<% if (final == 1) { %> * <% } else { %>   <% } %> <%= name %> <%= wtype_short %> <%= attack %> <% if (affinity) { %><%= affinity %>%<% } %> <% if (element) { %> <%= element_attack %> <%= ELEMENT_ABBR[element] %> <% if (element_2) { %> <%= element_2_attack %> <%= ELEMENT_ABBR[element_2] %> <% } %> <% } %> <% if (sharpness) { %>
<% if (sharpness.length > 6) { %> <% } %>
<% } %> <% if (sharpness_plus) { %>
<% if (sharpness_plus.length > 6) { %> <% } %>
<% } %> <%= phial %> <% if (phial_value) { %><%= phial_value %><% } %> <%= shelling_type %> <% if (shelling_level) { %><%= shelling_level %><% } %> <%= bug_level %> <%= defense ? "+" + defense + " Def" : "" %>