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// maps name -> [id]
WEAPON_NAME_IDX = {};
// maps id -> dict with keys:
// ["name", "wtype", "final", "element", "element_2", "awaken"]
WEAPON_ID_IDX = {};
// maps weapon name name -> calculating palico id string
PALICO_ID = {};
_ITEM_NAME_SPECIAL = {
"welldonesteak": "Well-done Steak",
"lrgelderdragonbone": "Lrg ElderDragon Bone",
"highqualitypelt": "High-quality Pelt",
"kingsfrill": "King's Frill",
"btetsucabrahardclaw": "B.TetsucabraHardclaw",
"heartstoppingbeak": "Heart-stopping Beak",
"dsqueenconcentrate": "D.S.QueenConcentrate",
"dahrenstone": "Dah'renstone",
"championsweapon": "Champion's Weapon",
"championsarmor": "Champion's Armor",
"popeyedgoldfish": "Pop-eyed Goldfish",
"100mwantedposter": "100m+ Wanted Poster",
"goddesssmelody": "Goddess's Melody",
"goddesssembrace": "Goddess's Embrace",
"capcommhspissue": "Capcom MH Sp. Issue",
"goddesssfire": "Goddess's Fire",
"huntersticket": "Hunter's Ticket",
"herosseal": "Hero's Seal",
"thetaleofpoogie": "The Tale of Poogie",
"goddesssgrace": "Goddess's Grace",
"conquerorsseal": "Conqueror's Seal",
"conquerorssealg": "Conqueror's Seal G",
"questersticket": "Quester's Ticket",
"instructorsticket":"Instructor's Ticket",
"veticket": "VE Ticket",
"vedeluxeticket": "VE Deluxe Ticket",
"vebronzeticket": "VE Bronze Ticket",
"vesilverticket": "VE Silver Ticket",
"vegoldenticket": "VE Golden Ticket",
"vecosmicticket": "VE Cosmic Ticket"
};
WEAPON_TYPE_ABBR = {
"Great Sword": "GS",
"Long Sword": "LS",
"Sword and Shield": "Sw",
"Dual Blades": "DB",
"Hammer": "Ha",
"Hunting Horn": "HH",
"Lance": "La",
"Gunlance": "GL",
"Switch Axe": "SA",
"Charge Blade": "CB",
"Insect Glaive": "IG",
"Light Bowgun": "LBG",
"Heavy Bowgun": "HBG",
"Bow": "Bow"
};
ELEMENT_ABBR = {
"Fire": "Fi",
"Water": "Wa",
"Thunder": "Th",
"Ice": "Ic",
"Dragon": "Dr",
"Poison": "Po",
"Paralysis": "Pa",
"Sleep": "Sl",
"Blashblight": "Bl"
};
(function($) {
$.QueryString = (function(a) {
if (a == "") return {};
var b = {};
for (var i = 0; i < a.length; ++i)
{
var p=a[i].split('=');
if (p.length != 2) continue;
b[p[0]] = decodeURIComponent(p[1].replace(/\+/g, " "));
}
return b;
})(window.location.search.substr(1).split('&'))
})(jQuery);
function encode_utf8(s) {
return unescape(encodeURIComponent(s));
}
function encode_qs(obj) {
var params = [];
for (var key in obj) {
if (!obj.hasOwnProperty(key)) continue;
params.push(encodeURIComponent(key) + "="
+ encodeURIComponent(obj[key]));
}
return params.join("&");
}
function get_base_path() {
var path = document.location.pathname;
return path.substring(0, path.lastIndexOf('/'));
}
function _item_name_key(s) {
return s.replace(RegExp("[ .'+-]","g"), '').toLowerCase();
}
function normalize_name(s) {
var key = _item_name_key(s);
if (_ITEM_NAME_SPECIAL[key]) {
return _ITEM_NAME_SPECIAL[key];
}
var chars = s.split("");
var cap_next = true;
var i;
for (i=0; i<chars.length; i++) {
if (cap_next) {
chars[i] = chars[i].toUpperCase();
cap_next = false;
} else if (chars[i] == "." || chars[i] == " " || chars[i] == "-") {
cap_next = true;
} else {
chars[i] = chars[i].toLowerCase();
}
}
return chars.join("");
}
function setup_item_autocomplete(selector) {
var DATA_PATH = get_base_path() + "/mh4u/rewards/";
$.getJSON(DATA_PATH + "items.json",
function(data) {
$(selector).autocomplete({ source: data });
});
}
function setup_monster_autocomplete(game, selector) {
var DATA_PATH = "/jsonapi/" + game + "/";
$.getJSON(DATA_PATH + "monster/_list.json",
function(data) {
var boss = data.filter(a => (a["class"] == "Boss" || a["class"] == "Large"));
var boss_names = boss.map(a => a["name"]);
$(selector).autocomplete({ source: boss_names });
});
}
function load_weapon_data(ready_fn) {
if (typeof DATA_PATH == "undefined") {
DATA_PATH = get_base_path() + "/jsonapi/";
}
$.getJSON(DATA_PATH + "weapon/_index_name.json",
function(data) {
WEAPON_NAME_IDX = data;
$.getJSON(DATA_PATH + "weapon/_index_id.json",
function(data) {
WEAPON_ID_IDX = data;
ready_fn();
