You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
321 lines
9.4 KiB
321 lines
9.4 KiB
<html>
|
|
<head>
|
|
<title>Poogie's Weapon List</title>
|
|
|
|
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
|
|
|
|
<link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" />
|
|
<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script>
|
|
|
|
<script type="text/javascript" src="/js/ejs_production.js"></script>
|
|
|
|
<script type="text/javascript" src="/js/common.js"></script>
|
|
|
|
<style>
|
|
label {
|
|
font-weight: bold;
|
|
}
|
|
|
|
body {
|
|
font-family: sans, sans-serif;
|
|
}
|
|
|
|
td.plus {
|
|
background-color: LightCyan;
|
|
}
|
|
|
|
td.minus {
|
|
background-color: LightPink;
|
|
}
|
|
|
|
td.num {
|
|
text-align: right;
|
|
}
|
|
|
|
/*@media (max-width: 600) {*/
|
|
.flexbox {
|
|
display: flex;
|
|
flex-direction: row;
|
|
flex-wrap: wrap;
|
|
}
|
|
|
|
.sharpness-bar {
|
|
border: 1px #d3d3d3 solid;
|
|
min-width: 72px;
|
|
height: 10px;
|
|
background-color: #d3d3d3;
|
|
float: left;
|
|
clear: both;
|
|
}
|
|
|
|
.sharpness-bar span {
|
|
display: inline-block;
|
|
height: 100%;
|
|
float: left;
|
|
}
|
|
|
|
.sharpness-bar .red {
|
|
background-color: #C00C38 !important;
|
|
}
|
|
|
|
.sharpness-bar .orange {
|
|
background-color: #E85018 !important;
|
|
}
|
|
|
|
.sharpness-bar .yellow {
|
|
background-color: #F0C830 !important;
|
|
}
|
|
|
|
.sharpness-bar .green {
|
|
background-color: #58D000 !important;
|
|
}
|
|
|
|
.sharpness-bar .blue {
|
|
background-color: #3068E8 !important;
|
|
}
|
|
|
|
.sharpness-bar .white {
|
|
background-color: #F0F0F0 !important;
|
|
}
|
|
|
|
.sharpness-bar .purple {
|
|
/* no purple in mhx */
|
|
display: none;
|
|
}
|
|
|
|
#sharpness_popup {
|
|
position: absolute;
|
|
display: none;
|
|
border: 1px solid;
|
|
background: rgba(204, 204, 204, 0.9);
|
|
z-index: 10;
|
|
}
|
|
|
|
#cp_div {
|
|
display: none;
|
|
}
|
|
|
|
</style>
|
|
|
|
<script type="text/javascript">
|
|
var WEAPON_LIST = null;
|
|
|
|
$.ajax({
|
|
url: "/jsonapi/mhx/weapon_list.json",
|
|
async: false,
|
|
dataType: "json",
|
|
success: function (data) {
|
|
WEAPON_LIST = data;
|
|
console.log("weapon count " + WEAPON_LIST.length);
|
|
}
|
|
});
|
|
|
|
var template_row = new EJS({ url: "/templates/weaponrow.ejs" });
|
|
|
|
$(document).ready(function(){
|
|
init_page();
|
|
|
|
$("#sharpness_popup").on("click", function(evt) {
|
|
$(this).html("").offset({top:0, left:0}).hide();
|
|
});
|
|
|
|
$("#weapon_table").on("click", "#sharpness_td", function(evt) {
|
|
var td_obj = $(evt.currentTarget);
|
|
var offset = td_obj.offset();
|
|
var sharpness = td_obj.data("sharpness");
|
|
$("#sharpness_popup").html(sharpness).offset(offset).show();
|
|
});
|
|
});
|
|
|
|
function init_page() {
|
|
var qs = load_qs();
|
|
$(window).on("popstate", function(e) {
|
|
var oe = e.originalEvent;
|
|
if (oe.state !== null) {
|
|
console.log("popState:" + JSON.stringify(oe.state));
|
|
update_weapon_list(oe.state);
|
|
}
|
|
});
|
|
$("#search").click(function(evt) {
|
|
var state = get_ui_state();
|
|
save_state(state);
|
|
update_weapon_list(state);
|
|
});
|
|
|
|
if (qs) {
|
|
update_weapon_list(qs);
|
|
}
|
|
}
|
|
|
|
function load_qs() {
|
|
if ($.QueryString["weapon_type"]) {
|
|
load_state($.QueryString);
|
|
return $.QueryString;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
function get_ui_state() {
|
|
return { "weapon_type": $("#weapon_type").val(),
|
|
"weapon_element": $("#weapon_element").val(),
|
|
"weapon_final": $("#weapon_final").is(":checked"),
|
|
"weapon_name_text": $("#weapon_name_text").val() };
|
|
}
|
|
|
|
function load_state(state) {
|
|
$("#weapon_type").val(state["weapon_type"]);
|
|
$("#weapon_element").val(state["weapon_element"]);
|
|
$("#weapon_final").prop("checked", state["weapon_final"]);
|
|
$("#weapon_name_text").val(state["weapon_name_text"]);
|
|
}
|
|
|
|
function save_state(state, replace) {
|
|
var url = "weaponlist.html?" + encode_qs(state);
|
|
if (replace) {
|
|
window.history.replaceState(state, "", url);
|
|
} else {
|
|
window.history.pushState(state, "", url);
|
|
}
|
|
}
|
|
|
|
function weapon_predicate(state, weapon_data) {
|
|
var weapon_type = state["weapon_type"];
|
|
var weapon_element = state["weapon_element"];
