diff --git a/README.adoc b/README.adoc index 7ea3662..0e21b5f 100644 --- a/README.adoc +++ b/README.adoc @@ -1,7 +1,9 @@ = Monster Hunter scripts -This repository contains scripts for calculating probabilities and expected -values for rewards and carves in Monster Hunter games. +This repository contains the source code for http://mhapi.info, a site for +monster hunter related calculators and tools. It also contains scripts that +can be used directly from the command line, and python modules that can be used +to build other monster hunter related tools. == Dependencies @@ -13,28 +15,20 @@ in all Python distributions (e.g. for Windows or Mac OS X). The bundled monster hunter db is from the excellent link:https://github.com/kamegami13/MonsterHunter4UDatabase[MonsterHunter4UDatabase] -Android app by DavianCorp, which is also MIT licensed. See db/COPYING.mh4udb -for license details. +Android app by DavianCorp, which is also MIT licensed. See +link:db/COPYING.mh4udb[] for license details. == Example usage -For a list of quests providing the specified monster part: +For a list of quests and hunts providing the specified monster part: bin/mhrewards.py "Zinogre Jasper" -This gives expected values for the item from different sources, including -quest rewards, carves, capture, and shiny drops. An expected value of -8% means that on average, you would get 8 of the item from 100 quests. Note -that this is different from the probability of getting at least one, which -will be lower and is a pain to calculate when there can be different number -of rewards. It also takes into account Carving and Luck skills. The main -value shown assumes no food or armor skills. For Carves the extra values -listed on the right are for felyne skills Carver Lo, Carver Hi, then armor -skills Carving Master and Carving God. For quest rewards the extra values -are for food/armor skills Lucky Cat/Good Luck and Ultra Lucky Cat/Great Luck. -The totals at the end list the range from no skills to the best skill. For -capture rewards the extra values are for armor skills Capture Expect, Master, -and God. +This gives detailed expected values for the item from different sources, +including quest rewards, carves, capture, and shiny drops. It also gives +recommendations for which quests and strategy (capture or kill) will give the +best results. See link:RECOMMENDATIONS.adoc[] for a more detailed explanation of +the output. For more manual calculations, mhprob.py can be used directly. The quest "Plain Dangerous" in 3U has 2 fixed rewards in A, one in B. Diablos hardhorns