});
});
}
function load_calculating_palico_data(ready_fn) {
var DATA_PATH = get_base_path() + "/data/";
$.getJSON(DATA_PATH + "calculating_palico_weapon_map.json",
function(data) {
PALICO_ID = data;
ready_fn();
});
}
function setup_weapon_autocomplete(weapon_selector, predicate_fn, ready_fn,
change_fn) {
load_weapon_data(function() {
update_weapon_autocomplete(
weapon_selector,
predicate_fn,
change_fn);
if (ready_fn) {
ready_fn();
}
});
}
function update_weapon_autocomplete(weapon_selector, predicate_fn, change_fn) {
//alert("set weapon type " + type + " (" + weapon_selector + ")");
source = [];
$.each(WEAPON_ID_IDX, function(weapon_id, weapons) {
var weapon_data = weapons[0];
if (predicate_fn(weapon_data)) {
var name = weapon_data["name"];
if (name) {
source.push(name);
} else {
console.log("WARN: weapon with no name '" + weapon_id + "'");
}
}
});
console.log("update weapon autocomplete len: " + source.length);
console.log("weapon_selector = '" + weapon_selector + "'");
$(weapon_selector).autocomplete(
{ source: source,
change: function (event, ui) {
if (!ui.item) return;
console.log("weapon autocomplete change");
if (change_fn) {
change_fn();
}
}
}
);
$(weapon_selector).keypress(function(e) {
if (e.which == 13 && change_fn) {
console.log("weapon enter keypress");
change_fn();
}
});
}
function set_sharpness_titles(weapon_data) {
if (weapon_data["sharpness"]) {
weapon_data["sharpness_title"] =
weapon_data["sharpness"].join(",");
weapon_data["sharpness_plus_title"] =
weapon_data["sharpness_plus"].join(",");
weapon_data["sharpness_all_title"] =
weapon_data["sharpness_title"] + " ("
+ weapon_data["sharpness_plus_title"] + ")";
if (weapon_data["sharpness_plus2"]) {
weapon_data["sharpness_plus2_title"] =
weapon_data["sharpness_plus2"].join(",");
weapon_data["sharpness_all_title"] =
weapon_data["sharpness_title"] + "; "
+ weapon_data["sharpness_plus_title"] + "; "
+ weapon_data["sharpness_plus2_title"];
}
} else {
// gunner weapons have no sharpness
weapon_data["sharpness_title"] = "";
weapon_data["sharpness_plus_title"] = "";
weapon_data["sharpness_all_title"] = "";
}
}
function set_bow_values(weapon_data) {
if (weapon_data["wtype"] != "Bow") {
return;
}
// translate mh4u data to be consistant with mhx data
if (weapon_data["charges"]) {
var charges = weapon_data["charges"].split("|");
var parts;
var shot;
var shot_types = [];
$.each(charges, function(i, charge) {
shot = {};
parts = charge.split(" ");
shot["type"] = parts[0];
shot["level"] = parts[1][1];
shot["requires_loading"] = parts[1].endsWith("*");
shot_types.push(shot);
});
weapon_data["shot_types"] = shot_types;
var coatings = weapon_data["coatings"].split("|");
var parts;
var coating;
var ammo_list = [];
$.each(coatings, function(i, coating) {
if (coating != "-") {
ammo_list.push(coating);
}
});
weapon_data["ammo"] = ammo_list;
weapon_data["arc_type"] = weapon_data["recoil"];
}
var shots_text = [];
var shot_text;
$.each(weapon_data["shot_types"], function(i, shot) {
shot_text = shot["type"].substring(0, 1) + shot["level"];
if (shot["requires_loading"]) {
shot_text = "(" + shot_text + ")";
}
shots_text.push(shot_text);
});
weapon_data["bow_shots_text"] = shots_text.join(" ");
var coatings_text = [];
var coating_text;
$.each(weapon_data["ammo"], function(i, coating) {
if (coating.startsWith("Power ")) {
coating_text = "P" + coating.substring(6, 7);
} else if (coating.startsWith("Element ")) {
coating_text = "E" + coating.substring(8, 9);
} else {
coating_text = coating.substring(0, 3);
}
coatings_text.push(coating_text);
});
weapon_data["bow_coatings_text"] = coatings_text.join(" ");
}
function set_horn_melodies_title(weapon_data, melody_map) {
if (! weapon_data["horn_notes"]) {
weapon_data["horn_melodies_title"] = "";
return;
}
var notes = weapon_data["horn_notes"];
var melodies;
if (melody_map) {
melodies = melody_map[notes];
if (! melodies) {
// Try flipping second two notes if not found, mhx data is
// either wrong or game itself is inconsistant about note
// order.