|
|
var final_only = state["weapon_final"];
|
|
var weapon_names = state["weapon_name_text"].split("|");
|
|
|
|
if (final_only && weapon_data["final"] != 1) {
|
|
return false;
|
|
}
|
|
|
|
if (weapon_type != "All" && weapon_type != weapon_data["wtype"]) {
|
|
return false;
|
|
}
|
|
|
|
if (weapon_element != "All"
|
|
&& weapon_element != weapon_data["element"]
|
|
&& weapon_element != weapon_data["element_2"]
|
|
&& weapon_element != weapon_data["awaken"]) {
|
|
if (weapon_element != "None"
|
|
|| weapon_data["element"] != null
|
|
|| weapon_data["awaken"] != null) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (weapon_names && !list_match(weapon_names, [weapon_data["name"]])) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
function list_match(needles, string_list) {
|
|
var found = false;
|
|
for (var i=0; i<string_list.length; i++) {
|
|
for (var j=0; j<needles.length; j++) {
|
|
if (string_list[i].search(needles[j]) >= 0) {
|
|
found = true;
|
|
break;
|
|
}
|
|
if (found) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
function update_weapon_list(state) {
|
|
var match_count = 0;
|
|
console.log("updating weapon list: " + JSON.stringify(state));
|
|
var results = [];
|
|
$.each(WEAPON_LIST, function(i, weapon_data) {
|
|
if (weapon_predicate(state, weapon_data)) {
|
|
weapon_data["id"] = i;
|
|
match_count += 1;
|
|
set_sharpness_titles(weapon_data);
|
|
set_bow_values(weapon_data);
|
|
set_horn_melodies_title(weapon_data);
|
|
weapon_data["wtype_short"] =
|
|
WEAPON_TYPE_ABBR[weapon_data["wtype"]];
|
|
weapon_data["ELEMENT_ABBR"] = ELEMENT_ABBR;
|
|
var html = template_row.render(weapon_data);
|
|
results.push([weapon_data, html]);
|
|
}
|
|
});
|
|
results.sort(function (a, b) {
|
|
avals = get_weapon_sort_values(a[0]);
|
|
bvals = get_weapon_sort_values(b[0]);
|
|
return cmp_arrays(bvals, avals);
|
|
});
|
|
$("#weapon_table").empty();
|
|
$.each(results, function(i, pair) {
|
|
$("#weapon_table").append(pair[1]);
|
|
});
|
|
console.log("match count: " + match_count);
|
|
|
|
}
|
|
</script>
|
|
</head>
|
|
<body>
|
|
<div>
|
|
<table>
|
|
<tr>
|
|
<td><label for="weapon_type"
|
|
title="Only show weapons of this type"
|
|
>Type:</label></td>
|
|
<td><select id="weapon_type">
|
|
<option value="All">All</option>
|
|
<option value="Great Sword">Great Sword</option>
|
|
<option value="Long Sword">Long Sword</option>
|
|
<option value="Sword and Shield">Sword and Shield</option>
|
|
<option value="Dual Blades">Dual Blades</option>
|
|
<option value="Hammer">Hammer</option>
|
|
<option value="Hunting Horn">Hunting Horn</option>
|
|
<option value="Lance">Lance</option>
|
|
<option value="Gunlance">Gunlance</option>
|
|
<option value="Switch Axe">Switch Axe</option>
|
|
<option value="Charge Blade">Charge Blade</option>
|
|
<option value="Insect Glaive">Insect Glaive</option>
|
|
<!--option value="Light Bowgun">Light Bowgun</option-->
|
|
<!--option value="Heavy Bowgun">Heavy Bowgun</option-->
|
|
<option value="Bow">Bow</option>
|
|
</select></td>
|
|
<td><label for="weapon_element"
|
|
title="Only show weapons with this element (native or requiring awaken)"
|
|
>Element:</label></td>
|
|
<td><select id="weapon_element">
|
|
<option value="All">All</option>
|
|
<option value="None">None</option>
|
|
<option value="Fire">Fire</option>
|
|
<option value="Water">Water</option>
|
|
<option value="Thunder">Thunder</option>
|
|
<option value="Ice">Ice</option>
|
|
<option value="Dragon">Dragon</option>
|
|
<option value="Poison">Poison</option>
|
|
<option value="Paralysis">Paralysis</option>
|
|
<option value="Sleep">Sleep</option>
|
|
<option value="Blast">Blast</option>
|
|
</select></td>
|
|
<td><label for="weapon_final"
|
|
title="Only show weapons with no furthur upgrades"
|
|
>Final?</label></td>
|
|
<td><input id="weapon_final" type="checkbox" /></td>
|
|
<td><button id="search">Search</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="7">
|
|
<label for="weapon_name_text"
|
|
title="Show only weapons with a match in the name. List of strings separated by '|' (vertical bar)."
|
|
>Name:</label>
|
|
<input id="weapon_name_text" size="15" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<table id="weapon_table">
|
|
</table>
|
|
<div id="sharpness_popup"></div>
|
|
</body>
|