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58183d8791
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@@ -18,6 +18,8 @@ link:https://github.com/kamegami13/MonsterHunter4UDatabase[MonsterHunter4UDataba
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Android app by DavianCorp, which is also MIT licensed. See
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link:db/COPYING.mh4udb[] for license details.
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Rise data is from link:https://mhrise.mhrice.info/about.html[MHRice].
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== Example usage
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For a list of quests and hunts providing the specified monster part:
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@@ -88,7 +88,8 @@
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(<a href="mh4u/weaponlist.html">MH4U</a>,
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<a href="mhx/weaponlist.html">MHX</a>,
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<a href="mhgen/weaponlist.html">MHGen</a>,
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<a href="mhgu/weaponlist.html">MHGU</a>)</td></tr>
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<a href="mhgu/weaponlist.html">MHGU</a>,
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<a href="mhr/weaponlist.html">MHRise</a>)</td></tr>
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</table>
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</fieldset>
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</form>
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@@ -103,10 +104,12 @@
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</fieldset>
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<h2>Acknowledgements</h2>
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Data is primary from the excellent 4U and Gen android apps:
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Data is primarily from the 4U, Gen, and World android apps and from mhrice for Rise:
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<ul>
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<li><a href="https://github.com/kamegami13/MonsterHunter4UDatabase">MonsterHunter4UDatabase</a></li>
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<li><a href="https://github.com/gatheringhallstudios/MHGenDatabase">MHGenDatabase</a></li>
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<li><a href="https://github.com/gatheringhallstudios/MHWorldDatabase">MHWorldDatabase</a></li>
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<li><a href="https://github.com/wwylele/mhrice">mhrice</a></li>
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</ul>
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Also sourced for MHX translation and weapon data:
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@@ -88,7 +88,7 @@
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var DATA_PATH = "/jsonapi/mhr/";
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var template_path = new EJS({ url: "/templates/weaponpath.ejs" });
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var template_stats = new EJS({ url: "/templates/weaponstats.ejs" });
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var template_stats = new EJS({ url: "/templates/weaponstats-rise.ejs" });
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$(document).ready(function(){
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setup_weapon_autocomplete("#weapon", autocomplete_predicate,
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115
web/templates/weaponstats-rise.ejs
Normal file
115
web/templates/weaponstats-rise.ejs
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@@ -0,0 +1,115 @@
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<table>
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<tr title="<%= id %>">
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<td><%= name %></td>
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<td>(<%= wtype %>)</td>
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<td><% if (phial) {
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%><<%= phial %> Phial><%
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} else if (shelling_type) {
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%><<%= shelling_type %> <%= shelling_level %>><%
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} else if (horn_notes) {
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%><span title="<%= horn_melodies_title %>"
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>[<%= horn_notes %>]<%
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} %></td>
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<td>[<%= slots %>]</td>
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</tr>
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</table>
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<table>
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<tr>
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<td>Atk: <%= attack %></td>
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<td style="text-align:right"><% if (affinity) { %><%= affinity %>%<% } %></td>
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<td>
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<% if (awaken) { %>
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(<img style="height:.8em" title="Awaken <%= awaken %>"
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src="/img/<%= awaken %>.png" /><%= awaken_attack %> <%= awaken %>)
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<% } else if (element) { %>
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<img style="height:.8em" title="<%= element %>"
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src="/img/<%= element %>.png" /> <%= element_attack %>
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<%= element %>
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<% if (element_2) { %>
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<img style="height:.8em" title="<%= element_2 %>"
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src="/img/<%= element_2 %>.png" /> <%= element_2_attack %>
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<%= element_2 %>
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<% } %>
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<% } %>
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</td>
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<td id="sharpness_td"
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data-sharpness="<%= sharpness_all_title %>"
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data-id="<%= id %>">
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<% if (sharpness) { %>
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<div class="sharpness-bar" title="<%= sharpness_all_title %>">
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<span style="width:<%= sharpness[0] * sharpness_width %>px" class="red"></span>
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<span style="width:<%= sharpness[1] * sharpness_width %>px" class="orange"></span>
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<span style="width:<%= sharpness[2] * sharpness_width %>px" class="yellow"></span>
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<span style="width:<%= sharpness[3] * sharpness_width %>px" class="green"></span>
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<span style="width:<%= sharpness[4] * sharpness_width %>px" class="blue"></span>
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<span style="width:<%= sharpness[5] * sharpness_width %>px" class="white"></span>
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<% if (sharpness.length > 6) { %>
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<span style="width:<%= sharpness[6] * sharpness_width %>px" class="purple"></span>
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<% } %>
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</div>
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<div class="sharpness-bar" title="<%= sharpness_all_title %>">
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<span style="width:<%= sharpness_plus[0] * sharpness_width %>px" class="red"></span>
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<span style="width:<%= sharpness_plus[1] * sharpness_width %>px" class="orange"></span>
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<span style="width:<%= sharpness_plus[2] * sharpness_width %>px" class="yellow"></span>
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<span style="width:<%= sharpness_plus[3] * sharpness_width %>px" class="green"></span>
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<span style="width:<%= sharpness_plus[4] * sharpness_width %>px" class="blue"></span>
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<span style="width:<%= sharpness_plus[5] * sharpness_width %>px" class="white"></span>
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<% if (sharpness.length > 6) { %>
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<span style="width:<%= sharpness_plus[6] * sharpness_width %>px" class="purple"></span>
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<% } %>
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</div>
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<% if (sharpness_plus2) { %>
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<div class="sharpness-bar" title="<%= sharpness_all_title %>">
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<span style="width:<%= sharpness_plus2[0] * sharpness_width %>px" class="red"></span>
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<span style="width:<%= sharpness_plus2[1] * sharpness_width %>px" class="orange"></span>
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<span style="width:<%= sharpness_plus2[2] * sharpness_width %>px" class="yellow"></span>
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<span style="width:<%= sharpness_plus2[3] * sharpness_width %>px" class="green"></span>
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<span style="width:<%= sharpness_plus2[4] * sharpness_width %>px" class="blue"></span>
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<span style="width:<%= sharpness_plus2[5] * sharpness_width %>px" class="white"></span>
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<% if (sharpness.length > 6) { %>
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<span style="width:<%= sharpness_plus2[6] * sharpness_width %>px" class="purple"></span>
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<% } %>
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</div>
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<% } %>
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<% } %>
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</td>
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<td style="text-align:right"><% if (defense) { %>+<%= defense %> Def<% } %>
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<% if (parent_name) { %>
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<a href="weaponplanner.html?weapon=<%= encodeURIComponent(parent_name) %>"
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title="<%= parent_name %>">(parent)</a>
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<% } %>
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</td>
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<% if (village_stars) { %>
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<td>
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Village <%= village_stars %>
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</td>
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<% } %>
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<% if (guild_stars) { %>
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<td>
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Guild <%= guild_stars %>
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</td>
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<% } %>
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<% if (rarity) { %>
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<td>
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Rarity <%= rarity %>
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</td>
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<% } %>
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</tr>
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</table>
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<% if (children.length) { %>
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<table>
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<tr><td colspan="5"> ->
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<% for(var i=0; i<children.length; i++) { %>
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<a href="weaponplanner.html?weapon=<%= encodeURIComponent(children[i]['name']) %>"
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><%= children[i]["name"] %></a>
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<% if (i != children.length - 1) { %>|<% } %>
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<% } %>
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</td></tr>
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</table>
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<% } %>
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Reference in New Issue
Block a user