add sharpness +2 support for mhx

main
Bryce Allen 10 years ago
parent 2e46b3d803
commit 2b9e8435d5

@ -113,7 +113,8 @@ def parse_weapon_arg(arg, base_args):
def get_skill_names(args):
return ["Sharpness +1" if args.sharpness_plus_one else "",
return ["Sharpness +%d" % args.sharpness_plus
if args.sharpness_plus else "",
"Awaken" if args.awaken else "",
skills.AttackUp.name(args.attack_up),
skills.CriticalEye.name(args.critical_eye),
@ -128,9 +129,9 @@ def percent_change(a, b):
def _add_skill_args(parser):
parser.add_argument("-s", "--sharpness-plus-one", action="store_true",
parser.add_argument("-s", "--sharpness-plus", type=int,
default=False,
help="add Sharpness +1 skill, default off")
help="add Sharpness +1 or +2 skill, default off")
parser.add_argument("-f", "--awaken", action="store_true",
default=False,
help="add Awaken (FreeElemnt), default off")
@ -400,7 +401,7 @@ if __name__ == '__main__':
skill_args = skill_args_map.get(name, args)
wd = WeaponMonsterDamage(row,
monster, monster_damage,
motion, skill_args.sharpness_plus_one,
motion, skill_args.sharpness_plus,
monster_breaks,
attack_skill=skill_args.attack_up,
critical_eye_skill=skill_args.critical_eye,

@ -206,8 +206,10 @@ class WeaponMonsterDamage(object):
else:
self.true_raw = (self.weapon["attack"]
/ WeaponType.multiplier(self.weapon_type))
if sharp_plus:
if sharp_plus == 1:
self.sharpness = self.weapon.sharpness_plus.max
elif sharp_plus == 2:
self.sharpness = self.weapon.sharpness_plus2.max
else:
self.sharpness = self.weapon.sharpness.max
#print "sharpness=", self.sharpness

@ -383,6 +383,8 @@ class Weapon(ItemCraftable):
self.sharpness = WeaponSharpness(self._row["sharpness"] + [0])
self.sharpness_plus = WeaponSharpness(
self._row["sharpness_plus"] + [0])
self.sharpness_plus2 = WeaponSharpness(
self._row["sharpness_plus2"] + [0])
else:
# 4U data from db
parts = self._row["sharpness"].split(" ")
@ -392,6 +394,7 @@ class Weapon(ItemCraftable):
normal, plus = parts
self._data["sharpness"] = WeaponSharpness(normal)
self._data["sharpness_plus"] = WeaponSharpness(plus)
self._data["sharpness_plus2"] = WeaponSharpness(plus)
def is_not_localized(self):
return (self.name == self.name_jp)

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