new web index, refactor, data fixes
This commit is contained in:
@@ -7,7 +7,7 @@ import json
|
||||
import _pathfix
|
||||
|
||||
from mhapi.db import MHDB
|
||||
from mhapi.model import ModelJSONEncoder
|
||||
from mhapi.model import ModelJSONEncoder, get_costs
|
||||
|
||||
|
||||
def parse_args(argv):
|
||||
@@ -23,36 +23,6 @@ def parse_args(argv):
|
||||
return parser.parse_args(argv)
|
||||
|
||||
|
||||
def get_costs(db, weapon):
|
||||
"""
|
||||
Get a list of alternative ways of making a weapon, as a list of dicts
|
||||
containing item counts. The dicts also contain special keys _zenny
|
||||
for the total zenny needed, and _path for a list of weapons that
|
||||
make up the upgrade path.
|
||||
"""
|
||||
costs = []
|
||||
if weapon.parent_id:
|
||||
parent_weapon = db.get_weapon(weapon.parent_id, True)
|
||||
costs = get_costs(db, parent_weapon)
|
||||
for cost in costs:
|
||||
for item in weapon.upgrade_components:
|
||||
if item.type == "Weapon":
|
||||
continue
|
||||
if item.name not in cost["components"]:
|
||||
cost["components"][item.name] = 0
|
||||
cost["components"][item.name] += item.quantity
|
||||
cost["zenny"] += weapon.upgrade_cost
|
||||
cost["path"] += [weapon]
|
||||
if weapon.creation_cost:
|
||||
create_cost = dict(zenny=weapon.creation_cost,
|
||||
path=[weapon],
|
||||
components={})
|
||||
for item in weapon.create_components:
|
||||
create_cost["components"][item.name] = item.quantity
|
||||
costs = [create_cost] + costs
|
||||
return costs
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
args = parse_args(None)
|
||||
|
||||
|
||||
@@ -139,7 +139,7 @@ def skilltree_json(db, path):
|
||||
|
||||
|
||||
def weapon_json(db, path):
|
||||
weapons = db.get_weapons()
|
||||
weapons = db.get_weapons(get_components=True)
|
||||
mkdirs_p(path)
|
||||
write_list_file(path, weapons)
|
||||
|
||||
@@ -150,6 +150,14 @@ def weapon_json(db, path):
|
||||
with open(weapon_path, "w") as f:
|
||||
w.json_dump(f)
|
||||
|
||||
tree_path = os.path.join(path, "%s_tree.json" % w.id)
|
||||
costs = model.get_costs(db, w)
|
||||
for cost in costs:
|
||||
cost["path"] = [dict(name=w.name, id=w.id)
|
||||
for w in cost["path"]]
|
||||
with open(tree_path, "w") as f:
|
||||
json.dump(costs, f, cls=model.ModelJSONEncoder, indent=2)
|
||||
|
||||
write_index_file(path, indexes)
|
||||
|
||||
|
||||
@@ -176,12 +184,15 @@ def main():
|
||||
else:
|
||||
outpath = os.path.join(_pathfix.web_path, "jsonapi")
|
||||
|
||||
items_json(db, os.path.join(outpath, "item"))
|
||||
weapon_json(db, os.path.join(outpath, "weapon"))
|
||||
sys.exit(0)
|
||||
|
||||
items_json(db, os.path.join(outpath, "item"))
|
||||
monster_json(db, os.path.join(outpath, "monster"))
|
||||
armor_json(db, os.path.join(outpath, "armor"))
|
||||
skilltree_json(db, os.path.join(outpath, "skilltree"))
|
||||
decoration_json(db, os.path.join(outpath, "decoration"))
|
||||
|
||||
#quest_json(db, os.path.join(outpath, "quest"))
|
||||
|
||||
|
||||
|
||||
BIN
db/mh4u.db
BIN
db/mh4u.db
Binary file not shown.
