)
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print("%22s %0.2f (%s)" % (avg_type, base, diff_s))
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def match_quest_level(match_level, weapon_level):
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@@ -451,7 +451,7 @@ def main():
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weapons.extend(args.weapon_custom)
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if not weapons:
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print "Err: no matching weapons"
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print("Err: no matching weapons")
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sys.exit(1)
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names = [w.name for w in weapons]
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@@ -459,17 +459,17 @@ def main():
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monster_breaks = db.get_monster_breaks(monster.id)
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weapon_type = weapons[0]["wtype"]
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if args.phial and weapon_type != "Charge Blade":
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print "ERROR: phial option is only supported for Charge Blade"
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print("ERROR: phial option is only supported for Charge Blade")
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sys.exit(1)
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motion = motiondb[weapon_type].average
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print "Weapon Type: %s" % weapon_type
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print "Average Motion: %0.1f" % motion
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print("Weapon Type: %s" % weapon_type)
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print("Average Motion: %0.1f" % motion)
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if args.motion:
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motion = args.motion
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print "Specified Motion: %0.1f" % motion
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print "Monster Breaks: %s" % ", ".join(monster_breaks)
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print("Specified Motion: %0.1f" % motion)
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print("Monster Breaks: %s" % ", ".join(monster_breaks))
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skill_names = get_skill_names(args)
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print "Common Skills:", ", ".join(skill for skill in skill_names if skill)
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print("Common Skills:", ", ".join(skill for skill in skill_names if skill))
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if args.parts:
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limit_parts = args.parts.split(",")
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@@ -479,7 +479,7 @@ def main():
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if args.quest_level:
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item_stars = ItemStars(db)
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village, guild, permit, arena = args.quest_level
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print "Filter by Quest Levels:", args.quest_level
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print("Filter by Quest Levels:", args.quest_level)
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weapons2 = dict()
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for w in weapons:
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if "village_stars" in w:
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@@ -498,10 +498,10 @@ def main():
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continue
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weapons2[w.id] = w
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parent_ids = set(w.parent_id for w in weapons2.values())
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for wid in weapons2.keys():
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for wid in list(weapons2.keys()):
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if wid in parent_ids:
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del weapons2[wid]
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weapons = weapons2.values()
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weapons = list(weapons2.values())
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names = [w.name for w in weapons]
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weapon_damage_map = dict()
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@@ -527,23 +527,23 @@ def main():
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frenzy_bonus=skill_args.frenzy,
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is_true_attack=game_uses_true_raw,
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blunt_power=skill_args.blunt_power)
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print "%-20s: %4.0f %2.0f%%" % (name, wd.attack, wd.affinity),
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print("%-20s: %4.0f %2.0f%%" % (name, wd.attack, wd.affinity), end=' ')
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if wd.etype:
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if wd.etype2:
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print "(%4.0f %s, %4.0f %s)" \
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% (wd.eattack, wd.etype, wd.eattack2, wd.etype2),
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print("(%4.0f %s, %4.0f %s)" \
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% (wd.eattack, wd.etype, wd.eattack2, wd.etype2), end=' ')
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else:
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print "(%4.0f %s)" % (wd.eattack, wd.etype),
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print SharpnessLevel.name(wd.sharpness),
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print("(%4.0f %s)" % (wd.eattack, wd.etype), end=' ')
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print(SharpnessLevel.name(wd.sharpness), end=' ')
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if skill_args != args:
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print "{%s}" % ",".join(sn
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print("{%s}" % ",".join(sn
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for sn in get_skill_names(skill_args)
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if sn)
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if sn))
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else:
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print
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print()
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weapon_damage_map[name] = wd
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except ValueError as e:
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print str(e)
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print(str(e))
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sys.exit(1)
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damage_map_base = weapon_damage_map[names[0]]
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@@ -1,10 +1,10 @@
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#!/usr/bin/env python
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#!/usr/bin/env python3
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"""
|
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Script to find the most lucrative monster parts to farm for money.
|
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"""
|
||||
|
||||
import codecs
|
||||
import urllib
|
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import urllib.request, urllib.parse, urllib.error
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import os.path
|
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import sys
|
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|
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@@ -55,8 +55,8 @@ def print_top_items(db, rank="G"):
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value = item_value(item)
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if value < min_value:
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break
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print " %-20s % 7.f % 6d (% 5.f)" % \
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(item.name, value, int(item.sell), ev[item.id])
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print(" %-20s % 7.f % 6d (% 5.f)" % \
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(item.name, value, int(item.sell), ev[item.id]))
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if __name__ == '__main__':
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@@ -1,4 +1,4 @@
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#!/usr/bin/env python
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#!/usr/bin/env python3
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|
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"""
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Calculate probability of getting at least one of a monster part from one
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@@ -71,22 +71,22 @@ if __name__ == '__main__':
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max_rewards = 8 - fixed_rewards
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if min_rewards < 0:
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print "Error: fixed_rewards (%d) must be less than or equal to " \
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"guaranteeed_rewards (%d)" % (fixed_rewards, guarenteed_rewards)
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print("Error: fixed_rewards (%d) must be less than or equal to " \
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"guaranteeed_rewards (%d)" % (fixed_rewards, guarenteed_rewards))
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sys.exit(1)
|
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total_p = 0.0
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expected_attempts = 0.0
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for reward_count in xrange(min_rewards, max_rewards + 1):
