4u stars filter, static damage gen, rise updates
This commit is contained in:
4
.gitignore
vendored
4
.gitignore
vendored
@@ -2,3 +2,7 @@
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README.html
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README.html
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RECOMMENDATIONS.html
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RECOMMENDATIONS.html
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tmp/
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tmp/
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*.bak
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web/jsonapi/
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web/*/rewards/
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web/*/damage/
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398
bin/mhdamage.py
398
bin/mhdamage.py
@@ -4,14 +4,18 @@ import sys
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import argparse
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import argparse
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import shlex
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import shlex
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import copy
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import copy
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import codecs
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import os
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import os.path
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from collections import defaultdict
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import _pathfix
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import _pathfix
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from mhapi.db import MHDB, MHDBX
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from mhapi.db import MHDB, MHDBX
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from mhapi.damage import MotionValueDB, WeaponMonsterDamage
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from mhapi.damage import MotionValueDB, WeaponMonsterDamage, WeaponType
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from mhapi.model import SharpnessLevel, Weapon, ItemStars
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from mhapi.model import SharpnessLevel, Weapon, ItemStars
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from mhapi import skills
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from mhapi import skills
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from mhapi.util import ELEMENTS, WEAPON_TYPES, WTYPE_ABBR
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from mhapi.util import ELEMENTS, WEAPON_TYPES, WTYPE_ABBR, DAMAGE_TYPES
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def weapon_match_tuple(arg):
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def weapon_match_tuple(arg):
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@@ -65,7 +69,7 @@ def _make_db_sharpness_string(level_string):
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def weapon_stats_tuple(arg):
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def weapon_stats_tuple(arg):
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parts = arg.split(",")
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parts = arg.split(",")
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#print "parts %r" % parts
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#print("parts %r" % parts)
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if len(parts) < 4:
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if len(parts) < 4:
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print("not enough parts")
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print("not enough parts")
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raise ValueError("Bad arg, use 'name,weapon_type,sharpness,raw'")
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raise ValueError("Bad arg, use 'name,weapon_type,sharpness,raw'")
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@@ -160,8 +164,8 @@ def _add_skill_args(parser):
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type=int, choices=list(range(0, 5)), default=0,
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type=int, choices=list(range(0, 5)), default=0,
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help="1-4 for CE+1, +2, +3 and Critical God")
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help="1-4 for CE+1, +2, +3 and Critical God")
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parser.add_argument("-e", "--element-up",
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parser.add_argument("-e", "--element-up",
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type=int, choices=list(range(0, 5)), default=0,
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type=int, choices=list(range(0, 6)), default=0,
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help="1-4 for (element) Atk +1, +2, +3 and"
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help="1-5 for (element) Atk +1, +2, +3 and"
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" Element Attack Up")
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" Element Attack Up")
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parser.add_argument("-t", "--artillery",
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parser.add_argument("-t", "--artillery",
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type=int, choices=[0,1,2], default=0,
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type=int, choices=[0,1,2], default=0,
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@@ -206,6 +210,9 @@ def parse_args(argv):
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parser.add_argument("--mhw", "--monster-hunter-world", action="store_true",
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parser.add_argument("--mhw", "--monster-hunter-world", action="store_true",
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default=False,
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default=False,
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help="Adjusted attack, use MHWorld values")
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help="Adjusted attack, use MHWorld values")
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parser.add_argument("--mhr", "--monster-hunter-rise", action="store_true",
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default=False,
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help="True attack, use MHRise values")
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parser.add_argument("-m", "--match", nargs="*",
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parser.add_argument("-m", "--match", nargs="*",
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help="WEAPON_TYPE,ELEMENT_OR_STATUS_OR_RAW"
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help="WEAPON_TYPE,ELEMENT_OR_STATUS_OR_RAW"
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+" Include all matching weapons in their final form."
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+" Include all matching weapons in their final form."
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@@ -216,19 +223,27 @@ def parse_args(argv):
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+" Examples: 'Great Sword,Raw'"
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+" Examples: 'Great Sword,Raw'"
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+" 'Sword and Shield,Para'"
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+" 'Sword and Shield,Para'"
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+" 'HH,Blast' 'Hammer'",
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+" 'HH,Blast' 'Hammer'",
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type=weapon_match_tuple, default=[])
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type=weapon_match_tuple, default=[],
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action="append")
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parser.add_argument("-w", "--weapon-custom", nargs="*",
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parser.add_argument("-w", "--weapon-custom", nargs="*",
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help="NAME,WEAPON_TYPE,TRUE_RAW,AFFINITY,SHARPNESS"
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help="NAME,WEAPON_TYPE,TRUE_RAW,AFFINITY,SHARPNESS"
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+"ELEMENT_TYPE,ELEMENT_ATTACK"
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+"ELEMENT_TYPE,ELEMENT_ATTACK"
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+" Add weapon based on stats."
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+" Add weapon based on stats."
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+" Examples: 'DinoSnS,SnS,190,0,Blue,Fire,30'"
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+" Examples: 'DinoSnS,SnS,190,0,Blue,Fire,30'"
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+" 'AkantorHam,Hammer,240,25,Green'",
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+" 'AkantorHam,Hammer,240,25,Green'",
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type=weapon_stats_tuple, default=[])
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type=weapon_stats_tuple, default=[],
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action="append")
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parser.add_argument("-q", "--quest-level",
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parser.add_argument("-q", "--quest-level",
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help="village,guild[,permit[,arena]]",
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help="village,guild[,permit[,arena]]",
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type=quest_level_tuple)
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type=quest_level_tuple)
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parser.add_argument("monster",
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parser.add_argument("-r", "--rarity",
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help="Full name of monster")
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help="include weapons of given type with max rarity",
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type=int, nargs="?")
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parser.add_argument("--html-out",
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help="Write table of values as HTML and save to path")
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parser.add_argument("--html-site",
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help="Write entire site of all monster & quest levels")
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parser.add_argument("-n", "--monster", help="Full name of monster")
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parser.add_argument("weapon", nargs="*",
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parser.add_argument("weapon", nargs="*",
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help="One or more weapons of same class to compare,"
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help="One or more weapons of same class to compare,"
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" full names")
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" full names")
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@@ -273,6 +288,99 @@ def _print_headers(parts, damage_map_base):
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print(" | ".join(cols))
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print(" | ".join(cols))
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def write_damage_html(path, monster, monster_damage, quest_level, names,
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damage_map_base, weapon_damage_map, parts,
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part_max_damage, monster_breaks, monster_stars):
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print(path)
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def uniform_average(weapon):
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return weapon_damage_map[weapon].averages["uniform"]
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names_sorted = list(names)
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names_sorted.sort(key=uniform_average, reverse=True)
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from mako.lookup import TemplateLookup
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from mako.runtime import Context
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tlookup = TemplateLookup(directories=["templates/damage"],
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output_encoding="utf-8",
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input_encoding="utf-8")
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damage_template = tlookup.get_template("/monster_damage.html")
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wtype = damage_map_base.weapon.wtype
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weapon_damage_type = WeaponType.damage_type(wtype)
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damage_types = list(DAMAGE_TYPES)
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weapon_types = list(WEAPON_TYPES)
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weapon_types.remove("Bow")
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weapon_types.remove("Light Bowgun")
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weapon_types.remove("Heavy Bowgun")
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with codecs.open(path, "w", "utf8") as f:
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template_args = dict(
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monster=monster.name,
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monster_damage=monster_damage,
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damage_types=DAMAGE_TYPES,
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weapon_types=weapon_types,
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weapon_type=wtype,
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weapon_damage_type=weapon_damage_type,
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village_stars=quest_level[0],
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guild_stars=quest_level[1],
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part_names=parts,
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part_max_damage=part_max_damage,
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weapon_names=names_sorted,
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weapon_damage_map=weapon_damage_map,
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monster_breaks=set(monster_breaks),
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monster_stars=monster_stars
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)
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ctx = Context(f, **template_args)
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damage_template.render_context(ctx)
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def write_damage_html_by_rarity(path, rarity, monster, monster_damage, names,
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damage_map_base, weapon_damage_map, parts,
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part_max_damage):
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print(path)
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def uniform_average(weapon):
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return weapon_damage_map[weapon].averages["uniform"]
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names_sorted = list(names)
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names_sorted.sort(key=uniform_average, reverse=True)
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from mako.lookup import TemplateLookup
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from mako.runtime import Context
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tlookup = TemplateLookup(directories=["templates/damage"],
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output_encoding="utf-8",
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input_encoding="utf-8")
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damage_template = tlookup.get_template("/monster_damage_by_rarity.html")
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wtype = damage_map_base.weapon.wtype
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weapon_damage_type = WeaponType.damage_type(wtype)
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damage_types = list(DAMAGE_TYPES)
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weapon_types = list(WEAPON_TYPES)
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weapon_types.remove("Bow")
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weapon_types.remove("Light Bowgun")
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weapon_types.remove("Heavy Bowgun")
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with codecs.open(path, "w", "utf8") as f:
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template_args = dict(
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monster=monster.name,
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monster_damage=monster_damage,
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rarity=rarity,
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damage_types=DAMAGE_TYPES,
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weapon_types=weapon_types,
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weapon_type=wtype,
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weapon_damage_type=weapon_damage_type,
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part_names=parts,
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part_max_damage=part_max_damage,
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weapon_names=names_sorted,
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weapon_damage_map=weapon_damage_map,
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)
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ctx = Context(f, **template_args)
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damage_template.render_context(ctx)
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def print_sorted_damage(names, damage_map_base, weapon_damage_map, parts):
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def print_sorted_damage(names, damage_map_base, weapon_damage_map, parts):
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def uniform_average(weapon):
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def uniform_average(weapon):
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return weapon_damage_map[weapon].averages["uniform"]
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return weapon_damage_map[weapon].averages["uniform"]
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@@ -296,7 +404,8 @@ def print_sorted_damage(names, damage_map_base, weapon_damage_map, parts):
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print("% 2d" % part_damage.average(), end=' ')
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print("% 2d" % part_damage.average(), end=' ')
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print()
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print()
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if len(names) > 1:
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# this is super buggy
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if False and len(names) > 1:
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w1 = weapon_damage_map[names_sorted[0]]
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w1 = weapon_damage_map[names_sorted[0]]
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w2 = weapon_damage_map[names_sorted[1]]
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w2 = weapon_damage_map[names_sorted[1]]
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m, ratio = w1.compare_break_even(w2)
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m, ratio = w1.compare_break_even(w2)
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@@ -387,33 +496,19 @@ def match_quest_level(match_level, weapon_level):
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return True
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return True
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def main():
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def run_comparison(args, db, motiondb, game_uses_true_raw, item_stars=None):
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args = parse_args(None)
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game_uses_true_raw = False
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if args.quest_level:
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comps = True
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else:
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comps = False
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if args.monster_hunter_cross:
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db = MHDBX()
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game_uses_true_raw = True
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elif args.monster_hunter_gen:
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db = MHDB(game="gu", include_item_components=comps)
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game_uses_true_raw = True
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elif args.mhw:
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db = MHDBX(game="mhw")
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game_uses_true_raw = False
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else:
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db = MHDB(game="4u", include_item_components=comps)
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motiondb = MotionValueDB(_pathfix.motion_values_path)
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monster = db.get_monster_by_name(args.monster)
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monster = db.get_monster_by_name(args.monster)
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if not monster:
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if not monster:
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raise ValueError("Monster '%s' not found" % args.monster)
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raise ValueError("Monster '%s' not found" % args.monster)
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monster_damage = db.get_monster_damage(monster.id)
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monster_damage = db.get_monster_damage(monster.id)
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if not monster_damage.is_valid():
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print("WARN: invalid damage data for monster '%s'" % args.monster)
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return
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if item_stars is None:
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item_stars = ItemStars(db)
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weapons = []
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weapons = []
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weapon_type = None
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weapon_type = None
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names_set = set()
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names_set = set()
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@@ -430,10 +525,14 @@ def main():
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if skill_args:
|
if skill_args:
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skill_args_map[name] = skill_args
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skill_args_map[name] = skill_args
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#print("args match", args.match)
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for match_tuple in args.match:
|
for match_tuple in args.match:
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# TODO: better validation
|
# TODO: better validation
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|
if isinstance(match_tuple, list):
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|
# TODO: is this a bug in argparse!!!????
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|
match_tuple = match_tuple[0]
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wtype, element = match_tuple
|
wtype, element = match_tuple
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if args.quest_level:
|
if args.quest_level or args.rarity:
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final=None
|
final=None
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else:
|
else:
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final=1
|
final=1
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@@ -448,7 +547,7 @@ def main():
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names_set.add(w.name)
|
names_set.add(w.name)
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|
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if args.weapon_custom:
|
if args.weapon_custom:
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weapons.extend(args.weapon_custom)
|
weapons.extend([w[0] for w in args.weapon_custom])
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|
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if not weapons:
|
if not weapons:
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print("Err: no matching weapons")
|
print("Err: no matching weapons")
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@@ -457,6 +556,29 @@ def main():
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names = [w.name for w in weapons]
|
names = [w.name for w in weapons]
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||||||
|
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monster_breaks = db.get_monster_breaks(monster.id)
|
monster_breaks = db.get_monster_breaks(monster.id)
|
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|
part_names = monster_damage.keys()
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|
|
||||||
|
for i in range(len(monster_breaks)):
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|
if monster_breaks[i] not in monster_damage:
|
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|
plural = monster_breaks[i] + "s"
|
||||||
|
if plural in monster_damage:
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|
monster_breaks[i] = plural
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|
|
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|
states = monster_damage.state_names()
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|
print("States:", states)
|
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|
print("%-20s" % monster.name, " | ".join(monster_damage.keys()))
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|
for dtype in DAMAGE_TYPES:
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|
print(dtype[:2], ":", end=" ")
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|
for part_name, part_damage in monster_damage.items():
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|
if part_damage.state_diff(dtype):