44
db/set_weapon_costs.py
Executable file
44
db/set_weapon_costs.py
Executable file
@@ -0,0 +1,44 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import os.path
|
||||
import codecs
|
||||
import csv
|
||||
|
||||
import _pathfix
|
||||
|
||||
from mhapi.db import MHDB
|
||||
|
||||
|
||||
def set_upgrade_cost(db, item_id, upgrade_cost):
|
||||
print "upgrade_cost", item_id, upgrade_cost
|
||||
cur = db.cursor()
|
||||
cur.execute("""UPDATE weapons SET
|
||||
upgrade_cost=? WHERE _id=?""",
|
||||
(upgrade_cost, item_id))
|
||||
|
||||
|
||||
def set_creation_cost(db, item_id, creation_cost):
|
||||
print "creation_cost", item_id, creation_cost
|
||||
cur = db.cursor()
|
||||
cur.execute("""UPDATE weapons SET
|
||||
creation_cost=? WHERE _id=?""",
|
||||
(creation_cost, item_id))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
db = MHDB()
|
||||
delta_file_path = os.path.join(_pathfix.db_path, "weapons-delta.csv")
|
||||
|
||||
with open(delta_file_path) as f:
|
||||
reader = csv.DictReader(f)
|
||||
for row in reader:
|
||||
item_id = row["id"]
|
||||
creation_cost = row["creation_cost"]
|
||||
upgrade_cost = row["upgrade_cost"]
|
||||
if creation_cost:
|
||||
set_creation_cost(db, item_id, creation_cost)
|
||||
if upgrade_cost:
|
||||
set_upgrade_cost(db, item_id, upgrade_cost)
|
||||
|
||||
db.commit()
|
||||
db.close()
|
||||
3
db/weapons-delta.csv
Normal file
3
db/weapons-delta.csv
Normal file
@@ -0,0 +1,3 @@
|
||||
id,name,creation_cost,upgrade_cost
|
||||
6302,"Defender's Lance",3225,2150
|
||||
6808,"Demonlord Cudgel",,100000
|
||||
|
@@ -284,11 +284,15 @@ class MHDB(object):
|
||||
WHERE monster_id=?
|
||||
""", (monster_id,), collection_cls=model.MonsterDamage)
|
||||
|
||||
def get_weapons(self):
|
||||
return self._query_all("weapons", """
|
||||
def get_weapons(self, get_components=False):
|
||||
results = self._query_all("weapons", """
|
||||
SELECT * FROM weapons
|
||||
LEFT JOIN items ON weapons._id = items._id
|
||||
""", model_cls=model.Weapon)
|
||||
if results and get_components:
|
||||
for r in results:
|
||||
self._add_components(r)
|
||||
return results
|
||||
|
||||
def _add_components(self, item_data):
|
||||
ccomps = self.get_item_components(item_data.id, "Create")
|
||||
|
||||
@@ -507,3 +507,59 @@ def _break_find(part, parts, breaks):
|
||||
if matches:
|
||||
return matches[0]
|
||||
return None
|
||||
|
||||
|
||||
def get_costs(db, weapon):
|
||||
"""
|
||||
Get a list of alternative ways of making a weapon, as a list of dicts
|
||||
containing item counts. The dicts also contain special keys _zenny
|
||||
for the total zenny needed, and _path for a list of weapons that
|
||||
make up the upgrade path.
|
||||
"""
|
||||
costs = []
|
||||
if weapon.parent_id:
|
||||
if not weapon.upgrade_cost:
