add sharpness +2 support for mhx

This commit is contained in:
Bryce Allen
2016-02-28 20:57:16 -06:00
parent 2e46b3d803
commit 2b9e8435d5
3 changed files with 11 additions and 5 deletions

View File

@@ -113,7 +113,8 @@ def parse_weapon_arg(arg, base_args):
def get_skill_names(args):
return ["Sharpness +1" if args.sharpness_plus_one else "",
return ["Sharpness +%d" % args.sharpness_plus
if args.sharpness_plus else "",
"Awaken" if args.awaken else "",
skills.AttackUp.name(args.attack_up),
skills.CriticalEye.name(args.critical_eye),
@@ -128,9 +129,9 @@ def percent_change(a, b):
def _add_skill_args(parser):
parser.add_argument("-s", "--sharpness-plus-one", action="store_true",
parser.add_argument("-s", "--sharpness-plus", type=int,
default=False,
help="add Sharpness +1 skill, default off")
help="add Sharpness +1 or +2 skill, default off")
parser.add_argument("-f", "--awaken", action="store_true",
default=False,
help="add Awaken (FreeElemnt), default off")
@@ -400,7 +401,7 @@ if __name__ == '__main__':
skill_args = skill_args_map.get(name, args)
wd = WeaponMonsterDamage(row,
monster, monster_damage,
motion, skill_args.sharpness_plus_one,
motion, skill_args.sharpness_plus,
monster_breaks,
attack_skill=skill_args.attack_up,
critical_eye_skill=skill_args.critical_eye,