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|
print("% 2d (% 2d)"
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|
% (part_damage[dtype],
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|
part_damage.get_alt_state(dtype)),
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||||||
|
end=" ")
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||||||
|
else:
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||||||
|
print("% 2d" % part_damage[dtype], end=" ")
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||||||
|
print()
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||||||
|
|
||||||
weapon_type = weapons[0]["wtype"]
|
weapon_type = weapons[0]["wtype"]
|
||||||
if args.phial and weapon_type != "Charge Blade":
|
if args.phial and weapon_type != "Charge Blade":
|
||||||
print("ERROR: phial option is only supported for Charge Blade")
|
print("ERROR: phial option is only supported for Charge Blade")
|
||||||
@@ -477,7 +599,6 @@ def main():
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|||||||
limit_parts = None
|
limit_parts = None
|
||||||
|
|
||||||
if args.quest_level:
|
if args.quest_level:
|
||||||
item_stars = ItemStars(db)
|
|
||||||
village, guild, permit, arena = args.quest_level
|
village, guild, permit, arena = args.quest_level
|
||||||
print("Filter by Quest Levels:", args.quest_level)
|
print("Filter by Quest Levels:", args.quest_level)
|
||||||
weapons2 = dict()
|
weapons2 = dict()
|
||||||
@@ -504,6 +625,48 @@ def main():
|
|||||||
weapons = list(weapons2.values())
|
weapons = list(weapons2.values())
|
||||||
names = [w.name for w in weapons]
|
names = [w.name for w in weapons]
|
||||||
|
|
||||||
|
if args.rarity:
|
||||||
|
print("Filter by max rarity:", args.rarity)
|
||||||
|
weapons2 = dict()
|
||||||
|
by_name = dict()
|
||||||
|
for w in weapons:
|
||||||
|
if w.rarity <= args.rarity:
|
||||||
|
weapons2[w.id] = w
|
||||||
|
by_name[w.name] = w
|
||||||
|
# TODO: don't have parent ids for mhrise yet
|
||||||
|
if False and args.mhr:
|
||||||
|
# hack to remove most common dups
|
||||||
|
for wname in list(by_name.keys()):
|
||||||
|
if wname.endswith("+"):
|
||||||
|
base = wname[:-1]
|
||||||
|
suffix = "+"
|
||||||
|
else:
|
||||||
|
parts = wname.rsplit(" ", maxsplit=1)
|
||||||
|
if len(parts) == 1:
|
||||||
|
continue
|
||||||
|
base, suffix = parts
|
||||||
|
parent_name = None
|
||||||
|
if suffix == "+" or base.endswith("+"):
|
||||||
|
parent_name = base.rstrip("+")
|
||||||
|
elif suffix in ("II", "III", "VI", "VII"):
|
||||||
|
parent_name = wname[:-1]
|
||||||
|
elif suffix == "IV":
|
||||||
|
parent_name = base + " III"
|
||||||
|
elif suffix == "V":
|
||||||
|
parent_name = base + " IV"
|
||||||
|
if parent_name:
|
||||||
|
print("parent", parent_name)
|
||||||
|
if parent_name in by_name:
|
||||||
|
del weapons2[by_name[parent_name].id]
|
||||||
|
else:
|
||||||
|
parent_ids = set(w.parent_id for w in weapons2.values())
|
||||||
|
for wid in list(weapons2.keys()):
|
||||||
|
if wid in parent_ids:
|
||||||
|
del weapons2[wid]
|
||||||
|
weapons = list(weapons2.values())
|
||||||
|
names = [w.name for w in weapons]
|
||||||
|
|
||||||
|
part_max_damage = defaultdict(int)
|
||||||
weapon_damage_map = dict()
|
weapon_damage_map = dict()
|
||||||
for row in weapons:
|
for row in weapons:
|
||||||
name = row["name"]
|
name = row["name"]
|
||||||
@@ -512,6 +675,7 @@ def main():
|
|||||||
raise ValueError(
|
raise ValueError(
|
||||||
"Weapon '%s' is different type, got '%s' expected '%s'"
|
"Weapon '%s' is different type, got '%s' expected '%s'"
|
||||||
% (name, row_type, weapon_type))
|
% (name, row_type, weapon_type))
|
||||||
|
#print(name, row)
|
||||||
try:
|
try:
|
||||||
skill_args = skill_args_map.get(name, args)
|
skill_args = skill_args_map.get(name, args)
|
||||||
wd = WeaponMonsterDamage(row,
|
wd = WeaponMonsterDamage(row,
|
||||||
@@ -526,7 +690,8 @@ def main():
|
|||||||
limit_parts=args.parts,
|
limit_parts=args.parts,
|
||||||
frenzy_bonus=skill_args.frenzy,
|
frenzy_bonus=skill_args.frenzy,
|
||||||
is_true_attack=game_uses_true_raw,
|
is_true_attack=game_uses_true_raw,
|
||||||
blunt_power=skill_args.blunt_power)
|
blunt_power=skill_args.blunt_power,
|
||||||
|
game=db.game)
|
||||||
print("%-20s: %4.0f %2.0f%%" % (name, wd.attack, wd.affinity), end=' ')
|
print("%-20s: %4.0f %2.0f%%" % (name, wd.attack, wd.affinity), end=' ')
|
||||||
if wd.etype:
|
if wd.etype:
|
||||||
if wd.etype2:
|
if wd.etype2:
|
||||||
@@ -534,13 +699,16 @@ def main():
|
|||||||
% (wd.eattack, wd.etype, wd.eattack2, wd.etype2), end=' ')
|
% (wd.eattack, wd.etype, wd.eattack2, wd.etype2), end=' ')
|
||||||
else:
|
else:
|
||||||
print("(%4.0f %s)" % (wd.eattack, wd.etype), end=' ')
|
print("(%4.0f %s)" % (wd.eattack, wd.etype), end=' ')
|
||||||
print(SharpnessLevel.name(wd.sharpness), end=' ')
|
print(SharpnessLevel.name(wd.sharpness), wd.sharpness_points, end=' ')
|
||||||
if skill_args != args:
|
if skill_args != args:
|
||||||
print("{%s}" % ",".join(sn
|
print("{%s}" % ",".join(sn
|
||||||
for sn in get_skill_names(skill_args)
|
for sn in get_skill_names(skill_args)
|
||||||
if sn))
|
if sn))
|
||||||
else:
|
else:
|
||||||
print()
|
print()
|
||||||
|
for part in wd.parts:
|
||||||
|
if wd[part].average() > part_max_damage[part]:
|
||||||
|
part_max_damage[part] = wd[part].average()
|
||||||
weapon_damage_map[name] = wd
|
weapon_damage_map[name] = wd
|
||||||
except ValueError as e:
|
except ValueError as e:
|
||||||
print(str(e))
|
print(str(e))
|
||||||
@@ -564,6 +732,162 @@ def main():
|
|||||||
print_sorted_damage(names, damage_map_base,
|
print_sorted_damage(names, damage_map_base,
|
||||||
weapon_damage_map, parts)
|
weapon_damage_map, parts)
|
||||||
|
|
||||||
|
if args.html_out:
|
||||||
|
if args.mhr:
|
||||||
|
if not args.rarity:
|
||||||
|
print("Error: --html-out with --mrh requires --rarity")
|
||||||
|
sys.exit(1)
|
||||||
|
write_damage_html_by_rarity(args.html_out, args.rarity,
|
||||||
|
monster, monster_damage,
|
||||||
|
names, damage_map_base,
|
||||||
|
weapon_damage_map, parts,
|
||||||
|
part_max_damage)
|
||||||
|
else:
|
||||||
|
if not args.quest_level:
|
||||||
|
print("Error: --html-out requires quest level (-q)")
|
||||||
|
sys.exit(1)
|
||||||
|
monster_stars = item_stars.get_monster_stars(monster.id)
|
||||||
|
write_damage_html(args.html_out, monster, monster_damage,
|
||||||
|
args.quest_level, names,
|
||||||
|
damage_map_base, weapon_damage_map, parts,
|
||||||
|
part_max_damage, monster_breaks,
|
||||||
|
monster_stars)
|
||||||
|
|
||||||
|
|
||||||
|
def write_html_site(args, db, motiondb, game_uses_true_raw):
|
||||||
|
if db.game == "4u":
|
||||||
|
village_max = 5
|
||||||
|
guild_max = 2
|
||||||
|
else:
|
||||||
|
raise ValueError("Not implemented")
|
||||||
|
|
||||||
|
monsters = db.get_monsters("Boss")
|
||||||
|
monster_names = [monster.name for monster in monsters]
|
||||||
|
weapon_types = db.get_weapon_types()
|
||||||
|
|
||||||
|
item_stars = ItemStars(db)
|
||||||
|
monster_stars = {}
|
||||||
|
for monster in monsters:
|
||||||
|
monster_stars[monster.id] = item_stars.get_monster_stars(monster.id)
|
||||||
|
|
||||||
|
n = 0
|
||||||
|
base_dir = args.html_site
|
||||||
|
for monster in monsters:
|
||||||
|
stars = monster_stars[monster.id]
|
||||||
|
if stars["Village"] is None:
|
||||||
|
vrange = [0]
|
||||||
|
else:
|
||||||
|
if stars["Village"] > 2:
|
||||||
|
start = stars["Village"] - 1
|
||||||
|
else:
|
||||||
|
start = stars["Village"]
|
||||||
|
vrange = list(range(start, 11))
|
||||||
|
if start > 2:
|
||||||
|
vrange = [0] + vrange
|
||||||
|
if stars["Guild"] is None:
|
||||||
|
grange = [0]
|
||||||
|
else:
|
||||||
|
if stars["Guild"] > 1:
|
||||||
|
start = stars["Guild"] - 1
|
||||||
|
else:
|
||||||
|
start = stars["Guild"]
|
||||||
|
grange = list(range(start, 11))
|
||||||
|
if start > 1:
|
||||||
|
grange = [0] + grange
|
||||||
|
for v in vrange:
|
||||||
|
for g in grange:
|
||||||
|
if v == 0:
|
||||||
|
if g == 0:
|
||||||
|
continue
|
||||||
|
v = 1
|
||||||
|
if g == 0:
|
||||||
|
g = 1
|
||||||
|
quest_dir = "v{}g{}".format(v, g)
|
||||||
|
quest_path = os.path.join(base_dir, monster.name, quest_dir)
|
||||||
|
if not os.path.isdir(quest_path):
|
||||||
|
os.makedirs(quest_path)
|
||||||
|
for wtype in weapon_types:
|
||||||
|
if "Bowgun" in wtype or wtype == "Bow":
|
||||||
|
continue
|
||||||
|
args.html_out = os.path.join(quest_path, wtype + ".html")
|
||||||
|
if os.path.isfile(args.html_out):
|
||||||
|
print(args.html_out, " exists, skipping")
|
||||||
|
continue
|
||||||
|
args.html_site = None
|
||||||
|
n += 1
|
||||||
|
args.monster = monster.name
|
||||||
|
args.quest_level = (v if v else 1, g if g else 1,
|
||||||
|
None, None)
|
||||||
|
args.match = [(wtype, None)]
|
||||||
|
run_comparison(args, db, motiondb, game_uses_true_raw,
|
||||||
|
item_stars=item_stars)
|
||||||
|
print("n =", n)
|
||||||
|
|
||||||
|
|
||||||
|
def write_html_site_rise(args, db, motiondb, game_uses_true_raw=True):
|
||||||
|
monsters = db.get_monsters()
|
||||||
|
weapon_types = db.get_weapon_types()
|
||||||
|
|
||||||
|
n = 0
|
||||||
|
base_dir = args.html_site
|
||||||
|
for monster in monsters:
|
||||||
|
for rarity in range(1, 11):
|
||||||
|
args.rarity = rarity
|
||||||
|
rarity_dir = "r{}".format(rarity)
|
||||||
|
mpath = os.path.join(base_dir, monster.name, rarity_dir)
|
||||||
|
if not os.path.isdir(mpath):
|
||||||
|
os.makedirs(mpath)
|
||||||
|
for wtype in weapon_types:
|
||||||
|
if "Bowgun" in wtype or wtype == "Bow":
|
||||||
|
continue
|
||||||
|
args.html_out = os.path.join(mpath, wtype + ".html")
|
||||||
|
if os.path.isfile(args.html_out):
|
||||||
|
print(args.html_out, " exists, skipping")
|
||||||
|
continue
|
||||||
|
args.html_site = None
|
||||||
|
n += 1
|
||||||
|
args.monster = monster.name
|
||||||
|
args.match = [(wtype, None)]
|
||||||
|
print(rarity, wtype)
|
||||||
|
run_comparison(args, db, motiondb, game_uses_true_raw)
|
||||||
|
print("n =", n)
|
||||||
|
|
||||||
|
|
||||||
|
def main():
|
||||||
|
args = parse_args(None)
|
||||||
|
|
||||||
|
game_uses_true_raw = False
|
||||||
|
if args.quest_level or args.html_site:
|
||||||
|
comps = True
|
||||||
|
else:
|
||||||
|
comps = False
|
||||||
|
|
||||||
|
if args.monster_hunter_cross:
|
||||||
|
db = MHDBX()
|
||||||
|
game_uses_true_raw = True
|
||||||
|
elif args.monster_hunter_gen:
|
||||||
|
db = MHDB(game="gu", include_item_components=comps)
|
||||||
|
game_uses_true_raw = True
|
||||||
|
elif args.mhw:
|
||||||
|
db = MHDBX(game="mhw")
|
||||||
|
game_uses_true_raw = False
|
||||||
|
SharpnessLevel._modifier = SharpnessLevel._modifier_mhw
|
||||||
|
elif args.mhr:
|
||||||
|
db = MHDBX(game="mhr")
|
||||||
|
game_uses_true_raw = True
|
||||||
|
SharpnessLevel._modifier = SharpnessLevel._modifier_mhw
|
||||||
|
else:
|
||||||
|
db = MHDB(game="4u", include_item_components=comps)
|
||||||
|
motiondb = MotionValueDB(_pathfix.motion_values_path)
|
||||||
|
|
||||||
|
if args.html_site:
|
||||||
|
if args.mhr:
|
||||||
|
write_html_site_rise(args, db, motiondb, game_uses_true_raw)
|
||||||
|
else:
|
||||||
|
write_html_site(args, db, motiondb, game_uses_true_raw)
|
||||||
|
else:
|
||||||
|
run_comparison(args, db, motiondb, game_uses_true_raw)
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
main()
|
main()
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ import argparse
|
|||||||
|
|
||||||
import _pathfix
|
import _pathfix
|
||||||
|
|
||||||
from mhapi.db import MHDB
|
from mhapi.db import MHDB, MHDBX
|
||||||
from mhapi import model
|
from mhapi import model
|
||||||
|
|
||||||
ENTITIES = """item weapon monster armor
|
ENTITIES = """item weapon monster armor
|
||||||
@@ -202,6 +202,7 @@ def weapon_json(db, path):
|
|||||||
]
|
]
|
||||||
data["horn_melodies"] = melodies[w.horn_notes]
|
data["horn_melodies"] = melodies[w.horn_notes]
|
||||||
|
|
||||||
|
if db.game == "4u":
|
||||||
stars = item_stars.get_weapon_stars(w)
|
stars = item_stars.get_weapon_stars(w)
|
||||||
data["village_stars"] = stars["Village"]
|
data["village_stars"] = stars["Village"]
|
||||||
data["guild_stars"] = stars["Guild"]
|
data["guild_stars"] = stars["Guild"]
|
||||||
@@ -274,10 +275,13 @@ def horn_melody_json(db, path):
|
|||||||
def main():
|
def main():
|
||||||
args = parse_args()
|
args = parse_args()
|
||||||
|
|
||||||
|
if args.game in ("mhx", "mhr"):
|
||||||
|
db = MHDBX(game=args.game)
|
||||||
|
else:
|
||||||
db = MHDB(game=args.game, include_item_components=True)
|
db = MHDB(game=args.game, include_item_components=True)
|
||||||
|
|
||||||
if not args.outpath:
|
if not args.outpath:
|
||||||
args.outpath = os.path.join(_pathfix.web_path, "jsonapi")
|
args.outpath = os.path.join(_pathfix.web_path, "jsonapi", args.game)
|
||||||
|
|
||||||
if args.entities:
|
if args.entities:
|
||||||
for entity in args.entities:
|
for entity in args.entities:
|
||||||
@@ -288,7 +292,10 @@ def main():
|
|||||||
args.entities = ENTITIES
|
args.entities = ENTITIES
|
||||||
|
|
||||||
if db.game != "4u":
|
if db.game != "4u":
|
||||||
|
try:
|
||||||
args.entities.remove("wyporium")
|
args.entities.remove("wyporium")
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
for entity in args.entities:
|
for entity in args.entities:
|
||||||
fn = globals()["%s_json" % entity]
|
fn = globals()["%s_json" % entity]
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ Returns list of dict, e.g.:
|
|||||||
import sys
|
import sys
|
||||||
import re
|
import re
|
||||||
import json
|
import json
|
||||||
|
import lxml.etree
|
||||||
|
|
||||||
import requests
|
import requests
|
||||||
|
|
||||||
@@ -34,14 +35,27 @@ MONSTER_RE = re.compile(
|
|||||||
'(?:</td>)?<td style="[^"]*background-color:#EBEBEB;[^"]*">\s*'
|
'(?:</td>)?<td style="[^"]*background-color:#EBEBEB;[^"]*">\s*'
|
||||||
'<a href="([^"]*)" [^>]* title="([^"]*)"')
|
'<a href="([^"]*)" [^>]* title="([^"]*)"')
|
||||||
|
|
||||||
|
# Old, MHX
|
||||||
|
"""
|
||||||
MONSTER_LINK_RE = re.compile(
|
MONSTER_LINK_RE = re.compile(
|
||||||
'<a href="(/wiki/[^/"]*)"\s+class="image image-thumbnail link-internal"\s+'
|
'<a href="(/wiki/[^/"]*)"\s+class="image image-thumbnail link-internal"\s+'
|
||||||
'title="([^"]*)"\s+>')
|
'title="([^"]*)"\s+>')
|
||||||
|
|
||||||
|
|
||||||
JAPANESE_NAME_STR = '<h3 class="pi-data-label pi-secondary-font">Japanese:</h3>'
|
JAPANESE_NAME_STR = '<h3 class="pi-data-label pi-secondary-font">Japanese:</h3>'
|
||||||
JAPANESE_NAME_RE = re.compile(
|
JAPANESE_NAME_RE = re.compile(
|
||||||
'<div class="pi-data-value pi-font">(.*)</div>')
|
'<div class="pi-data-value pi-font">(.*)</div>')
|
||||||
|
"""
|
||||||
|
|
||||||
|
MONSTER_LINK_RE = re.compile(
|
||||||
|
'<a href="(/wiki/[^/"]*)" title="([^"]*)">([^<>]+)</a>')
|
||||||
|
|
||||||
|
"""
|
||||||
|
<h2 class="pi-item pi-item-spacing pi-title" data-source="Japanese Name"><ruby lang="ja"><rb lang="ja-Hani">ドスフロギィ<br/>(Dosufurogi)</rb></ruby></h2>
|
||||||
|
"""
|
||||||
|
JAPANESE_NAME_RE = re.compile('<h2 class="pi-item pi-item-spacing pi-title" data-source="Japanese Name"><ruby lang="ja"><rb lang="[^"]*">([^<>]*)<br/>.*</rb></ruby></h2>')
|
||||||
|
JAPANESE_TITLE_RE = re.compile(
|
||||||
|
'<div class="pi-data-value pi-font">([^<>]*)</div>')
|
||||||
|
|
||||||
def parse_wikia_monsters(f):
|
def parse_wikia_monsters(f):
|
||||||
section = None
|
section = None
|
||||||
@@ -72,20 +86,17 @@ def parse_wikia_monsters(f):
|
|||||||
def get_jp_names(monster_path):
|
def get_jp_names(monster_path):
|
||||||
url = "http://monsterhunter.wikia.com" + monster_path
|
url = "http://monsterhunter.wikia.com" + monster_path
|
||||||
r = requests.get(url)
|
r = requests.get(url)
|
||||||
lines = r.text.split("\n")
|
root = lxml.etree.HTML(r.text)
|
||||||
|
|
||||||
names = []
|
names = []
|
||||||
while lines:
|
|
||||||
line = lines.pop(0).strip()
|
rbs = root.xpath('//h2[@data-source="Japanese Name"]//rb')
|
||||||
if JAPANESE_NAME_STR not in line:
|
names.append(rbs[0].text)
|
||||||
continue
|
|
||||||
line = lines.pop(0).strip()
|
divs = root.xpath('//div[@data-source="Japanese Title"]//div')
|
||||||
while line == "":
|
if divs:
|
||||||
line = lines.pop(0).strip()
|
names.append(divs[0].text)
|
||||||
m = JAPANESE_NAME_RE.match(line)
|
|
||||||
assert m, "No match: " + line
|
|
||||||
names.append(parse_japanese_name(m.group(1)))
|
|
||||||
if len(names) == 2:
|
|
||||||
break
|
|
||||||
return names
|
return names
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
BIN
db/mh4u.db
BIN
db/mh4u.db
Binary file not shown.
4408
db/mhr/monster_hitboxes.json
Normal file
4408
db/mhr/monster_hitboxes.json
Normal file
File diff suppressed because it is too large
Load Diff
254
db/mhr/monster_list.json
Normal file
254
db/mhr/monster_list.json
Normal file
@@ -0,0 +1,254 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"name": "Rathian",
|
||||||
|
"link": "/monster/001_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Apex Rathian",
|
||||||
|
"link": "/monster/001_07.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Rathalos",
|
||||||
|
"link": "/monster/002_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Apex Rathalos",
|
||||||
|
"link": "/monster/002_07.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Khezu",
|
||||||
|
"link": "/monster/003_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Basarios",
|
||||||
|
"link": "/monster/004_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Diablos",
|
||||||
|
"link": "/monster/007_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Apex Diablos",
|
||||||
|
"link": "/monster/007_07.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Daimyo Hermitaur",
|
||||||
|
"link": "/monster/019_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Shogun Ceanataur",
|
||||||
|
"link": "/monster/020_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Rajang",
|
||||||
|
"link": "/monster/023_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Furious Rajang",
|
||||||
|
"link": "/monster/023_05.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Kushala Daora",
|
||||||
|
"link": "/monster/024_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Chameleos",
|
||||||
|
"link": "/monster/025_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Teostra",
|
||||||
|
"link": "/monster/027_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Tigrex",
|
||||||
|
"link": "/monster/032_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Nargacuga",
|
||||||
|
"link": "/monster/037_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Barioth",
|
||||||
|
"link": "/monster/042_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Barroth",
|
||||||
|
"link": "/monster/044_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Royal Ludroth",
|
||||||
|
"link": "/monster/047_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Great Baggi",
|
||||||
|
"link": "/monster/054_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Zinogre",
|
||||||
|
"link": "/monster/057_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Apex Zinogre",
|
||||||
|
"link": "/monster/057_07.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Great Wroggi",
|
||||||
|
"link": "/monster/059_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Arzuros",
|
||||||
|
"link": "/monster/060_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Apex Arzuros",
|
||||||
|
"link": "/monster/060_07.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Lagombi",
|
||||||
|
"link": "/monster/061_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Volvidon",
|
||||||
|
"link": "/monster/062_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Gore Magala",
|
||||||
|
"link": "/monster/071_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Shagaru Magala",
|
||||||
|
"link": "/monster/072_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Seregios",
|
||||||
|
"link": "/monster/077_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Astalos",
|
||||||
|
"link": "/monster/081_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Mizutsune",
|
||||||
|
"link": "/monster/082_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Apex Mizutsune",
|
||||||
|
"link": "/monster/082_07.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Crimson Glow Valstrax",
|
||||||
|
"link": "/monster/086_05.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Magnamalo",
|
||||||
|
"link": "/monster/089_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Scorned Magnamalo",
|
||||||
|
"link": "/monster/089_05.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Bishaten",
|
||||||
|
"link": "/monster/090_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Blood Orange Bishaten",
|
||||||
|
"link": "/monster/090_01.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Aknosom",
|
||||||
|
"link": "/monster/091_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Tetranadon",
|
||||||
|
"link": "/monster/092_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Somnacanth",
|
||||||
|
"link": "/monster/093_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Aurora Somnacanth",
|
||||||
|
"link": "/monster/093_01.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Rakna-Kadaki",
|
||||||
|
"link": "/monster/094_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Pyre Rakna-Kadaki",
|
||||||
|
"link": "/monster/094_01.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Almudron",
|
||||||
|
"link": "/monster/095_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Magma Almudron",
|
||||||
|
"link": "/monster/095_01.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Wind Serpent Ibushi",
|
||||||
|
"link": "/monster/096_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Goss Harag",
|
||||||
|
"link": "/monster/097_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Great Izuchi",
|
||||||
|
"link": "/monster/098_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Thunder Serpent Narwa",
|
||||||
|
"link": "/monster/099_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Narwa the Allmother",
|
||||||
|
"link": "/monster/099_05.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Anjanath",
|
||||||
|
"link": "/monster/100_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Pukei-Pukei",
|
||||||
|
"link": "/monster/102_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Kulu-Ya-Ku",
|
||||||
|
"link": "/monster/107_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Jyuratodus",
|
||||||
|
"link": "/monster/108_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Tobi-Kadachi",
|
||||||
|
"link": "/monster/109_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Bazelgeuse",
|
||||||
|
"link": "/monster/118_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Malzeno",
|
||||||
|
"link": "/monster/132_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Lunagaron",
|
||||||
|
"link": "/monster/133_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Garangolm",
|
||||||
|
"link": "/monster/134_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Gaismagorm",
|
||||||
|
"link": "/monster/135_00.html"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Espinas",
|
||||||
|
"link": "/monster/136_00.html"
|
||||||
|
}
|
||||||
|
]
|
||||||
154311
db/mhr/weapon_list.json
Normal file
154311
db/mhr/weapon_list.json
Normal file
File diff suppressed because it is too large
Load Diff
@@ -187,7 +187,8 @@ class WeaponMonsterDamage(object):
|
|||||||
critical_eye_skill=skills.CriticalEye.NONE,
|
critical_eye_skill=skills.CriticalEye.NONE,
|
||||||
element_skill=skills.ElementAttackUp.NONE,
|
element_skill=skills.ElementAttackUp.NONE,
|
||||||
awaken=False, artillery_level=0, limit_parts=None,
|
awaken=False, artillery_level=0, limit_parts=None,
|
||||||
frenzy_bonus=0, blunt_power=False, is_true_attack=False):
|
frenzy_bonus=0, blunt_power=False, is_true_attack=False,
|
||||||
|
game="4u"):
|
||||||
self.weapon = weapon_row
|
self.weapon = weapon_row
|
||||||
self.monster = monster_row
|
self.monster = monster_row
|
||||||
self.monster_damage = monster_damage
|
self.monster_damage = monster_damage
|
||||||
@@ -222,13 +223,21 @@ class WeaponMonsterDamage(object):
|
|||||||
else:
|
else:
|
||||||
self.true_raw = (self.weapon["attack"]
|
self.true_raw = (self.weapon["attack"]
|
||||||
/ WeaponType.multiplier(self.weapon_type))
|
/ WeaponType.multiplier(self.weapon_type))
|
||||||
if sharp_plus == 1:
|
|
||||||
self.sharpness = self.weapon.sharpness_plus.max
|
if sharp_plus:
|
||||||
elif sharp_plus == 2:
|
if game == "mhr":
|
||||||
self.sharpness = self.weapon.sharpness_plus2.max
|
sharp_n = self.weapon.sharpness_plus.get_rise_handicraft(sharp_plus)
|
||||||
|
self.sharpness, self.sharpness_points = sharp_n.get_max_points()
|
||||||
else:
|
else:
|
||||||
self.sharpness = self.weapon.sharpness.max
|
if sharp_plus == 1:
|
||||||
#print "sharpness=", self.sharpness
|
self.sharpness, self.sharpness_points = self.weapon.sharpness_plus.get_max_points()
|
||||||
|
elif sharp_plus == 2:
|
||||||
|
self.sharpness, self.sharpness_points = self.weapon.sharpness_plus2.get_max_points()
|
||||||
|
else:
|
||||||
|
self.sharpness, self.sharpness_points = self.weapon.sharpness.get_max_points()
|
||||||
|
|
||||||
|
self.sharpness_name = SharpnessLevel.name(self.sharpness)
|
||||||
|
|
||||||
if self.weapon["affinity"]:
|
if self.weapon["affinity"]:
|
||||||
if (isinstance(self.weapon["affinity"], str)
|
if (isinstance(self.weapon["affinity"], str)
|
||||||
and "/" in self.weapon["affinity"]):
|
and "/" in self.weapon["affinity"]):
|
||||||
@@ -403,10 +412,10 @@ class WeaponMonsterDamage(object):
|
|||||||
artillery_level=self.artillery_level)
|
artillery_level=self.artillery_level)
|
||||||
self.cb_phial_damage[part][level] = damage_tuple
|
self.cb_phial_damage[part][level] = damage_tuple
|
||||||
|
|
||||||
def uniform(self):
|
def uniform(self, break_weight=0.25):
|
||||||
average = 0.0
|
average = 0.0
|
||||||
for part, damage in self.damage_map.items():
|
for part, damage in self.damage_map.items():
|
||||||
average += damage.average()
|
average += damage.average(break_weight)
|
||||||
return average / len(self.damage_map)
|
return average / len(self.damage_map)
|
||||||
|
|
||||||
def weighted_raw(self):
|
def weighted_raw(self):
|
||||||
@@ -554,7 +563,12 @@ class WeaponMonsterDamage(object):
|
|||||||
part = row["body_part"]
|
part = row["body_part"]
|
||||||
hitbox = int(row[raw_type])
|
hitbox = int(row[raw_type])
|
||||||
if self.etype:
|
if self.etype:
|
||||||
|
try:
|
||||||
ehitbox = int(row[str(self.etype.lower())])
|
ehitbox = int(row[str(self.etype.lower())])
|
||||||
|
except IndexError:
|
||||||
|
ehitbox = 0
|
||||||
|
print("WARN: bad etype {}, row = {}".format(
|
||||||
|
self.etype, row))
|
||||||
else:
|
else:
|
||||||
ehitbox = 0
|
ehitbox = 0
|
||||||
|
|
||||||
@@ -618,6 +632,20 @@ class PartDamage(object):
|
|||||||
def ehitbox(self):
|
def ehitbox(self):
|
||||||
return self.states[None].ehitbox
|
return self.states[None].ehitbox
|
||||||
|
|
||||||
|
@property
|
||||||
|
def break_hitbox(self):
|
||||||
|
if "Break Part" in self.states:
|
||||||
|
return self.states["Break Part"].hitbox
|
||||||
|
else:
|
||||||
|
return self.hitbox
|
||||||
|
|
||||||
|
@property
|
||||||
|
def break_ehitbox(self):
|
||||||
|
if "Break Part" in self.states:
|
||||||
|
return self.states["Break Part"].ehitbox
|
||||||
|
else:
|
||||||
|
return self.ehitbox
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def break_raw(self):
|
def break_raw(self):
|
||||||
if "Break Part" in self.states:
|
if "Break Part" in self.states:
|
||||||
@@ -668,7 +696,8 @@ class PartDamage(object):