|
||||
# db has errors where upgrade cost is listed as create
|
||||
# cost and components are listed under create. Assume
|
||||
# parent_id is correct, and they are upgrade only.
|
||||
if not weapon.upgrade_components and weapon.create_components:
|
||||
weapon.upgrade_components = weapon.create_components
|
||||
weapon.create_components = []
|
||||
weapon.upgrade_cost = weapon.creation_cost
|
||||
weapon.creation_cost = 0
|
||||
try:
|
||||
upgrade_cost = int(weapon.upgrade_cost)
|
||||
except ValueError:
|
||||
upgrade_cost = 0
|
||||
print "WARN: bad upgrade cost for '%s' (%s): '%s'" \
|
||||
% (weapon.name, weapon.id, weapon.upgrade_cost)
|
||||
except UnicodeError:
|
||||
upgrade_cost = 0
|
||||
cost_display = urllib.quote(weapon.upgrade_cost)
|
||||
print "WARN: bad upgrade cost for '%s' (%s): '%s'" \
|
||||
% (weapon.name, weapon.id, cost_display)
|
||||
parent_weapon = db.get_weapon(weapon.parent_id, True)
|
||||
costs = get_costs(db, parent_weapon)
|
||||
for cost in costs:
|
||||
cost["zenny"] += upgrade_cost
|
||||
cost["path"] += [weapon]
|
||||
for item in weapon.upgrade_components:
|
||||
if item.type == "Weapon":
|
||||
continue
|
||||
if item.name not in cost["components"]:
|
||||
cost["components"][item.name] = 0
|
||||
cost["components"][item.name] += item.quantity
|
||||
if weapon.create_components:
|
||||
try:
|
||||
zenny = int(weapon.creation_cost)
|
||||
except ValueError:
|
||||
print "WARN: bad creation cost for '%s': '%s'" \
|
||||
% (weapon.name, weapon.creation_cost)
|
||||
zenny = weapon.upgrade_cost or 0
|
||||
create_cost = dict(zenny=zenny,
|
||||
path=[weapon],
|
||||
components={})
|
||||
for item in weapon.create_components:
|
||||
create_cost["components"][item.name] = item.quantity
|
||||
costs = [create_cost] + costs
|
||||
return costs
|
||||
|
||||
105
web/index.html
105
web/index.html
@@ -1,65 +1,74 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Monster Hunter Item Search</title>
|
||||
<title>Poogie's Toolbox</title>
|
||||
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
|
||||
|
||||
<link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" />
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script>
|
||||
|
||||
<style>
|
||||
.flex {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
<script src="js/common.js"></script>
|
||||
|
||||
<script type="text/javascript">
|
||||
$(document).ready(function(){
|
||||
setup_item_autocomplete("#item");
|
||||
setup_weapon_autocomplete("#weapon_type", "#weapon");
|
||||
});
|
||||
</script>
|
||||
|
||||
<style>
|
||||
label {
|
||||
font-weight: bold;
|
||||
font-family: sans, sans-serif;
|
||||
}
|
||||
|
||||
#output { flex: 99 1 auto; }
|
||||
</style>
|
||||
|
||||
<script type="text/javascript">
|
||||
$(document).ready(function(){
|
||||
$("#search").click(update_search);
|
||||
$("#item").keypress(function(e) {
|
||||
if (e.which == 13) { update_search(); }
|
||||
});
|
||||
setup_autocomplete();
|
||||
});
|
||||
|
||||
function setup_autocomplete() {
|
||||
$.getJSON("/mhapi/item_name_list",
|
||||
function(data) {
|
||||
$("#item").autocomplete({ source: data });
|
||||
});
|
||||
}
|
||||
|
||||
function update_search() {
|
||||
var item_name = $.trim($("#item").val());
|
||||
|
||||
$.get("/mhapi/rewards",
|
||||
{ "item_name": item_name },
|
||||
function(data) {
|
||||
$("#output").text(data);
|
||||
});
|
||||
}
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<div class="flex">
|
||||
<div>
|
||||
<label for="item">Item:</label>
|
||||
<input id="item" type="text" size="20" />
|
||||
<button id="search">Ask Poogie</button>
|
||||
<a href="https://github.com/bd4/monster-hunter-scripts/blob/master/RECOMMENDATIONS.adoc">Understanding Results</a>
|
||||
(<a href="https://github.com/bd4/monster-hunter-scripts">source</a>)
|
||||
</div>
|
||||
<br />
|
||||
<textarea readonly="true" rows="10" cols="80" id="output"></textarea>
|
||||
</div>
|
||||
<form action="recommends.html" method="GET">
|
||||
<fieldset>
|
||||
<legend title="Find the best quests and armor skills for farming an item."
