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// maps name -> [id]
WEAPON_NAME_IDX = {};
// maps id -> dict with keys:
// ["name", "wtype", "final", "element", "element_2", "awaken"]
WEAPON_ID_IDX = {};
_ITEM_NAME_SPECIAL = {
"welldonesteak": "Well-done Steak",
"lrgelderdragonbone": "Lrg ElderDragon Bone",
"highqualitypelt": "High-quality Pelt",
"kingsfrill": "King's Frill",
"btetsucabrahardclaw": "B.TetsucabraHardclaw",
"heartstoppingbeak": "Heart-stopping Beak",
"dsqueenconcentrate": "D.S.QueenConcentrate",
"dahrenstone": "Dah'renstone",
"championsweapon": "Champion's Weapon",
"championsarmor": "Champion's Armor",
"popeyedgoldfish": "Pop-eyed Goldfish",
"100mwantedposter": "100m+ Wanted Poster",
"goddesssmelody": "Goddess's Melody",
"goddesssembrace": "Goddess's Embrace",
"capcommhspissue": "Capcom MH Sp. Issue",
"goddesssfire": "Goddess's Fire",
"huntersticket": "Hunter's Ticket",
"herosseal": "Hero's Seal",
"thetaleofpoogie": "The Tale of Poogie",
"goddesssgrace": "Goddess's Grace",
"conquerorsseal": "Conqueror's Seal",
"conquerorssealg": "Conqueror's Seal G",
"questersticket": "Quester's Ticket",
"instructorsticket":"Instructor's Ticket",
"veticket": "VE Ticket",
"vedeluxeticket": "VE Deluxe Ticket",
"vebronzeticket": "VE Bronze Ticket",
"vesilverticket": "VE Silver Ticket",
"vegoldenticket": "VE Golden Ticket",
"vecosmicticket": "VE Cosmic Ticket"
};
WEAPON_TYPE_ABBR = {
"Great Sword": "GS",
"Long Sword": "LS",
"Sword and Shield": "Sw",
"Dual Blades": "DB",
"Hammer": "Ha",
"Hunting Horn": "HH",
"Lance": "La",
"Gunlance": "GL",
"Switch Axe": "SA",
"Charge Blade": "CB",
"Insect Glaive": "IG",
"Light Bowgun": "LBG",
"Heavy Bowgun": "HBG",
"Bow": "Bow"
};
ELEMENT_ABBR = {
"Fire": "Fi",
"Water": "Wa",
"Thunder": "Th",
"Ice": "Ic",
"Dragon": "Dr",
"Poison": "Po",
"Paralysis": "Pa",
"Sleep": "Sl",
"Blashblight": "Bl"
};
(function($) {
$.QueryString = (function(a) {
if (a == "") return {};
var b = {};
for (var i = 0; i < a.length; ++i)
{
var p=a[i].split('=');
if (p.length != 2) continue;
b[p[0]] = decodeURIComponent(p[1].replace(/\+/g, " "));
}
return b;
})(window.location.search.substr(1).split('&'))
})(jQuery);
function encode_utf8(s) {
return unescape(encodeURIComponent(s));
}
function encode_qs(obj) {
var params = [];
for (var key in obj) {
if (!obj.hasOwnProperty(key)) continue;
params.push(encodeURIComponent(key) + "="
+ encodeURIComponent(obj[key]));
}
return params.join("&");
}
function get_base_path() {
var path = document.location.pathname;
return path.substring(0, path.lastIndexOf('/'));
}
function _item_name_key(s) {
return s.replace(RegExp("[ .'+-]","g"), '').toLowerCase();
}
function normalize_name(s) {
var key = _item_name_key(s);
if (_ITEM_NAME_SPECIAL[key]) {
return _ITEM_NAME_SPECIAL[key];
}
var chars = s.split("");
var cap_next = true;
var i;
for (i=0; i<chars.length; i++) {
if (cap_next) {
chars[i] = chars[i].toUpperCase();
cap_next = false;
} else if (chars[i] == "." || chars[i] == " " || chars[i] == "-") {
cap_next = true;
} else {
chars[i] = chars[i].toLowerCase();
}
}
return chars.join("");
}
function setup_item_autocomplete(selector) {
var DATA_PATH = get_base_path() + "/rewards/";
$.getJSON(DATA_PATH + "items.json",
function(data) {
$(selector).autocomplete({ source: data });
});
}
function load_weapon_data(ready_fn) {
var DATA_PATH = get_base_path() + "/jsonapi/";
$.getJSON(DATA_PATH + "weapon/_index_name.json",
function(data) {
WEAPON_NAME_IDX = data;
$.getJSON(DATA_PATH + "weapon/_index_id.json",
function(data) {
WEAPON_ID_IDX = data;
ready_fn();
});
});
}
function setup_weapon_autocomplete(weapon_selector, predicate_fn, ready_fn,
change_fn) {
load_weapon_data(function() {
update_weapon_autocomplete(
weapon_selector,
predicate_fn,
change_fn);
if (ready_fn) {
ready_fn();
}
});
}
function update_weapon_autocomplete(weapon_selector, predicate_fn, change_fn) {
//alert("set weapon type " + type + " (" + weapon_selector + ")");
source = [];
$.each(WEAPON_ID_IDX, function(weapon_id, weapons) {
var weapon_data = weapons[0];
if (predicate_fn(weapon_data)) {
var name = weapon_data["name"];
if (name) {
source.push(name);
} else {
console.log("WARN: weapon with no name '" + weapon_id + "'");
}
}
});
console.log("update weapon autocomplete len: " + source.length);
console.log("weapon_selector = '" + weapon_selector + "'");
$(weapon_selector).autocomplete(
{ source: source,
change: function (event, ui) {
if (!ui.item) return;
console.log("weapon autocomplete change");
if (change_fn) {
change_fn();
}
}
}
);
$(weapon_selector).keypress(function(e) {
if (e.which == 13 && change_fn) {
console.log("weapon enter keypress");
change_fn();
}
});
}