|
|||||||
# If the part has a hitbox with different damage in the break
|
# If the part has a hitbox with different damage in the break
|
||||||
# rows from the db, or if it's explicitly marked as breakable
|
# rows from the db, or if it's explicitly marked as breakable
|
||||||
# (done by checking hunt rewards for breaks).
|
# (done by checking hunt rewards for breaks).
|
||||||
return self.break_diff() > 0 or self.breakable
|
return (self.breakable or self.raw != self.break_raw
|
||||||
|
or self.element != self.break_element)
|
||||||
|
|
||||||
def average(self, break_weight=0.25, rage_weight=0.5):
|
def average(self, break_weight=0.25, rage_weight=0.5):
|
||||||
if self.break_diff():
|
if self.break_diff():
|
||||||
@@ -688,7 +717,8 @@ class PartDamage(object):
|
|||||||
+ self.total * (1 - rage_weight))
|
+ self.total * (1 - rage_weight))
|
||||||
|
|
||||||
def set_damage(self, raw, element, hitbox, ehitbox, state=None):
|
def set_damage(self, raw, element, hitbox, ehitbox, state=None):
|
||||||
if state == "Without Hide":
|
if state in ("Without Hide", "Charged", "Tail Inflated", "Savaged",
|
||||||
|
"Enraged", "Ice Shield"):
|
||||||
state = "Break Part"
|
state = "Break Part"
|
||||||
self.states[state] = PartDamageState(raw, element,
|
self.states[state] = PartDamageState(raw, element,
|
||||||
hitbox, ehitbox, state)
|
hitbox, ehitbox, state)
|
||||||
|
|||||||
85
mhapi/db.py
85
mhapi/db.py
@@ -7,6 +7,7 @@ import sqlite3
|
|||||||
import json
|
import json
|
||||||
|
|
||||||
from mhapi import model
|
from mhapi import model
|
||||||
|
from mhapi.util import WEAPON_TYPES
|
||||||
|
|
||||||
|
|
||||||
def field_model(key):
|
def field_model(key):
|
||||||
@@ -257,10 +258,15 @@ class MHDB(object):
|
|||||||
return self._query_all("search_item", query, tuple(args),
|
return self._query_all("search_item", query, tuple(args),
|
||||||
no_cache=True, model_cls=model.Item)
|
no_cache=True, model_cls=model.Item)
|
||||||
|
|
||||||
def get_monsters(self):
|
def get_monsters(self, monster_class=None):
|
||||||
return self._query_all("monsters", """
|
args = []
|
||||||
SELECT * FROM monsters
|
where = []
|
||||||
""", model_cls=model.Monster)
|
if monster_class is not None:
|
||||||
|
where.append("WHERE class = ?")
|
||||||
|
args.append(monster_class)
|
||||||
|
args = tuple(args)
|
||||||
|
q = "SELECT * FROM monsters " + "\n".join(where)
|
||||||
|
return self._query_all("monsters", q, args, model_cls=model.Monster)
|
||||||
|
|
||||||
def get_monster_names(self):
|
def get_monster_names(self):
|
||||||
"""
|
"""
|
||||||
@@ -317,12 +323,17 @@ class MHDB(object):
|
|||||||
WHERE quest_id=?
|
WHERE quest_id=?
|
||||||
""", (quest_id,))
|
""", (quest_id,))
|
||||||
|
|
||||||
def get_monster_quests(self, monster_id, rank):
|
def get_monster_quests(self, monster_id, rank=None):
|
||||||
return self._query_all("monster_quests", """
|
|
||||||
SELECT DISTINCT quests.* FROM quests, monster_to_quest
|
query = """SELECT DISTINCT quests.* FROM quests, monster_to_quest
|
||||||
WHERE monster_to_quest.quest_id = quests._id
|
WHERE monster_to_quest.quest_id = quests._id
|
||||||
AND monster_to_quest.monster_id=? AND rank=?
|
AND monster_to_quest.monster_id=?"""
|
||||||
""", (monster_id, rank), model_cls=model.Quest)
|
args = [monster_id]
|
||||||
|
if rank is not None:
|
||||||
|
query += " AND rank=?"
|
||||||
|
args += [rank]
|
||||||
|
return self._query_all("monster_quests", query,
|
||||||
|
tuple(args), model_cls=model.Quest)
|
||||||
|
|
||||||
def get_item_quests(self, item_id):
|
def get_item_quests(self, item_id):
|
||||||
"""
|
"""
|
||||||
@@ -381,6 +392,14 @@ class MHDB(object):
|
|||||||
WHERE monster_id=?
|
WHERE monster_id=?
|
||||||
""", (monster_id,), collection_cls=model.MonsterDamage)
|
""", (monster_id,), collection_cls=model.MonsterDamage)
|
||||||
|
|
||||||
|
def get_weapon_types(self):
|
||||||
|
"""
|
||||||
|
List of strings.
|
||||||
|
"""
|
||||||
|
return self._query_all("weapon_types", """
|
||||||
|
SELECT DISTINCT wtype FROM weapons
|
||||||
|
""", model_cls=field_model("wtype"))
|
||||||
|
|
||||||
def get_weapons(self):
|
def get_weapons(self):
|
||||||
# Note: weapons only available via JP DLC have no localized
|
# Note: weapons only available via JP DLC have no localized
|
||||||
# name, filter them out.
|
# name, filter them out.
|
||||||
@@ -613,6 +632,13 @@ class MHDB(object):
|
|||||||
item_data.set_components(ccomps, ucomps)
|
item_data.set_components(ccomps, ucomps)
|
||||||
|
|
||||||
|
|
||||||
|
def _get_rise_num_slots(slot_list):
|
||||||
|
num_slots = 0
|
||||||
|
nslots = len(slot_list)
|
||||||
|
for i in range(nslots - 1, -1, -1):
|
||||||
|
num_slots += 10**(nslots - i - 1) * slot_list[i]
|
||||||
|
return num_slots
|
||||||
|
|
||||||
|
|
||||||
class MHDBX(object):
|
class MHDBX(object):
|
||||||
"""
|
"""
|
||||||
@@ -626,12 +652,14 @@ class MHDBX(object):
|
|||||||
"""
|
"""
|
||||||
Loads JSON data, keeps in memory.
|
Loads JSON data, keeps in memory.
|
||||||
"""
|
"""
|
||||||
|
self.game = game
|
||||||
module_path = os.path.dirname(__file__)
|
module_path = os.path.dirname(__file__)
|
||||||
self._mhx_db_path = os.path.abspath(os.path.join(module_path, "..",
|
self._mhx_db_path = os.path.abspath(os.path.join(module_path, "..",
|
||||||
"db", game))
|
"db", game))
|
||||||
self._4udb = MHDB()
|
self._4udb = MHDB(game="gu")
|
||||||
self._weapon_list = []
|
self._weapon_list = []
|
||||||
self._weapons_by_name = {}
|
self._weapons_by_name = {}
|
||||||
|
self._weapons_by_id = {}
|
||||||
|
|
||||||
self._monsters_by_name = {}
|
self._monsters_by_name = {}
|
||||||
self._monster_damage = {}
|
self._monster_damage = {}
|
||||||
@@ -644,10 +672,23 @@ class MHDBX(object):
|
|||||||
with open(os.path.join(self._mhx_db_path, "weapon_list.json")) as f:
|
with open(os.path.join(self._mhx_db_path, "weapon_list.json")) as f:
|
||||||
wlist = json.load(f)
|
wlist = json.load(f)
|
||||||
for i, wdata in enumerate(wlist):
|
for i, wdata in enumerate(wlist):
|
||||||
|
if "_id" not in wdata:
|
||||||
wdata["_id"] = i
|
wdata["_id"] = i
|
||||||
|
keys = ["awaken", "horn_notes",
|
||||||
|
"element", "element_attack",
|
||||||
|
"element_2", "element_2_attack",
|
||||||
|
"bug_level", "phial", "phial_value",
|
||||||
|
"shelling_type", "shelling_level",
|
||||||
|
"buy"]
|
||||||
|
for k in keys:
|
||||||
|
if k not in wdata:
|
||||||
|
wdata[k] = None
|
||||||
|
if self.game == "mhr":
|
||||||
|
wdata["num_slots"] = _get_rise_num_slots(wdata["slots"])
|
||||||
weapon = model.Weapon(wdata)
|
weapon = model.Weapon(wdata)
|
||||||
self._weapon_list.append(weapon)
|
self._weapon_list.append(weapon)
|
||||||
self._weapons_by_name[weapon.name_jp] = weapon
|
self._weapons_by_name[weapon.name_jp] = weapon
|
||||||
|
self._weapons_by_id[weapon.id] = weapon
|
||||||
|
|
||||||
def _load_monsters(self):
|
def _load_monsters(self):
|
||||||
names_path = os.path.join(self._mhx_db_path,
|
names_path = os.path.join(self._mhx_db_path,
|
||||||
@@ -675,7 +716,26 @@ class MHDBX(object):
|
|||||||
row["monster_id"] = mid
|
row["monster_id"] = mid
|
||||||
damage_rows.append(row)
|
damage_rows.append(row)
|
||||||
self._monster_damage[mid] = model.MonsterDamage(damage_rows)
|
self._monster_damage[mid] = model.MonsterDamage(damage_rows)
|
||||||
self._monster_breaks[mid] = damage["_breaks"]
|
self._monster_breaks[mid] = damage.get("_breaks", [])
|
||||||
|
|
||||||
|
def get_monsters(self):
|
||||||
|
return list(self._monsters_by_name.values())
|
||||||
|
|
||||||
|
def get_weapons(self):
|
||||||
|
return list(self._weapon_list)
|
||||||
|
|
||||||
|
def get_weapon(self, weapon_id):
|
||||||
|
return self._weapons_by_id[weapon_id]
|
||||||
|
|
||||||
|
def get_weapons_by_parent(self, parent_id):
|
||||||
|
result = []
|
||||||
|
for w in self._weapon_list:
|
||||||
|
if w.parent_id == parent_id:
|
||||||
|
result.append(w)
|
||||||
|
return result
|
||||||
|
|
||||||
|
def get_weapon_types(self):
|
||||||
|
return WEAPON_TYPES
|
||||||
|
|
||||||
def get_weapon_by_name(self, name):
|
def get_weapon_by_name(self, name):
|
||||||
return self._weapons_by_name.get(name)
|
return self._weapons_by_name.get(name)
|
||||||
@@ -705,8 +765,9 @@ class MHDBX(object):
|
|||||||
with no element. Otherwise @element is searched for in both
|
with no element. Otherwise @element is searched for in both
|
||||||
awaken and native, and can be a status or an element.
|
awaken and native, and can be a status or an element.
|
||||||
|
|
||||||
@final should be string '1' or '0'
|
@final None or string '1' or '0'
|
||||||
"""
|
"""
|
||||||
|
if final is not None:
|
||||||
final = int(final)
|
final = int(final)
|
||||||
results = []
|
results = []
|
||||||
for w in self._weapon_list:
|
for w in self._weapon_list:
|
||||||
|
|||||||
271
mhapi/model.py
271
mhapi/model.py
@@ -1,8 +1,11 @@
|
|||||||
|
import os
|
||||||
import string
|
import string
|
||||||
import json
|
import json
|
||||||
|
from typing import NamedTuple
|
||||||
import urllib.request, urllib.parse, urllib.error
|
import urllib.request, urllib.parse, urllib.error
|
||||||
import re
|
import re
|
||||||
import difflib
|
import difflib
|
||||||
|
from collections import namedtuple
|
||||||
|
|
||||||
from mhapi.util import EnumBase
|
from mhapi.util import EnumBase
|
||||||
|
|
||||||
@@ -162,7 +165,7 @@ class SharpnessLevel(EnumBase):
|
|||||||
PURPLE: (1.44, 1.20),
|
PURPLE: (1.44, 1.20),
|
||||||
}
|
}
|
||||||
|
|
||||||
# for mhx, mhgen, mhxx, and likely mhw
|
# for mhx, mhgen, mhxx
|
||||||
_modifier_mhx = {
|
_modifier_mhx = {
|
||||||
RED: (0.50, 0.25),
|
RED: (0.50, 0.25),
|
||||||
ORANGE: (0.75, 0.50),
|
ORANGE: (0.75, 0.50),
|
||||||
@@ -172,14 +175,48 @@ class SharpnessLevel(EnumBase):
|
|||||||
WHITE: (1.32, 1.125),
|
WHITE: (1.32, 1.125),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# world, rise
|
||||||
|
# https://twitter.com/AsteriskAmpers1/status/1372886666940137479
|
||||||
|
# https://monsterhunterworld.wiki.fextralife.com/Sharpness
|
||||||
|
# https://monsterhunterrise.wiki.fextralife.com/Sharpness
|
||||||
|
_modifier_mhw = {
|
||||||
|
RED: (0.50, 0.25),
|
||||||
|
ORANGE: (0.75, 0.50),
|
||||||
|
YELLOW: (1.00, 0.75),
|
||||||
|
GREEN: (1.05, 1.00),
|
||||||
|
BLUE: (1.20, 1.0625),
|
||||||
|
WHITE: (1.32, 1.15),
|
||||||
|
PURPLE: (1.39, 1.25),
|
||||||
|
}
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def raw_modifier(cls, sharpness):
|
def raw_modifier(cls, sharpness):
|
||||||
return cls._modifier[sharpness][0]
|
if _game() == "4u":
|
||||||
|
d = cls._modifier
|
||||||
|
elif _game() in ["gen", "gu", "mhx"]:
|
||||||
|
d = cls._modifier_mhx
|
||||||
|
else:
|
||||||
|
d = cls._modifier_mhw
|
||||||
|
return d[sharpness][0]
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def element_modifier(cls, sharpness):
|
def element_modifier(cls, sharpness):
|
||||||
return cls._modifier[sharpness][1]
|
if _game() == "4u":
|
||||||
|
d = cls._modifier
|
||||||
|
elif _game() in ["gen", "gu", "mhx"]:
|
||||||
|
d = cls._modifier_mhx
|
||||||
|
else:
|
||||||
|
d = cls._modifier_mhw
|
||||||
|
return d[sharpness][1]
|
||||||
|
|
||||||
|
_GAME = None
|
||||||
|
|
||||||
|
def _game():
|
||||||
|
global _GAME
|
||||||
|
if _GAME is None:
|
||||||
|
_GAME = os.environ.get("MHAPI_GAME", "4u")
|
||||||
|
assert _GAME in ("4u", "gen", "gu", "mhx", "mhw", "mhr")
|
||||||
|
return _GAME
|
||||||
|
|
||||||
|
|
||||||
class WeaponSharpness(ModelBase):
|
class WeaponSharpness(ModelBase):
|
||||||
@@ -195,31 +232,53 @@ class WeaponSharpness(ModelBase):
|
|||||||
self.value_list = [int(s) for s in db_string_or_list.split(".")]
|
self.value_list = [int(s) for s in db_string_or_list.split(".")]
