4u stars filter, static damage gen, rise updates

This commit is contained in:
Bryce Allen
2022-07-31 12:12:03 -04:00
parent 6b57d498b6
commit 228c594ca9
27 changed files with 161945 additions and 109 deletions

View File

@@ -0,0 +1,63 @@
<tr title="id: <%= id %>">
<td><% if (final == 1) { %>
<strong>*</strong>
<% } else { %>
&nbsp;
<% } %>
</td>
<td>
<a href="weaponplanner.html?weapon=<%= encodeURIComponent(name) %>"><%= name %></a>
</td>
<td><%= wtype_short %></td>
<td style="text-align:right"><%= attack %></td>
<td style="text-align:right"><% if (affinity) { %><%= affinity %>%<% } %></td>
<td>
<% if (element) { %>
<img style="height:.8em" title="<%= element %>"
src="/img/<%= element %>.png" /> <%= element_attack %>
<%= ELEMENT_ABBR[element] %>
<% if (element_2) { %>
<img style="height:.8em" title="<%= element_2 %>"
src="/img/<%= element_2 %>.png" /> <%= element_2_attack %>
<%= ELEMENT_ABBR[element_2] %>
<% } %>
<% } %>
</td>
<td id="sharpness_td"
data-sharpness="<%= sharpness_all_title %>"
data-id="<%= id %>">
<% if (sharpness) { %>
<div class="sharpness-bar" title="<%= sharpness_all_title %>">
<span style="width:<%= sharpness[0] * sharpness_width %>px" class="red"></span>
<span style="width:<%= sharpness[1] * sharpness_width %>px" class="orange"></span>
<span style="width:<%= sharpness[2] * sharpness_width %>px" class="yellow"></span>
<span style="width:<%= sharpness[3] * sharpness_width %>px" class="green"></span>
<span style="width:<%= sharpness[4] * sharpness_width %>px" class="blue"></span>
<span style="width:<%= sharpness[5] * sharpness_width %>px" class="white"></span>
<% if (sharpness.length > 6) { %>
<span style="width:<%= sharpness[6] * sharpness_width %>px" class="purple"></span>
<% } %>
</div>
<% } %>
<% if (sharpness_plus) { %>
<div class="sharpness-bar" title="<%= sharpness_all_title %>">
<span style="width:<%= sharpness_plus[0] * sharpness_width %>px" class="red"></span>
<span style="width:<%= sharpness_plus[1] * sharpness_width %>px" class="orange"></span>
<span style="width:<%= sharpness_plus[2] * sharpness_width %>px" class="yellow"></span>
<span style="width:<%= sharpness_plus[3] * sharpness_width %>px" class="green"></span>
<span style="width:<%= sharpness_plus[4] * sharpness_width %>px" class="blue"></span>
<span style="width:<%= sharpness_plus[5] * sharpness_width %>px" class="white"></span>
<% if (sharpness_plus.length > 6) { %>
<span style="width:<%= sharpness_plus[6] * sharpness_width %>px" class="purple"></span>
<% } %>
</div>
<% } %>
</td>
<td style="text-align:right"><%= phial %>
<% if (phial_value) { %><%= phial_value %><% } %>
</td>
<td style="text-align:right"><%= shelling_type %>
<% if (shelling_level) { %><%= shelling_level %><% } %>
</td>
<td style="text-align:right"><%= bug_level %></td>
<td><%= defense ? "+" + defense + " Def" : "" %></td>

View File

@@ -81,17 +81,25 @@
title="<%= parent_name %>">(parent)</a>
<% } %>
</td>
<% if (village_stars) { %>
<td>
Village <%= village_stars %>
</td>
<% } %>
<% if (guild_stars) { %>
<td>
Guild <%= guild_stars %>
</td>
<% } %>
<% if (rarity) { %>
<td>
Rarity <%= rarity %>
</td>
<% } %>
</tr>
</table>
<% if (children.length) { %>