add bow data to weapon search

This commit is contained in:
Bryce Allen
2015-12-26 18:31:19 -06:00
parent 018c9f840c
commit 472f9ec2be
6 changed files with 32657 additions and 74 deletions

View File

@@ -236,6 +236,69 @@ function set_sharpness_titles(weapon_data) {
}
function set_bow_values(weapon_data) {
if (weapon_data["wtype"] != "Bow") {
return;
}
// translate mh4u data to be consistant with mhx data
if (weapon_data["charges"]) {
var charges = weapon_data["charges"].split("|");
var parts;
var shot;
var shot_types = [];
$.each(charges, function(i, charge) {
shot = {};
parts = charge.split(" ");
shot["type"] = parts[0];
shot["level"] = parts[1][1];
shot["requires_loading"] = parts[1].endsWith("*");
shot_types.push(shot);
});
weapon_data["shot_types"] = shot_types;
var coatings = weapon_data["coatings"].split("|");
var parts;
var coating;
var ammo_list = [];
$.each(coatings, function(i, coating) {
if (coating != "-") {
ammo_list.push(coating);
}
});
weapon_data["ammo"] = ammo_list;
weapon_data["arc_type"] = weapon_data["recoil"];
}
var shots_text = [];
var shot_text;
$.each(weapon_data["shot_types"], function(i, shot) {
shot_text = shot["type"].substring(0, 1) + shot["level"];
if (shot["requires_loading"]) {
shot_text = "(" + shot_text + ")";
}
shots_text.push(shot_text);
});
weapon_data["bow_shots_text"] = shots_text.join(" ");
var coatings_text = [];
var coating_text;
$.each(weapon_data["ammo"], function(i, coating) {
if (coating.startsWith("Power ")) {
coating_text = "P" + coating.substring(6, 7);
} else if (coating.startsWith("Element ")) {
coating_text = "E" + coating.substring(8, 9);
} else {
coating_text = coating.substring(0, 3);
}
coatings_text.push(coating_text);
});
weapon_data["bow_coatings_text"] = coatings_text.join(" ");
}
function set_horn_melodies_title(weapon_data) {
if (! weapon_data["horn_notes"]) {
weapon_data["horn_melodies_title"] = ""
@@ -310,3 +373,49 @@ function get_calculating_palico_uri(setups) {
var base = "http://minyoung.ch/calculatingpalico/?m=31&s=";
return base + encodeURIComponent(JSON.stringify(setups));
}
function get_weapon_sort_values(weapon_data) {
// Note: javascript does string coersion when comparing lists,
// so this can't be used directly, see cmp_arrays.
var sharp_reverse;
if (weapon_data["sharpness"]) {
sharp_reverse = Array.prototype.slice.call(weapon_data["sharpness"]);
sharp_reverse.reverse();
} else {
sharp_reverse = null;
}
return [
weapon_data["attack"],
sharp_reverse,
weapon_data["element_attack"],
weapon_data["affinity"],
weapon_data["num_slots"],
weapon_data["defense"]
];
}
function cmp_arrays(alist, blist) {
var cmp;
for (var i=0; i<alist.length; i++) {
a = alist[i];
b = blist[i];
if (a == null && b == null) {
// ignore
} else if (typeof a == "object") {
cmp = cmp_arrays(a, b);
if (cmp != 0) {
return cmp;
}
} else {
if (a < b) {
return -1;
} else if (a > b) {
return 1;
}
}
}
return 0;
}

View File

@@ -184,12 +184,6 @@
var final_only = state["weapon_final"];
var weapon_names = state["weapon_name_text"].split("|");
if (weapon_type == "Bow" || weapon_type == "Light Bowgun"
|| weapon_type == "Heavy Bowgun") {
// we only support blademaster weapons for now
return false;
}
if (final_only && weapon_data["final"] != 1) {
return false;
}
@@ -235,13 +229,13 @@
function update_weapon_list(state) {
var match_count = 0;
console.log("updating weapon list: " + JSON.stringify(state));
$("#weapon_table").empty();
var results = [];
$.each(WEAPON_LIST, function(i, weapon_data) {
if (weapon_predicate(state, weapon_data)) {
weapon_data["id"] = i;
match_count += 1;
set_sharpness_titles(weapon_data);
set_bow_values(weapon_data);
set_horn_melodies_title(weapon_data);
weapon_data["wtype_short"] =
WEAPON_TYPE_ABBR[weapon_data["wtype"]];
@@ -251,36 +245,17 @@
}
});
results.sort(function (a, b) {
avals = get_sort_values(a[0]);
bvals = get_sort_values(b[0]);
if (avals > bvals) {
return -1;
}
if (avals < bvals) {
return 1;
}
return 0;
avals = get_weapon_sort_values(a[0]);
bvals = get_weapon_sort_values(b[0]);
return cmp_arrays(bvals, avals);
});
$("#weapon_table").empty();
$.each(results, function(i, pair) {
$("#weapon_table").append(pair[1]);
});
console.log("match count: " + match_count);
}
function get_sort_values(weapon_data) {
var sharp_reverse = Array.prototype.slice.call(
weapon_data["sharpness"]);
sharp_reverse.reverse();
return [
weapon_data["attack"],
sharp_reverse,
weapon_data["element_attack"],
weapon_data["affinity"],
weapon_data["num_slots"],
weapon_data["defense"]
];
}
</script>
</head>
<body>
@@ -303,8 +278,8 @@
<option value="Switch Axe">Switch Axe</option>
<option value="Charge Blade">Charge Blade</option>
<option value="Insect Glaive">Insect Glaive</option>
<option value="Light Bowgun">Light Bowgun</option>
<option value="Heavy Bowgun">Heavy Bowgun</option>
<!--option value="Light Bowgun">Light Bowgun</option-->
<!--option value="Heavy Bowgun">Heavy Bowgun</option-->
<option value="Bow">Bow</option>
</select></td>
<td><label for="weapon_element"