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for reward_count in range(min_rewards, max_rewards + 1):
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p = stats._reward_count_p(reward_count, min_rewards, max_rewards,
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extend_percent)
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expected_attempts += p * reward_count
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# probability of getting @reward_count rewards that could be the
|
||||
# desired item
|
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print "P(C = %d) = %0.4f" % (reward_count, p)
|
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print("P(C = %d) = %0.4f" % (reward_count, p))
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total_p += p
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# expected value for number of rewards that could be the desired item
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print "E(C) = %0.2f" % expected_attempts
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print("E(C) = %0.2f" % expected_attempts)
|
||||
|
||||
# math check, make sure all possibilities add up to 1, allowing for
|
||||
# some floating point precision loss.
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||||
@@ -96,5 +96,5 @@ if __name__ == '__main__':
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||||
max_rewards, extend_percent)
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expected = expected_attempts * reward_percent / 100.0
|
||||
|
||||
print "P(N > 0) = %0.2f%%" % p_at_least_one
|
||||
print "E(N) = %0.4f" % expected
|
||||
print("P(N > 0) = %0.2f%%" % p_at_least_one)
|
||||
print("E(N) = %0.4f" % expected)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/usr/bin/env python
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import _pathfix
|
||||
|
||||
@@ -75,7 +75,7 @@ if __name__ == '__main__':
|
||||
import os.path
|
||||
|
||||
if len(sys.argv) != 2:
|
||||
print("Usage: %s 'item name'" % sys.argv[0])
|
||||
print(("Usage: %s 'item name'" % sys.argv[0]))
|
||||
sys.exit(os.EX_USAGE)
|
||||
|
||||
item_name = canonical_item_name(sys.argv[1])
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/usr/bin/env python
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import sys
|
||||
import argparse
|
||||
@@ -40,8 +40,8 @@ if __name__ == '__main__':
|
||||
else:
|
||||
for cost in costs:
|
||||
components = cost["components"]
|
||||
print "=", ", ".join([w.name for w in cost["path"]])
|
||||
print " Zenny", cost["zenny"]
|
||||
for item_name in sorted(components.iterkeys()):
|
||||
print "%20s %2d" % (item_name, components[item_name])
|
||||
print
|
||||
print("=", ", ".join([w.name for w in cost["path"]]))
|
||||
print(" Zenny", cost["zenny"])
|
||||
for item_name in sorted(components.keys()):
|
||||
print("%20s %2d" % (item_name, components[item_name]))
|
||||
print()
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#!/usr/bin/env python2
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import os
|
||||
import json
|
||||
import sys
|
||||
import errno
|
||||
import urllib
|
||||
import urllib.request, urllib.parse, urllib.error
|
||||
import argparse
|
||||
|
||||
import _pathfix
|
||||
@@ -42,7 +42,7 @@ SAFE_CHARS = " &'+\""
|
||||
|
||||
def file_path(path, model_object, alt_name_field=None):
|
||||
if alt_name_field:
|
||||
key = urllib.quote(model_object[alt_name_field].encode("utf8"),
|
||||
key = urllib.parse.quote(model_object[alt_name_field].encode("utf8"),
|
||||
SAFE_CHARS)
|
||||
else:
|
||||
key = str(model_object.id)
|
||||
@@ -57,7 +57,7 @@ def write_list_file(path, model_list):
|
||||
|
||||
|
||||
def write_index_file(path, indexes):
|
||||
for key, data in indexes.iteritems():
|
||||
for key, data in indexes.items():
|
||||
index_path = os.path.join(path, "_index_%s.json" % key)
|
||||
with open(index_path, "w") as f:
|
||||
json.dump(data, f, cls=model.ModelJSONEncoder, indent=2)
|
||||
@@ -106,7 +106,7 @@ def armor_json(db, path):
|
||||
a.update_indexes(indexes)
|
||||
skills = db.get_item_skills(a.id)
|
||||
if not skills:
|
||||
print "WARN: armor '%s' (%d) has no skills" % (a.name, a.id)
|
||||
print("WARN: armor '%s' (%d) has no skills" % (a.name, a.id))
|
||||
a.set_skills(skills)
|
||||
|
||||
all_data.append(a.as_data())
|
||||
@@ -130,7 +130,7 @@ def decoration_json(db, path):
|
||||
a.update_indexes(indexes)
|
||||
skills = db.get_item_skills(a.id)
|
||||
if not skills:
|
||||
print "WARN: decoration '%s' (%d) has no skills" % (a.name, a.id)
|
||||
print("WARN: decoration '%s' (%d) has no skills" % (a.name, a.id))
|
||||
a.set_skills(skills)
|
||||
|
||||
all_data.append(a.as_data())
|
||||
@@ -254,7 +254,7 @@ def wyporium_json(db, path):
|
||||
if not k.startswith("wyporium"):
|
||||
continue
|
||||
trade_map[item.id][k] = all_data[k]
|
||||
print trade_map
|
||||
print(trade_map)
|
||||
mkdirs_p(path)
|
||||
write_map_file(path, trade_map)
|
||||
|
||||
@@ -282,7 +282,7 @@ def main():
|
||||
if args.entities:
|
||||
for entity in args.entities:
|
||||
if entity not in ENTITIES:
|
||||
print "Unknown entity: %s" % entity
|
||||
print("Unknown entity: %s" % entity)
|
||||
sys.exit(1)
|
||||
else:
|
||||
args.entities = ENTITIES
|
||||
|
||||
@@ -12,11 +12,11 @@ from mhapi.util import get_utf8_writer
|
||||
|
||||
|
||||
def print_header_nav(title, pid):
|
||||
print """
|
||||
print("""
|
||||
<div data-role="header" data-position="fixed">
|
||||
<a href="#page-menu" class="ui-btn-left ui-btn ui-btn-inline ui-mini ui-corner-all ui-btn-icon-left ui-icon-bars">Menu</a>
|
||||
<h1>%s</h1>
|
||||
""".strip() % title
|
||||
""".strip() % title)
|
||||
|
||||
alt_pid = None
|
||||
if pid.endswith("-en"):
|
||||
@@ -27,11 +27,11 @@ def print_header_nav(title, pid):
|
||||
alt_title = "en"
|
||||
|
||||
if alt_pid is not None:
|
||||
print """
|
||||
print("""
|
||||
<a href="#%s" class="ui-btn-right ui-btn ui-btn-inline ui-mini">%s</a>
|
||||
""".strip() % (alt_pid, alt_title)
|
||||
""".strip() % (alt_pid, alt_title))
|
||||
|
||||
print " </div>"
|
||||
print(" </div>")
|
||||
|
||||
|
||||
def mk_html_list(dict_list, keys, sort_keys, divider_fn="auto"):
|
||||
@@ -39,7 +39,7 @@ def mk_html_list(dict_list, keys, sort_keys, divider_fn="auto"):
|
||||
print ('<ul data-role="listview" data-filter="true"'
|
||||
' data-autodividers="true">')
|
||||
else:
|
||||
print '<ul data-role="listview" data-filter="true">'
|
||||
print('<ul data-role="listview" data-filter="true">')
|
||||
|
||||
if isinstance(sort_keys, types.FunctionType):
|
||||
sort_fn = sort_keys
|
||||
@@ -55,26 +55,26 @@ def mk_html_list(dict_list, keys, sort_keys, divider_fn="auto"):
|
||||
if divider_fn not in (None, "auto"):
|
||||
divider_text = divider_fn(d, prev_d)
|
||||
if divider_text is not None:
|
||||
print ' <li data-role="list-divider">%s</li>' % divider_text
|
||||
print " <li>"
|
||||
print(' <li data-role="list-divider">%s</li>' % divider_text)
|
||||
print(" <li>")
|
||||
for i, k in enumerate(keys):
|
||||
value = d[k]
|
||||
if k in ("section", "description"):
|
||||
if value:
|
||||
print ' <p class="ui-li-desc">%s</p>' % value
|
||||
print(' <p class="ui-li-desc">%s</p>' % value)
|
||||
continue
|
||||
elif k == "title_jp" and i != 0:
|
||||
# NB: for monster by title we want it to be a normal column
|
||||
if value:
|
||||
print ' <p class="ui-li-desc">Title: %s</p>' % value
|
||||
print(' <p class="ui-li-desc">Title: %s</p>' % value)
|
||||
continue
|
||||
if value.endswith(".png"):
|
||||
value = ('<img class="icon" src="../img/icons_items/%s" />'
|
||||
% value)
|
||||
print ' <span class="%s">%s</span>' % (k, value)
|
||||
print " </li>"
|
||||
print(' <span class="%s">%s</span>' % (k, value))
|
||||
print(" </li>")
|
||||
prev_d = d
|
||||
print '</ul>'
|
||||
print('</ul>')
|
||||
|
||||
|
||||
def _main():
|
||||
@@ -87,7 +87,7 @@ def _main():
|
||||
carve_items = db.get_items(item_types=("Flesh",))
|
||||
|
||||
|
||||
print """<!DOCTYPE html>
|
||||
print("""<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Poogie Translate</title>
|
||||
@@ -133,26 +133,26 @@ def _main():
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
"""
|
||||
""")
|
||||
stree_path = os.path.join(_pathfix.project_path, "db",
|
||||
"mhx_skill_tree_list.json")
|
||||
with open(stree_path) as f:
|
||||
stree_list = json.load(f)
|
||||
|
||||
print '<div data-role="page" id="page-skilltrees-en">'
|
||||
print('<div data-role="page" id="page-skilltrees-en">')
|
||||
print_header_nav("Skill Trees (en)", "page-skilltrees-en")
|
||||
print '<div data-role="main" class="ui-content">'
|
||||
print('<div data-role="main" class="ui-content">')
|
||||
mk_html_list(stree_list, ("name", "name_jp"), ("name",))
|
||||
print '</div>'
|
||||
print '</div>'
|
||||
print('</div>')
|
||||
print('</div>')
|
||||
|
||||
print '<div data-role="page" id="page-skilltrees-jp">'
|
||||
print('<div data-role="page" id="page-skilltrees-jp">')
|
||||
print_header_nav("Skill Trees (jp)", "page-skilltrees-jp")
|
||||
print '<div data-role="main" class="ui-content">'
|
||||
print('<div data-role="main" class="ui-content">')
|
||||
mk_html_list(stree_list, ("name_jp", "name"), jplen_sort_fn,
|
||||
divider_fn=jplen_divider_fn)
|
||||
print '</div>'
|
||||
print '</div>'
|
||||
print('</div>')
|
||||
print('</div>')
|
||||
|
||||
def item_divider_fn(d, prev_d):
|
||||
prefix = _icon_prefix(d)
|
||||
@@ -160,29 +160,29 @@ def _main():
|
||||
if prefix != prev_prefix:
|
||||
return prefix
|
||||
return None
|
||||
print '<div data-role="page" id="page-item-usable">'
|
||||
print('<div data-role="page" id="page-item-usable">')
|
||||
print_header_nav("Items: Usable", "page-item-usable")
|
||||
print '<div data-role="main" class="ui-content">'
|
||||
print('<div data-role="main" class="ui-content">')
|
||||
mk_html_list(items, ("icon_name", "name", "name_jp"),
|
||||
("icon_name", "name"), divider_fn=item_divider_fn)
|
||||
print '</div>'
|
||||
print '</div>'
|
||||
print('</div>')
|
||||
print('</div>')
|
||||
|
||||
print '<div data-role="page" id="page-item-gather">'
|
||||
print('<div data-role="page" id="page-item-gather">')
|
||||
print_header_nav("Items: Gatherable", "page-item-gather")
|
||||
print '<div data-role="main" class="ui-content">'
|
||||
print('<div data-role="main" class="ui-content">')
|
||||
