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110 lines
3.3 KiB
110 lines
3.3 KiB
WEAPON_NAME_IDX = {};
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WEAPON_TYPE_IDX = {};
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(function($) {
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$.QueryString = (function(a) {
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if (a == "") return {};
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var b = {};
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for (var i = 0; i < a.length; ++i)
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{
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var p=a[i].split('=');
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if (p.length != 2) continue;
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b[p[0]] = decodeURIComponent(p[1].replace(/\+/g, " "));
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}
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return b;
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})(window.location.search.substr(1).split('&'))
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})(jQuery);
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function encode_utf8(s) {
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return unescape(encodeURIComponent(s));
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}
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function get_base_path() {
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var path = document.location.pathname;
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return path.substring(0, path.lastIndexOf('/'));
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}
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function normalize_name(s) {
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var chars = s.split("");
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var cap_next = true;
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var i;
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for (i=0; i<chars.length; i++) {
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if (cap_next) {
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chars[i] = chars[i].toUpperCase();
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cap_next = false;
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} else if (chars[i] == "." || chars[i] == " " || chars[i] == "-") {
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cap_next = true;
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} else {
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chars[i] = chars[i].toLowerCase();
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}
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}
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return chars.join("");
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}
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function setup_item_autocomplete(selector) {
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var DATA_PATH = get_base_path() + "/rewards/";
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$.getJSON(DATA_PATH + "items.json",
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function(data) {
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$(selector).autocomplete({ source: data });
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});
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}
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function setup_weapon_autocomplete(type_selector, weapon_selector, ready_fn,
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change_fn) {
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var DATA_PATH = get_base_path() + "/jsonapi/";
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$.getJSON(DATA_PATH + "weapon/_index_name.json",
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function(data) {
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WEAPON_NAME_IDX = data;
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$.getJSON(DATA_PATH + "weapon/_index_wtype.json",
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function(data) {
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WEAPON_TYPE_IDX = data;
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if (ready_fn) {
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ready_fn();
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}
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_setup_weapon_autocomplete(
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$(type_selector).val(),
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weapon_selector,
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change_fn);
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$(type_selector).change(function(evt) {
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_setup_weapon_autocomplete(
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$(type_selector).val(),
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weapon_selector, change_fn);
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});
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});
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});
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}
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function _setup_weapon_autocomplete(type, weapon_selector, change_fn) {
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//alert("set weapon type " + type + " (" + weapon_selector + ")");
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var source;
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if (type == "All") {
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source = Object.keys(WEAPON_NAME_IDX);
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//alert(source[10]);
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} else {
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var object_list = WEAPON_TYPE_IDX[type];
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source = [];
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for (i=0; i<object_list.length; i++) {
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source.push(object_list[i]["name"]);
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}
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}
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$(weapon_selector).autocomplete(
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{ source: source,
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change: function (event, ui) {
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if (change_fn) {
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change_fn(ui.item["value"]);
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}
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}
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}
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);
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$(weapon_selector).keypress(function(e) {
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if (e.which == 13 && change_fn) {
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change_fn($(weapon_selector).val());
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}
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});
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}
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