<% if (final == 1) { %> * <% } else { %>   <% } %> <% if (url) { %> <%= name %> <% } else { %> <%= name %> <% } %> <%= wtype_short %> <%= attack %> <% if (affinity) { %><%= affinity %>%<% } %> <% if (awaken) { %> (<%= awaken_attack %> <%= ELEMENT_ABBR[awaken] %>) <% } else if (element) { %> <%= element_attack %> <%= ELEMENT_ABBR[element] %> <% if (element_2) { %> <%= element_2_attack %> <%= ELEMENT_ABBR[element_2] %> <% } %> <% } %> <%= Array(num_slots + 1).join("o") %><%= Array(3 - num_slots + 1).join("-") %> <% if (sharpness) { %>
<% if (sharpness.length > 6) { %> <% } %>
<% if (sharpness.length > 6) { %> <% } %>
<% if (sharpness_plus2) { %>
<% if (sharpness.length > 6) { %> <% } %>
<% } %> <% } %> <%= defense ? "+" + defense + " Def" : "" %> <%= phial %> <%= shelling_type %> <%= bug_type %> <% if (arc_type) { %> <%= arc_type %> <%= bow_shots_text %> <% } %> <%= horn_notes %>