| <% if (final == 1) { %>
*
<% } else { %>
<% } %>
|
<%= name %>
|
<%= wtype_short %> |
<%= attack %> |
<% if (affinity) { %><%= affinity %>%<% } %> |
<% if (element) { %>
<%= element_attack %>
<%= ELEMENT_ABBR[element] %>
<% if (element_2) { %>
<%= element_2_attack %>
<%= ELEMENT_ABBR[element_2] %>
<% } %>
<% } %>
|
<% if (sharpness) { %>
<% if (sharpness.length > 6) { %>
<% } %>
<% } %>
<% if (sharpness_plus) { %>
<% if (sharpness_plus.length > 6) { %>
<% } %>
<% } %>
|
<%= phial %>
<% if (phial_value) { %><%= phial_value %><% } %>
|
<%= shelling_type %>
<% if (shelling_level) { %><%= shelling_level %><% } %>
|
<%= bug_level %> |
<%= defense ? "+" + defense + " Def" : "" %> |