mk_html_list(gather_items, ("icon_name", "name", "name_jp"),
|
||||
("icon_name", "name"), divider_fn=item_divider_fn)
|
||||
print '</div>'
|
||||
print '</div>'
|
||||
print('</div>')
|
||||
print('</div>')
|
||||
|
||||
print '<div data-role="page" id="page-item-carve">'
|
||||
print('<div data-role="page" id="page-item-carve">')
|
||||
print_header_nav("Items: Carve", "page-item-carve")
|
||||
print '<div data-role="main" class="ui-content">'
|
||||
print('<div data-role="main" class="ui-content">')
|
||||
mk_html_list(carve_items, ("icon_name", "name", "name_jp"),
|
||||
("icon_name", "name"), divider_fn=item_divider_fn)
|
||||
print '</div>'
|
||||
print '</div>'
|
||||
print('</div>')
|
||||
print('</div>')
|
||||
|
||||
ha_path = os.path.join(_pathfix.project_path, "db", "hunter_arts.json")
|
||||
with open(ha_path) as f:
|
||||
@@ -194,21 +194,21 @@ def _main():
|
||||
elif d["section"] != prev_d["section"]:
|
||||
return d["section"]
|
||||
return None
|
||||
print '<div data-role="page" id="page-hunterarts-en">'
|
||||
print('<div data-role="page" id="page-hunterarts-en">')
|
||||
print_header_nav("Hunter Arts (en)", "page-hunterarts-en")
|
||||
print '<div data-role="main" class="ui-content">'
|
||||
print('<div data-role="main" class="ui-content">')
|
||||
mk_html_list(ha_list, ("name", "name_jp", "description"), None,
|
||||
divider_fn=ha_divider_fn)
|
||||
print '</div>'
|
||||
print '</div>'
|
||||
print('</div>')
|
||||
print('</div>')
|
||||
|
||||
print '<div data-role="page" id="page-hunterarts-jp">'
|
||||
print('<div data-role="page" id="page-hunterarts-jp">')
|
||||
print_header_nav("Hunter Arts (jp)", "page-hunterarts-jp")
|
||||
print '<div data-role="main" class="ui-content">'
|
||||
print('<div data-role="main" class="ui-content">')
|
||||
mk_html_list(ha_list, ("name_jp", "name", "section", "description"),
|
||||
jplen_sort_fn, divider_fn=jplen_divider_fn)
|
||||
print '</div>'
|
||||
print '</div>'
|
||||
print('</div>')
|
||||
print('</div>')
|
||||
|
||||
|
||||
monster_path = os.path.join(_pathfix.project_path, "db",
|
||||
@@ -216,35 +216,35 @@ def _main():
|
||||
with open(monster_path) as f:
|
||||
monster_list = json.load(f)
|
||||
|
||||
print '<div data-role="page" id="page-monsters-en">'
|
||||
print('<div data-role="page" id="page-monsters-en">')
|
||||
print_header_nav("Monsters (en)", "page-monsters-en")
|
||||
print '<div data-role="main" class="ui-content">'
|
||||
print('<div data-role="main" class="ui-content">')
|
||||
mk_html_list(monster_list, ("name", "name_jp", "title_jp"), ("name",))
|
||||
print '</div>'
|
||||
print '</div>'
|
||||
print('</div>')
|
||||
print('</div>')
|
||||
|
||||
print '<div data-role="page" id="page-monsters-jp">'
|
||||
print('<div data-role="page" id="page-monsters-jp">')
|
||||
print_header_nav("Monsters (jp)", "page-monsters-jp")
|
||||
print '<div data-role="main" class="ui-content">'
|
||||
print('<div data-role="main" class="ui-content">')
|
||||
mk_html_list(monster_list, ("name_jp", "name", "title_jp"), ("name_jp",))
|
||||
print '</div>'
|
||||
print '</div>'
|
||||
print('</div>')
|
||||
print('</div>')
|
||||
|
||||
titled_monster_list = [m for m in monster_list if m["title_jp"]]
|
||||
print '<div data-role="page" id="page-monsters-title">'
|
||||
print('<div data-role="page" id="page-monsters-title">')
|
||||
print_header_nav("Monster Titles", "page-monsters-title")
|
||||
print '<div data-role="main" class="ui-content">'
|
||||
print('<div data-role="main" class="ui-content">')
|
||||
mk_html_list(titled_monster_list, ("title_jp", "name"), ("title_jp",),
|
||||
divider_fn=None)
|
||||
print '</div>'
|
||||
print '</div>'
|
||||
print('</div>')
|
||||
print('</div>')
|
||||
|
||||
|
||||
|
||||
|
||||
print """
|
||||
print("""
|
||||
</body>
|
||||
"""
|
||||
""")
|
||||
|
||||
def _icon_prefix(d):
|
||||
if d is None:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/usr/bin/env python
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import sys
|
||||
import json
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/usr/bin/env python
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf8 -*-
|
||||
"""
|
||||
Parse hunter arts name, name_jp, and description from wikia:
|
||||
@@ -10,7 +10,7 @@ Returns list of dict, e.g.:
|
||||
"section": "Heavy Bowgun",
|
||||
"description": "",
|
||||
"name": "Acceleration Shower I",
|
||||
"name_jp": "\u30a2\u30af\u30bb\u30eb\u30b7\u30e3\u30ef\u30fc I"
|
||||
"name_jp": "\\u30a2\\u30af\\u30bb\\u30eb\\u30b7\\u30e3\\u30ef\\u30fc I"
|
||||
},
|
||||
...
|
||||
]
|
||||
@@ -62,7 +62,7 @@ def parse_wikia_hunter_arts(f):
|
||||
def _main():
|
||||
with open(sys.argv[1]) as f:
|
||||
data = parse_wikia_hunter_arts(f)
|
||||
print json.dumps(data, indent=2)
|
||||
print(json.dumps(data, indent=2))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/usr/bin/env python
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf8 -*-
|
||||
"""
|
||||
Parse monster names and jp names for monster hunter X.
|
||||
@@ -55,7 +55,7 @@ def parse_wikia_monsters(f):
|
||||
m = SECTION_RE.match(line)
|
||||
if m:
|
||||
section = m.group(1)
|
||||
print >>sys.stderr, "section", section
|
||||
print("section", section, file=sys.stderr)
|
||||
continue
|
||||
if section not in ["Large Monsters", "Small Monsters"]:
|
||||
continue
|
||||
@@ -108,16 +108,16 @@ def _main():
|
||||
name = m["name"]
|
||||
names = get_jp_names(m["href"])
|
||||
if len(names) == 0:
|
||||
print >>sys.stderr, "ERROR: no names for %s" % name
|
||||
print("ERROR: no names for %s" % name, file=sys.stderr)
|
||||
names = ["", ""]
|
||||
if len(names) == 1:
|
||||
print >>sys.stderr, "ERROR: no title for %s" % name
|
||||
print("ERROR: no title for %s" % name, file=sys.stderr)
|
||||
names.append("")
|
||||
m["name_jp"] = names[0]
|
||||
m["title_jp"] = names[1]
|
||||
if m["title_jp"] in ("None", "N/A", "(?)"):
|
||||
m["title_jp"] = ""
|
||||
print json.dumps(monster_list, indent=2)
|
||||
print(json.dumps(monster_list, indent=2))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/usr/bin/env python
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf8 -*-
|
||||
"""
|
||||
Parse skill tree names and jp names for monster hunter X.
|
||||
@@ -81,7 +81,7 @@ def parse_wikia_skill_trees(f):
|
||||
|
||||
def _main():
|
||||
if len(sys.argv) != 4:
|
||||
print "Usage: %s infile out_strees.json out_skills.json" % sys.argv[0]
|
||||
print("Usage: %s infile out_strees.json out_skills.json" % sys.argv[0])
|
||||
sys.exit(1)
|
||||
with open(sys.argv[1]) as f:
|
||||
strees, skills = parse_wikia_skill_trees(f)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/usr/bin/env python
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import _pathfix
|
||||
|
||||
@@ -15,4 +15,4 @@ if __name__ == '__main__':
|
||||
try:
|
||||
httpd.serve_forever()
|
||||
except KeyboardInterrupt:
|
||||
print "^C"
|
||||
print("^C")
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/usr/bin/env python2
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import sys
|
||||
import argparse
|
||||
@@ -21,7 +21,7 @@ def main():
|
||||
if args.item:
|
||||
item = db.get_item_by_name(args.item)
|
||||
if item is None:
|
||||
print "Item '%s' not found" % args.item
|
||||
print("Item '%s' not found" % args.item)
|
||||
sys.exit(1)
|
||||
if item.type == "Materials":
|
||||
stars = item_stars.get_material_stars(item.id)
|
||||
@@ -30,15 +30,15 @@ def main():
|
||||
elif args.weapon:
|
||||
weapon = db.get_weapon_by_name(args.weapon)
|
||||
if weapon is None:
|
||||
print "Weapon '%s' not found" % args.weapon
|
||||
print("Weapon '%s' not found" % args.weapon)
|
||||
sys.exit(1)
|
||||
stars = item_stars.get_weapon_stars(weapon)
|
||||
else:
|
||||
print "Specify -w or -i"
|
||||
print("Specify -w or -i")
|
||||
sys.exit(1)
|
||||
|
||||
for k, v in stars.iteritems():
|
||||
print k, v
|
||||
for k, v in stars.items():
|
||||
print(k, v)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
@@ -12,7 +12,7 @@ from mhapi.db import MHDB
|
||||
def apply_update(db, row):
|
||||
quest = db.get_quest(row["id"])
|
||||
if quest.goal == row["goal"]:
|
||||
print "quest", row["id"], row["name"], "already updated, skipping"
|
||||
print("quest", row["id"], row["name"], "already updated, skipping")
|
||||
return
|
||||
cur = db.cursor()
|
||||
cur.execute("""UPDATE quests SET
|
||||
@@ -21,9 +21,9 @@ def apply_update(db, row):
|
||||
AND name=?""",
|
||||
(row["goal"], row["id"], row["name"]))
|
||||
if cur.rowcount == 1:
|
||||
print "quest", row["id"], row["name"], "goal updated:", row["goal"]
|
||||
print("quest", row["id"], row["name"], "goal updated:", row["goal"])
|
||||
else:
|
||||
print "ERROR", "quest", row["id"], row["name"], "update failed"
|
||||
print("ERROR", "quest", row["id"], row["name"], "update failed")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
@@ -123,8 +123,8 @@ def _parse_monster(name):
|
||||
|
||||
name = rstrip(name, "'s")
|
||||
name = rstrip(name, "'")
|
||||
name = rstrip(name, u"’")
|
||||
name = rstrip(name, u"’s")
|
||||
name = rstrip(name, "’")
|
||||
name = rstrip(name, "’s")
|
||||
|
||||
#print "=>", name
|
||||
|
||||
@@ -202,7 +202,7 @@ def fuzzy_find(name):
|
||||
|
||||
|
||||
def check_hunts(db, quest):
|
||||
print ">", quest.id, quest.name,
|
||||
print(">", quest.id, quest.name, end=' ')
|
||||
|
||||
monsters_match = False
|
||||
|
||||
@@ -240,30 +240,30 @@ def check_hunts(db, quest):
|
||||
|
||||
if monsters_match and not errors:
|
||||
# useful for doing grep -v on output
|
||||
print " *OK*"
|
||||
print(" *OK*")
|
||||
elif monsters_match:
|
||||
print " *MISSPELLING*"
|
||||
print " goal:", quest.goal
|
||||
print " sub:", quest.sub_goal
|
||||
print(" *MISSPELLING*")
|
||||
print(" goal:", quest.goal)
|
||||
print(" sub:", quest.sub_goal)
|
||||
for err in errors:
|
||||
print " ", err
|
||||
print(" ", err)
|
||||
else:
|
||||
print " *MISMATCH*",
|
||||
print(" *MISMATCH*", end=' ')
|
||||
if errors:
|
||||
print " *MISSPELLING*",
|
||||
print
|
||||
print(" *MISSPELLING*", end=' ')
|
||||
print()
|
||||
for err in errors:
|
||||
print " ", err
|
||||
print " goal:", quest.goal
|
||||
print " sub:", quest.sub_goal
|
||||
print " parsed:", goal_expected
|
||||
print(" ", err)
|
||||
print(" goal:", quest.goal)
|
||||
print(" sub:", quest.sub_goal)
|
||||
print(" parsed:", goal_expected)
|
||||
if sub_expected and not sub_expected < goal_expected:
|
||||
# print if sub monster looks like it's not one of the
|
||||
# main monsters. This will false positive when main quest
|
||||
# is hunt all large monsters.
|
||||
print " sub prsd:", sub_expected
|
||||
print " db:", db_expected
|
||||
print " db unstb:", db_expected_unstable
|
||||
print(" sub prsd:", sub_expected)
|
||||
print(" db:", db_expected)
|
||||
print(" db unstb:", db_expected_unstable)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
@@ -12,7 +12,7 @@ stdout = get_utf8_writer(sys.stdout)
|
||||
|
||||
|
||||
def set_weapon_final(db, weapon, value):
|
||||
print >>stdout, "weapon_final", weapon.id, weapon.name, value
|
||||
print("weapon_final", weapon.id, weapon.name, value, file=stdout)
|
||||
cur = db.cursor()
|
||||
cur.execute("""UPDATE weapons SET
|
||||
final=? WHERE _id=?""",
|
||||
|
||||
@@ -19,7 +19,7 @@ def set_carve_counts(db, monster_carves):
|
||||
for m in monsters:
|
||||
rewards = db.get_monster_rewards(m.id)
|
||||
mc = monster_carves.get(m.name)
|
||||
print "===", m.name
|
||||
print("===", m.name)
|
||||
for r in rewards:
|
||||
condition = r["condition"]
|
||||
if "Carve" not in condition:
|
||||
@@ -34,13 +34,13 @@ def set_carve_counts(db, monster_carves):
|
||||
elif condition == "Tail Carve":
|
||||
stack_size = 1
|
||||
else:
|
||||
print "WARN: unknown condition %s.%s" \
|
||||
% (m.name, condition)
|
||||
print("WARN: unknown condition %s.%s" \
|
||||
% (m.name, condition))
|
||||
else:
|
||||
assert False, "Unknown monster class: %s" % m["class"]
|
||||
if r["stack_size"] == stack_size:
|
||||
continue
|
||||
print " ", condition, r["stack_size"], "=>", stack_size
|
||||
print(" ", condition, r["stack_size"], "=>", stack_size)
|
||||
cur = db.cursor()
|
||||
cur.execute("""UPDATE hunting_rewards
|
||||
SET stack_size=? WHERE _id=?""",
|
||||
|
||||
@@ -23,7 +23,7 @@ def _add_column(cursor, table, column_spec):
|
||||
|
||||
|
||||
def _set_stars(cursor, item_id, stars):
|
||||
for k in stars.keys():
|
||||
for k in list(stars.keys()):
|
||||
col = k.lower() + "_stars"
|
||||
q = "UPDATE items SET %s=? WHERE _id=?" % col
|
||||
cursor.execute(q, (stars[k], item_id))
|
||||
@@ -45,7 +45,7 @@ def main():
|
||||
items = db.get_items(exclude_types=["", "Armor", "Palico Weapon",
|
||||
"Decoration"])
|
||||
for item in items:
|
||||
print item.id, item.type, item.name
|
||||
print(item.id, item.type, item.name)
|
||||
if item.type == "Materials":
|
||||
stars = item_stars.get_material_stars(item.id)
|
||||
elif item.type == "Weapon":
|
||||
|
||||
@@ -21,7 +21,7 @@ def set_quest_ranks(db):
|
||||
for quest in quests:
|
||||
if not quest["name"]:
|
||||
assert quest["hub"] == "Event"
|
||||
print "WARN: skipping non localized event quest: %d" % quest.id
|
||||
print("WARN: skipping non localized event quest: %d" % quest.id)
|
||||
continue
|
||||
set_quest_rank(db, quest)
|
||||
|
||||
@@ -35,19 +35,19 @@ def set_quest_rank(db, quest):
|
||||
rewards = db.get_quest_rewards(quest_id)
|
||||
rank = guess_quest_rank_from_rewards(db, rewards)
|
||||
if rank is None:
|
||||
print "WARN: quest '%s' has no flesh rewards, assuming lower rank"\
|
||||
% (quest.name.encode("utf8"),)
|
||||
print("WARN: quest '%s' has no flesh rewards, assuming lower rank"\
|
||||
% (quest.name.encode("utf8"),))
|
||||
rank = rank_stars_guess[0]
|
||||
elif rank not in rank_stars_guess:
|
||||
print "ERROR: quest '%s' reward guess '%s' not in stars guess '%s'"\
|
||||
% (quest.name, rank, rank_stars_guess)
|
||||
print("ERROR: quest '%s' reward guess '%s' not in stars guess '%s'"\
|
||||
% (quest.name, rank, rank_stars_guess))
|
||||
else:
|
||||
rank = rank_stars_guess
|
||||
|
||||
assert rank in "LR HR G".split()
|
||||
|
||||
quest.rank = rank
|
||||
print quest.one_line_u()
|
||||
print(quest.one_line_u())
|
||||
cur = db.cursor()
|
||||
cur.execute("UPDATE quests SET rank=? WHERE _id=?", (rank, quest_id))
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ from mhapi.db import MHDB
|
||||
|
||||
|
||||
def set_buy(db, item_id, buy):
|
||||
print "buy", item_id, buy
|
||||
print("buy", item_id, buy)
|
||||
cur = db.cursor()
|
||||
cur.execute("""UPDATE items SET
|
||||
buy=? WHERE _id=?""",
|
||||
@@ -22,7 +22,7 @@ def set_buy_by_name(db, name, buy):
|
||||
buy=? WHERE name=?""",
|
||||
(buy, name))
|
||||
rowid = cur.lastrowid
|
||||
print "buy", rowid, name, buy
|
||||
print("buy", rowid, name, buy)
|
||||
|
||||
if __name__ == '__main__':
|
||||
db = MHDB(game="4u")
|
||||
|
||||
@@ -10,7 +10,7 @@ from mhapi.db import MHDB
|
||||
|
||||
|
||||
def set_upgrade_cost(db, item_id, upgrade_cost):
|
||||
print "upgrade_cost", item_id, upgrade_cost
|
||||
print("upgrade_cost", item_id, upgrade_cost)
|
||||
cur = db.cursor()
|
||||
cur.execute("""UPDATE weapons SET
|
||||
upgrade_cost=? WHERE _id=?""",
|
||||
@@ -18,7 +18,7 @@ def set_upgrade_cost(db, item_id, upgrade_cost):
|
||||
|
||||
|
||||
def set_creation_cost(db, item_id, creation_cost):
|
||||
print "creation_cost", item_id, creation_cost
|
||||
print("creation_cost", item_id, creation_cost)
|
||||
cur = db.cursor()
|
||||
cur.execute("""UPDATE weapons SET
|
||||
creation_cost=? WHERE _id=?""",
|
||||
|
||||
@@ -78,14 +78,14 @@ class WeaponTypeMotionValues(object):
|
||||
self.motion_values[name] = MotionValue(name, d["type"], d["power"])
|
||||
|
||||
self.average = (sum(mv.average
|
||||
for mv in self.motion_values.itervalues())
|
||||
for mv in self.motion_values.values())
|
||||
/ len(self))
|
||||
|
||||
def __len__(self):
|
||||
return len(self.motion_values)
|
||||
|
||||
def keys(self):
|
||||
return self.motion_values.keys()
|
||||
return list(self.motion_values.keys())
|
||||
|
||||
def __getitem__(self, key):
|
||||
return self.motion_values[key]
|
||||
@@ -109,7 +109,7 @@ class MotionValueDB(object):
|
||||
return self.motion_values_map[weapon_type]
|
||||
|
||||
def keys(self):
|
||||
return self.motion_values_map.keys()
|
||||
return list(self.motion_values_map.keys())
|
||||
|
||||
def __len__(self):
|
||||
return len(self.motion_values_map)
|
||||
@@ -158,7 +158,7 @@ class WeaponType(object):
|
||||
|
||||
@classmethod
|
||||
def all(cls):
|
||||
return cls._multiplier.keys()
|
||||
return list(cls._multiplier.keys())
|
||||
|
||||
@classmethod
|
||||
def damage_type(cls, weapon_type):
|
||||
@@ -230,7 +230,7 @@ class WeaponMonsterDamage(object):
|
||||
self.sharpness = self.weapon.sharpness.max
|
||||
#print "sharpness=", self.sharpness
|
||||
if self.weapon["affinity"]:
|
||||
if (isinstance(self.weapon["affinity"], basestring)
|
||||
if (isinstance(self.weapon["affinity"], str)
|
||||
and "/" in self.weapon["affinity"]):
|
||||
self.chaotic = True
|
||||
# Handle chaotic gore affinity, e.g. -35/10. This means that
|
||||
@@ -358,7 +358,7 @@ class WeaponMonsterDamage(object):
|
||||
part_damage.part = part
|
||||