|
||||||
# For MHX, Gen, no purple sharpness, but keep model the same for
|
# For MHX, Gen, no purple sharpness, but keep model the same for
|
||||||
# simplicity
|
# simplicity
|
||||||
if len(self.value_list) < SharpnessLevel.PURPLE + 1:
|
while len(self.value_list) < SharpnessLevel.PURPLE + 1:
|
||||||
self.value_list.append(0)
|
self.value_list.append(0)
|
||||||
self._max = None
|
self._max = None
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def max(self):
|
def max(self):
|
||||||
if self._max is None:
|
if self._max is None:
|
||||||
self._max = SharpnessLevel.RED
|
for i in range(SharpnessLevel.PURPLE, -1, -1):
|
||||||
for i in range(SharpnessLevel.PURPLE+1):
|
if self.value_list[i] > 0:
|
||||||
if self.value_list[i] == 0:
|
self._max = i
|
||||||
|
break
|
||||||
|
return self._max
|
||||||
|
|
||||||
|
def get_max_points(self):
|
||||||
|
return (self.max, self.value_list[self.max])
|
||||||
|
|
||||||
|
def get_rise_handicraft(self, n):
|
||||||
|
"""In Rise, there are 5 levels of Handicraft, each give 5 extra points; this
|
||||||
|
can be used to subtract off from sharpness_plus row"""
|
||||||
|
alt_values = list(self.value_list)
|
||||||
|
assert n >= 0 and n <= 5
|
||||||
|
minus_points = 25 - n * 5
|
||||||
|
for i in range(SharpnessLevel.PURPLE, -1, -1):
|
||||||
|
val = alt_values[i]
|
||||||
|
if minus_points <= val:
|
||||||
|
alt_values[i] -= minus_points
|
||||||
break
|
break
|
||||||
else:
|
else:
|
||||||
self._max = i
|
alt_values[i] = 0
|
||||||
return self._max
|
minus_points -= val
|
||||||
|
return WeaponSharpness(alt_values)
|
||||||
|
|
||||||
def as_data(self):
|
def as_data(self):
|
||||||
return self.value_list
|
return self.value_list
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
return ",".join(str(v) for v in self.value_list)
|
||||||
|
|
||||||
|
|
||||||
class ItemCraftable(RowModel):
|
class ItemCraftable(RowModel):
|
||||||
_list_fields = ["id", "name"]
|
_list_fields = ["id", "name"]
|
||||||
|
|
||||||
def __init__(self, item_row):
|
def __init__(self, item_row):
|
||||||
super(ItemCraftable, self).__init__(item_row)
|
super(ItemCraftable, self).__init__(item_row)
|
||||||
|
if "create_components" not in item_row:
|
||||||
self.create_components = None
|
self.create_components = None
|
||||||
|
if "upgrade_components" not in item_row:
|
||||||
self.upgrade_components = None
|
self.upgrade_components = None
|
||||||
|
|
||||||
def set_components(self, create_components, upgrade_components):
|
def set_components(self, create_components, upgrade_components):
|
||||||
@@ -230,10 +289,10 @@ class ItemCraftable(RowModel):
|
|||||||
data = super(ItemCraftable, self).as_data()
|
data = super(ItemCraftable, self).as_data()
|
||||||
if self.create_components is not None:
|
if self.create_components is not None:
|
||||||
data["create_components"] = dict((item.name, item.quantity)
|
data["create_components"] = dict((item.name, item.quantity)
|
||||||
for item in self.create_components)
|
for item in _item_list(self.create_components))
|
||||||
if self.upgrade_components is not None:
|
if self.upgrade_components is not None:
|
||||||
data["upgrade_components"] = dict((item.name, item.quantity)
|
data["upgrade_components"] = dict((item.name, item.quantity)
|
||||||
for item in self.upgrade_components)
|
for item in _item_list(self.upgrade_components))
|
||||||
return data
|
return data
|
||||||
|
|
||||||
|
|
||||||
@@ -373,6 +432,8 @@ class Weapon(ItemCraftable):
|
|||||||
def __init__(self, weapon_item_row):
|
def __init__(self, weapon_item_row):
|
||||||
super(Weapon, self).__init__(weapon_item_row)
|
super(Weapon, self).__init__(weapon_item_row)
|
||||||
self._parse_sharpness()
|
self._parse_sharpness()
|
||||||
|
if "name_jp" not in self._data:
|
||||||
|
self._data["name_jp"] = self._data["name"]
|
||||||
|
|
||||||
def _parse_sharpness(self):
|
def _parse_sharpness(self):
|
||||||
"""
|
"""
|
||||||
@@ -385,11 +446,12 @@ class Weapon(ItemCraftable):
|
|||||||
if isinstance(self._row["sharpness"], list):
|
if isinstance(self._row["sharpness"], list):
|
||||||
# MHX JSON data, already desired format, but doesn't have
|
# MHX JSON data, already desired format, but doesn't have
|
||||||
# purple so we append 0
|
# purple so we append 0
|
||||||
self.sharpness = WeaponSharpness(self._row["sharpness"] + [0])
|
row_sharpness = self._row["sharpness"]
|
||||||
self.sharpness_plus = WeaponSharpness(
|
row_sharpness_plus = self._row.get("sharpness_plus", row_sharpness)
|
||||||
self._row["sharpness_plus"] + [0])
|
row_sharpness_plus2 = self._row.get("sharpness_plus2", row_sharpness)
|
||||||
self.sharpness_plus2 = WeaponSharpness(
|
self.sharpness = WeaponSharpness(row_sharpness)
|
||||||
self._row["sharpness_plus2"] + [0])
|
self.sharpness_plus = WeaponSharpness(row_sharpness_plus)
|
||||||
|
self.sharpness_plus2 = WeaponSharpness(row_sharpness_plus2)
|
||||||
else:
|
else:
|
||||||
# 4U or gen data from db
|
# 4U or gen data from db
|
||||||
parts = self._row["sharpness"].split(" ")
|
parts = self._row["sharpness"].split(" ")
|
||||||
@@ -410,6 +472,10 @@ class Weapon(ItemCraftable):
|
|||||||
# english weapons, and not for Japanese DLC weapons.
|
# english weapons, and not for Japanese DLC weapons.
|
||||||
return ord(self.name[0]) < 128
|
return ord(self.name[0]) < 128
|
||||||
|
|
||||||
|
@property
|
||||||
|
def sharpness_name(self):
|
||||||
|
return SharpnessLevel.name(self.sharpness)
|
||||||
|
|
||||||
|
|
||||||
class Monster(RowModel):
|
class Monster(RowModel):
|
||||||
_list_fields = ["id", "class", "name"]
|
_list_fields = ["id", "class", "name"]
|
||||||
@@ -459,6 +525,12 @@ class MonsterPartStateDamage(RowModel):
|
|||||||
def __ne__(self, other):
|
def __ne__(self, other):
|
||||||
return not self.__eq__(other)
|
return not self.__eq__(other)
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
return str(self.as_data())
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return repr(self.as_data())
|
||||||
|
|
||||||
|
|
||||||
class MonsterPartDamage(ModelBase):
|
class MonsterPartDamage(ModelBase):
|
||||||
"""
|
"""
|
||||||
@@ -493,6 +565,49 @@ class MonsterPartDamage(ModelBase):
|
|||||||
damage=self.states
|
damage=self.states
|
||||||
)
|
)
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
return str(self.as_data())
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return repr(self.as_data())
|
||||||
|
|
||||||
|
def state_names(self):
|
||||||
|
return list(self.states.keys())
|
||||||
|
|
||||||
|
def get(self, damage_type):
|
||||||
|
return self.get_state(damage_type)
|
||||||
|
|
||||||
|
def get_break(self, damage_type):
|
||||||
|
self.get_state(damage_type, "Break Part")
|
||||||
|
|
||||||
|
def get_alt_state(self, damage_type):
|
||||||
|
return self.get_state(damage_type, self.alt_state)
|
||||||
|
|
||||||
|
def get_state(self, damage_type, state="Default"):
|
||||||
|
if state not in self.states:
|
||||||
|
state = "Default"
|
||||||
|
return self.states[state][damage_type]
|
||||||
|
|
||||||
|
def __getitem__(self, damage_type):
|
||||||
|
return self.get(damage_type)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def alt_state(self):
|
||||||
|
if "Break Part" in self.states:
|
||||||
|
return "Break Part"
|
||||||
|
elif len(self.states) > 1:
|
||||||
|
alt_states = list(self.states.keys())
|
||||||
|
if "Default" in alt_states:
|
||||||
|
alt_states.remove("Default")
|
||||||
|
return alt_states[0]
|
||||||
|
else:
|
||||||
|
return "Default"
|
||||||
|
|
||||||
|
def state_diff(self, damage_type, state=None):
|
||||||
|
if state is None:
|
||||||
|
state = self.alt_state
|
||||||
|
return self.get_state(damage_type, state) - self.get(damage_type)
|
||||||
|
|
||||||
|
|
||||||
class MonsterDamage(ModelBase):
|
class MonsterDamage(ModelBase):
|
||||||
"""
|
"""
|
||||||
@@ -518,6 +633,10 @@ class MonsterDamage(ModelBase):
|
|||||||
self.parts[part] = MonsterPartDamage(part)
|
self.parts[part] = MonsterPartDamage(part)
|
||||||
self.parts[part].add_state(state, row)
|
self.parts[part].add_state(state, row)
|
||||||
|
|
||||||
|
def is_valid(self):
|
||||||
|
# TODO: more validation
|
||||||
|
return (len(self.states) > 0 and len(self.parts) > 0)
|
||||||
|
|
||||||
def as_data(self):
|
def as_data(self):
|
||||||
return dict(
|
return dict(
|
||||||
states=list(self.states),
|
states=list(self.states),
|
||||||
@@ -534,6 +653,49 @@ class MonsterDamage(ModelBase):
|
|||||||
#print "part %s is breakable [by rewards]" % name
|
#print "part %s is breakable [by rewards]" % name
|
||||||
part_damage.breakable = True
|
part_damage.breakable = True
|
||||||
|
|
||||||
|
def state_names(self):
|
||||||
|
names = list(self.states)
|
||||||
|
names.sort()
|
||||||
|
if "Default" in names:
|
||||||
|
names.remove("Default")
|
||||||
|
names.insert(0, "Default")
|
||||||
|
return names
|
||||||
|
|
||||||
|
def keys(self):
|
||||||
|
return self.parts.keys()
|
||||||
|
|
||||||
|
def values(self):
|
||||||
|
return self.parts.values()
|
||||||
|
|
||||||
|
def items(self):
|
||||||
|
return self.parts.items()
|
||||||
|
|
||||||
|
def __len__(self):
|
||||||
|
return len(self.parts)
|
||||||
|
|
||||||
|
def __iter__(self):
|
||||||
|
return iter(self.parts)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def alt_state(self):
|
||||||
|
alt_states = set(self.states)
|
||||||
|
alt_states.remove("Default")
|
||||||
|
if alt_states:
|
||||||
|
return alt_states.pop()
|
||||||
|
return "Default"
|
||||||
|
|
||||||
|
def avg(self, damage_type, state="Default"):
|
||||||
|
return sum(part.get_state(damage_type, state)
|
||||||
|
for part in self.values()) / len(self)
|
||||||
|
|
||||||
|
def alt_avg(self, damage_type):
|
||||||
|
return sum(part.get_alt_state(damage_type)
|
||||||
|
for part in self.values()) / len(self)
|
||||||
|
|
||||||
|
def max(self, damage_type, state="Default"):
|
||||||
|
return max(part.get_state(damage_type, state)
|
||||||
|
for part in self.values())
|
||||||
|
|
||||||
|
|
||||||
def get_decoration_values(skill_id, decorations):
|
def get_decoration_values(skill_id, decorations):
|
||||||
"""
|
"""
|
||||||
@@ -622,7 +784,7 @@ def get_costs(db, weapon):
|
|||||||
for cost in costs:
|
for cost in costs:
|
||||||
cost["zenny"] += upgrade_cost
|
cost["zenny"] += upgrade_cost
|
||||||
cost["path"] += [weapon]
|
cost["path"] += [weapon]
|
||||||
for item in weapon.upgrade_components:
|
for item in _item_list(weapon.upgrade_components):
|
||||||
if item.type == "Weapon":
|
if item.type == "Weapon":
|
||||||
continue
|
continue
|
||||||
if item.name not in cost["components"]:
|
if item.name not in cost["components"]:
|
||||||
@@ -638,7 +800,7 @@ def get_costs(db, weapon):
|
|||||||
create_cost = dict(zenny=zenny,
|
create_cost = dict(zenny=zenny,
|
||||||
path=[weapon],
|
path=[weapon],
|
||||||
components={})
|
components={})
|
||||||
for item in weapon.create_components:
|
for item in _item_list(weapon.create_components):
|
||||||
create_cost["components"][item.name] = item.quantity
|
create_cost["components"][item.name] = item.quantity
|
||||||
costs = [create_cost] + costs
|
costs = [create_cost] + costs
|
||||||
if weapon.buy:
|
if weapon.buy:
|
||||||
@@ -649,16 +811,48 @@ def get_costs(db, weapon):
|
|||||||
return costs
|
return costs
|
||||||
|
|
||||||
|
|
||||||
|
CompItem = namedtuple("CompItem", "name quantity type")
|
||||||
|
def _item_list(comps):
|
||||||
|
if comps is None or isinstance(comps, list):
|
||||||
|
return comps
|
||||||
|
elif isinstance(comps, dict):
|
||||||
|
items = []
|
||||||
|
for k, v in comps.items():
|
||||||
|
items.append(CompItem(k, v, "material"))
|
||||||
|
return items
|
||||||
|
else:
|
||||||
|
raise ValueError("Unknown component type")
|
||||||
|
|
||||||
|
|
||||||
|
def rank_quest_level(game, hub, rank):
|
||||||
|
if game != "4u":
|
||||||
|
raise NotImplementedError()
|
||||||
|
if hub == "Village":
|
||||||
|
if rank == "G":
|
||||||
|
return 10
|
||||||
|
elif rank == "HR":
|
||||||
|
return 7
|
||||||
|
else:
|
||||||
|
return 1
|
||||||
|
elif hub == "Guild":
|
||||||
|
if rank == "G":
|
||||||
|
return 8
|
||||||
|
elif rank == "HR":
|
||||||
|
return 4
|
||||||
|
else:
|
||||||
|
return 1
|
||||||
|
|
||||||
|
|
||||||
class ItemStars(object):
|
class ItemStars(object):
|
||||||
"""
|
"""
|
||||||
Get the game progress (in hub stars) required to make an item. Caches
|
Get the game progress (in hub stars) required to make an item. Caches
|
||||||
values.
|
values.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
def __init__(self, db):
|
def __init__(self, db):
|
||||||
self.db = db
|
self.db = db
|
||||||
self._item_stars = {} # item id -> stars dict
|
self._item_stars = {} # item id -> stars dict
|
||||||
self._weapon_stars = {} # weapon id -> stars dict
|
self._weapon_stars = {} # weapon id -> stars dict
|
||||||
|
self._monster_stars = {} # monster id -> stars dict
|
||||||
self._wyporium_trades = {}
|
self._wyporium_trades = {}
|
||||||
|
|
||||||
if self.db.game == "4u":
|
if self.db.game == "4u":
|
||||||
@@ -804,7 +998,26 @@ class ItemStars(object):
|
|||||||
else:
|
else:
|
||||||
print("Error: unknown hub", quest.hub)
|
print("Error: unknown hub", quest.hub)
|
||||||
|
|
||||||
# if available guild or village, then null out permit/arena values,
|
if stars["Village"] is None and stars["Guild"] is None:
|
||||||
|
# not available from quests or gathering, may be an
|
||||||
|
# Everwood only monster (4u). Set stars based on rank. Note
|
||||||
|
# that this is imperfect, because some monsters have special
|
||||||
|
# quests and unlock them appearing in the Everwood, but at least
|
||||||
|
# will prevent totally broken G-rank weapons showing up in
|
||||||
|
# low rank comparisons.
|
||||||
|
min_village = 10
|
||||||
|
min_guild = 10
|
||||||
|
for _, rank in monster_ranks:
|
||||||
|
v = rank_quest_level(self.db.game, "Village", rank)
|
||||||
|
if v < min_village:
|
||||||
|
min_village = v
|
||||||
|
g = rank_quest_level(self.db.game, "Guild", rank)
|
||||||
|
if g < min_guild:
|
||||||
|
min_guild = g
|
||||||
|
stars["Village"] = min_village
|
||||||
|
stars["Guild"] = min_guild
|
||||||
|
|
||||||
|
# If available guild or village, then null out permit/arena values,
|
||||||
# because they are more useful for filtering if limited to items
|
# because they are more useful for filtering if limited to items
|
||||||
# exclusively available from permit or arena. Allows matching
|
# exclusively available from permit or arena. Allows matching
|
||||||
# on based on meeting specified critera for
|
# on based on meeting specified critera for
|
||||||
@@ -816,3 +1029,21 @@ class ItemStars(object):
|
|||||||
self._item_stars[item_id] = stars
|
self._item_stars[item_id] = stars
|
||||||
return stars
|
return stars
|
||||||
|
|
||||||
|
def get_monster_stars(self, monster_id):
|
||||||
|
stars = self._monster_stars.get(monster_id)
|
||||||
|
if stars is not None:
|
||||||
|
return stars
|
||||||
|
|
||||||
|
stars = dict(Village=None, Guild=None, Permit=None, Arena=None,
|
||||||
|
Event=None)
|
||||||
|
|
||||||
|
quests = self.db.get_monster_quests(monster_id)
|
||||||
|
|
||||||
|
for quest in quests:
|
||||||
|
if quest.hub == "Caravan":
|
||||||
|
quest.hub = "Village"
|
||||||
|
if stars[quest.hub] is None or quest.stars < stars[quest.hub]:
|
||||||
|
stars[quest.hub] = quest.stars
|
||||||
|
|
||||||
|
self._monster_stars[monster_id] = stars
|
||||||
|
return stars
|
||||||
|
|||||||
@@ -53,6 +53,18 @@ WTYPE_ABBR = dict(
|
|||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
DAMAGE_TYPES = """
|
||||||
|
cut
|
||||||
|
impact
|
||||||
|
shot
|
||||||
|
fire
|
||||||
|
water
|
||||||
|
thunder
|
||||||
|
ice
|
||||||
|
dragon
|
||||||
|
""".split()
|
||||||
|
|
||||||
|
|
||||||
class EnumBase(object):
|
class EnumBase(object):
|
||||||
_names = dict()
|
_names = dict()
|
||||||
|
|
||||||
|
|||||||
268
scrapers/fextralife-weapons.py
Executable file
268
scrapers/fextralife-weapons.py
Executable file
@@ -0,0 +1,268 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
|
||||||
|
import os.path
|
||||||
|
import sys
|
||||||
|
import re
|
||||||
|
import json
|
||||||
|
import lxml.etree
|
||||||
|
|
||||||
|
import requests
|
||||||
|
|
||||||
|
#WTYPES = ["Great Sword", "Long Sword", "Sword and Shield", "Dual Blades", "Lance", "Gunlance", "Hammer"]
|
||||||
|
WTYPES = ["Great Sword", "Lance", "Hammer"]
|
||||||
|
|
||||||
|
WIDTH_RE = re.compile(r'width: *(\d+)%;')
|
||||||
|
|
||||||
|
PART_RE = re.compile(r'(.*) x(\d+)( Points)?')
|
||||||
|
|
||||||
|
# MR Bone 20 pts.
|
||||||
|
PART_RE_MR = re.compile(r'(.*) (\d+) +pts\.?')
|
||||||
|
|
||||||
|
|
||||||
|
"""
|
||||||
|
<div class="progress" style="max-width: 100%; min-width: 100px;">
|
||||||
|
<div class="progress-bar danger-color-dark" style="width: 11%;">
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="progress-bar warning-color-dark" style="width: 20%;">
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="progress-bar warning-color" style="width: 12%;">
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="progress-bar success-color" style="width: 0%;">
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="progress-bar primary-color-dark" style="width: 0%;">
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="progress-bar white" style="width: 0%;">
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
"""
|
||||||
|
def parse_sharpness(div):
|
||||||
|
values = []
|
||||||
|
divs = div.xpath('div')
|
||||||
|
for div in divs:
|
||||||
|
style = div.get("style")
|
||||||
|
m = WIDTH_RE.match(style)
|
||||||
|
if m:
|
||||||
|
values.append(int(m.group(1)))
|
||||||
|
|
||||||
|
return values
|
||||||
|
|
||||||
|
|
||||||
|
def parse_rampage(td):
|
||||||
|
return td.xpath('ul/li/a/text()')
|
||||||
|
|
||||||
|
|
||||||
|
def parse_crafting(td):
|
||||||
|
materials = {}
|
||||||
|
for li in td.xpath('ul/li'):
|
||||||
|
atext = li.xpath('a/text()')
|
||||||
|
litext = li.xpath('text()')
|
||||||
|
if litext:
|
||||||
|
litext = litext[0].strip()
|
||||||
|
else:
|
||||||
|
print("Unknown format: ", lxml.etree.tostring(td))
|
||||||
|
return {}
|
||||||
|
|
||||||
|
if litext.endswith('\xa0'):
|
||||||
|
litext = litext.rstrip('\xa0')
|
||||||
|
if litext.endswith('.'):
|
||||||
|
litext = litext.rstrip('.')