|
||||
>Poogie Recommends</legend>
|
||||
<label for="item">Item:</label>
|
||||
<input id="item" name="item" type="text" size="20" />
|
||||
<input type="submit" value="Ask Poogie" />
|
||||
<p></p>
|
||||
</fieldset>
|
||||
</form>
|
||||
<form action="weaponplanner.html" method="GET">
|
||||
<fieldset>
|
||||
<legend title="Compare the cost of making a weapon from different starting points in the tree"
|
||||
>Poogie's Weapon Planner</legend>
|
||||
<table>
|
||||
<tr>
|
||||
<td><label for="type">Type:</label></td>
|
||||
<td><select id="weapon_type" name="weapon_type">
|
||||
<option value="All">All</option>
|
||||
<option value="Great Sword">Great Sword</option>
|
||||
<option value="Long Sword">Long Sword</option>
|
||||
<option value="Sword and Shield">Sword and Shield</option>
|
||||
<option value="Dual Blades">Dual Blades</option>
|
||||
<option value="Hammer">Hammer</option>
|
||||
<option value="Hunting Horn">Hunting Horn</option>
|
||||
<option value="Lance">Lance</option>
|
||||
<option value="Gunlance">Gunlance</option>
|
||||
<option value="Switch Axe">Switch Axe</option>
|
||||
<option value="Charge Blade">Charge Blade</option>
|
||||
<option value="Insect Glaive">Insect Glaive</option>
|
||||
<option value="Light Bowgun">Light Bowgun</option>
|
||||
<option value="Heavy Bowgun">Heavy Bowgun</option>
|
||||
<option value="Bow">Bow</option>
|
||||
</select></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label for="weapon">Weapon:</label></td>
|
||||
<td><input id="weapon" name="weapon" weapon="text" size="20" />
|
||||
<input type="submit" value="Ask Poogie" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</form>
|
||||
<fieldset>
|
||||
<legend title="Plan armor sets">Poogie Outfitters</legend>
|
||||
<a href="outfitters.html">Armor set planner</a>
|
||||
</fieldset>
|
||||
</body>
|
||||
|
||||
109
web/js/common.js
Normal file
109
web/js/common.js
Normal file
@@ -0,0 +1,109 @@
|
||||
WEAPON_NAME_IDX = {};
|
||||
WEAPON_TYPE_IDX = {};
|
||||
|
||||
(function($) {
|
||||
$.QueryString = (function(a) {
|
||||
if (a == "") return {};
|
||||
var b = {};
|
||||
for (var i = 0; i < a.length; ++i)
|
||||
{
|
||||
var p=a[i].split('=');
|
||||
if (p.length != 2) continue;
|
||||
b[p[0]] = decodeURIComponent(p[1].replace(/\+/g, " "));
|
||||
}
|
||||
return b;
|
||||
})(window.location.search.substr(1).split('&'))
|
||||
})(jQuery);
|
||||
|
||||
|
||||
function encode_utf8(s) {
|
||||
return unescape(encodeURIComponent(s));
|
||||
}
|
||||
|
||||
|
||||
function get_base_path() {
|
||||
var path = document.location.pathname;
|
||||
return path.substring(0, path.lastIndexOf('/'));
|
||||
}
|
||||
|
||||
|
||||
function normalize_name(s) {
|
||||
var chars = s.split("");
|
||||
var cap_next = true;
|
||||
var i;
|
||||
for (i=0; i<chars.length; i++) {
|
||||
if (cap_next) {
|
||||
chars[i] = chars[i].toUpperCase();
|
||||
cap_next = false;
|
||||
} else if (chars[i] == "." || chars[i] == " " || chars[i] == "-") {
|
||||
cap_next = true;
|
||||
} else {
|
||||
chars[i] = chars[i].toLowerCase();
|
||||
}
|
||||
}
|
||||
return chars.join("");
|
||||
}
|
||||
|
||||
|
||||
function setup_item_autocomplete(selector) {
|
||||
var DATA_PATH = get_base_path() + "/rewards/";
|
||||
$.getJSON(DATA_PATH + "items.json",
|
||||
function(data) {
|
||||
$(selector).autocomplete({ source: data });
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function setup_weapon_autocomplete(type_selector, weapon_selector, ready_fn,
|
||||