if alt is None:
|
||||
if (self.breakable_parts
|
||||
and _break_find(part, self.monster_damage.parts.keys(),
|
||||
and _break_find(part, list(self.monster_damage.parts.keys()),
|
||||
self.breakable_parts)):
|
||||
part_damage.breakable = True
|
||||
if hitbox > self.max_raw_part[1]:
|
||||
@@ -366,15 +366,15 @@ class WeaponMonsterDamage(object):
|
||||
if ehitbox > self.max_element_part[1]:
|
||||
self.max_element_part = (part, ehitbox)
|
||||
|
||||
for part in self.damage_map.keys():
|
||||
for part in list(self.damage_map.keys()):
|
||||
if None not in self.damage_map[part].states:
|
||||
#print "Failed to parse part:", part
|
||||
del self.damage_map[part]
|
||||
|
||||
for part, d in self.damage_map.iteritems():
|
||||
for part, d in self.damage_map.items():
|
||||
if d.is_breakable():
|
||||
self.break_count += 1
|
||||
self.parts = self.damage_map.keys()
|
||||
self.parts = list(self.damage_map.keys())
|
||||
self.averages["uniform"] = self.uniform()
|
||||
self.averages["raw"] = self.weighted_raw()
|
||||
self.averages["element"] = self.weighted_element()
|
||||
@@ -405,7 +405,7 @@ class WeaponMonsterDamage(object):
|
||||
|
||||
def uniform(self):
|
||||
average = 0.0
|
||||
for part, damage in self.damage_map.iteritems():
|
||||
for part, damage in self.damage_map.items():
|
||||
average += damage.average()
|
||||
return average / len(self.damage_map)
|
||||
|
||||
@@ -417,7 +417,7 @@ class WeaponMonsterDamage(object):
|
||||
"""
|
||||
average = 0.0
|
||||
total_hitbox = 0.0
|
||||
for part, damage in self.damage_map.iteritems():
|
||||
for part, damage in self.damage_map.items():
|
||||
average += damage.average() * damage.hitbox
|
||||
total_hitbox += damage.hitbox
|
||||
if total_hitbox == 0:
|
||||
@@ -430,7 +430,7 @@ class WeaponMonsterDamage(object):
|
||||
"""
|
||||
average = 0.0
|
||||
total_ehitbox = 0.0
|
||||
for part, damage in self.damage_map.iteritems():
|
||||
for part, damage in self.damage_map.items():
|
||||
average += damage.average() * damage.ehitbox
|
||||
total_ehitbox += damage.ehitbox
|
||||
if total_ehitbox == 0:
|
||||
@@ -444,7 +444,7 @@ class WeaponMonsterDamage(object):
|
||||
else:
|
||||
other_weight = (1 - weak_weight) / (len(self.parts) - 1)
|
||||
average = 0
|
||||
for part, damage in self.damage_map.iteritems():
|
||||
for part, damage in self.damage_map.items():
|
||||
if part == self.max_raw_part[0]:
|
||||
weight = weak_weight
|
||||
else:
|
||||
@@ -459,7 +459,7 @@ class WeaponMonsterDamage(object):
|
||||
else:
|
||||
other_weight = (1 - weak_weight) / (len(self.parts) - 1)
|
||||
average = 0
|
||||
for part, damage in self.damage_map.iteritems():
|
||||
for part, damage in self.damage_map.items():
|
||||
if part == self.max_element_part[0]:
|
||||
weight = weak_weight
|
||||
else:
|
||||
@@ -475,7 +475,7 @@ class WeaponMonsterDamage(object):
|
||||
return 0
|
||||
average = 0.0
|
||||
count = self.break_count + 1
|
||||
for part, damage in self.damage_map.iteritems():
|
||||
for part, damage in self.damage_map.items():
|
||||
if part == self.max_raw_part[0]:
|
||||
average += damage.average()
|
||||
if damage.is_breakable():
|
||||
@@ -494,7 +494,7 @@ class WeaponMonsterDamage(object):
|
||||
return 0
|
||||
average = 0.0
|
||||
count = self.break_count + 1
|
||||
for part, damage in self.damage_map.iteritems():
|
||||
for part, damage in self.damage_map.items():
|
||||
if part == self.max_element_part[0]:
|
||||
# If weakpart is also a break, assume continue attacking
|
||||
# even after broken
|
||||
@@ -516,7 +516,7 @@ class WeaponMonsterDamage(object):
|
||||
if not self.break_count:
|
||||
return 0
|
||||
average = 0.0
|
||||
for part, damage in self.damage_map.iteritems():
|
||||
for part, damage in self.damage_map.items():
|
||||
if damage.is_breakable():
|
||||
# attack until broken, then move to next break
|
||||
average += damage.total
|
||||
|
||||
@@ -662,13 +662,13 @@ class MHDBX(object):
|
||||
self._monsters_by_name[d["name"]] = model.Monster(d)
|
||||
with open(hitboxes_path) as f:
|
||||
damage_map = json.load(f)
|
||||
for name, damage in damage_map.iteritems():
|
||||
for name, damage in damage_map.items():
|
||||
mid = self._monsters_by_name[name].id
|
||||
damage_rows = []
|
||||
for part, data in damage.iteritems():
|
||||
for part, data in damage.items():
|
||||
if part.startswith("_"):
|
||||
continue
|
||||
row = dict((k.lower(), v) for k, v in data.iteritems())
|
||||
row = dict((k.lower(), v) for k, v in data.items())
|
||||
row["body_part"] = part
|
||||
row["ko"] = 100 if part == "Head" else 0
|
||||
row["_id"] = 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import string
|
||||
import json
|
||||
import urllib
|
||||
import urllib.request, urllib.parse, urllib.error
|
||||
import re
|
||||
import difflib
|
||||
|
||||
@@ -57,7 +57,7 @@ class RowModel(ModelBase):
|
||||
return key in self._data
|
||||
|
||||
def fields(self):
|
||||
return self._data.keys()
|
||||
return list(self._data.keys())
|
||||
|
||||
def as_data(self):
|
||||
return self._data
|
||||
@@ -69,7 +69,7 @@ class RowModel(ModelBase):
|
||||
return list_data
|
||||
|
||||
def update_indexes(self, data):
|
||||
for key_field, value_fields in self._indexes.iteritems():
|
||||
for key_field, value_fields in self._indexes.items():
|
||||
if key_field not in data:
|
||||
data[key_field] = {}
|
||||
self.update_index(key_field, value_fields, data[key_field])
|
||||
@@ -86,7 +86,7 @@ class RowModel(ModelBase):
|
||||
|
||||
def __str__(self):
|
||||
if "name" in self._data and self.name is not None:
|
||||
name = urllib.quote(self.name, safe=" ")
|
||||
name = urllib.parse.quote(self.name, safe=" ")
|
||||
else:
|
||||
name = str(self.id)
|
||||
return "%s '%s'" % (self.__class__.__name__, name)
|
||||
@@ -139,7 +139,7 @@ class SharpnessLevel(EnumBase):
|
||||
WHITE = 5
|
||||
PURPLE = 6
|
||||
|
||||
ALL = range(0, PURPLE + 1)
|
||||
ALL = list(range(0, PURPLE + 1))
|
||||
|
||||
_names = {
|
||||
RED: "Red",
|
||||
@@ -203,7 +203,7 @@ class WeaponSharpness(ModelBase):
|
||||
def max(self):
|
||||
if self._max is None:
|
||||
self._max = SharpnessLevel.RED
|
||||
for i in xrange(SharpnessLevel.PURPLE+1):
|
||||
for i in range(SharpnessLevel.PURPLE+1):
|
||||
if self.value_list[i] == 0:
|
||||
break
|
||||
else:
|
||||
@@ -304,7 +304,7 @@ class Armor(ItemWithSkills):
|
||||
assert self.skills is not None
|
||||
total = self.skills.get(skill_id_or_name, 0)
|
||||
slots_left = self.num_slots
|
||||
for slots in xrange(len(decoration_values), 0, -1):
|
||||
for slots in range(len(decoration_values), 0, -1):
|
||||
if slots_left == 0:
|
||||
break
|
||||
decoration_value = decoration_values[slots-1]
|
||||
@@ -529,7 +529,7 @@ class MonsterDamage(ModelBase):
|
||||
Set breakable flag on parts based on the breakable list from
|
||||
rewards (use MHDB.get_monster_breaks).