|
||||||
|
|
||||||
|
if litext.endswith('l'):
|
||||||
|
litext = litext[:-1] + '1'
|
||||||
|
|
||||||
|
if litext.startswith('+ '):
|
||||||
|
atext += '+'
|
||||||
|
litext = litext[2:]
|
||||||
|
|
||||||
|
if litext.startswith('x'):
|
||||||
|
litext = litext[1:]
|
||||||
|
|
||||||
|
if atext:
|
||||||
|
atext = atext[0].strip()
|
||||||
|
if litext.endswith(" Points"):
|
||||||
|
litext = litext.rstrip(" Points")
|
||||||
|
atext += " Points"
|
||||||
|
#print("atext '" + atext + "' '" + litext + "'")
|
||||||
|
try:
|
||||||
|
materials[atext] = clean_int(litext)
|
||||||
|
except Exception as e:
|
||||||
|
print("WARN: failed parsing ", atext, litext)
|
||||||
|
if litext == 'l':
|
||||||
|
materials[atext] = 1
|
||||||
|
elif litext.isdigit():
|
||||||
|
materials['zenny'] = clean_int(litext)
|
||||||
|
else:
|
||||||
|
m = PART_RE.match(litext)
|
||||||
|
if not m:
|
||||||
|
m = PART_RE_MR.match(litext)
|
||||||
|
if m:
|
||||||
|
materials[m.group(1) + ' Points'] = int(m.group(2))
|
||||||
|
elif m.group(2):
|
||||||
|
materials[m.group(1) + ' Points'] = int(m.group(2))
|
||||||
|
else:
|
||||||
|
materials[m.group(1)] = int(m.group(2))
|
||||||
|
return materials
|
||||||
|
|
||||||
|
|
||||||
|
def clean_text(t):
|
||||||
|
t = t.strip()
|
||||||
|
t = t.rstrip('\xa0')
|
||||||
|
return t
|
||||||
|
|
||||||
|
|
||||||
|
def clean_int(s):
|
||||||
|
s = clean_text(s)
|
||||||
|
if not s:
|
||||||
|
return 0
|
||||||
|
return int(s)
|
||||||
|
|
||||||
|
|
||||||
|
def parse_element(td):
|
||||||
|
#pp("td", td)
|
||||||
|
etype = td.xpath('a/text()')
|
||||||
|
if etype:
|
||||||
|
values = td.xpath('./text()')
|
||||||
|
if values:
|
||||||
|
value = clean_int(values[0].strip())
|
||||||
|
return dict(type=etype[0], attack=value)
|
||||||
|
return dict(type=None, attack=None)
|
||||||
|
|
||||||
|
|
||||||
|
def parse_rarity(td):
|
||||||
|
text = td.xpath('.//text()')
|
||||||
|
if text:
|
||||||
|
parts = text[0].split()
|
||||||
|
if len(parts) > 1:
|
||||||
|
return clean_int(text[0].split()[1])
|
||||||
|
return 8
|
||||||
|
|
||||||
|
|
||||||
|
def parse_slots(td):
|
||||||
|
slots = []
|
||||||
|
for img in td.xpath('.//img'):
|
||||||
|
title = img.get("title")
|
||||||
|
if title and title.startswith('gem_'):
|
||||||
|
parts = title.split("_")
|
||||||
|
level = int(parts[2])
|
||||||
|
slots.append(level)
|
||||||
|
return slots
|
||||||
|
|
||||||
|
|
||||||
|
def adjust_slots_rampage(data):
|
||||||
|
if data['rarity'] >= 8:
|
||||||
|
data['rampage_slot'] = data['slots'][-1]
|
||||||
|
data['slots'] = data['slots'][:-1]
|
||||||
|
else:
|
||||||
|
data['rampage_slot'] = 0
|
||||||
|
|
||||||
|
|
||||||
|
def gl_parse_tr(tr):
|
||||||
|
data = {}
|
||||||
|
cells = tr.xpath('td')
|
||||||
|
#print(lxml.etree.tostring(cells[9]))
|
||||||
|
|
||||||
|
# Name
|
||||||
|
name = cells[0]
|
||||||
|
#print(name)
|
||||||
|
data['name'] = name.xpath('a/text()')[0]
|
||||||
|
data['slots'] = parse_slots(name)
|
||||||
|
data['sharpness'] = parse_sharpness(name.xpath('div')[0])
|
||||||
|
data['attack'] = clean_int(cells[1].text)
|
||||||
|
element = parse_element(cells[2])
|
||||||
|
data['element'] = element['type']
|
||||||
|
data['element_attack'] = element['attack']
|
||||||
|
data['element_2'] = None
|
||||||
|
data['element_2_attack'] = None
|
||||||
|
data['affinity'] = clean_int(cells[3].text.rstrip('%'))
|
||||||
|
data['defense'] = clean_int(cells[4].text)
|
||||||
|
data['shot_type'] = cells[5].text
|
||||||
|
data['level'] = clean_int(cells[6].text.split()[1])
|
||||||
|
data['rarity'] = parse_rarity(cells[7])
|
||||||
|
data['rampage_skills'] = parse_rampage(cells[8])
|
||||||
|
data['crafting'] = parse_crafting(cells[9])
|
||||||
|
|
||||||
|
adjust_slots_rampage(data)
|
||||||
|
|
||||||
|
return data
|
||||||
|
|
||||||
|
|
||||||
|
def default_parse_tr(tr):
|
||||||
|
data = {}
|
||||||
|
cells = tr.xpath('td')
|
||||||
|
#print(lxml.etree.tostring(cells[9]))
|
||||||
|
|
||||||
|
if len(cells) == 10:
|
||||||
|
return gl_parse_tr(tr)
|
||||||
|
|
||||||
|
#print("cels", [c.text for c in cells])
|
||||||
|
|
||||||
|
# Name
|
||||||
|
name = cells[0]
|
||||||
|
data['name'] = name.xpath('a/text()')[0]
|
||||||
|
data['slots'] = parse_slots(name)
|
||||||
|
data['sharpness'] = parse_sharpness(name.xpath('div')[0])
|
||||||
|
data['attack'] = clean_int(cells[1].text)
|
||||||
|
element = parse_element(cells[2])
|
||||||
|
data['element'] = element['type']
|
||||||
|
data['element_attack'] = element['attack']
|
||||||
|
data['element_2'] = None
|
||||||
|
data['element_2_attack'] = None
|
||||||
|
data['affinity'] = clean_int(cells[3].text.rstrip('%'))
|
||||||
|
data['defense'] = clean_int(cells[4].text)
|
||||||
|
data['rarity'] = parse_rarity(cells[5])
|
||||||
|
data['rampage_skills'] = parse_rampage(cells[6])
|
||||||
|
data['crafting'] = parse_crafting(cells[7])
|
||||||
|
|
||||||
|
adjust_slots_rampage(data)
|
||||||
|
|
||||||
|
return data
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def parse_fextralife_weapons(text):
|
||||||
|
root = lxml.etree.HTML(text)
|
||||||
|
weapons = []
|
||||||
|
|
||||||
|
table = root.xpath('//div[@id="wiki-content-block"]//table')[0]
|
||||||
|
rows = table.xpath('tbody/tr')
|
||||||
|
#print("nrows", len(rows))
|
||||||
|
for tr in rows:
|
||||||
|
data = default_parse_tr(tr)
|
||||||
|
weapons.append(data)
|
||||||
|
return weapons
|
||||||
|
|
||||||
|
|
||||||
|
def pp(name, e):
|
||||||
|
if isinstance(e, list):
|
||||||
|
for i, ei in enumerate(e):
|
||||||
|
pp(name + "[" + str(i) + "]", ei)
|
||||||
|
else:
|
||||||
|
print(name, e.tag)
|
||||||
|
print(lxml.etree.tostring(e, pretty_print=True))
|
||||||
|
|
||||||
|
|
||||||
|
def _main():
|
||||||
|
indir = sys.argv[1]
|
||||||
|
outpath = sys.argv[2]
|
||||||
|
weapon_list_all = []
|
||||||
|
for wtype in WTYPES:
|
||||||
|
print(wtype)
|
||||||
|
fpath = os.path.join(indir, wtype + ".html")
|
||||||
|
with open(fpath) as f:
|
||||||
|
text = f.read()
|
||||||
|
weapon_list = parse_fextralife_weapons(text)
|
||||||
|
for w in weapon_list:
|
||||||
|
w["wtype"] = wtype
|
||||||
|
weapon_list_all.extend(weapon_list)
|
||||||
|
with open(outpath, "w") as f:
|
||||||
|
json.dump(weapon_list_all, f, indent=2)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
_main()
|
||||||
159
scrapers/mhrice_monsters.py
Executable file
159
scrapers/mhrice_monsters.py
Executable file
@@ -0,0 +1,159 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
|
||||||
|
import sys
|
||||||
|
import os.path
|
||||||
|
import time
|
||||||
|
import re
|
||||||
|
import json
|
||||||
|
import lxml.etree
|
||||||
|
|
||||||
|
import requests
|
||||||
|
|
||||||
|
PART_HEADER_MAP = dict(Slash="Cut",
|
||||||
|
Impact="Impact",
|
||||||
|
Shot="Shot",
|
||||||
|
Fire="Fire",
|
||||||
|
Water="Water",
|
||||||
|
Ice="Ice",
|
||||||
|
Thunder="Thunder",
|
||||||
|
Dragon="Dragon")
|
||||||
|
|
||||||
|
|
||||||
|
def _td_part_id(td):
|
||||||
|
s = td.xpath('.//text()')[0].strip()
|
||||||
|
if s.startswith("["):
|
||||||
|
s = s[1:2]
|
||||||
|
return int(s)
|
||||||
|
|
||||||
|
|
||||||
|
def _td_part_break(td):
|
||||||
|
text = td.text or ""
|
||||||
|
text = text.strip()
|
||||||
|
if text:
|
||||||
|
m = re.match(r"\(x(\d+)\) (\d+)", text)
|
||||||
|
print(text, m, m.group(1), m.group(2))
|
||||||
|
return dict(count=int(m.group(1)), damage=int(m.group(2)))
|
||||||
|
return dict(count=0, damage=0)
|
||||||
|
|
||||||
|
def _td_part_sever(td):
|
||||||
|
text = td.text or ""
|
||||||
|
text = text.strip()
|
||||||
|
if text:
|
||||||
|
m = re.match(r"\((\w+)\) (\d+)", text)
|
||||||
|
return dict(type=m.group(1), damage=int(m.group(2)))
|
||||||
|
return dict(type="", damage=0)
|
||||||
|
|
||||||
|
|
||||||
|
def get_monster_data(link):
|
||||||
|
hit_data = {}
|
||||||
|
base = "https://mhrise.mhrice.info"
|
||||||
|
url = base + link
|
||||||
|
result = requests.get(url)
|
||||||
|
root = lxml.etree.HTML(result.content)
|
||||||
|
sections = root.xpath("//section")
|
||||||
|
hit_table = None
|
||||||
|
parts_table = None
|
||||||
|
for section in sections:
|
||||||
|
h2 = section.xpath('h2')
|
||||||
|
if h2 and h2[0].text:
|
||||||
|
if hit_table is None and h2[0].text.lower().startswith("hitzone"):
|
||||||
|
hit_table = section.xpath('.//table')[0]
|
||||||
|
elif parts_table is None and h2[0].text.lower().startswith("parts"):
|
||||||
|
parts_table = section.xpath('.//table')[0]
|
||||||
|
#pp("hit_table", hit_table)
|
||||||
|
#pp("tr", hit_table.xpath('thead/tr'))
|
||||||
|
header_cells = hit_table.xpath('thead/tr/th')
|
||||||
|
header_names = [th.text for th in header_cells]
|
||||||
|
#print("names", header_names)
|
||||||
|
rows = hit_table.xpath('tbody/tr')
|
||||||
|
part_id_name_map = {}
|
||||||
|
for row in rows:
|
||||||
|
if 'invalid' in row.attrib.get('class', ""):
|
||||||
|
continue
|
||||||
|
#pp("tr", row)
|
||||||
|
cols = dict(zip(header_names, row.xpath('td')))
|
||||||
|
name_td = cols["Name"]
|
||||||
|
#pp("name_td", name_td)
|
||||||
|
name_en_span = name_td.xpath('.//span[@lang="en"]/span')
|
||||||
|
if not name_en_span:
|
||||||
|
continue
|
||||||
|
name = name_en_span[0].text
|
||||||
|
#pp("part", cols["Part"].xpath('.//text()'))
|
||||||
|
part_id = _td_part_id(cols["Part"])
|
||||||
|
part_id_name_map[part_id] = name
|
||||||
|
hit_data[name] = {}
|
||||||
|
for k in PART_HEADER_MAP.keys():
|
||||||
|
hit_data[name][PART_HEADER_MAP[k]] = int(cols[k].text)
|
||||||
|
#print(hit_data)
|
||||||
|
|
||||||
|
return hit_data
|
||||||
|
|
||||||
|
# add break/sever data
|
||||||
|
header_cells = parts_table.xpath('thead/tr/th')
|
||||||
|
header_names = [th.text for th in header_cells]
|
||||||
|
#print(header_names)
|
||||||
|
rows = parts_table.xpath('tbody/tr')
|
||||||
|
breaks = []
|
||||||
|
for row in rows:
|
||||||
|
if 'invalid' in row.attrib.get('class', ""):
|
||||||
|
continue
|
||||||
|
cols = dict(zip(header_names, row.xpath('td')))
|
||||||
|
part_id = _td_part_id(cols["Part"])
|
||||||
|
part_name = part_id_name_map[part_id]
|
||||||
|
hit_data[part_name]["_stagger"] = int(cols["Stagger"].text)
|
||||||
|
part_break = cols["Break"].text or ""
|
||||||
|
part_sever = cols["Sever"].text or ""
|
||||||
|
part_break = part_break.strip()
|
||||||
|
part_sever = part_sever.strip()
|
||||||
|
hit_data[part_name]["_break"] = _td_part_break(cols["Break"])
|
||||||
|
hit_data[part_name]["_sever"] = _td_part_sever(cols["Sever"])
|
||||||
|
if part_break or part_sever:
|
||||||
|
breaks.append(part_name)
|
||||||
|
|
||||||
|
hit_data["_breaks"] = breaks
|
||||||
|
return hit_data
|
||||||
|
|
||||||
|
|
||||||
|
def pp(name, e):
|
||||||
|
if isinstance(e, list):
|
||||||
|
for i, ei in enumerate(e):
|
||||||
|
pp(name + "[" + str(i) + "]", ei)
|
||||||
|
else:
|
||||||
|
print(name, e.tag)
|
||||||
|
print(lxml.etree.tostring(e, pretty_print=True))
|
||||||
|
|
||||||
|
|
||||||
|
def get_monster_list():
|
||||||
|
result = requests.get("https://mhrise.mhrice.info/monster.html")
|
||||||
|
root = lxml.etree.HTML(result.content)
|
||||||
|
monster_li = root.xpath('//ul[@id="slist-monster"]//li')
|
||||||
|
monsters = []
|
||||||
|
for li in monster_li:
|
||||||
|
name = li.xpath('.//span[@lang="en"]/span')[0].text
|
||||||
|
link = li.xpath('a')[0].attrib['href']
|
||||||
|
monsters.append(dict(name=name, link=link))
|
||||||
|
return monsters
|
||||||
|
|
||||||
|
|
||||||
|
def _main():
|
||||||
|
outdir = sys.argv[1]
|
||||||
|
monster_list = get_monster_list()
|
||||||
|
with open(os.path.join(outdir, "monster_list.json"), "w") as f:
|
||||||
|
json.dump(monster_list, f, indent=2)
|
||||||
|
|
||||||
|
monster_hitboxes = {}
|
||||||
|
for m in monster_list:
|
||||||
|
print(m["name"])
|
||||||
|
try:
|
||||||
|
monster_hitboxes[m["name"]] = get_monster_data(m["link"])
|
||||||
|
except Exception as e:
|
||||||
|
print("ERR: failed to parse hitzones for ", m["name"])
|
||||||
|
print(repr(e), str(e))
|
||||||
|
time.sleep(0.5)
|
||||||
|
|
||||||
|
with open(os.path.join(outdir, "monster_hitboxes.json"), "w") as f:
|
||||||
|
json.dump(monster_hitboxes, f, indent=2)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
_main()
|
||||||
352
scrapers/mhrice_weapons.py
Executable file
352
scrapers/mhrice_weapons.py
Executable file
@@ -0,0 +1,352 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
|
||||||
|
import sys
|
||||||
|
import os.path
|
||||||
|
import time
|
||||||
|
import re
|
||||||
|
import json
|
||||||
|
from pprint import pprint
|
||||||
|
from collections import defaultdict
|
||||||
|
import lxml.etree
|
||||||
|
|
||||||
|
import requests
|
||||||
|
|
||||||
|
import _pathfix
|
||||||
|
|
||||||
|
from mhapi.util import WEAPON_TYPES
|
||||||
|
|
||||||
|
MAX_PER_TYPE = 100000
|
||||||
|
|
||||||
|
def pp(name, e):
|
||||||
|
if isinstance(e, list):
|
||||||
|
for i, ei in enumerate(e):
|
||||||
|
pp(name + "[" + str(i) + "]", ei)
|
||||||
|
else:
|
||||||
|
print(name, e.tag)
|
||||||
|
print(lxml.etree.tostring(e, pretty_print=True))
|
||||||
|
|
||||||
|
|
||||||
|
def parse_sharpness(value_span):
|
||||||
|
bar_span = value_span.xpath('.//span[@class="mh-sharpness-bar"]')[0]
|
||||||
|
sharp_spans = bar_span.xpath('.//span')
|
||||||
|
i = 0
|
||||||
|
last_color_num = -1
|
||||||
|
values = []
|
||||||
|
values_plus = []
|
||||||
|
for sharp_span in sharp_spans:
|
||||||
|
# <span class="mh-sharpness mh-sharpness-color-0" style="left:0%;width:47.5%;"></span>
|
||||||
|
attr_style = sharp_span.attrib["style"]
|
||||||
|
attr_class = sharp_span.attrib["class"]
|
||||||
|
classes = attr_class.split()
|
||||||
|
half = False
|
||||||
|
for class_name in classes:
|
||||||
|
if class_name.startswith("mh-sharpness-color-"):
|
||||||
|
color_num = int(class_name[-1])
|
||||||
|
if class_name == "mh-sharpness-half":
|
||||||
|
half = True
|
||||||
|
styles = attr_style.split(";")
|
||||||
|
for s in styles:
|
||||||
|
s = s.strip()
|
||||||
|
if not s:
|
||||||
|
continue
|
||||||
|
parts = s.split(":")
|
||||||
|
if parts[0] == "width":
|
||||||
|
value = int(2*float(parts[1].rstrip("%")))
|
||||||
|
break
|
||||||
|
if value == 0:
|
||||||
|
continue
|
||||||
|
if half:
|
||||||
|
if not values_plus:
|
||||||
|
values_plus = list(values)
|
||||||
|
if color_num == last_color_num:
|
||||||
|
values_plus[-1] += value
|
||||||
|
else:
|
||||||
|
values_plus.append(value)
|
||||||
|
else:
|
||||||
|
# fill in missing colors, if any
|
||||||
|
while i < color_num:
|
||||||
|
values.append(0)
|
||||||
|
i += 1
|
||||||
|
values.append(value)
|
||||||
|
i += 1
|
||||||
|
last_color_num = color_num
|
||||||
|
return values, values_plus
|
||||||
|
|
||||||
|
|
||||||
|
def _map_element(e):
|
||||||
|
if e == "Bomb":
|
||||||
|
return "Blast"
|
||||||
|
if e == "Paralyze":
|
||||||
|
return "Paralysis"
|
||||||
|
return e
|
||||||
|
|
||||||
|
|
||||||
|
def get_weapon_details(wtype, name, link):
|
||||||
|
data = dict(wtype=wtype, name=name)
|
||||||
|
url = "https://mhrise.mhrice.info" + link
|
||||||
|
result = requests.get(url)
|
||||||
|
root = lxml.etree.HTML(result.content)
|
||||||
|
|
||||||
|
icon_div = root.xpath('//div[@class="mh-title-icon"]/div[@class="mh-colored-icon"]/div')[0]
|
||||||
|
rarity_class = icon_div.attrib["class"]
|
||||||
|
data["rarity"] = int(rarity_class.split("-")[-1])
|
||||||
|
|
||||||
|
stat_div = root.xpath('//div[@class="mh-kvlist"]')[0]
|
||||||
|
kvlist = stat_div.xpath('.//p[@class="mh-kv"]')
|
||||||
|
for kv in kvlist:
|
||||||
|
spans = kv.xpath('span')
|
||||||
|
key = spans[0].text.strip().lower()
|
||||||
|
if key in set(["attack", "affinity", "defense"]):
|
||||||
|
value = spans[1].text
|
||||||
|
value = value.rstrip("%")
|
||||||
|
data[key.lower()] = int(value)
|
||||||
|
elif key == "element":
|
||||||
|
value_spans = spans[1].xpath("span")
|
||||||
|
value = value_spans[0].text.strip()
|
||||||
|
if value:
|
||||||
|
parts = value.split()
|
||||||
|
if parts[0] == "None":
|
||||||
|
data["element"] = None
|
||||||
|
data["element_attack"] = None
|
||||||
|
else:
|
||||||
|
data["element"] = _map_element(parts[0])
|
||||||
|
data["element_attack"] = int(parts[1])
|
||||||
|
if len(value_spans) > 1:
|
||||||
|
value = value_spans[1].text.strip()
|
||||||
|
parts = value.split()
|
||||||
|
data["element_2"] = _map_element(parts[0])
|
||||||
|
data["element_2_attack"] = int(parts[1])
|
||||||
|
else:
|
||||||
|
data["element_2"] = None
|
||||||
|
data["element_2_attack"] = None
|
||||||
|
elif key == "slot":
|
||||||
|
# <img alt="A level-2 slot" class="mh-slot" src="/resources/slot_1.png">
|
||||||
|
# <img alt="A level-4 slot" class="mh-slot-large" src="/resources/slot_3.png">
|
||||||
|
slots = []
|
||||||
|
value_span = spans[1]
|
||||||
|
slot_imgs = value_span.xpath('.//span[@class="mh-slot-outer"]/img')
|
||||||
|
for slot_img in slot_imgs:
|
||||||
|
src = slot_img.attrib["src"]
|
||||||
|
m = re.match(r".*/slot_(\d+)\.png", src)
|
||||||
|
if m:
|
||||||
|
svalue = int(m.group(1)) + 1
|
||||||
|
slots.append(svalue)
|
||||||
|
data["slots"] = slots
|
||||||
|
elif key == "rampage slot":
|
||||||
|
slots = []
|
||||||
|
value_span = spans[1]
|
||||||
|
slot_imgs = value_span.xpath('.//span[@class="mh-slot-outer"]/img')
|
||||||
|
for slot_img in slot_imgs:
|
||||||
|
src = slot_img.attrib["src"]
|
||||||
|
m = re.match(r".*/slot_(\d+).png", src)
|
||||||
|
if m:
|
||||||
|
svalue = int(m.group(1)) + 1
|
||||||
|
slots.append(svalue)
|
||||||
|
data["rampage_slots"] = slots
|
||||||
|
elif key == "sharpness":
|
||||||
|
value_span = spans[1]
|
||||||
|
sharp, sharp_plus = parse_sharpness(value_span)
|
||||||
|
data["sharpness"] = sharp
|
||||||
|
data["sharpness_plus"] = sharp_plus
|
||||||
|
elif key == "bottle":
|
||||||
|
value = spans[1].text.strip()
|
||||||
|
if wtype == "Charge Blade":
|
||||||
|
key = "phial"
|
||||||
|
if value == "Power":
|
||||||
|
value = "Impact"
|
||||||
|
if value == "StrongElement":
|
||||||
|
value = "Element"
|
||||||
|
if wtype == "Switch Axe":
|
||||||
|
key = "phial"
|
||||||
|
parts = value.split()
|
||||||
|
value = parts[0]
|
||||||
|
if value == "StrongElement":
|
||||||
|
value = "Element"
|
||||||
|
if value == "DownStamina":
|
||||||
|
value = "Exhaust"
|
||||||
|
phial_num = int(parts[1])
|
||||||
|
if phial_num > 0:
|
||||||
|
data["phial_value"] = phial_num
|
||||||
|
data[key] = value
|
||||||
|
elif key == "type":
|
||||||
|
value = spans[1].text.strip()
|
||||||
|
parts = value.split()
|
||||||
|
value = parts[0]
|
||||||
|
if len(parts) > 1:
|
||||||
|
level = int(parts[1])
|
||||||
|
data["shelling_level"] = level
|
||||||
|
if wtype == "Gunlance":
|
||||||
|
key = "shelling_type"
|
||||||
|
if value == "Radial":
|
||||||
|
value = "Long"
|
||||||
|
elif value == "Diffusion":
|
||||||
|
value = "Wide"
|
||||||
|
data[key] = value
|
||||||
|
elif key == "insect level":
|
||||||
|
value = spans[1].text.strip()
|
||||||
|
data["bug_level"] = int(value)
|
||||||
|
|
||||||
|
sections = root.xpath("//section")
|
||||||
|
craft_table = None
|
||||||
|
for section in sections:
|
||||||
|
h2 = section.xpath("h2/text()")
|
||||||
|
if h2 and h2[0] == "Crafting":
|
||||||
|
craft_table = section.xpath("div/table/tbody")[0]
|
||||||
|
break
|
||||||
|
if craft_table is not None:
|
||||||
|
rows = craft_table.xpath("tr")
|
||||||
|
for row in rows:
|
||||||
|
cells = row.findall("td")
|
||||||
|
craft_type = cells[0].text.strip()
|
||||||
|
if craft_type.startswith("Forge"):
|
||||||
|
zenny, comps = get_components(cells)
|
||||||
|
data["creation_cost"] = zenny
|
||||||
|
data["create_components"] = comps
|
||||||
|
elif craft_type.startswith("Upgrade"):
|
||||||
|
zenny, comps = get_components(cells)
|
||||||
|
data["upgrade_cost"] = zenny
|
||||||
|
data["upgrade_components"] = comps
|
||||||
|
|
||||||
|
return data
|
||||||
|
|
||||||
|
|
||||||
|
def get_components(cells):
|
||||||
|
zenny = int(cells[1].text)
|
||||||
|
cmat_text = cells[2].text
|
||||||
|
components = {}
|
||||||
|
if cmat_text != "-":
|
||||||
|
cmat_name = cells[2].xpath('.//span[@lang="en"]/span')[0].text
|
||||||
|
