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#!/usr/bin/env python2
# vim: set fileencoding=utf8 :
import urllib.request, urllib.parse, urllib.error
import os
import json
import sys
import codecs
import errno
from lxml import etree
import _pathfix
_BASE_URL = "http://wiki.mhxg.org"
_WEAPON_URLS = {
"Great Sword": ["/data/1900.html", "/data/2882.html"],
"Long Sword": ["/data/1901.html", "/data/2883.html"],
"Sword and Shield": ["/data/1902.html", "/data/2884.html"],
"Dual Blades": ["/data/1903.html", "/data/2885.html"],
"Hammer": ["/data/1904.html", "/data/2886.html"],
"Hunting Horn": ["/data/1905.html", "/data/2887.html"],
"Lance": ["/data/1906.html", "/data/2888.html"],
"Gunlance": ["/data/1907.html", "/data/2889.html"],
"Switch Axe": ["/data/1908.html", "/data/2890.html"],
"Charge Blade": ["/data/1909.html"],
"Insect Glaive": ["/data/1910.html"],
"Bow": ["/data/1911.html", "/data/2893.html"],
}
_RANGED_TYPES = ["Bow", "Light Bowgun", "Heavy Bowgun"]
_ELEMENT_MAP = {
"": "Fire",
"": "Water",
"": "Thunder",
"": "Ice",
"": "Dragon",
"": "Poison",
"麻痺": "Paralysis",
"睡眠": "Sleep",
"爆破": "Blast",
}
_GL_SHOT_TYPES = {
"通常": "Normal",
"放射": "Long",
"拡散": "Wide",
}
_SA_PHIAL_TYPES = {
"強撃ビン": "Power",
"減気ビン": "Exhaust",
"滅龍ビン": "Dragon",
"強属性ビン": "Element",
"毒ビン": "Poison",
"麻痺ビン": "Paralysis",
}
_CB_PHIAL_TYPES = {
"榴弾ビン": "Impact",
"強属性ビン": "Element",
}
_BUG_TYPES = {
"切断": "Cutting",
"打撃": "Impact",
}
_BOW_ARC_TYPES = {
"集中型": "Focus",
"放散型": "Wide",
"爆裂型": "Blast",
}
_BOW_SHOT_TYPES = {
"連射": "Rapid",
"拡散": "Spread",
"貫通": "Pierce",
"重射": "Heavy",
}
_BOW_COATINGS = {
"強1": "Power 1",
"強2": "Power 2",
"属1": "Element 1",
"属2": "Element 2",
"": "C. Range",
"": "Paint",
"": "Poison",
"": "Paralysis",
"": "Sleep",
"": "Exhaust",
"": "Blast",
}
_HORN_NOTES = {
"#f3f3f3;": "W",
"blue;": "B",
"#e0002a;": "R",
"#ff00ff;": "P",
"#eeee00;": "Y",
"#00cc00;": "G",
"#00eeee;": "C",
"#ef810f;": "O",
}
def extract_weapon_list(wtype, tree, parser):
weapons = []
rows = tree.xpath('//*[@id="sorter"]/tbody/tr')
parent_name = None
parent_href = None
for row in rows:
cells = list(row)
if len(cells) in (5, 6):
name, href, final = _parse_name_td(cells[0])
attack = int(cells[1].text)
affinity, defense, elements = _parse_elements_td(cells[2])
if wtype not in _RANGED_TYPES:
#sharpness = _parse_sharpness_td(cells[-2])
shots, ammo = None, None
else:
#sharpness = [None, None]
if wtype == "Bow":
shots, ammo = _parse_bow_td(cells[-2])
slots = _parse_slots_td(cells[-1])
else:
continue
if wtype in _RANGED_TYPES:
sharpness_levels = [None, None, None]
else:
details_link = href or parent_href
sharpness_levels = _get_detailed_sharpness(name, details_link,
parser)
data = dict(name_jp=name, name=name, wtype=wtype, final=final,
sharpness=sharpness_levels[0],
sharpness_plus=sharpness_levels[1],