|
||||
"""
|
||||
for name, part_damage in self.parts.iteritems():
|
||||
for name, part_damage in self.parts.items():
|
||||
if _break_find(name, self.parts, breakable_list):
|
||||
#print "part %s is breakable [by rewards]" % name
|
||||
part_damage.breakable = True
|
||||
@@ -610,13 +610,13 @@ def get_costs(db, weapon):
|
||||
upgrade_cost = int(weapon.upgrade_cost)
|
||||
except ValueError:
|
||||
upgrade_cost = 0
|
||||
print "WARN: bad upgrade cost for '%s' (%s): '%s'" \
|
||||
% (weapon.name, weapon.id, weapon.upgrade_cost)
|
||||
print("WARN: bad upgrade cost for '%s' (%s): '%s'" \
|
||||
% (weapon.name, weapon.id, weapon.upgrade_cost))
|
||||
except UnicodeError:
|
||||
upgrade_cost = 0
|
||||
cost_display = urllib.quote(weapon.upgrade_cost)
|
||||
print "WARN: bad upgrade cost for '%s' (%s): '%s'" \
|
||||
% (weapon.name, weapon.id, cost_display)
|
||||
cost_display = urllib.parse.quote(weapon.upgrade_cost)
|
||||
print("WARN: bad upgrade cost for '%s' (%s): '%s'" \
|
||||
% (weapon.name, weapon.id, cost_display))
|
||||
parent_weapon = db.get_weapon(weapon.parent_id)
|
||||
costs = get_costs(db, parent_weapon)
|
||||
for cost in costs:
|
||||
@@ -632,8 +632,8 @@ def get_costs(db, weapon):
|
||||
try:
|
||||
zenny = int(weapon.creation_cost)
|
||||
except ValueError:
|
||||
print "WARN: bad creation cost for '%s': '%s'" \
|
||||
% (weapon.name, weapon.creation_cost)
|
||||
print("WARN: bad creation cost for '%s': '%s'" \
|
||||
% (weapon.name, weapon.creation_cost))
|
||||
zenny = weapon.upgrade_cost or 0
|
||||
create_cost = dict(zenny=zenny,
|
||||
path=[weapon],
|
||||
@@ -688,7 +688,7 @@ class ItemStars(object):
|
||||
if not c["components"]:
|
||||
continue
|
||||
current_stars = self._get_component_stars(c)
|
||||
for k, v in current_stars.iteritems():
|
||||
for k, v in current_stars.items():
|
||||
if v is None:
|
||||
continue
|
||||
if stars[k] is None or v < stars[k]:
|
||||
@@ -743,7 +743,7 @@ class ItemStars(object):
|
||||
if "Scrap" in item.name:
|
||||
continue
|
||||
istars = self.get_item_stars(item.id)
|
||||
for k, v in stars.items():
|
||||
for k, v in list(stars.items()):
|
||||
if istars[k] > v:
|
||||
stars[k] = istars[k]
|
||||
break
|
||||
@@ -774,7 +774,7 @@ class ItemStars(object):
|
||||
gather_locations = set()
|
||||
for gather in gathering:
|
||||
gather_locations.add((gather["location_id"], gather["rank"]))
|
||||
for location_id, rank in list(gather_locations):
|
||||
for location_id, rank in gather_locations:
|
||||
gather_quests = self.db.get_location_quests(location_id, rank)
|
||||
quests.extend(gather_quests)
|
||||
|
||||
@@ -782,7 +782,7 @@ class ItemStars(object):
|
||||
monster_ranks = set()
|
||||
for monster in monsters:
|
||||
monster_ranks.add((monster["monster_id"], monster["rank"]))
|
||||
for monster_id, rank in list(monster_ranks):
|
||||
for monster_id, rank in monster_ranks:
|
||||
monster_quests = self.db.get_monster_quests(monster_id, rank)
|
||||
quests.extend(monster_quests)
|
||||
|
||||
@@ -794,15 +794,15 @@ class ItemStars(object):
|
||||
if quest.stars == 0:
|
||||
# ignore training quests
|
||||
if "Training" not in quest.name:
|
||||
print "Error: non training quest has 0 stars", \
|
||||
quest.id, quest.name
|
||||
print("Error: non training quest has 0 stars", \
|
||||
quest.id, quest.name)
|
||||
continue
|
||||
if quest.hub in stars:
|
||||
current = stars[quest.hub]
|
||||
if current is None or quest.stars < current:
|
||||
stars[quest.hub] = quest.stars
|
||||
else:
|
||||
print "Error: unknown hub", quest.hub
|
||||
print("Error: unknown hub", quest.hub)
|
||||
|
||||
# if available guild or village, then null out permit/arena values,
|
||||
# because they are more useful for filtering if limited to items
|
||||
|
||||
@@ -3,7 +3,7 @@ Calculate expected values for monster hunter items and find the best quests
|
||||
and hunts for getting an item with specified skills.
|
||||
"""
|
||||
|
||||
from __future__ import print_function
|
||||
|
||||
from collections import OrderedDict
|
||||
|
||||
from mhapi import stats
|
||||
@@ -105,7 +105,7 @@ class GatherLocation(object):
|
||||
for gr in self._rewards:
|
||||
gr.print(out, indent)
|
||||
|
||||
def __nonzero__(self):
|
||||
def __bool__(self):
|
||||
return bool(len(self._rewards))
|
||||
|
||||
def __len__(self):
|
||||
@@ -146,7 +146,7 @@ class QuestReward(object):
|
||||
* (LuckSkill.AMAZING - LuckSkill.NONE + 1))
|
||||
else:
|
||||
counts = [stats.quest_reward_expected_c(self.slot, skill)
|
||||
for skill in xrange(LuckSkill.NONE,
|
||||
for skill in range(LuckSkill.NONE,
|
||||
LuckSkill.AMAZING+1)]
|
||||
|
||||
|
||||
@@ -218,7 +218,7 @@ class QuestItemExpectedValue(object):
|
||||
# chances there are to get other rewards.
|
||||
fixed_seen = dict(A=set(), B=set(), Sub=set())
|
||||
dups = dict()
|
||||
for i in xrange(len(rewards)):
|
||||
for i in range(len(rewards)):
|
||||
reward = rewards[i]
|
||||
slot = reward["reward_slot"]
|
||||
if reward["percentage"] == 100:
|
||||
@@ -251,7 +251,7 @@ class QuestItemExpectedValue(object):
|
||||
|
||||
self.slot_rewards[reward.slot].append(reward)
|
||||
evs = reward.expected_values()
|
||||
for i in xrange(len(evs)):
|
||||
for i in range(len(evs)):
|
||||
self.total_expected_values[i] += evs[i]
|
||||
|
||||
def print(self, out, indent=2):
|
||||
@@ -320,10 +320,10 @@ class HuntReward(object):
|
||||
shiny=self.shiny)
|
||||
kill_ev = dict()
|
||||
cap_ev = dict()
|
||||
for skill in xrange(CarvingSkill.NONE, CarvingSkill.GOD+1):
|
||||
for skill in range(CarvingSkill.NONE, CarvingSkill.GOD+1):
|
||||
kill_ev[CarvingSkill.name(skill)] = \
|
||||
self.expected_value(STRAT_CAP, carving_skill=skill)
|
||||
for skill in xrange(CapSkill.NONE, CapSkill.GOD+1):
|
||||
for skill in range(CapSkill.NONE, CapSkill.GOD+1):
|
||||
cap_ev[CapSkill.name(skill)] = self.expected_value(STRAT_CAP,
|
||||
cap_skill=skill)
|
||||
|
||||
@@ -357,7 +357,7 @@ class HuntReward(object):
|
||||
self.kill = False
|
||||
counts = [
|
||||
stats.capture_reward_expected_c(skill)
|
||||
for skill in xrange(CapSkill.NONE,
|
||||
for skill in range(CapSkill.NONE,
|
||||
CapSkill.GOD+1)
|
||||
]
|
||||
elif self.condition == "Virus Reward":
|
||||
@@ -393,7 +393,7 @@ class HuntReward(object):
|
||||
if self.skill == SKILL_CARVING:
|
||||
counts = [
|
||||
self.stack_size + stats.carve_delta_expected_c(skill)
|
||||
for skill in xrange(CarvingSkill.NONE,
|
||||
for skill in range(CarvingSkill.NONE,
|
||||
CarvingSkill.GOD+1)
|
||||
]
|
||||
|
||||
@@ -624,7 +624,7 @@ class HuntItemExpectedValue(object):
|
||||
carving_skill=carving_skill)
|
||||
return ev
|
||||
|
||||
def __nonzero__(self):
|
||||
def __bool__(self):
|
||||
return bool(len(self.matching_rewards))
|
||||
|
||||
def __len__(self):
|
||||
@@ -640,10 +640,10 @@ class HuntItemExpectedValue(object):
|
||||
rewards=[r.as_data() for r in self.matching_rewards])
|
||||
kill_ev = dict()
|
||||
cap_ev = dict()
|
||||
for skill in xrange(CarvingSkill.NONE, CarvingSkill.GOD+1):
|
||||
for skill in range(CarvingSkill.NONE, CarvingSkill.GOD+1):
|
||||
kill_ev[CarvingSkill.name(skill)] = \
|
||||
self.expected_value(STRAT_CAP, carving_skill=skill)
|
||||
for skill in xrange(CapSkill.NONE, CapSkill.GOD+1):
|
||||
for skill in range(CapSkill.NONE, CapSkill.GOD+1):
|
||||
cap_ev[CapSkill.name(skill)] = self.expected_value(STRAT_CAP,
|
||||
cap_skill=skill)
|
||||
|
||||
@@ -737,8 +737,8 @@ class ItemRewards(object):
|
||||
key = (mid, rank)
|
||||
self._hunt_items[key] = hunt_item
|
||||
|
||||
for rank, skill_sets in self.rank_skill_sets.iteritems():
|
||||
for s in skill_sets.itervalues():
|
||||
for rank, skill_sets in self.rank_skill_sets.items():
|
||||
for s in skill_sets.values():
|
||||
s.add_hunt_option(hunt_item)
|
||||
|
||||
def get_hunt_item(self, monster_id, monster_rank):
|
||||
@@ -777,15 +777,15 @@ class ItemRewards(object):
|
||||
gather_key = (quest_item.quest.location_id, quest_item.quest.rank)
|
||||
gather_location = self._gather_items.get(gather_key)
|
||||
|
||||
for rank, skill_sets in self.rank_skill_sets.iteritems():
|
||||
for s in skill_sets.itervalues():
|
||||
for rank, skill_sets in self.rank_skill_sets.items():
|
||||
for s in skill_sets.values():
|
||||
s.add_quest_option(quest_item, hunt_items, gather_location)
|
||||
|
||||
def print_gather_locations(self, out):
|
||||
if not self._gather_items:
|
||||
return
|
||||
|
||||
for gl in self._gather_items.itervalues():
|
||||
for gl in self._gather_items.values():
|
||||
out.write("(GATHER) %s %s\n"
|
||||
% (gl.location_name, gl.rank))
|
||||
gl.print(out, indent=2)
|
||||
@@ -798,7 +798,7 @@ class ItemRewards(object):
|
||||
if not self._hunt_items:
|
||||
return
|
||||
|
||||
for hunt_item in self._hunt_items.itervalues():
|
||||
for hunt_item in self._hunt_items.values():
|
||||
out.write("(HUNT) %s %s\n"
|
||||
% (hunt_item.monster_name, hunt_item.monster_rank))
|
||||
hunt_item.print(out, indent=2)
|
||||
@@ -826,13 +826,13 @@ class ItemRewards(object):
|
||||
|
||||
def print_recommended_hunts(self, out):
|
||||
out.write("*** Poogie Recommends ***\n")
|
||||
for rank, skill_sets in self.rank_skill_sets.iteritems():
|
||||
for rank, skill_sets in self.rank_skill_sets.items():
|
||||
no_skill_best = skill_sets["No skills"].best
|
||||
if no_skill_best is None:
|
||||
# not available at this rank
|
||||
continue
|
||||
out.write("> " + rank + "\n")
|
||||
for name, skill_set in skill_sets.iteritems():
|
||||
for name, skill_set in skill_sets.items():
|
||||
if skill_set.best is None:
|
||||
# Don't print out a rank with no options
|
||||
continue
|
||||
@@ -850,8 +850,8 @@ class ItemRewards(object):
|
||||
Get a list of the quests for acquiring a given item and the probability
|
||||
of getting the item, depending on cap or kill and luck skills.