change_fn) {
|
||||
var DATA_PATH = get_base_path() + "/jsonapi/";
|
||||
$.getJSON(DATA_PATH + "weapon/_index_name.json",
|
||||
function(data) {
|
||||
WEAPON_NAME_IDX = data;
|
||||
$.getJSON(DATA_PATH + "weapon/_index_wtype.json",
|
||||
function(data) {
|
||||
WEAPON_TYPE_IDX = data;
|
||||
if (ready_fn) {
|
||||
ready_fn();
|
||||
}
|
||||
_setup_weapon_autocomplete(
|
||||
$(type_selector).val(),
|
||||
weapon_selector,
|
||||
change_fn);
|
||||
$(type_selector).change(function(evt) {
|
||||
_setup_weapon_autocomplete(
|
||||
$(type_selector).val(),
|
||||
weapon_selector, change_fn);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function _setup_weapon_autocomplete(type, weapon_selector, change_fn) {
|
||||
//alert("set weapon type " + type + " (" + weapon_selector + ")");
|
||||
var source;
|
||||
if (type == "All") {
|
||||
source = Object.keys(WEAPON_NAME_IDX);
|
||||
//alert(source[10]);
|
||||
} else {
|
||||
var object_list = WEAPON_TYPE_IDX[type];
|
||||
source = [];
|
||||
for (i=0; i<object_list.length; i++) {
|
||||
source.push(object_list[i]["name"]);
|
||||
}
|
||||
}
|
||||
$(weapon_selector).autocomplete(
|
||||
{ source: source,
|
||||
change: function (event, ui) {
|
||||
if (change_fn) {
|
||||
change_fn(ui.item["value"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
$(weapon_selector).keypress(function(e) {
|
||||
if (e.which == 13 && change_fn) {
|
||||
change_fn($(weapon_selector).val());
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -9,6 +9,8 @@
|
||||
|
||||
<script type="text/javascript" src="js/ejs_production.js"></script>
|
||||
|
||||
<script src="js/common.js"></script>
|
||||
|
||||
<style>
|
||||
label {
|
||||
font-weight: bold;
|
||||
@@ -309,11 +311,6 @@
|
||||
localStorage.setItem("decoration_name_lists", svalue);
|
||||
}
|
||||
|
||||
function get_base_path() {
|
||||
var path = document.location.pathname;
|
||||
return path.substring(0, path.lastIndexOf('/'));
|
||||
}
|
||||
|
||||
function setup_autocomplete() {
|
||||
$.getJSON(DATA_PATH + "armor/_index_slot.json",
|
||||
function(data) {
|
||||
@@ -7,6 +7,8 @@
|
||||
<link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" />
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script>
|
||||
|
||||
<script src="js/common.js"></script>
|
||||
|
||||
<style>
|
||||
.flex {
|
||||
width: 100%;
|
||||
@@ -31,41 +33,13 @@
|
||||
$("#item").keypress(function(e) {
|
||||
if (e.which == 13) { update_search(); }
|
||||
});
|
||||
setup_autocomplete();
|
||||
});
|
||||
|
||||
function encode_utf8(s) {
|
||||
return unescape(encodeURIComponent(s));
|
||||
}
|
||||
|
||||
function get_base_path() {
|
||||
var path = document.location.pathname;
|
||||
return path.substring(0, path.lastIndexOf('/'));
|
||||
}
|
||||
|
||||
function normalize_name(s) {
|
||||
var chars = s.split("");
|
||||
var cap_next = true;
|
||||
var i;
|
||||
for (i=0; i<chars.length; i++) {
|
||||
if (cap_next) {
|
||||
chars[i] = chars[i].toUpperCase();
|
||||
cap_next = false;
|
||||
} else if (chars[i] == "." || chars[i] == " " || chars[i] == "-") {
|
||||
cap_next = true;
|
||||
} else {
|
||||
chars[i] = chars[i].toLowerCase();
|
||||
}
|
||||
setup_item_autocomplete("#item");
|
||||
var item_name = $.QueryString["item"];
|
||||
if (item_name) {
|
||||
$("#item").val(item_name);
|
||||
update_search();
|
||||
}
|
||||
return chars.join("");
|
||||
}
|
||||
|
||||
function setup_autocomplete() {
|
||||
$.getJSON(DATA_PATH + "items.json",
|
||||