sharpness_plus2=sharpness_levels[2],
attack=attack, num_slots=slots,
affinity=affinity, defense=defense,
element=None, element_attack=None,
awaken=None, element_2=None, element_2_attack=None,
phial=None, shelling_type=None, horn_notes=None,
bug_type=None,
arc_type=None, ammo=ammo, shot_types=shots)
if elements:
data["element"] = elements[0][0]
data["element_attack"] = elements[0][1]
if len(elements) > 1:
data["element_2"] = elements[1][0]
data["element_2_attack"] = elements[1][1]
if len(cells) == 6:
if wtype == "Hunting Horn":
data["horn_notes"] = _parse_horn_notes_td(cells[-3])
else:
_add_phial_or_shot_data(data, cells[-3])
if href is None or href == parent_href:
data["parent"] = parent_name
data["href"] = parent_href
else:
data["href"] = href
data["parent"] = None
parent_name = name
parent_href = href
data["url"] = "http://wiki.mhxg.org" + data["href"]
weapons.append(data)
return weapons
def _add_phial_or_shot_data(data, td_element):
text = td_element.text.strip()
if data["wtype"] == "Charge Blade":
data["phial"] = _CB_PHIAL_TYPES[text]
elif data["wtype"] == "Switch Axe":
data["phial"] = _SA_PHIAL_TYPES[text]
elif data["wtype"] == "Gunlance":
shot_type = _GL_SHOT_TYPES[text[:2]]
data["shelling_type"] = "%s %s" % (shot_type, text[2])
elif data["wtype"] == "Insect Glaive":
data["bug_type"] = _BUG_TYPES[text]
elif data["wtype"] == "Bow":
data["arc_type"] = _BOW_ARC_TYPES[text]
else:
msg = "Unexpected element for wtype '%s'" % data["wtype"]
print(msg, text, file=sys.stderr)
raise ValueError(msg)
SHARPNESS = {}
def _get_detailed_sharpness(name, href, parser):
"""
Fetch weapon details page, parse the three levels of sharpness and
save to SHARPNESS global.
Example page: http://wiki.mhxg.org/ida/219225.html
"""
if name in SHARPNESS:
return SHARPNESS[name]
if not href.startswith("http://"):
href = _BASE_URL + href
digits = []
base_name = name
while base_name[-1].isdigit():
digits.insert(0, base_name[-1])
base_name = base_name[:-1]
if digits:
weapon_level = int("".join(digits))
else:
weapon_level = 1
tmp_path = os.path.join(_pathfix.project_path, "tmp")
fpath = os.path.join(tmp_path, "details-%s.html" % (base_name))
urllib.request.urlretrieve(href, fpath)
with open(fpath) as f:
tree = etree.parse(f, parser)
data1 = tree.xpath('//*/div[@class="data1"]')
assert len(data1) == 1, data1
tables = data1[0].xpath('./table[@class="t1 th3"]')
assert len(tables) == 2, len(tables)
comp_table = tables[1]
comp_trs = comp_table.xpath('./tr')
names = []
for tr in comp_trs:
cells = tr.xpath('./td')
if not cells:
# first row has th, we want to ignore anyway
continue
name_cell = cells[0]
# name is tail of weapon icon image
name = name_cell[0].tail.strip()
names.append(name)
attr_table = tables[0]
attr_trs = attr_table.xpath('./tr')
i = 0
sharpness_col = 3
for tr in attr_trs:
# Try to figure out column with sharpness, hunting horn
# pages are different.
heads = tr.xpath('./th')
if heads:
for j, th in enumerate(heads):
if "斬れ味" in th.text:
sharpness_col = j
continue
cells = tr.xpath('./td')
if not cells:
# TODO: this should not happens, since header row is
# handled above
continue
sharpness_cell = cells[sharpness_col]
name = names[i]
try:
sharpness_levels = _parse_sharpness_td(sharpness_cell)
except KeyError as ValueError:
print("bad sharpness:", href, name, file=sys.stderr)
raise
SHARPNESS[name] = sharpness_levels
#print name, sharpness_levels
i += 1
return SHARPNESS[name]
def _parse_bow_td(td_element):
shots = []
coatings = []
shot_type_spans = td_element.xpath("./div/span")
for span in shot_type_spans:
shot = {}
if not span.text:
continue
text = span.text.strip()
shot["type"] = _BOW_SHOT_TYPES[text[:2]]
shot["level"] = text[2]
shot["requires_loading"] = (span.attrib.get("class") == "b")
shots.append(shot)
coatings_span = td_element.xpath("./p/span/span")
for span in coatings_span:
text = span.text.strip()
coatings.append(_BOW_COATINGS[text])
return shots, coatings
def _parse_horn_notes_td(td_element):
notes = []
note_spans = td_element.xpath("./div/span")
for span in note_spans:
style = span.attrib["style"]
color = style[len("color:"):]
notes.append(_HORN_NOTES[color])
return "".join(notes)
def _parse_hh_attr_td(td_element):
spans = td_element.xpath('./span')
affinity = 0
defense = 0
attack = 0
elements = []
slots = 0
for span in spans:
span_class = span.attrib.get("class")
if span_class and span_class.startswith("type_"):
e = _parse_element(span.text.strip())
elements.append(e)
elif span_class and span_class == "b":
attack = int(span.text.strip())
else:
affinity = int(span.text.strip())
text_lines = td_element.text.strip().split("\n")
for line in text_lines:
if line.startswith("防御+"):
defense = int(line[3:])
if td_element.tail:
slots = td_element.tail.count("")
return attack, affinity, defense, elements, slots
def _parse_elements_td(td_element):
# 会心<span class="c_r">-20</span>%<br>
# 防御+5
# <span class="type_N">氷14</span>
spans = td_element.xpath('./span')
affinity = 0
defense = 0
elements = []
for span in spans:
span_class = span.attrib.get("class")
if span_class and span_class.startswith("type_"):
e = _parse_element(span.text.strip())
elements.append(e)
else:
affinity = int(span.text.strip())
text_lines = td_element.text.strip().split("\n")
for line in text_lines:
if line.startswith("防御+"):
defense = int(line[3:])
return affinity, defense, elements
def _parse_element(text):
for jp_element in sorted(list(_ELEMENT_MAP.keys()), key=lambda s: len(s),
reverse=True):
if text.startswith(jp_element):
value = int(text[len(jp_element):])
element = _ELEMENT_MAP[jp_element]
return element, value
raise ValueError("Bad element: %r" % text)
def _parse_name_td(td_element):
href = None
name = None
final = 0
links = td_element.xpath('.//a')
if links:
assert len(links) == 1
href = links[0].attrib["href"]
name = links[0].text
style = td_element.xpath('./span[@class="b"]/@style')
if style and "background-color:#eec3e6;" in style:
final = 1
else:
img_element = td_element.xpath('./img')[0]
name = img_element.tail.strip()
if name.endswith("10"):
final = 1
return name, href, final
def _parse_slots_td(td_element):
text = td_element.text
if text:
return text.count("")
return 0
def _parse_sharpness_td(td_element):
div = td_element[0]
subs = list(div)
sharpness_levels = [[], [], []]
level = 0
current = sharpness_levels[0]
for sub in subs:
if sub.tag == "br":
level += 1
current = sharpness_levels[level]
continue
assert sub.tag == "span", sub.tag
if sub.attrib["class"] == "kr7":
continue
if sub.text is None:
continue
current.append(sub.text.count("."))
for level in range(3):
sharpness = sharpness_levels[level]
for i in range(len(sharpness), 6):
sharpness.append(0)
return sharpness_levels
def _main():
tmp_path = os.path.join(_pathfix.project_path, "tmp")
try:
os.mkdir(tmp_path)
except OSError as e:
if e.errno != errno.EEXISTS:
raise
weapon_list = []
parser = etree.HTMLParser()
for wtype, urls in _WEAPON_URLS.items():
for i, url in enumerate(urls):
fpath = os.path.join(tmp_path, "%s-%d.html" % (wtype, i))
urllib.request.urlretrieve(_BASE_URL + url, fpath)
with open(fpath) as f:
tree = etree.parse(f, parser)
wlist = extract_weapon_list(wtype, tree, parser)
weapon_list.extend(wlist)
print(json.dumps(weapon_list, indent=2))
def _test_details():
parser = etree.HTMLParser()
# final level has same name
_get_detailed_sharpness("ベルダーハンマー",
"http://wiki.mhxg.org/ida/219225.html", parser)
# final level has different name
_get_detailed_sharpness("テッケン",
"http://wiki.mhxg.org/ida/230575.html", parser)
# final level >= 10 (two chars)
_get_detailed_sharpness("ウィルガシェルプレス",
"http://wiki.mhxg.org/ida/228545.html", parser)
if __name__ == '__main__':
#_test_details()
UTF8Writer = codecs.getwriter('utf8')
sys.stdout = UTF8Writer(sys.stdout)
sys.stderr = UTF8Writer(sys.stderr)
_main()