<%= name %> (<%= wtype %>) <% if (phial) { %><<%= phial %> Phial><% } else if (shelling_type) { %><<%= shelling_type %>><% } else if (horn_notes) { %>[<%= horn_notes %>]<% } %> <%= Array(num_slots + 1).join("o") %><%= Array(3 - num_slots + 1).join("-") %>
Atk: <%= attack %> <% if (affinity) { %><%= affinity %>%<% } %> <% if (awaken) { %> (<%= awaken_attack %> <%= awaken %>) <% } else if (element) { %> <%= element_attack %> <%= element %> <% if (element_2) { %> <%= element_2_attack %> <%= element_2 %> <% } %> <% } %> <% if (sharpness) { %>
<% if (sharpness.length > 6) { %> <% } %>
<% if (sharpness.length > 6) { %> <% } %>
<% if (sharpness_plus2) { %>
<% if (sharpness.length > 6) { %> <% } %>
<% } %> <% } %>
<% if (defense) { %>+<%= defense %> Def<% } %> <% if (parent_name) { %> (parent) <% } %>
<% if (children.length) { %>
-> <% for(var i=0; i <%= children[i]["name"] %> <% if (i != children.length - 1) { %>|<% } %> <% } %>
<% } %>