notes = notes.substring(0, 1) + notes.substring(2, 3)
+ notes.substring(1, 2);
melodies = melody_map[notes];
if (melodies) {
weapon_data["horn_notes"] = notes;
}
}
} else {
melodies = weapon_data["horn_melodies"];
}
if (! melodies) {
var msg = "Unknown melodies for " + notes;
weapon_data["horn_melodies_title"] = msg;
console.log(msg);
return;
}
var lines = [];
$.each(melodies, function(i, melody) {
var space = Array(6 - melody["song"].length).join("&nbsp;");
lines.push(melody["song"] + space + melody["effect1"]);
});
weapon_data["horn_melodies_title"] = lines.join("&#10;");
}
function get_object_as_text(obj) {
/*
var max_len = 0;
$.each(obj, function(k, v) {
if (k.length > max_len)
max_len = k.length
});
*/
var keys = Object.keys(obj);
keys.sort();
var lines = [];
$.each(keys, function(i, key) {
//var space = Array(2 + max_len - key.length).join(" ");
lines.push(key + " " + obj[key]);
});
return lines.join(", ");
}
function object_add_values(dst_obj, src_obj) {
// update dst_obj with values from src_obj, adding them together if
// the key is already in dst_obj
$.each(src_obj, function(k, v) {
if (k in dst_obj) {
dst_obj[k] += v;
} else {
dst_obj[k] = v;
}
});
}
function get_calculating_palico_setup(weapon_data) {
// NB: load_calculating_palico_data must be called first
var name = weapon_data["name"];
if (! (name in PALICO_ID)) {
return "";
}
var setup = [];
setup.push(PALICO_ID[name]);
var sharpness_plus = weapon_data["sharpness_plus"];
var max_sharpness = -1;
for (var i=0; i < sharpness_plus.length; i++) {
if (sharpness_plus[i] == 0) {
break;
}
max_sharpness = i;
}
setup.push(max_sharpness);
setup.push("0.1.awk,shp");
return setup.join(".");
}
function get_calculating_palico_uri(setups) {
// m=31 is Great Jaggi
var base = "http://minyoung.ch/calculatingpalico/?m=31&s=";
return base + encodeURIComponent(JSON.stringify(setups));
}
function get_weapon_sort_values(weapon_data) {
// Note: javascript does string coersion when comparing lists,
// so this can't be used directly, see cmp_arrays.
var sharp_reverse;
if (weapon_data["sharpness"]) {
sharp_reverse = Array.prototype.slice.call(weapon_data["sharpness"]);
sharp_reverse.reverse();
} else {
sharp_reverse = null;
}
return [
weapon_data["attack"],
sharp_reverse,
weapon_data["element_attack"],
weapon_data["affinity"],
weapon_data["num_slots"],
weapon_data["defense"]
];
}
function cmp_arrays(alist, blist) {
var cmp;
for (var i=0; i<alist.length; i++) {
a = alist[i];
b = blist[i];
if (a == null || b == null) {
// ignore
} else if (typeof a == "object") {
cmp = cmp_arrays(a, b);
if (cmp != 0) {
return cmp;
}
} else {
if (a < b) {
return -1;
} else if (a > b) {
return 1;
}
}
}
return 0;
}