cmat_points_string = cells[2].xpath("span")[0].tail
|
||||||
|
cmat_points = int(cmat_points_string.split(" ")[0])
|
||||||
|
components[cmat_name] = cmat_points
|
||||||
|
li_mats = cells[3].xpath("ul/li")
|
||||||
|
for li in li_mats:
|
||||||
|
count = int(li.text.strip().rstrip("x"))
|
||||||
|
name = li.xpath('.//span[@lang="en"]/span')[0].text
|
||||||
|
components[name] = count
|
||||||
|
return (zenny, components)
|
||||||
|
|
||||||
|
|
||||||
|
def get_rice_id(link):
|
||||||
|
# /weapon/GreatSword_026.html
|
||||||
|
fname_base, _ = os.path.splitext(os.path.basename(link))
|
||||||
|
_, tail = fname_base.rsplit("_", maxsplit=1)
|
||||||
|
return int(tail)
|
||||||
|
|
||||||
|
|
||||||
|
def get_weapon_list(wtype, id_offset):
|
||||||
|
if wtype == "Sword and Shield":
|
||||||
|
ftype = "short_sword"
|
||||||
|
elif wtype == "Hunting Horn":
|
||||||
|
ftype = "horn"
|
||||||
|
elif wtype == "Gunlance":
|
||||||
|
ftype = "gun_lance"
|
||||||
|
elif wtype == "Switch Axe":
|
||||||
|
ftype = "slash_axe"
|
||||||
|
elif wtype == "Charge Blade":
|
||||||
|
ftype = "charge_axe"
|
||||||
|
else:
|
||||||
|
ftype = wtype.lower().replace(" ", "_")
|
||||||
|
list_fname = ftype + ".html"
|
||||||
|
result = requests.get("https://mhrise.mhrice.info/weapon/" + list_fname)
|
||||||
|
root = lxml.etree.HTML(result.content)
|
||||||
|
weapon_tree_li = root.xpath('//div[@class="mh-weapon-tree"]//li')
|
||||||
|
weapons = []
|
||||||
|
seen = set()
|
||||||
|
for li in weapon_tree_li:
|
||||||
|
listack = [li]
|
||||||
|
name_stack = [None]
|
||||||
|
while listack:
|
||||||
|
current_li = listack.pop()
|
||||||
|
parent_name = name_stack.pop()
|
||||||
|
|
||||||
|
a = current_li.xpath('a[@class="mh-icon-text"]')[0]
|
||||||
|
sublists = current_li.xpath('ul/li')
|
||||||
|
|
||||||
|
name = a.xpath('.//span[@lang="en"]/span')[0].text
|
||||||
|
link = a.attrib['href']
|
||||||
|
|
||||||
|
name_stack.extend([name] * len(sublists))
|
||||||
|
listack.extend(sublists)
|
||||||
|
|
||||||
|
if link in seen:
|
||||||
|
print("WARN: Duplicate ", name, link)
|
||||||
|
continue
|
||||||
|
seen.add(link)
|
||||||
|
|
||||||
|
id_ = get_rice_id(link) + id_offset
|
||||||
|
final = (len(sublists) == 0)
|
||||||
|
wdata = dict(name=name, link=link, _id=id_, parent_name=parent_name, final=final)
|
||||||
|
weapons.append(wdata)
|
||||||
|
|
||||||
|
return weapons
|
||||||
|
|
||||||
|
|
||||||
|
def test_details():
|
||||||
|
tests = [
|
||||||
|
("Great Sword", "Sinister Shadowblade+", "/weapon/GreatSword_403.html"),
|
||||||
|
("Great Sword", "Redwing Claymore I", "/weapon/GreatSword_068.html"),
|
||||||
|
("Great Sword", "Defender Great Sword I", "/weapon/GreatSword_132.html"),
|
||||||
|
("Great Sword", "Kamura Warrior Cleaver", "/weapon/GreatSword_300.html"),
|
||||||
|
("Dual Blades", "Blood Wind Skards+", "/weapon/DualBlades_319.html"),
|
||||||
|
("Switch Axe", "Arzuros Jubilax", "/weapon/SlashAxe_323.html"),
|
||||||
|
("Switch Axe", "Leave-Taker+", "/weapon/SlashAxe_307.html"),
|
||||||
|
("Insect Glaive", "Fine Kamura Glaive", "/weapon/InsectGlaive_302.html"),
|
||||||
|
]
|
||||||
|
for t in tests:
|
||||||
|
print(t)
|
||||||
|
d = get_weapon_details(*t)
|
||||||
|
pprint(d)
|
||||||
|
print()
|
||||||
|
|
||||||
|
|
||||||
|
def _main():
|
||||||
|
weapons_type_name_map = defaultdict(dict)
|
||||||
|
weapons_data = []
|
||||||
|
|
||||||
|
outdir = sys.argv[1]
|
||||||
|
outfile = os.path.join(outdir, "weapon_list.json")
|
||||||
|
if os.path.exists(outfile):
|
||||||
|
print("Loading existing data from ", outfile)
|
||||||
|
with open(outfile) as f:
|
||||||
|
old_data = json.load(f)
|
||||||
|
for d in old_data:
|
||||||
|
wtype_name_map = weapons_type_name_map[d["wtype"]]
|
||||||
|
if d["name"] in wtype_name_map:
|
||||||
|
print("Removing duplicate ", d["wtype"], d["name"])
|
||||||
|
continue
|
||||||
|
wtype_name_map[d["name"]] = d
|
||||||
|
|
||||||
|
for itype, wtype in enumerate(WEAPON_TYPES):
|
||||||
|
wtype_name_map = weapons_type_name_map[wtype]
|
||||||
|
weapons = get_weapon_list(wtype, (itype+1) * MAX_PER_TYPE)
|
||||||
|
if not weapons:
|
||||||
|
print("WARN: no weapons of type", wtype)
|
||||||
|
continue
|
||||||
|
name_id_map = {}
|
||||||
|
for w in weapons:
|
||||||
|
# always re-calculate IDs
|
||||||
|
name_id_map[w["name"]] = w["_id"]
|
||||||
|
if w["parent_name"]:
|
||||||
|
w["parent_id"] = name_id_map[w["parent_name"]]
|
||||||
|
else:
|
||||||
|
w["parent_id"] = None
|
||||||
|
data = wtype_name_map.get(w["name"])
|
||||||
|
if data is not None:
|
||||||
|
print("UP ", wtype, w["_id"], w["name"], w["link"])
|
||||||
|
data.update(w)
|
||||||
|
weapons_data.append(data)
|
||||||
|
continue
|
||||||
|
print("ADD", wtype, w["_id"], w["name"], w["link"])
|
||||||
|
data = get_weapon_details(wtype, w["name"], w["link"])
|
||||||
|
data.update(w)
|
||||||
|
weapons_data.append(data)
|
||||||
|
time.sleep(0.5)
|
||||||
|
|
||||||
|
with open(os.path.join(outdir, "weapon_list.json"), "w") as f:
|
||||||
|
json.dump(weapons_data, f, indent=2)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
#test_details()
|
||||||
|
_main()
|
||||||
36
templates/damage/base.html
Normal file
36
templates/damage/base.html
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
## -*- coding: utf-8 -*-
|
||||||
|
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>Poogie's Calculator - ${self.title()}</title>
|
||||||
|
<meta charset="utf-8" />
|
||||||
|
<!-- Include meta tag to ensure proper rendering and touch zooming -->
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
|
||||||
|
<script src="/js/jquery.min.js"></script>
|
||||||
|
|
||||||
|
<!--link rel="stylesheet" href="/css/jquery-ui.min.css" /-->
|
||||||
|
<!--script src="/js/jquery-ui.min.js"></script-->
|
||||||
|
|
||||||
|
<script src="/js/common.js"></script>
|
||||||
|
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<link rel="stylesheet" href="/css/poogie.css">
|
||||||
|
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
font-size: 1em;
|
||||||
|
line-height: 1.3;
|
||||||
|
font-family: sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
img.icon { width: 20px; height: 20px; }
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<h1><%block name="title"/></h1>
|
||||||
|
${self.body()}
|
||||||
|
</body>
|
||||||
67
templates/damage/index.html
Normal file
67
templates/damage/index.html
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
<%inherit file="base.html" />
|
||||||
|
|
||||||
|
<div id="poogie-header">
|
||||||
|
<div class="poogie-header-content">
|
||||||
|
<div class="poogie-header-title">Menu</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="poogie-content">
|
||||||
|
<div class="pure-menu">
|
||||||
|
<ul class="pure-menu-list">
|
||||||
|
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link"
|
||||||
|
href="skilltrees-en.html">Skill Trees</a>
|
||||||
|
</li>
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link" href="hunterarts.html">Hunter Arts</a>
|
||||||
|
</li>
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link" href="monsters-en.html">Monsters</a>
|
||||||
|
</li>
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link"
|
||||||
|
href="monster-titles.html">Monster Titles</a>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li class="pure-menu-heading poogie-menu-heading">Items</li>
|
||||||
|
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link"
|
||||||
|
href="items-en.html">Items (Usable, Gatherable)</a>
|
||||||
|
</li>
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link"
|
||||||
|
href="items-carve-en.html">Monster Carves</a>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li class="pure-menu-heading poogie-menu-heading">Old Sites (searchable but slow load)</li>
|
||||||
|
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link"
|
||||||
|
href="site-jqueryui.html">Version 2 (home menu navigation)</a>
|
||||||
|
</li>
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link"
|
||||||
|
href="site-jqueryui-tabbed.html">Version 1 (tabbed navigation)</a>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li class="pure-menu-heading poogie-menu-heading">Acknowledgments / Sources</li>
|
||||||
|
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link"
|
||||||
|
href="http://monsterhunter.wikia.com/wiki/MHX"
|
||||||
|
>Monster Hunter X Wiki (Wikia)</a>
|
||||||
|
</li>
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link"
|
||||||
|
href="https://github.com/kamegami13/MonsterHunter4UDatabase">MonsterHunter4UDatabase</a>
|
||||||
|
</li>
|
||||||
|
<li class="pure-menu-item poogie-menu-item">
|
||||||
|
<a class="pure-menu-link"
|
||||||
|
href="http://creativecommons.org/licenses/by-sa/3.0/">License CC-BY-SA</a>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
312
templates/damage/monster_damage.html
Normal file
312
templates/damage/monster_damage.html
Normal file
@@ -0,0 +1,312 @@
|
|||||||
|
## -*- coding: utf-8 -*-
|
||||||
|
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>Poogie's Calculator: ${monster} v${village_stars} g${guild_stars}</title>
|
||||||
|
<meta charset="utf-8" />
|
||||||
|
<!-- Include meta tag to ensure proper rendering and touch zooming -->
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
|
||||||
|
<script src="/js/jquery.min.js"></script>
|
||||||
|
|
||||||
|
<link rel="stylesheet" href="/css/jquery-ui.min.css" />
|
||||||
|
<script src="/js/jquery-ui.min.js"></script>
|
||||||
|
|
||||||
|
<script src="/js/common.js"></script>
|
||||||
|
|
||||||
|
<link rel="stylesheet" href="/css/poogie.css">
|
||||||
|
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
font-size: 1em;
|
||||||
|
line-height: 1.3;
|
||||||
|
font-family: sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
img.icon { width: 20px; height: 20px; }
|
||||||
|
|
||||||
|
.sharpness-bar {
|
||||||
|
border: 1px #a9a9a9 solid;
|
||||||
|
min-width: 82px;
|
||||||
|
height: 10px;
|
||||||
|
background-color: #a9a9a9;
|
||||||
|
float: left;
|
||||||
|
clear: both;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar span {
|
||||||
|
display: inline-block;
|
||||||
|
height: 100%;
|
||||||
|
float: left;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .red {
|
||||||
|
background-color: #C00C38 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .orange {
|
||||||
|
background-color: #E85018 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .yellow {
|
||||||
|
background-color: #F0C830 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .green {
|
||||||
|
background-color: #58D000 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .blue {
|
||||||
|
background-color: #3068E8 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .white {
|
||||||
|
background-color: #F0F0F0 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .purple {
|
||||||
|
background-color: #c3c !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
#sharpness_popup {
|
||||||
|
position: absolute;
|
||||||
|
display: none;
|
||||||
|
border: 1px solid;
|
||||||
|
background: rgba(204, 204, 204, 0.9);
|
||||||
|
z-index: 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.sharpness-box {
|
||||||
|
float: left;
|
||||||
|
width: 10px;
|
||||||
|
height: 10px;
|
||||||
|
margin: 1px;
|
||||||
|
border: 1px solid rgba(0, 0, 0, .2);
|
||||||
|
}
|
||||||
|
|
||||||
|
.Red {
|
||||||
|
background-color: #C00C38 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.Orange {
|
||||||
|
background-color: #E85018 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.Yellow {
|
||||||
|
background-color: #F0C830 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.Green {
|
||||||
|
background-color: #58D000 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.Blue {
|
||||||
|
background-color: #3068E8 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.White {
|
||||||
|
background-color: #F0F0F0 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.Purple {
|
||||||
|
background-color: #c3c !important;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<script type="text/javascript">
|
||||||
|
function load_monster_damage(form) {
|
||||||
|
var url = "/mh4u/damage/" + $("#monster").val()
|
||||||
|
+ "/v" + $("#village_stars").val()
|
||||||
|
+ "g" + $("#guild_stars").val()
|
||||||
|
+ "/" + $("#weapon_type").val() + ".html";
|
||||||
|
window.location.href = url;
|
||||||
|
}
|
||||||
|
$(document).ready(function(){
|
||||||
|
setup_monster_autocomplete("mh4u", "#monster");
|
||||||
|
$( "#village_stars" ).spinner({
|
||||||
|
spin: function(event, ui) {
|
||||||
|
if (${monster_stars["Village"]} == 0) {
|
||||||
|
if (ui.value != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} else if (ui.value < ${monster_stars["Village"]}) {
|
||||||
|
return false;
|
||||||
|
} else if (ui.value > 10) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
$( "#guild_stars" ).spinner({
|
||||||
|
spin: function(event, ui) {
|
||||||
|
if (${monster_stars["Guild"]} == 0) {
|
||||||
|
if (ui.value != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} else if (ui.value < ${monster_stars["Guild"]}) {
|
||||||
|
return false;
|
||||||
|
} else if (ui.value > 10) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<form action="javascript:void(0);" onsubmit="load_monster_damage(this)">
|
||||||
|
<span>
|
||||||
|
<input id="monster" name="monster" type="text" size="20"
|
||||||
|
value="${monster}" /></td>
|
||||||
|
<select id="weapon_type" name="weapon_type">
|
||||||
|
% for wname in weapon_types:
|
||||||
|
% if wname == weapon_type:
|
||||||
|
<option value="${wname}" selected="selected">${wname}</option>
|
||||||
|
% else:
|
||||||
|
<option value="${wname}">${wname}</option>
|
||||||
|
% endif
|
||||||
|
% endfor
|
||||||
|
</select>
|
||||||
|
</span>
|
||||||
|
<span>
|
||||||
|
<label for="village_stars">Village:</label>
|
||||||
|
<input id="village_stars" name="village_stars" value="${village_stars}"
|
||||||
|
style="width: 18px">
|
||||||
|
<label for="guild_stars">Guild:</label>
|
||||||
|
<input id="guild_stars" name="guild_stars" value="${guild_stars}"
|
||||||
|
style="width: 18px">
|
||||||
|
<input type="submit" value="Go" />
|
||||||
|
</span>
|
||||||
|
</form>
|
||||||
|
|
||||||
|
<p>Breaks: ${", ".join(monster_breaks)}</p>
|
||||||
|
|
||||||
|
% if monster_damage.alt_state != "Default":
|
||||||
|
<p>Alternate state: ${monster_damage.alt_state}</p>
|
||||||
|
% endif
|
||||||
|
|
||||||
|
<table border="1" cellpadding="2" cellspacing="0">
|
||||||
|
<tr>
|
||||||
|
<th colspan="6">Weapon</th>
|
||||||
|
<th>Avg</th>
|
||||||
|
% for part in part_names:
|
||||||
|
% if part in monster_breaks:
|
||||||
|
<th style="background: pink;">${part}</th>
|
||||||
|
% else:
|
||||||
|
<th>${part}</th>
|
||||||
|
% endif
|
||||||
|
% endfor
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
% for dtype in damage_types:
|
||||||
|
<% max_damage = monster_damage.max(dtype) %>
|
||||||
|
<% avg_damage = monster_damage.avg(dtype) %>
|
||||||
|
<% alt_avg_damage = monster_damage.alt_avg(dtype) %>
|
||||||
|
<tr style="border: 0px;">
|
||||||
|
<td colspan="6" align="left">
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="dtype"
|
||||||
|
src="/img/${dtype.capitalize()}.png" />
|
||||||
|
${dtype}
|
||||||
|
</td>
|
||||||
|
<td align="right">
|
||||||
|
% if avg_damage > 0 or alt_avg_damage > 0:
|
||||||
|
${round(avg_damage, 1)}
|
||||||
|
% if alt_avg_damage != avg_damage:
|
||||||
|
(${round(alt_avg_damage, 1)})
|
||||||
|
% endif
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="dtype"
|
||||||
|
src="/img/${dtype.capitalize()}.png" />
|
||||||
|
% else:
|
||||||
|
|
||||||
|
% endif
|
||||||
|
</td>
|
||||||
|
% for part_name, part in monster_damage.items():
|
||||||
|
<% bgcolor = "lightyellow" if (part[dtype] > 0 and part[dtype] == max_damage) else "white" %>
|
||||||
|
% if part.state_diff(dtype) != 0:
|
||||||
|
<td align="right" style="background: ${bgcolor}">
|
||||||
|
% if part[dtype] > 0 or part.get_alt_state(dtype) > 0:
|
||||||
|
${part[dtype]} (${part.get_alt_state(dtype)})
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="dtype"
|
||||||
|
src="/img/${dtype.capitalize()}.png" />
|
||||||
|
% else:
|
||||||
|
|
||||||
|
% endif
|
||||||
|
</td>
|
||||||
|
% else:
|
||||||
|
<td align="right" style="background: ${bgcolor}">
|
||||||
|
% if part[dtype] > 0:
|
||||||
|
${part[dtype]}
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="dtype"
|
||||||
|
src="/img/${dtype.capitalize()}.png" />
|
||||||
|
% else:
|
||||||
|
|
||||||
|
%endif
|
||||||
|
</td>
|
||||||
|
% endif
|
||||||
|
% endfor
|
||||||
|
</tr>
|
||||||
|
% endfor
|
||||||
|
|
||||||
|
% for weapon in weapon_names:
|
||||||
|
<% damage = weapon_damage_map[weapon] %>
|
||||||
|
<% affinity = str(int(damage.affinity)) + "%" if damage.affinity else " " %>
|
||||||
|
<% avg = damage.uniform(0.0) %>
|
||||||
|
<% avg_break = damage.uniform(1.0) %>
|
||||||
|
<tr style="border: 0px;">
|
||||||
|
<td align="left">
|
||||||
|
<a href="/mh4u/weaponplanner.html?weapon=${weapon | u}">${weapon}</a>
|
||||||
|
</td>
|
||||||
|
<td align="right">${int(damage.attack)}</td>
|
||||||
|
<td align="right">${affinity}</td>
|
||||||
|
<td align="center" title="${damage.weapon.sharpness}">
|
||||||
|
<div class="sharpness-box ${damage.sharpness_name}" />
|
||||||
|
</td>
|
||||||
|
% if damage.eattack > 0:
|
||||||
|
<td align="right">
|
||||||
|
${int(damage.eattack)}
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="${damage.etype}"
|
||||||
|
src="/img/${damage.etype}.png" />
|
||||||
|
</td>
|
||||||
|
% else:
|
||||||
|
<td> </td>
|
||||||
|
% endif
|
||||||
|
% if damage.eattack2 > 0:
|
||||||
|
<td align="right">
|
||||||
|
${int(damage.eattack2)}
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="${damage.etype2}"
|
||||||
|
src="/img/${damage.etype2}.png" />
|
||||||
|
</td>
|
||||||
|
% else:
|
||||||
|
<td> </td>
|
||||||
|
% endif
|
||||||
|
|
||||||
|
<td align="right">
|
||||||
|
${round(avg, 1)}
|
||||||
|
% if avg != avg_break:
|
||||||
|
(${round(avg_break, 1)})
|
||||||
|
% endif
|
||||||
|
</td>
|
||||||
|
% for part in part_names:
|
||||||
|
<% bgcolor = "yellow" if damage[part].average() == part_max_damage[part] else "white" %>
|
||||||
|
<td align="right" style="background: ${bgcolor};">
|
||||||
|
${int(damage[part].total)}
|
||||||
|
% if damage[part].total_break != damage[part].total:
|
||||||
|
(${int(damage[part].total_break)})
|
||||||
|
% endif
|
||||||
|
</td>
|
||||||
|
% endfor
|
||||||
|
</tr>
|
||||||
|
% endfor
|
||||||
|
</table>
|
||||||
|
<div id="sharpness_popup"></div>
|
||||||
|
</body>
|
||||||
279
templates/damage/monster_damage_by_rarity.html
Normal file
279
templates/damage/monster_damage_by_rarity.html
Normal file
@@ -0,0 +1,279 @@
|
|||||||
|
## -*- coding: utf-8 -*-
|
||||||
|
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>Poogie's Calculator: ${monster} r${rarity}</title>
|
||||||
|
<meta charset="utf-8" />
|
||||||
|
<!-- Include meta tag to ensure proper rendering and touch zooming -->
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
|
||||||
|
<script src="/js/jquery.min.js"></script>
|
||||||
|
|
||||||
|
<link rel="stylesheet" href="/css/jquery-ui.min.css" />
|
||||||
|
<script src="/js/jquery-ui.min.js"></script>
|
||||||
|
|
||||||
|
<script src="/js/common.js"></script>
|
||||||
|
|
||||||
|
<link rel="stylesheet" href="/css/poogie.css">
|
||||||
|
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
font-size: 1em;
|
||||||
|
line-height: 1.3;
|
||||||
|
font-family: sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
img.icon { width: 20px; height: 20px; }
|
||||||
|
|
||||||
|
.sharpness-bar {
|
||||||
|
border: 1px #a9a9a9 solid;
|
||||||
|
min-width: 82px;
|
||||||
|
height: 10px;
|
||||||
|
background-color: #a9a9a9;
|
||||||
|
float: left;
|
||||||
|
clear: both;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar span {
|
||||||
|
display: inline-block;
|
||||||
|
height: 100%;
|
||||||
|
float: left;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .red {
|
||||||
|
background-color: #C00C38 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .orange {