|
||||
"""
|
||||
for quest_item in self._quest_items.itervalues():
|
||||
out.write("(QUEST) " + unicode(quest_item.quest) + "\n")
|
||||
for quest_item in self._quest_items.values():
|
||||
out.write("(QUEST) " + str(quest_item.quest) + "\n")
|
||||
out.write(" %20s" % "= Quest\n")
|
||||
|
||||
quest_item.print(out, indent=2)
|
||||
@@ -921,7 +921,7 @@ class ItemRewards(object):
|
||||
item_name = self.item_row["name"]
|
||||
out.write("*** Wyporium trade for '%s'\n" % item_name)
|
||||
out.write(" Unlocked by quest '%s'\n"
|
||||
% unicode(self.trade_unlock_quest).split("\n")[0])
|
||||
% str(self.trade_unlock_quest).split("\n")[0])
|
||||
out.write("\n")
|
||||
|
||||
self.print_recommended_hunts(out)
|
||||
|
||||
@@ -42,7 +42,7 @@ def _reward_count_p(reward_count, min_rewards, max_rewards, extend_percent):
|
||||
p = 1.0
|
||||
extend_p = extend_percent / 100.0
|
||||
stop_p = 1.0 - extend_p
|
||||
for i in xrange(min_rewards+1, reward_count+1):
|
||||
for i in range(min_rewards+1, reward_count+1):
|
||||
p *= extend_p
|
||||
if reward_count < max_rewards:
|
||||
p *= stop_p
|
||||
@@ -56,7 +56,7 @@ def quest_reward_p(reward_percent, min_rewards, max_rewards, extend_percent=69):
|
||||
extra attempt.
|
||||
"""
|
||||
p = 0.0
|
||||
for reward_count in xrange(min_rewards, max_rewards + 1):
|
||||
for reward_count in range(min_rewards, max_rewards + 1):
|
||||
p += (_reward_count_p(reward_count, min_rewards, max_rewards,
|
||||
extend_percent)
|
||||
* _quest_reward_p(reward_percent, reward_count))
|
||||
@@ -71,7 +71,7 @@ def reward_expected_c(min_rewards, max_rewards, extend_percent):
|
||||
"""
|
||||
total_p = 0.0
|
||||
expected_attempts = 0.0
|
||||
for reward_count in xrange(min_rewards, max_rewards + 1):
|
||||
for reward_count in range(min_rewards, max_rewards + 1):
|
||||
p = _reward_count_p(reward_count, min_rewards, max_rewards,
|
||||
extend_percent)
|
||||
expected_attempts += p * reward_count
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#!/usr/bin/env python2
|
||||
# vim: set fileencoding=utf8 :
|
||||
|
||||
import urllib
|
||||
import urllib.request, urllib.parse, urllib.error
|
||||
import os
|
||||
import json
|
||||
import sys
|
||||
@@ -34,74 +34,74 @@ _RANGED_TYPES = ["Bow", "Light Bowgun", "Heavy Bowgun"]
|
||||
|
||||
|
||||
_ELEMENT_MAP = {
|
||||
u"火": "Fire",
|
||||
u"水": "Water",
|
||||
u"雷": "Thunder",
|
||||
u"氷": "Ice",
|
||||
u"龍": "Dragon",
|
||||
u"毒": "Poison",
|
||||
u"麻痺": "Paralysis",
|
||||
u"睡眠": "Sleep",
|
||||
u"爆破": "Blast",
|
||||
"火": "Fire",
|
||||
"水": "Water",
|
||||
"雷": "Thunder",
|
||||
"氷": "Ice",
|
||||
"龍": "Dragon",
|
||||
"毒": "Poison",
|
||||
"麻痺": "Paralysis",
|
||||
"睡眠": "Sleep",
|
||||
"爆破": "Blast",
|
||||
}
|
||||
|
||||
|
||||
_GL_SHOT_TYPES = {
|
||||
u"通常": "Normal",
|
||||
u"放射": "Long",
|
||||
u"拡散": "Wide",
|
||||
"通常": "Normal",
|
||||
"放射": "Long",
|
||||
"拡散": "Wide",
|
||||
}
|
||||
|
||||
|
||||
_SA_PHIAL_TYPES = {
|
||||
u"強撃ビン": "Power",
|
||||
u"減気ビン": "Exhaust",
|
||||
u"滅龍ビン": "Dragon",
|
||||
u"強属性ビン": "Element",
|
||||
u"毒ビン": "Poison",
|
||||
u"麻痺ビン": "Paralysis",
|
||||
"強撃ビン": "Power",
|
||||
"減気ビン": "Exhaust",
|
||||
"滅龍ビン": "Dragon",
|
||||
"強属性ビン": "Element",
|
||||
"毒ビン": "Poison",
|
||||
"麻痺ビン": "Paralysis",
|
||||
}
|
||||
|
||||
|
||||
_CB_PHIAL_TYPES = {
|
||||
u"榴弾ビン": "Impact",
|
||||
u"強属性ビン": "Element",
|
||||
"榴弾ビン": "Impact",
|
||||
"強属性ビン": "Element",
|
||||
}
|
||||
|
||||
|
||||
_BUG_TYPES = {
|
||||
u"切断": "Cutting",
|
||||
u"打撃": "Impact",
|
||||
"切断": "Cutting",
|
||||
"打撃": "Impact",
|
||||
}
|
||||
|
||||
|
||||
_BOW_ARC_TYPES = {
|
||||
u"集中型": "Focus",
|
||||
u"放散型": "Wide",
|
||||
u"爆裂型": "Blast",
|
||||
"集中型": "Focus",
|
||||
"放散型": "Wide",
|
||||
"爆裂型": "Blast",
|
||||
}
|
||||
|
||||
|
||||
_BOW_SHOT_TYPES = {
|
||||
u"連射": "Rapid",
|
||||
u"拡散": "Spread",
|
||||
u"貫通": "Pierce",
|
||||
u"重射": "Heavy",
|
||||
"連射": "Rapid",
|
||||
"拡散": "Spread",
|
||||
"貫通": "Pierce",
|
||||
"重射": "Heavy",
|
||||
}
|
||||
|
||||
|
||||
_BOW_COATINGS = {
|
||||
u"強1": "Power 1",
|
||||
u"強2": "Power 2",
|
||||
u"属1": "Element 1",
|
||||
u"属2": "Element 2",
|
||||
u"接": "C. Range",
|
||||
u"ペ": "Paint",
|
||||
u"毒": "Poison",
|
||||
u"麻": "Paralysis",
|
||||
u"睡": "Sleep",
|
||||
u"減": "Exhaust",
|
||||
u"爆": "Blast",
|
||||
"強1": "Power 1",
|
||||
"強2": "Power 2",
|
||||
"属1": "Element 1",
|
||||
"属2": "Element 2",
|
||||
"接": "C. Range",
|
||||
"ペ": "Paint",
|
||||
"毒": "Poison",
|
||||
"麻": "Paralysis",
|
||||
"睡": "Sleep",
|
||||
"減": "Exhaust",
|
||||
"爆": "Blast",
|
||||
}
|
||||
|
||||
|
||||
@@ -195,8 +195,8 @@ def _add_phial_or_shot_data(data, td_element):
|
||||
elif data["wtype"] == "Bow":
|
||||
data["arc_type"] = _BOW_ARC_TYPES[text]
|
||||
else:
|
||||
msg = u"Unexpected element for wtype '%s'" % data["wtype"]
|
||||
print >>sys.stderr, msg, text
|
||||
msg = "Unexpected element for wtype '%s'" % data["wtype"]
|
||||
print(msg, text, file=sys.stderr)
|
||||
raise ValueError(msg)
|
||||
|
||||
|
||||
@@ -223,7 +223,7 @@ def _get_detailed_sharpness(name, href, parser):
|
||||
weapon_level = 1
|
||||
tmp_path = os.path.join(_pathfix.project_path, "tmp")
|
||||
fpath = os.path.join(tmp_path, "details-%s.html" % (base_name))
|
||||
urllib.urlretrieve(href, fpath)
|
||||
urllib.request.urlretrieve(href, fpath)
|
||||
with open(fpath) as f:
|
||||
tree = etree.parse(f, parser)
|
||||
data1 = tree.xpath('//*/div[@class="data1"]')
|
||||
@@ -252,7 +252,7 @@ def _get_detailed_sharpness(name, href, parser):
|
||||
heads = tr.xpath('./th')
|
||||
if heads:
|
||||
for j, th in enumerate(heads):
|
||||
if u"斬れ味" in th.text:
|
||||
if "斬れ味" in th.text:
|
||||
sharpness_col = j
|
||||
continue
|
||||
|
||||
@@ -265,8 +265,8 @@ def _get_detailed_sharpness(name, href, parser):
|
||||
name = names[i]
|
||||
try:
|
||||
sharpness_levels = _parse_sharpness_td(sharpness_cell)
|
||||
except KeyError, ValueError:
|
||||
