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@ -1,7 +1,9 @@
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= Monster Hunter scripts
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= Monster Hunter scripts
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This repository contains scripts for calculating probabilities and expected
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This repository contains the source code for http://mhapi.info, a site for
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values for rewards and carves in Monster Hunter games.
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monster hunter related calculators and tools. It also contains scripts that
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can be used directly from the command line, and python modules that can be used
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to build other monster hunter related tools.
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== Dependencies
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== Dependencies
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@ -13,28 +15,20 @@ in all Python distributions (e.g. for Windows or Mac OS X).
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The bundled monster hunter db is from the excellent
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The bundled monster hunter db is from the excellent
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link:https://github.com/kamegami13/MonsterHunter4UDatabase[MonsterHunter4UDatabase]
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link:https://github.com/kamegami13/MonsterHunter4UDatabase[MonsterHunter4UDatabase]
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Android app by DavianCorp, which is also MIT licensed. See db/COPYING.mh4udb
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Android app by DavianCorp, which is also MIT licensed. See
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for license details.
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link:db/COPYING.mh4udb[] for license details.
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== Example usage
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== Example usage
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For a list of quests providing the specified monster part:
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For a list of quests and hunts providing the specified monster part:
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bin/mhrewards.py "Zinogre Jasper"
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bin/mhrewards.py "Zinogre Jasper"
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This gives expected values for the item from different sources, including
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This gives detailed expected values for the item from different sources,
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quest rewards, carves, capture, and shiny drops. An expected value of
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including quest rewards, carves, capture, and shiny drops. It also gives
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8% means that on average, you would get 8 of the item from 100 quests. Note
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recommendations for which quests and strategy (capture or kill) will give the
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that this is different from the probability of getting at least one, which
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best results. See link:RECOMMENDATIONS.adoc[] for a more detailed explanation of
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will be lower and is a pain to calculate when there can be different number
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the output.
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of rewards. It also takes into account Carving and Luck skills. The main
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value shown assumes no food or armor skills. For Carves the extra values
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listed on the right are for felyne skills Carver Lo, Carver Hi, then armor
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skills Carving Master and Carving God. For quest rewards the extra values
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are for food/armor skills Lucky Cat/Good Luck and Ultra Lucky Cat/Great Luck.
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The totals at the end list the range from no skills to the best skill. For
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capture rewards the extra values are for armor skills Capture Expect, Master,
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and God.
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For more manual calculations, mhprob.py can be used directly. The quest
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For more manual calculations, mhprob.py can be used directly. The quest
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"Plain Dangerous" in 3U has 2 fixed rewards in A, one in B. Diablos hardhorns
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"Plain Dangerous" in 3U has 2 fixed rewards in A, one in B. Diablos hardhorns
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