|
||||||
|
background-color: #E85018 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .yellow {
|
||||||
|
background-color: #F0C830 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .green {
|
||||||
|
background-color: #58D000 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .blue {
|
||||||
|
background-color: #3068E8 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .white {
|
||||||
|
background-color: #F0F0F0 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .purple {
|
||||||
|
background-color: #c3c !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
#sharpness_popup {
|
||||||
|
position: absolute;
|
||||||
|
display: none;
|
||||||
|
border: 1px solid;
|
||||||
|
background: rgba(204, 204, 204, 0.9);
|
||||||
|
z-index: 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.sharpness-box {
|
||||||
|
float: left;
|
||||||
|
width: 10px;
|
||||||
|
height: 10px;
|
||||||
|
margin: 1px;
|
||||||
|
border: 1px solid rgba(0, 0, 0, .2);
|
||||||
|
}
|
||||||
|
|
||||||
|
.Red {
|
||||||
|
background-color: #C00C38 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.Orange {
|
||||||
|
background-color: #E85018 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.Yellow {
|
||||||
|
background-color: #F0C830 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.Green {
|
||||||
|
background-color: #58D000 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.Blue {
|
||||||
|
background-color: #3068E8 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.White {
|
||||||
|
background-color: #F0F0F0 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.Purple {
|
||||||
|
background-color: #c3c !important;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<script type="text/javascript">
|
||||||
|
function load_monster_damage(form) {
|
||||||
|
var url = "/mhr/damage/" + $("#monster").val()
|
||||||
|
+ "/r" + $("#rarity").val()
|
||||||
|
+ "/" + $("#weapon_type").val() + ".html";
|
||||||
|
window.location.href = url;
|
||||||
|
}
|
||||||
|
$(document).ready(function(){
|
||||||
|
setup_monster_autocomplete("mhr", "#monster");
|
||||||
|
$( "#rarity" ).spinner({
|
||||||
|
spin: function(event, ui) {
|
||||||
|
if (ui.value > 10) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<form action="javascript:void(0);" onsubmit="load_monster_damage(this)">
|
||||||
|
<span>
|
||||||
|
<input id="monster" name="monster" type="text" size="20"
|
||||||
|
value="${monster}" /></td>
|
||||||
|
<select id="weapon_type" name="weapon_type">
|
||||||
|
% for wname in weapon_types:
|
||||||
|
% if wname == weapon_type:
|
||||||
|
<option value="${wname}" selected="selected">${wname}</option>
|
||||||
|
% else:
|
||||||
|
<option value="${wname}">${wname}</option>
|
||||||
|
% endif
|
||||||
|
% endfor
|
||||||
|
</select>
|
||||||
|
</span>
|
||||||
|
<span>
|
||||||
|
<label for="rarity">Rarity:</label>
|
||||||
|
<input id="rarity" name="rarity" value="${rarity}"
|
||||||
|
style="width: 18px">
|
||||||
|
<input type="submit" value="Go" />
|
||||||
|
</span>
|
||||||
|
</form>
|
||||||
|
|
||||||
|
<table border="1" cellpadding="2" cellspacing="0">
|
||||||
|
<tr>
|
||||||
|
<th colspan="6">Weapon</th>
|
||||||
|
<th>Avg</th>
|
||||||
|
% for part in part_names:
|
||||||
|
<th>${part}</th>
|
||||||
|
% endfor
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
% for dtype in damage_types:
|
||||||
|
<% max_damage = monster_damage.max(dtype) %>
|
||||||
|
<% avg_damage = monster_damage.avg(dtype) %>
|
||||||
|
<% alt_avg_damage = monster_damage.alt_avg(dtype) %>
|
||||||
|
<tr style="border: 0px;">
|
||||||
|
<td colspan="6" align="left">
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="dtype"
|
||||||
|
src="/img/${dtype.capitalize()}.png" />
|
||||||
|
${dtype}
|
||||||
|
</td>
|
||||||
|
<td align="right">
|
||||||
|
% if avg_damage > 0 or alt_avg_damage > 0:
|
||||||
|
${round(avg_damage, 1)}
|
||||||
|
% if alt_avg_damage != avg_damage:
|
||||||
|
(${round(alt_avg_damage, 1)})
|
||||||
|
% endif
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="dtype"
|
||||||
|
src="/img/${dtype.capitalize()}.png" />
|
||||||
|
% else:
|
||||||
|
|
||||||
|
% endif
|
||||||
|
</td>
|
||||||
|
% for part_name, part in monster_damage.items():
|
||||||
|
<% bgcolor = "lightyellow" if (part[dtype] > 0 and part[dtype] == max_damage) else "white" %>
|
||||||
|
% if part.state_diff(dtype) != 0:
|
||||||
|
<td align="right" style="background: ${bgcolor}">
|
||||||
|
% if part[dtype] > 0 or part.get_alt_state(dtype) > 0:
|
||||||
|
${part[dtype]} (${part.get_alt_state(dtype)})
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="dtype"
|
||||||
|
src="/img/${dtype.capitalize()}.png" />
|
||||||
|
% else:
|
||||||
|
|
||||||
|
% endif
|
||||||
|
</td>
|
||||||
|
% else:
|
||||||
|
<td align="right" style="background: ${bgcolor}">
|
||||||
|
% if part[dtype] > 0:
|
||||||
|
${part[dtype]}
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="dtype"
|
||||||
|
src="/img/${dtype.capitalize()}.png" />
|
||||||
|
% else:
|
||||||
|
|
||||||
|
%endif
|
||||||
|
</td>
|
||||||
|
% endif
|
||||||
|
% endfor
|
||||||
|
</tr>
|
||||||
|
% endfor
|
||||||
|
|
||||||
|
% for weapon in weapon_names:
|
||||||
|
<% damage = weapon_damage_map[weapon] %>
|
||||||
|
<% affinity = str(int(damage.affinity)) + "%" if damage.affinity else " " %>
|
||||||
|
<% avg = damage.uniform(0.0) %>
|
||||||
|
<% avg_break = damage.uniform(1.0) %>
|
||||||
|
<tr style="border: 0px;">
|
||||||
|
<td align="left">
|
||||||
|
<a href="/mhr/weaponplanner.html?weapon=${weapon | u}">${weapon}</a>
|
||||||
|
</td>
|
||||||
|
<td align="right">${int(damage.attack)}</td>
|
||||||
|
<td align="right">${affinity}</td>
|
||||||
|
<td align="center" title="${damage.weapon.sharpness}">
|
||||||
|
<div class="sharpness-box ${damage.sharpness_name}" />
|
||||||
|
</td>
|
||||||
|
% if damage.eattack > 0:
|
||||||
|
<td align="right">
|
||||||
|
${int(damage.eattack)}
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="${damage.etype}"
|
||||||
|
src="/img/${damage.etype}.png" />
|
||||||
|
</td>
|
||||||
|
% else:
|
||||||
|
<td> </td>
|
||||||
|
% endif
|
||||||
|
% if damage.eattack2 > 0:
|
||||||
|
<td align="right">
|
||||||
|
${int(damage.eattack2)}
|
||||||
|
<img style="height:.8em"
|
||||||
|
title="${damage.etype2}"
|
||||||
|
src="/img/${damage.etype2}.png" />
|
||||||
|
</td>
|
||||||
|
% else:
|
||||||
|
<td> </td>
|
||||||
|
% endif
|
||||||
|
|
||||||
|
<td align="right">
|
||||||
|
${round(avg, 1)}
|
||||||
|
% if avg != avg_break:
|
||||||
|
(${round(avg_break, 1)})
|
||||||
|
% endif
|
||||||
|
</td>
|
||||||
|
% for part in part_names:
|
||||||
|
<% bgcolor = "yellow" if damage[part].average() == part_max_damage[part] else "white" %>
|
||||||
|
<td align="right" style="background: ${bgcolor};">
|
||||||
|
${int(damage[part].total)}
|
||||||
|
% if damage[part].total_break != damage[part].total:
|
||||||
|
(${int(damage[part].total_break)})
|
||||||
|
% endif
|
||||||
|
</td>
|
||||||
|
% endfor
|
||||||
|
</tr>
|
||||||
|
% endfor
|
||||||
|
</table>
|
||||||
|
<div id="sharpness_popup"></div>
|
||||||
|
</body>
|
||||||
BIN
web/img/Cut.png
Normal file
BIN
web/img/Cut.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
BIN
web/img/Impact.png
Normal file
BIN
web/img/Impact.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
BIN
web/img/Shot.png
Normal file
BIN
web/img/Shot.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.0 KiB |
@@ -135,7 +135,7 @@ function normalize_name(s) {
|
|||||||
|
|
||||||
|
|
||||||
function setup_item_autocomplete(selector) {
|
function setup_item_autocomplete(selector) {
|
||||||
var DATA_PATH = get_base_path() + "/rewards/";
|
var DATA_PATH = get_base_path() + "/mh4u/rewards/";
|
||||||
$.getJSON(DATA_PATH + "items.json",
|
$.getJSON(DATA_PATH + "items.json",
|
||||||
function(data) {
|
function(data) {
|
||||||
$(selector).autocomplete({ source: data });
|
$(selector).autocomplete({ source: data });
|
||||||
@@ -143,6 +143,16 @@ function setup_item_autocomplete(selector) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function setup_monster_autocomplete(game, selector) {
|
||||||
|
var DATA_PATH = "/jsonapi/" + game + "/";
|
||||||
|
$.getJSON(DATA_PATH + "monster/_list.json",
|
||||||
|
function(data) {
|
||||||
|
var boss = data.filter(a => (a["class"] == "Boss" || a["class"] == "Large"));
|
||||||
|
var boss_names = boss.map(a => a["name"]);
|
||||||
|
$(selector).autocomplete({ source: boss_names });
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
function load_weapon_data(ready_fn) {
|
function load_weapon_data(ready_fn) {
|
||||||
if (typeof DATA_PATH == "undefined") {
|
if (typeof DATA_PATH == "undefined") {
|
||||||
DATA_PATH = get_base_path() + "/jsonapi/";
|
DATA_PATH = get_base_path() + "/jsonapi/";
|
||||||
|
|||||||
345
web/mhr/weaponlist.html
Normal file
345
web/mhr/weaponlist.html
Normal file
@@ -0,0 +1,345 @@
|
|||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<title>Poogie's Weapon List (Rise)</title>
|
||||||
|
|
||||||
|
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
|
||||||
|
|
||||||
|
<link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" />
|
||||||
|
<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script>
|
||||||
|
|
||||||
|
<script type="text/javascript" src="../js/ejs_production.js"></script>
|
||||||
|
|
||||||
|
<script type="text/javascript" src="../js/common.js"></script>
|
||||||
|
|
||||||
|
<style>
|
||||||
|
label {
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
font-family: sans, sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
td.plus {
|
||||||
|
background-color: LightCyan;
|
||||||
|
}
|
||||||
|
|
||||||
|
td.minus {
|
||||||
|
background-color: LightPink;
|
||||||
|
}
|
||||||
|
|
||||||
|
td.num {
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*@media (max-width: 600) {*/
|
||||||
|
.flexbox {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar {
|
||||||
|
border: 1px #a9a9a9 solid;
|
||||||
|
min-width: 90px;
|
||||||
|
height: 7px;
|
||||||
|
background-color: #a9a9a9;
|
||||||
|
float: left;
|
||||||
|
clear: both;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar span {
|
||||||
|
display: inline-block;
|
||||||
|
height: 100%;
|
||||||
|
float: left;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .red {
|
||||||
|
background-color: #C00C38 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .orange {
|
||||||
|
background-color: #E85018 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .yellow {
|
||||||
|
background-color: #F0C830 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .green {
|
||||||
|
background-color: #58D000 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .blue {
|
||||||
|
background-color: #3068E8 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .white {
|
||||||
|
background-color: #F0F0F0 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .purple {
|
||||||
|
background-color: #c3c !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
#sharpness_popup {
|
||||||
|
position: absolute;
|
||||||
|
display: none;
|
||||||
|
border: 1px solid;
|
||||||
|
background: rgba(204, 204, 204, 0.9);
|
||||||
|
z-index: 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
#cp_div {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<script type="text/javascript">
|
||||||
|
var WEAPON_LIST = null;
|
||||||
|
|
||||||
|
$.ajax({
|
||||||
|
url: "../jsonapi/mhr/weapon/_all.json",
|
||||||
|
async: false,
|
||||||
|
dataType: "json",
|
||||||
|
success: function (data) {
|
||||||
|
WEAPON_LIST = data;
|
||||||
|
console.log("weapon count " + WEAPON_LIST.length);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
var template_row = new EJS({ url: "/templates/weaponrow-rise.ejs" });
|
||||||
|
|
||||||
|
$(document).ready(function(){
|
||||||
|
init_page();
|
||||||
|
|
||||||
|
$("#sharpness_popup").on("click", function(evt) {
|
||||||
|
$(this).html("").offset({top:0, left:0}).hide();
|
||||||
|
});
|
||||||
|
|
||||||
|
$("#weapon_table").on("click", "#sharpness_td", function(evt) {
|
||||||
|
var td_obj = $(evt.currentTarget);
|
||||||
|
var offset = td_obj.offset();
|
||||||
|
var sharpness = td_obj.data("sharpness");
|
||||||
|
$("#sharpness_popup").html(sharpness).offset(offset).show();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
function init_page() {
|
||||||
|
var qs = load_qs();
|
||||||
|
$(window).on("popstate", function(e) {
|
||||||
|
var oe = e.originalEvent;
|
||||||
|
if (oe.state !== null) {
|
||||||
|
console.log("popState:" + JSON.stringify(oe.state));
|
||||||
|
update_weapon_list(oe.state);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
$("#search").click(function(evt) {
|
||||||
|
var state = get_ui_state();
|
||||||
|
save_state(state);
|
||||||
|
update_weapon_list(state);
|
||||||
|
});
|
||||||
|
|
||||||
|
if (qs) {
|
||||||
|
update_weapon_list(qs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function load_qs() {
|
||||||
|
if ($.QueryString["weapon_type"]) {
|
||||||
|
load_state($.QueryString);
|
||||||
|
return $.QueryString;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
function get_ui_state() {
|
||||||
|
return { "weapon_type": $("#weapon_type").val(),
|
||||||
|
"weapon_element": $("#weapon_element").val(),
|
||||||
|
"weapon_final": $("#weapon_final").is(":checked"),
|
||||||
|
"weapon_name_text": $("#weapon_name_text").val(),
|
||||||
|
"weapon_rarity": $("#weapon_rarity").val() };
|
||||||
|
}
|
||||||
|
|
||||||
|
function load_state(state) {
|
||||||
|
$("#weapon_type").val(state["weapon_type"]);
|
||||||
|
$("#weapon_element").val(state["weapon_element"]);
|
||||||
|
if (typeof final == "string") {
|
||||||
|
final = final.toLowerCase();
|
||||||
|
state["weapon_final"] = (final == "true" || final == "1");
|
||||||
|
}
|
||||||
|
$("#weapon_final").prop("checked", state["weapon_final"]);
|
||||||
|
$("#weapon_name_text").val(state["weapon_name_text"]);
|
||||||
|
$("#weapon_rarity").val(state["weapon_rarity"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
function save_state(state, replace) {
|
||||||
|
var url = "weaponlist.html?" + encode_qs(state);
|
||||||
|
if (replace) {
|
||||||
|
window.history.replaceState(state, "", url);
|
||||||
|
} else {
|
||||||
|
window.history.pushState(state, "", url);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function weapon_predicate(state, weapon_data) {
|
||||||
|
var weapon_type = state["weapon_type"];
|
||||||
|
var weapon_element = state["weapon_element"];
|
||||||
|
var final_only = state["weapon_final"];
|
||||||
|
var rarity = state["weapon_rarity"];
|
||||||
|
var weapon_names = state["weapon_name_text"].split("|");
|
||||||
|
|
||||||
|
if (final_only && !Boolean(weapon_data["final"])) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rarity != "Any" && weapon_data["rarity"] > rarity) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (weapon_type != "All" && weapon_type != weapon_data["wtype"]) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (weapon_element != "All"
|
||||||
|
&& weapon_element != weapon_data["element"]
|
||||||
|
&& weapon_element != weapon_data["element_2"]
|
||||||
|
&& weapon_element != weapon_data["awaken"]
|
||||||
|
&& weapon_element != weapon_data["phial"]) {
|
||||||
|
if (weapon_element != "None"
|
||||||
|
|| weapon_data["element"] != null
|
||||||
|
|| weapon_data["awaken"] != null) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (weapon_names && !list_match(weapon_names, [weapon_data["name"]])) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
function list_match(needles, string_list) {
|
||||||
|
var found = false;
|
||||||
|
for (var i=0; i<string_list.length; i++) {
|
||||||
|
for (var j=0; j<needles.length; j++) {
|
||||||
|
if (string_list[i].search(needles[j]) >= 0) {
|
||||||
|
found = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (found) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return found;
|
||||||
|
}
|
||||||
|
|
||||||
|
function update_weapon_list(state) {
|
||||||
|
var match_count = 0;
|
||||||
|
console.log("updating weapon list: " + JSON.stringify(state));
|
||||||
|
var results = [];
|
||||||
|
$.each(WEAPON_LIST, function(i, weapon_data) {
|
||||||
|
if (weapon_predicate(state, weapon_data)) {
|
||||||
|
weapon_data["id"] = i;
|
||||||
|
weapon_data["sharpness_width"] = 0.4;
|
||||||
|
match_count += 1;
|
||||||
|
set_sharpness_titles(weapon_data);
|
||||||
|
set_bow_values(weapon_data);
|
||||||
|
weapon_data["wtype_short"] =
|
||||||
|
WEAPON_TYPE_ABBR[weapon_data["wtype"]];
|
||||||
|
weapon_data["ELEMENT_ABBR"] = ELEMENT_ABBR;
|
||||||
|
var html = template_row.render(weapon_data);
|
||||||
|
results.push([weapon_data, html]);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
results.sort(function (a, b) {
|
||||||
|
avals = get_weapon_sort_values(a[0]);
|
||||||
|
bvals = get_weapon_sort_values(b[0]);
|
||||||
|
return cmp_arrays(bvals, avals);
|
||||||
|
});
|
||||||
|
$("#weapon_table").empty();
|
||||||
|
$.each(results, function(i, pair) {
|
||||||
|
$("#weapon_table").append(pair[1]);
|
||||||
|
});
|
||||||
|
console.log("match count: " + match_count);
|
||||||
|
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div>
|
||||||
|
<table>
|
||||||
|
<tr>
|
||||||
|
<td><label for="weapon_type"
|
||||||
|
title="Only show weapons of this type"
|
||||||
|
>Type:</label></td>
|
||||||
|
<td><select id="weapon_type">
|
||||||
|
<option value="All">All</option>
|
||||||
|
<option value="Great Sword">Great Sword</option>
|
||||||
|
<option value="Long Sword">Long Sword</option>
|
||||||
|
<option value="Sword and Shield">Sword and Shield</option>
|
||||||
|
<option value="Dual Blades">Dual Blades</option>
|
||||||
|
<option value="Hammer">Hammer</option>
|
||||||
|
<option value="Hunting Horn">Hunting Horn</option>
|
||||||
|
<option value="Lance">Lance</option>
|
||||||
|
<option value="Gunlance">Gunlance</option>
|
||||||
|
<option value="Switch Axe">Switch Axe</option>
|
||||||
|
<option value="Charge Blade">Charge Blade</option>
|
||||||
|
<option value="Insect Glaive">Insect Glaive</option>
|
||||||
|
<!--option value="Light Bowgun">Light Bowgun</option-->
|
||||||
|
<!--option value="Heavy Bowgun">Heavy Bowgun</option-->
|
||||||
|
<option value="Bow">Bow</option>
|
||||||
|
</select></td>
|
||||||
|
<td><label for="weapon_element"
|
||||||
|
title="Only show weapons with this element (native or requiring awaken)"
|
||||||
|
>Element:</label></td>
|
||||||
|
<td><select id="weapon_element">
|
||||||
|
<option value="All">All</option>
|
||||||
|
<option value="None">None</option>
|
||||||
|
<option value="Fire">Fire</option>
|
||||||
|
<option value="Water">Water</option>
|
||||||
|
<option value="Thunder">Thunder</option>
|
||||||
|
<option value="Ice">Ice</option>
|
||||||
|
<option value="Dragon">Dragon</option>
|
||||||
|
<option value="Poison">Poison</option>
|
||||||
|
<option value="Paralysis">Paralysis</option>
|
||||||
|
<option value="Sleep">Sleep</option>
|
||||||
|
<option value="Blast">Blast</option>
|
||||||
|
</select></td>
|
||||||
|
<td><label>Rarity:</label>
|
||||||
|
<select id="weapon_rarity">
|
||||||
|
<option value="Any">*</option>
|
||||||
|
<option value="1">1</option>
|
||||||
|
<option value="2">2</option>
|
||||||
|
<option value="3">3</option>
|
||||||
|
<option value="4">4</option>
|
||||||
|
<option value="5">5</option>
|
||||||
|
<option value="6">6</option>
|
||||||
|
<option value="7">7</option>
|
||||||
|
<option value="8">8</option>
|
||||||
|
<option value="9">9</option>
|
||||||
|
<option value="10">10</option>
|
||||||
|
</select></td>
|
||||||
|
<td><label for="weapon_final"
|
||||||
|
title="Only show weapons with no furthur upgrades"
|
||||||
|
>Final?</label></td>
|
||||||
|
<td><input id="weapon_final" type="checkbox" /></td>
|
||||||
|
<td><button id="search">Search</button></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td colspan="8">
|
||||||
|
<label for="weapon_name_text"
|
||||||
|
title="Show only weapons with a match in the name. List of strings separated by '|' (vertical bar)."