print >>sys.stderr, "bad sharpness:", href, name
|
||||
except KeyError as ValueError:
|
||||
print("bad sharpness:", href, name, file=sys.stderr)
|
||||
raise
|
||||
SHARPNESS[name] = sharpness_levels
|
||||
#print name, sharpness_levels
|
||||
@@ -322,11 +322,11 @@ def _parse_hh_attr_td(td_element):
|
||||
affinity = int(span.text.strip())
|
||||
text_lines = td_element.text.strip().split("\n")
|
||||
for line in text_lines:
|
||||
if line.startswith(u"防御+"):
|
||||
if line.startswith("防御+"):
|
||||
defense = int(line[3:])
|
||||
|
||||
if td_element.tail:
|
||||
slots = td_element.tail.count(u"◯")
|
||||
slots = td_element.tail.count("◯")
|
||||
return attack, affinity, defense, elements, slots
|
||||
|
||||
|
||||
@@ -347,13 +347,13 @@ def _parse_elements_td(td_element):
|
||||
affinity = int(span.text.strip())
|
||||
text_lines = td_element.text.strip().split("\n")
|
||||
for line in text_lines:
|
||||
if line.startswith(u"防御+"):
|
||||
if line.startswith("防御+"):
|
||||
defense = int(line[3:])
|
||||
return affinity, defense, elements
|
||||
|
||||
|
||||
def _parse_element(text):
|
||||
for jp_element in sorted(_ELEMENT_MAP.keys(), key=lambda s: len(s),
|
||||
for jp_element in sorted(list(_ELEMENT_MAP.keys()), key=lambda s: len(s),
|
||||
reverse=True):
|
||||
if text.startswith(jp_element):
|
||||
value = int(text[len(jp_element):])
|
||||
@@ -385,7 +385,7 @@ def _parse_name_td(td_element):
|
||||
def _parse_slots_td(td_element):
|
||||
text = td_element.text
|
||||
if text:
|
||||
return text.count(u"◯")
|
||||
return text.count("◯")
|
||||
return 0
|
||||
|
||||
|
||||
@@ -406,9 +406,9 @@ def _parse_sharpness_td(td_element):
|
||||
if sub.text is None:
|
||||
continue
|
||||
current.append(sub.text.count("."))
|
||||
for level in xrange(3):
|
||||
for level in range(3):
|
||||
sharpness = sharpness_levels[level]
|
||||
for i in xrange(len(sharpness), 6):
|
||||
for i in range(len(sharpness), 6):
|
||||
sharpness.append(0)
|
||||
return sharpness_levels
|
||||
|
||||
@@ -422,27 +422,27 @@ def _main():
|
||||
raise
|
||||
weapon_list = []
|
||||
parser = etree.HTMLParser()
|
||||
for wtype, urls in _WEAPON_URLS.iteritems():
|
||||
for wtype, urls in _WEAPON_URLS.items():
|
||||
for i, url in enumerate(urls):
|
||||
fpath = os.path.join(tmp_path, "%s-%d.html" % (wtype, i))
|
||||
urllib.urlretrieve(_BASE_URL + url, fpath)
|
||||
urllib.request.urlretrieve(_BASE_URL + url, fpath)
|
||||
with open(fpath) as f:
|
||||
tree = etree.parse(f, parser)
|
||||
wlist = extract_weapon_list(wtype, tree, parser)
|
||||
weapon_list.extend(wlist)
|
||||
print json.dumps(weapon_list, indent=2)
|
||||
print(json.dumps(weapon_list, indent=2))
|
||||
|
||||
|
||||
def _test_details():
|
||||
parser = etree.HTMLParser()
|
||||
# final level has same name
|
||||
_get_detailed_sharpness(u"ベルダーハンマー",
|
||||
_get_detailed_sharpness("ベルダーハンマー",
|
||||
"http://wiki.mhxg.org/ida/219225.html", parser)
|
||||
# final level has different name
|
||||
_get_detailed_sharpness(u"テッケン",
|
||||
_get_detailed_sharpness("テッケン",
|
||||
"http://wiki.mhxg.org/ida/230575.html", parser)
|
||||
# final level >= 10 (two chars)
|
||||
_get_detailed_sharpness(u"ウィルガシェルプレス",
|
||||
_get_detailed_sharpness("ウィルガシェルプレス",
|
||||
"http://wiki.mhxg.org/ida/228545.html", parser)
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#!/usr/bin/env python2
|
||||
# vim: set fileencoding=utf8 :
|
||||
|
||||
import urllib
|
||||
import urllib.request, urllib.parse, urllib.error
|
||||
import os
|
||||
import json
|
||||
import sys
|
||||
@@ -17,7 +17,7 @@ _PAGES = {
|
||||
"items": "MHX:_Item_List",
|
||||
}
|
||||
|
||||
_CIRCLE = u"\u26ab"
|
||||
_CIRCLE = "\u26ab"
|
||||
|
||||
|
||||
def extract_names_and_icons(tree):
|
||||
@@ -90,11 +90,11 @@ def _translate_icon_name(s):
|
||||
def _main():
|
||||
tmp_path = os.path.join(_pathfix.project_path, "tmp")
|
||||
outdir = os.path.join(_pathfix.project_path, "db", "mhx")
|
||||
for name, page in _PAGES.iteritems():
|
||||
for name, page in _PAGES.items():
|
||||
fpath = os.path.join(tmp_path, "wikia-%s.html" % name)
|
||||
opath = os.path.join(outdir, name.replace("-", "_") + ".json")
|
||||
parser = etree.HTMLParser()
|
||||
urllib.urlretrieve(_BASE_URL + page, fpath)
|
||||
urllib.request.urlretrieve(_BASE_URL + page, fpath)
|
||||
with open(fpath) as f:
|
||||
tree = etree.parse(f, parser)
|
||||
data = extract_names_and_icons(tree)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#!/usr/bin/env python2
|
||||
# vim: set fileencoding=utf8 :
|
||||
|
||||
import urllib
|
||||
import urllib.request, urllib.parse, urllib.error
|
||||
import os
|
||||
import json
|
||||
import sys
|
||||
@@ -14,7 +14,7 @@ _BASE_URL = "http://monsterhunter.wikia.com/wiki/"
|
||||
|
||||
_PAGE = "MHX:_Palico_Skills"
|
||||
|
||||
_CIRCLE = u"\u26ab"
|
||||
_CIRCLE = "\u26ab"
|
||||
|
||||
|
||||
def extract_arts_and_skills(tree):
|
||||
@@ -29,7 +29,7 @@ def extract_arts_and_skills(tree):
|
||||
rows = list(table)
|
||||
for row in rows:
|
||||
cols, is_header = _get_column_cells_texts(row)
|
||||
print is_header, cols
|
||||
print(is_header, cols)
|
||||
continue
|
||||
if is_header:
|
||||
if len(cols) == 1:
|
||||
@@ -100,13 +100,13 @@ def _main():
|
||||
tmp_path = os.path.join(_pathfix.project_path, "tmp")
|
||||
fpath = os.path.join(tmp_path, "wikia-palico-skills.html")
|
||||
parser = etree.HTMLParser()
|
||||
urllib.urlretrieve(_BASE_URL + _PAGE, fpath)
|
||||
urllib.request.urlretrieve(_BASE_URL + _PAGE, fpath)
|
||||
with open(fpath) as f:
|
||||
tree = etree.parse(f, parser)
|
||||
arts, skills = extract_arts_and_skills(tree)
|
||||
#print json.dumps(weapon_list, indent=2)
|
||||
print json.dumps(arts, indent=2)
|
||||
print json.dumps(skills, indent=2)
|
||||
print(json.dumps(arts, indent=2))
|
||||
print(json.dumps(skills, indent=2))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Reference in New Issue
Block a user