View File

@@ -65,6 +65,11 @@
<td><%= defense ? "+" + defense + " Def" : "" %></td>
<td style="text-align:right"><%= phial %></td>
<td style="text-align:right"><%= shelling_type %></td>
<% if (arc_type) { %>
<td style="text-align:right"><%= arc_type %></td>
<td style="font-family:mono"
title="<%= bow_coatings_text %>"><%= bow_shots_text %></td>
<% } %>
<td title="<%= horn_melodies_title %>"
style="text-align:right"><%= horn_notes %></td>
</tr>

View File

@@ -119,7 +119,7 @@
});
function init_page() {
load_qs();
var state = load_qs();
$(window).on("popstate", function(e) {
var oe = e.originalEvent;
if (oe.state !== null) {
@@ -132,12 +132,18 @@
save_state(state);
update_weapon_list(state);
});
if (state) {
update_weapon_list(state);
}
}
function load_qs() {
if ($.QueryString["weapon_type"]) {
load_state($.QueryString);
return $.QueryString;
}
return null;
}
function get_ui_state() {
@@ -171,12 +177,6 @@
var final_only = state["weapon_final"];
var weapon_names = state["weapon_name_text"].split("|");
if (weapon_type == "Bow" || weapon_type == "Light Bowgun"
|| weapon_type == "Heavy Bowgun") {
// we only support blademaster weapons for now
return false;
}
if (final_only && weapon_data["final"] != 1) {
return false;
}
@@ -223,42 +223,56 @@
var cp_setups = [];
var comps = state["weapon_component_text"].split("|");
console.log("updating weapon list: " + JSON.stringify(state));
$("#weapon_table").empty();
var results = [];
$.each(WEAPON_ID_IDX, function(weapon_id, weapon_list) {
var weapon_data = weapon_list[0];
if (weapon_predicate(state, weapon_data)) {
match_count += 1;
$.getJSON(DATA_PATH + "weapon/" + weapon_id + ".json",
function(data) {
if (comps
&& !list_match(comps,
Object.keys(data["create_components"]))
&& !list_match(comps,
Object.keys(data["upgrade_components"])))
{
console.log("skipping '"
+ data["name"]
+ "', failed component match");
return;
}
set_sharpness_titles(data);
set_horn_melodies_title(data);
data["wtype_short"] =
WEAPON_TYPE_ABBR[data["wtype"]];
data["ELEMENT_ABBR"] = ELEMENT_ABBR;
data["url"] = null;
var html = template_row.render(data);
$("#weapon_table").append(html);
var setup = get_calculating_palico_setup(data);
console.log("setup for " + weapon_id + ": "
+ setup);
if (setup.length) {
cp_setups.push(setup);
}
update_cp_link(cp_setups);
});
$.ajax({
url: DATA_PATH + "weapon/" + weapon_id + ".json",
dataType: "json",
async: false,
success: function(data) {
if (comps
&& !list_match(comps,
Object.keys(data["create_components"]))
&& !list_match(comps,
Object.keys(data["upgrade_components"])))
{
console.log("skipping '" + data["name"]
+ "', failed component match");
return;
}
match_count += 1;
set_sharpness_titles(data);
data["arc_type"] = null;
set_bow_values(data);
set_horn_melodies_title(data);
data["wtype_short"] = WEAPON_TYPE_ABBR[data["wtype"]];
data["ELEMENT_ABBR"] = ELEMENT_ABBR;
data["url"] = null;
var html = template_row.render(data);
results.push([data, html]);
var setup = get_calculating_palico_setup(data);
//console.log("setup for " + weapon_id + ": " + setup);
if (setup.length) {
cp_setups.push(setup);
}
}
});
}
});
console.log("results len " + results.length);
results.sort(function (a, b) {
avals = get_weapon_sort_values(a[0]);
bvals = get_weapon_sort_values(b[0]);
return cmp_arrays(bvals, avals);
});
$("#weapon_table").empty();
$.each(results, function(i, pair) {
$("#weapon_table").append(pair[1]);
});
update_cp_link(cp_setups);
console.log("match count: " + match_count);
}
@@ -296,8 +310,8 @@
<option value="Switch Axe">Switch Axe</option>
<option value="Charge Blade">Charge Blade</option>
<option value="Insect Glaive">Insect Glaive</option>
<option value="Light Bowgun">Light Bowgun</option>
<option value="Heavy Bowgun">Heavy Bowgun</option>
<!--option value="Light Bowgun">Light Bowgun</option-->
<!--option value="Heavy Bowgun">Heavy Bowgun</option-->
<option value="Bow">Bow</option>
</select></td>
<td><label for="weapon_element"