| <% if (final == 1) { %>
*
<% } else { %>
<% } %>
|
<% if (url) { %>
<%= name %>
<% } else { %>
<%= name %>
<% } %>
|
<%= wtype_short %> |
<%= attack %> |
<% if (affinity) { %><%= affinity %>%<% } %> |
<% if (awaken) { %>
( <%= awaken_attack %>
<%= ELEMENT_ABBR[awaken] %>)
<% } else if (element) { %>
<%= element_attack %>
<%= ELEMENT_ABBR[element] %>
<% if (element_2) { %>
<%= element_2_attack %>
<%= ELEMENT_ABBR[element_2] %>
<% } %>
<% } %>
|
<%= Array(num_slots + 1).join("o")
%><%= Array(3 - num_slots + 1).join("-") %> |
<% if (sharpness) { %>
<% if (sharpness.length > 6) { %>
<% } %>
<% if (sharpness.length > 6) { %>
<% } %>
<% if (sharpness_plus2) { %>
<% if (sharpness.length > 6) { %>
<% } %>
<% } %>
<% } %>
|
<%= defense ? "+" + defense + " Def" : "" %> |
<%= phial %> |
<%= shelling_type %> |
<%= bug_type %> |
<% if (arc_type) { %>
<%= arc_type %> |
<%= bow_shots_text %> |
<% } %>
<%= horn_notes %> |