improve readme
This commit is contained in:
30
README.adoc
30
README.adoc
@@ -1,7 +1,9 @@
|
|||||||
= Monster Hunter scripts
|
= Monster Hunter scripts
|
||||||
|
|
||||||
This repository contains scripts for calculating probabilities and expected
|
This repository contains the source code for http://mhapi.info, a site for
|
||||||
values for rewards and carves in Monster Hunter games.
|
monster hunter related calculators and tools. It also contains scripts that
|
||||||
|
can be used directly from the command line, and python modules that can be used
|
||||||
|
to build other monster hunter related tools.
|
||||||
|
|
||||||
== Dependencies
|
== Dependencies
|
||||||
|
|
||||||
@@ -13,28 +15,20 @@ in all Python distributions (e.g. for Windows or Mac OS X).
|
|||||||
|
|
||||||
The bundled monster hunter db is from the excellent
|
The bundled monster hunter db is from the excellent
|
||||||
link:https://github.com/kamegami13/MonsterHunter4UDatabase[MonsterHunter4UDatabase]
|
link:https://github.com/kamegami13/MonsterHunter4UDatabase[MonsterHunter4UDatabase]
|
||||||
Android app by DavianCorp, which is also MIT licensed. See db/COPYING.mh4udb
|
Android app by DavianCorp, which is also MIT licensed. See
|
||||||
for license details.
|
link:db/COPYING.mh4udb[] for license details.
|
||||||
|
|
||||||
== Example usage
|
== Example usage
|
||||||
|
|
||||||
For a list of quests providing the specified monster part:
|
For a list of quests and hunts providing the specified monster part:
|
||||||
|
|
||||||
bin/mhrewards.py "Zinogre Jasper"
|
bin/mhrewards.py "Zinogre Jasper"
|
||||||
|
|
||||||
This gives expected values for the item from different sources, including
|
This gives detailed expected values for the item from different sources,
|
||||||
quest rewards, carves, capture, and shiny drops. An expected value of
|
including quest rewards, carves, capture, and shiny drops. It also gives
|
||||||
8% means that on average, you would get 8 of the item from 100 quests. Note
|
recommendations for which quests and strategy (capture or kill) will give the
|
||||||
that this is different from the probability of getting at least one, which
|
best results. See link:RECOMMENDATIONS.adoc[] for a more detailed explanation of
|
||||||
will be lower and is a pain to calculate when there can be different number
|
the output.
|
||||||
of rewards. It also takes into account Carving and Luck skills. The main
|
|
||||||
value shown assumes no food or armor skills. For Carves the extra values
|
|
||||||
listed on the right are for felyne skills Carver Lo, Carver Hi, then armor
|
|
||||||
skills Carving Master and Carving God. For quest rewards the extra values
|
|
||||||
are for food/armor skills Lucky Cat/Good Luck and Ultra Lucky Cat/Great Luck.
|
|
||||||
The totals at the end list the range from no skills to the best skill. For
|
|
||||||
capture rewards the extra values are for armor skills Capture Expect, Master,
|
|
||||||
and God.
|
|
||||||
|
|
||||||
For more manual calculations, mhprob.py can be used directly. The quest
|
For more manual calculations, mhprob.py can be used directly. The quest
|
||||||
"Plain Dangerous" in 3U has 2 fixed rewards in A, one in B. Diablos hardhorns
|
"Plain Dangerous" in 3U has 2 fixed rewards in A, one in B. Diablos hardhorns
|
||||||
|
|||||||
Reference in New Issue
Block a user