|
||||||
|
>Name:</label>
|
||||||
|
<input id="weapon_name_text" size="15" />
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
<table id="weapon_table">
|
||||||
|
</table>
|
||||||
|
<div id="sharpness_popup"></div>
|
||||||
|
</body>
|
||||||
284
web/mhr/weaponplanner.html
Normal file
284
web/mhr/weaponplanner.html
Normal file
@@ -0,0 +1,284 @@
|
|||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<title>Poogie's Weapon Planner (Rise)</title>
|
||||||
|
|
||||||
|
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
|
||||||
|
|
||||||
|
<link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" />
|
||||||
|
<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script>
|
||||||
|
|
||||||
|
<script type="text/javascript" src="/js/ejs_production.js"></script>
|
||||||
|
|
||||||
|
<script type="text/javascript" src="/js/common.js"></script>
|
||||||
|
|
||||||
|
<style>
|
||||||
|
label {
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
font-family: sans, sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
td.plus {
|
||||||
|
background-color: LightCyan;
|
||||||
|
}
|
||||||
|
|
||||||
|
td.minus {
|
||||||
|
background-color: LightPink;
|
||||||
|
}
|
||||||
|
|
||||||
|
td.num {
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*@media (max-width: 600) {*/
|
||||||
|
.flexbox {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar {
|
||||||
|
border: 1px #d3d3d3 solid;
|
||||||
|
min-width: 92px;
|
||||||
|
height: 10px;
|
||||||
|
background-color: #d3d3d3;
|
||||||
|
float: left;
|
||||||
|
clear: both;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar span {
|
||||||
|
display: inline-block;
|
||||||
|
height: 100%;
|
||||||
|
float: left;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .red {
|
||||||
|
background-color: #C00C38 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .orange {
|
||||||
|
background-color: #E85018 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .yellow {
|
||||||
|
background-color: #F0C830 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .green {
|
||||||
|
background-color: #58D000 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .blue {
|
||||||
|
background-color: #3068E8 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .white {
|
||||||
|
background-color: #F0F0F0 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sharpness-bar .purple {
|
||||||
|
background-color: #c3c !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<script type="text/javascript">
|
||||||
|
var DATA_PATH = "/jsonapi/mhr/";
|
||||||
|
|
||||||
|
var template_path = new EJS({ url: "/templates/weaponpath.ejs" });
|
||||||
|
var template_stats = new EJS({ url: "/templates/weaponstats.ejs" });
|
||||||
|
|
||||||
|
$(document).ready(function(){
|
||||||
|
setup_weapon_autocomplete("#weapon", autocomplete_predicate,
|
||||||
|
init_page, update_search);
|
||||||
|
});
|
||||||
|
|
||||||
|
function init_page() {
|
||||||
|
load_qs();
|
||||||
|
$("#search").click(update_search);
|
||||||
|
$(window).on("popstate", function(e) {
|
||||||
|
var oe = e.originalEvent;
|
||||||
|
if (oe.state !== null) {
|
||||||
|
console.log("popState:" + JSON.stringify(oe.state));
|
||||||
|
$("#weapon_type").val(oe.state["weapon_type"]);
|
||||||
|
$("#weapon_type").change();
|
||||||
|
show_trees(oe.state["weapon"]);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
$("#weapon_type").change(function(evt) {
|
||||||
|
update_weapon_autocomplete("#weapon", autocomplete_predicate,
|
||||||
|
update_search);
|
||||||
|
$("#weapon").val("");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function load_qs() {
|
||||||
|
var wtype = $.QueryString["weapon_type"];
|
||||||
|
var weapon = $.QueryString["weapon"];
|
||||||
|
if (!wtype) {
|
||||||
|
wtype = "All";
|
||||||
|
}
|
||||||
|
$("#weapon_type").val(wtype);
|
||||||
|
$("#weapon_type").change();
|
||||||
|
if (weapon) {
|
||||||
|
show_trees(weapon);
|
||||||
|
console.log("replaceState: " + weapon);
|
||||||
|
save_state(get_state(), true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function get_state() {
|
||||||
|
return { "weapon": $("#weapon").val(),
|
||||||
|
"weapon_type": $("#weapon_type").val() };
|
||||||
|
}
|
||||||
|
|
||||||
|
function save_state(state, replace) {
|
||||||
|
var url = "/mhr/weaponplanner.html?" + encode_qs(state);
|
||||||
|
if (replace) {
|
||||||
|
window.history.replaceState(state, "", url);
|
||||||
|
} else {
|
||||||
|
window.history.pushState(state, "", url);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function autocomplete_predicate(weapon_data) {
|
||||||
|
var weapon_type = $("#weapon_type").val();
|
||||||
|
|
||||||
|
if (weapon_type != "All" && weapon_type != weapon_data["wtype"]) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
function update_search() {
|
||||||
|
var weapon_name = $("#weapon").val();
|
||||||
|
|
||||||
|
if (!weapon_name) return;
|
||||||
|
|
||||||
|
if (window.history.state
|
||||||
|
&& window.history.state["weapon"] == weapon_name) {
|
||||||
|
console.log("weapon not changed, skipping update");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
show_trees(weapon_name);
|
||||||
|
console.log("pushState: " + weapon_name);
|
||||||
|
save_state(get_state(), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
function show_trees(weapon_name) {
|
||||||
|
console.log("show_trees '" + weapon_name + "'");
|
||||||
|
if (!weapon_name) return;
|
||||||
|
weapon_id = WEAPON_NAME_IDX[weapon_name][0];
|
||||||
|
console.log("show_trees(" + weapon_name + "): " + weapon_id);
|
||||||
|
$("#weapon").val(weapon_name);
|
||||||
|
$("#results").html("");
|
||||||
|
$("#weapon_stats").html("");
|
||||||
|
$.getJSON(DATA_PATH + "weapon/" + weapon_id + ".json",
|
||||||
|
function(data) {
|
||||||
|
set_sharpness_titles(data);
|
||||||
|
//set_horn_melodies_title(data);
|
||||||
|
if (data["parent_id"]) {
|
||||||
|
var parent_obj = WEAPON_ID_IDX[data["parent_id"]][0];
|
||||||
|
data["parent_name"] = parent_obj["name"];
|
||||||
|
} else {
|
||||||
|
data["parent_name"] = null;
|
||||||
|
}
|
||||||
|
data["sharpness_width"] = 0.4;
|
||||||
|
data["sharpness_plus2"] = null;
|
||||||
|
data["village_stars"] = 0
|
||||||
|
data["guild_stars"] = 0
|
||||||
|
var html = template_stats.render(data);
|
||||||
|
$("#weapon_stats").html(html);
|
||||||
|
});
|
||||||
|
|
||||||
|
$.getJSON(DATA_PATH + "weapon/" + weapon_id + "_tree.json",
|
||||||
|
function(data) {
|
||||||
|
// first pass: collect all components and sort them
|
||||||
|
var all_dict = {};
|
||||||
|
for (i=0; i<data.length; i++) {
|
||||||
|
var components = Object.keys(data[i]["components"]);
|
||||||
|
for (j=0; j<components.length; j++) {
|
||||||
|
all_dict[components[j]] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var all_components = Object.keys(all_dict);
|
||||||
|
all_components.sort();
|
||||||
|
// second pass: generate the fieldset for each weapon
|
||||||
|
// path. Note that the template uses all components
|
||||||
|
// to order the components and make them line up
|
||||||
|
for (i=0; i<data.length; i++) {
|
||||||
|
delta = {};
|
||||||
|
path = data[i];
|
||||||
|
components = path["components"]
|
||||||
|
path_string = "";
|
||||||
|
for (j=0; j<path["path"].length; j++) {
|
||||||
|
if (j != 0) {
|
||||||
|
path_string += " -> ";
|
||||||
|
}
|
||||||
|
path_string += path["path"][j]["name"];
|
||||||
|
}
|
||||||
|
path["path_string"] = path_string.replace(/"/g,
|
||||||
|
'"');
|
||||||
|
path["all_components"] = all_components;
|
||||||
|
path["component_list"] = Object.keys(components);
|
||||||
|
if (i > 0) {
|
||||||
|
prev_comps = data[i-1]["components"];
|
||||||
|
$.each(components, function(name, quantity) {
|
||||||
|
if (name in prev_comps) {
|
||||||
|
delta[name] = components[name]
|
||||||
|
- prev_comps[name];
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
path["delta"] = delta;
|
||||||
|
path["component_list"].sort();
|
||||||
|
path["trade_names"] = [];
|
||||||
|
for (j=0; j<all_components.length; j++) {
|
||||||
|
var name = all_components[j];
|
||||||
|
path["trade_names"][j] = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
var html = template_path.render(path);
|
||||||
|
$("#results").append(html);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div>
|
||||||
|
<table>
|
||||||
|
<tr>
|
||||||
|
<td><label for="weapon_type">Type:</label></td>
|
||||||
|
<td><select id="weapon_type">
|
||||||
|
<option value="All">All</option>
|
||||||
|
<option value="Great Sword">Great Sword</option>
|
||||||
|
<option value="Long Sword">Long Sword</option>
|
||||||
|
<option value="Sword and Shield">Sword and Shield</option>
|
||||||
|
<option value="Dual Blades">Dual Blades</option>
|
||||||
|
<option value="Hammer">Hammer</option>
|
||||||
|
<option value="Hunting Horn">Hunting Horn</option>
|
||||||
|
<option value="Lance">Lance</option>
|
||||||
|
<option value="Gunlance">Gunlance</option>
|
||||||
|
<option value="Switch Axe">Switch Axe</option>
|
||||||
|
<option value="Charge Blade">Charge Blade</option>
|
||||||
|
<option value="Insect Glaive">Insect Glaive</option>
|
||||||
|
<option value="Light Bowgun">Light Bowgun</option>
|
||||||
|
<option value="Heavy Bowgun">Heavy Bowgun</option>
|
||||||
|
<option value="Bow">Bow</option>
|
||||||
|
</select></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><label for="weapon">Weapon:</label></td>
|
||||||
|
<td><input id="weapon" name="weapon" size="20" />
|
||||||
|
<button id="search">Ask Poogie</button></td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
<div id="weapon_stats"></div>
|
||||||
|
<div id="results" class="flexbox"></div>
|
||||||
|
</body>
|
||||||
63
web/templates/weaponrow-rise.ejs
Normal file
63
web/templates/weaponrow-rise.ejs
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
<tr title="id: <%= id %>">
|
||||||
|
<td><% if (final == 1) { %>
|
||||||
|
<strong>*</strong>
|
||||||
|
<% } else { %>
|
||||||
|
|
||||||
|
<% } %>
|
||||||
|
</td>
|
||||||
|
<td>
|
||||||
|
<a href="weaponplanner.html?weapon=<%= encodeURIComponent(name) %>"><%= name %></a>
|
||||||
|
</td>
|
||||||
|
<td><%= wtype_short %></td>
|
||||||
|
<td style="text-align:right"><%= attack %></td>
|
||||||
|
<td style="text-align:right"><% if (affinity) { %><%= affinity %>%<% } %></td>
|
||||||
|
<td>
|
||||||
|
<% if (element) { %>
|
||||||
|
<img style="height:.8em" title="<%= element %>"
|
||||||
|
src="/img/<%= element %>.png" /> <%= element_attack %>
|
||||||
|
<%= ELEMENT_ABBR[element] %>
|
||||||
|
<% if (element_2) { %>
|
||||||
|
<img style="height:.8em" title="<%= element_2 %>"
|
||||||
|
src="/img/<%= element_2 %>.png" /> <%= element_2_attack %>
|
||||||
|
<%= ELEMENT_ABBR[element_2] %>
|
||||||
|
<% } %>
|
||||||
|
<% } %>
|
||||||
|
</td>
|
||||||
|
<td id="sharpness_td"
|
||||||
|
data-sharpness="<%= sharpness_all_title %>"
|
||||||
|
data-id="<%= id %>">
|
||||||
|
<% if (sharpness) { %>
|
||||||
|
<div class="sharpness-bar" title="<%= sharpness_all_title %>">
|
||||||
|
<span style="width:<%= sharpness[0] * sharpness_width %>px" class="red"></span>
|
||||||
|
<span style="width:<%= sharpness[1] * sharpness_width %>px" class="orange"></span>
|
||||||
|
<span style="width:<%= sharpness[2] * sharpness_width %>px" class="yellow"></span>
|
||||||
|
<span style="width:<%= sharpness[3] * sharpness_width %>px" class="green"></span>
|
||||||
|
<span style="width:<%= sharpness[4] * sharpness_width %>px" class="blue"></span>
|
||||||
|
<span style="width:<%= sharpness[5] * sharpness_width %>px" class="white"></span>
|
||||||
|
<% if (sharpness.length > 6) { %>
|
||||||
|
<span style="width:<%= sharpness[6] * sharpness_width %>px" class="purple"></span>
|
||||||
|
<% } %>
|
||||||
|
</div>
|
||||||
|
<% } %>
|
||||||
|
<% if (sharpness_plus) { %>
|
||||||
|
<div class="sharpness-bar" title="<%= sharpness_all_title %>">
|
||||||
|
<span style="width:<%= sharpness_plus[0] * sharpness_width %>px" class="red"></span>
|
||||||
|
<span style="width:<%= sharpness_plus[1] * sharpness_width %>px" class="orange"></span>
|
||||||
|
<span style="width:<%= sharpness_plus[2] * sharpness_width %>px" class="yellow"></span>
|
||||||
|
<span style="width:<%= sharpness_plus[3] * sharpness_width %>px" class="green"></span>
|
||||||
|
<span style="width:<%= sharpness_plus[4] * sharpness_width %>px" class="blue"></span>
|
||||||
|
<span style="width:<%= sharpness_plus[5] * sharpness_width %>px" class="white"></span>
|
||||||
|
<% if (sharpness_plus.length > 6) { %>
|
||||||
|
<span style="width:<%= sharpness_plus[6] * sharpness_width %>px" class="purple"></span>
|
||||||
|
<% } %>
|
||||||
|
</div>
|
||||||
|
<% } %>
|
||||||
|
</td>
|
||||||
|
<td style="text-align:right"><%= phial %>
|
||||||
|
<% if (phial_value) { %><%= phial_value %><% } %>
|
||||||
|
</td>
|
||||||
|
<td style="text-align:right"><%= shelling_type %>
|
||||||
|
<% if (shelling_level) { %><%= shelling_level %><% } %>
|
||||||
|
</td>
|
||||||
|
<td style="text-align:right"><%= bug_level %></td>
|
||||||
|
<td><%= defense ? "+" + defense + " Def" : "" %></td>
|
||||||
@@ -81,17 +81,25 @@
|
|||||||
title="<%= parent_name %>">(parent)</a>
|
title="<%= parent_name %>">(parent)</a>
|
||||||
<% } %>
|
<% } %>
|
||||||
</td>
|
</td>
|
||||||
|
|
||||||
<% if (village_stars) { %>
|
<% if (village_stars) { %>
|
||||||
<td>
|
<td>
|
||||||
Village <%= village_stars %>
|
Village <%= village_stars %>
|
||||||
</td>
|
</td>
|
||||||
<% } %>
|
<% } %>
|
||||||
|
|
||||||
<% if (guild_stars) { %>
|
<% if (guild_stars) { %>
|
||||||
<td>
|
<td>
|
||||||
Guild <%= guild_stars %>
|
Guild <%= guild_stars %>
|
||||||
</td>
|
</td>
|
||||||
<% } %>
|
<% } %>
|
||||||
|
|
||||||
|
<% if (rarity) { %>
|
||||||
|
<td>
|
||||||
|
Rarity <%= rarity %>
|
||||||
|
</td>
|
||||||
|
<% } %>
|
||||||
|
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
<% if (children.length) { %>
|
<% if (children.length) { %>
|
||||||
|
|||||||
Reference in New Issue
Block a user