function(data) {
|
||||
$("#item").autocomplete({ source: data });
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
function update_search() {
|
||||
var item_name = $.trim($("#item").val());
|
||||
@@ -1,6 +1,6 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Poogie's Weapon Tree</title>
|
||||
<title>Poogie's Weapon Planner</title>
|
||||
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
|
||||
<script type="text/javascript" src="js/ejs_production.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/common.js"></script>
|
||||
|
||||
<style>
|
||||
label {
|
||||
font-weight: bold;
|
||||
@@ -42,36 +44,23 @@
|
||||
<script type="text/javascript">
|
||||
var DATA_PATH = get_base_path() + "/jsonapi/";
|
||||
|
||||
var WEAPON_NAME_IDX = {};
|
||||
|
||||
var template_path = new EJS({ url: "templates/weaponpath.ejs" });
|
||||
|
||||
$(document).ready(function(){
|
||||
$.getJSON(DATA_PATH + "weapon/_index_name.json",
|
||||
function(data) {
|
||||
WEAPON_NAME_IDX = data;
|
||||
setup_autocomplete();
|
||||
});
|
||||
setup_weapon_autocomplete("#weapon_type", "#weapon",
|
||||
load_qs, show_trees);
|
||||
});
|
||||
|
||||
function get_base_path() {
|
||||
var path = document.location.pathname;
|
||||
return path.substring(0, path.lastIndexOf('/'));
|
||||
}
|
||||
|
||||
function setup_autocomplete() {
|
||||
$("#weapon").autocomplete(
|
||||
{ source: Object.keys(WEAPON_NAME_IDX),
|
||||
change: function (event, ui) {
|
||||
show_trees(ui.item["value"]);
|
||||
}
|
||||
}
|
||||
);
|
||||
$("#weapon").keypress(function(e) {
|
||||
if (e.which == 13) {
|
||||
show_trees($("#weapon").val());
|
||||
}
|
||||
});
|
||||
function load_qs() {
|
||||
var wtype = $.QueryString["weapon_type"];
|
||||
var weapon = $.QueryString["weapon"];
|
||||
if (wtype) {
|
||||
$("#weapon_type").val(wtype);
|
||||
}
|
||||
if (weapon) {
|
||||
$("#weapon").val(weapon);
|
||||
show_trees(weapon);
|
||||
}
|
||||
}
|
||||
|
||||
function show_trees(weapon_name) {
|
||||
@@ -115,9 +104,33 @@
|
||||
</head>
|
||||
<body>
|
||||
<div>
|
||||
<label for="weapon">Weapon:</label>
|
||||
<input id="weapon" type="text" size="20" />
|
||||
<button id="search">Ask Poogie</button>
|
||||
<table>
|
||||
<tr>
|
||||
<td><label for="type">Type:</label></td>
|
||||
<td><select id="weapon_type" name="weapon_type">
|
||||
<option value="All">All</option>
|
||||
<option value="Great Sword">Great Sword</option>
|
||||
<option value="Long Sword">Long Sword</option>
|
||||
<option value="Sword and Shield">Sword and Shield</option>
|
||||
<option value="Dual Blades">Dual Blades</option>
|
||||
<option value="Hammer">Hammer</option>
|
||||
<option value="Hunting Horn">Hunting Horn</option>
|
||||
<option value="Lance">Lance</option>
|
||||
<option value="Gunlance">Gunlance</option>
|
||||
<option value="Switch Axe">Switch Axe</option>
|
||||
<option value="Charge Blade">Charge Blade</option>
|
||||
<option value="Insect Glaive">Insect Glaive</option>
|
||||
<option value="Light Bowgun">Light Bowgun</option>
|
||||
<option value="Heavy Bowgun">Heavy Bowgun</option>
|
||||
<option value="Bow">Bow</option>
|
||||
</select></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label for="weapon">Weapon:</label></td>
|
||||
<td><input id="weapon" name="weapon" weapon="text" size="20" />
|
||||
<input type="submit" value="Ask Poogie" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div id="results" class="flexbox"></div>
|
||||
</body>
|
||||
Reference in New Issue
Block a user