mhx: update hunter arts, weapon sharpness
This commit is contained in:
@@ -135,7 +135,8 @@ def _main():
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("icon_name", "name_jp", "name"), ("name_jp",),
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("icon_name", "name_jp", "name"), ("name_jp",),
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divider_fn=None)
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divider_fn=None)
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ha_path = os.path.join(_pathfix.project_path, "db", "hunter_arts.json")
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ha_path = os.path.join(_pathfix.project_path,
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"db", "mhx", "hunter_arts.json")
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with open(ha_path) as f:
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with open(ha_path) as f:
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ha_list = json.load(f)
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ha_list = json.load(f)
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@@ -46,6 +46,10 @@ def parse_wikia_hunter_arts(f):
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if m:
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if m:
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skill["section"] = section
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skill["section"] = section
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skill["name"] = m.group(1)
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skill["name"] = m.group(1)
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if skill["name"].endswith("II"):
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# don't need to translate I-III multiple times, and
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# descriptions are also the same
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continue
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skill["name_jp"] = m.group(2)
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skill["name_jp"] = m.group(2)
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# next line is description
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# next line is description
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description = f.readline().strip().replace("</td><td>", "")
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description = f.readline().strip().replace("</td><td>", "")
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@@ -5,6 +5,18 @@
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"name": "Absolute Evasion",
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"name": "Absolute Evasion",
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"name_jp": "\u7d76\u5bfe\u56de\u907f"
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"name_jp": "\u7d76\u5bfe\u56de\u907f"
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},
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},
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{
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"section": "General Use",
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"description": "The hunter's body spins and evades attacks while retreating from the immediate area. Your weapon will always be unsheathed after this technique, and a small amount of sharpness will be regained.",
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"name": "Absolute Evasion: Battle Ready",
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"name_jp": "\u7d76\u5bfe\u56de\u907f\u3010\u81e8\u6226\u3011"
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},
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{
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"section": "General Use",
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"description": "Increases healing item effect and speeds up red gauge recovery.",
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"name": "Heal Up",
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"name_jp": "\u30d2\u30fc\u30eb\u30b2\u30a4\u30f3"
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},
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{
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{
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"section": "General Use",
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"section": "General Use",
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"description": "No stamina loss for panic running or carrying eggs.",
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"description": "No stamina loss for panic running or carrying eggs.",
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@@ -25,15 +37,9 @@
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},
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},
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{
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{
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"section": "General Use",
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"section": "General Use",
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"description": "Cures all status ailments and heals you.",
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"description": "Infects yourself with the Frenzy Virus.",
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"name": "Phoenix Breath",
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"name": "Frenzy Body",
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"name_jp": "\u4e0d\u6b7b\u9ce5\u306e\u606f\u5439"
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"name_jp": "\u72c2\u7adc\u8eab"
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},
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{
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"section": "General Use",
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"description": "Increases healing item effect and speeds up red gauge recovery.",
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"name": "Heal Up",
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"name_jp": "\u30d2\u30fc\u30eb\u30b2\u30a4\u30f3"
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},
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},
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{
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{
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"section": "General Use",
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"section": "General Use",
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@@ -43,260 +49,266 @@
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},
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},
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{
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{
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"section": "General Use",
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"section": "General Use",
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"description": "",
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"description": "Lose ability to run and evade, but you can no longer be flinched by anything (Excluding Roars, Wind and Tremors) and greatly increases your defense.",
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"name": "Frenzy Body",
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"name": "Diamond Body",
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"name_jp": "\u72c2\u7adc\u8eab"
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"name_jp": "\u91d1\u525b\u8eab"
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},
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{
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"section": "General Use",
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"description": "Cures all status ailments and heals you.",
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"name": "Phoenix Breath",
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"name_jp": "\u4e0d\u6b7b\u9ce5\u306e\u606f\u5439"
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},
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},
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{
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{
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"section": "Great Sword",
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"section": "Great Sword",
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"description": "Unleashes stored energy in a frightfully powerful slash. You cannot be knocked over during this move.",
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"description": "A powerful earth-grinding slash, swinging your blade upwards with a small shockwave.",
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"name": "Brimstone Slash I",
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"name": "Thrusting Earth Slash I",
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"name_jp": "\u9707\u6012\u7adc\u6028\u65ac I"
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"name_jp": "\u5730\u885d\u65ac\u2160"
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},
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},
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{
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{
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"section": "Great Sword",
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"section": "Great Sword",
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"description": "A technique that stores energy in your hunter and their blade. Your next attack will deal more damage.",
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"description": "A technique that stores energy in your hunter and their blade. Your next attack will deal more damage.",
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"name": "Lion's Maw I",
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"name": "Lion's Maw I",
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"name_jp": "\u7363\u5bbf\u3057\u3010\u7345\u5b50\u3011 I"
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"name_jp": "\u7363\u5bbf\u3057\u3010\u7345\u5b50\u3011\u2160"
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},
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},
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{
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{
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"section": "Great Sword",
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"section": "Great Sword",
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"description": "",
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"description": "Unleashes stored energy in a frightfully powerful slash. You cannot be knocked over during this move.",
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"name": "Thrusting Earth Slash I",
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"name": "Brimstone Slash I",
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"name_jp": "\u5730\u885d\u65ac I"
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"name_jp": "\u9707\u6012\u7adc\u6028\u65ac\u2160"
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},
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{
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"section": "Long Sword",
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"description": "A spinning slash, you lunge forward slashing twice with each hit leaving an extra slash. Hitting with either slash will level up your Spirit Gauge by 1 level.",
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"name": "Sakura Spirit Slash I",
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"name_jp": "\u685c\u82b1\u6c17\u5203\u65ac\u2160"
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},
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},
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{
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{
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"section": "Long Sword",
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"section": "Long Sword",
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"description": "When this Hunting Art is activated, along with the Spirit Gauge reaching maximum, the Spirit Release Full Moon Slash will keep your Spirit Gauge at MAX for a limited time.",
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"description": "When this Hunting Art is activated, along with the Spirit Gauge reaching maximum, the Spirit Release Full Moon Slash will keep your Spirit Gauge at MAX for a limited time.",
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"name": "Spirit Release Full Moon Slash I",
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"name": "Spirit Release Full Moon Slash I",
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"name_jp": "\u7df4\u6c17\u89e3\u653e\u5186\u6708\u65ac\u308a I"
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"name_jp": "\u7df4\u6c17\u89e3\u653e\u5186\u6708\u65ac\u308a\u2160"
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},
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},
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{
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{
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"section": "Long Sword",
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"section": "Long Sword",
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"description": "This Hunting Art involves taking a special guarding stance. If attacked while in this stance, you will parry it and strike with a counter!",
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"description": "This Hunting Art involves taking a special guarding stance. If attacked while in this stance, you will parry it and strike with a counter!",
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"name": "Mirror Flower Stance I",
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"name": "Mirror Flower Stance I",
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"name_jp": "\u93e1\u82b1\u306e\u69cb\u3048 I"
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"name_jp": "\u93e1\u82b1\u306e\u69cb\u3048\u2160"
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},
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},
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{
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{
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"section": "Long Sword",
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"section": "Sword and Shield",
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"description": "",
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"description": "A powerful flurry of slashes, hitting 5 times with your sword.",
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"name": "Sakura Spirit Slash I",
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"name": "Blade Dance I",
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"name_jp": "\u685c\u82b1\u6c17\u5203\u65ac I"
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"name_jp": "\u30d6\u30ec\u30a4\u30c9\u30c0\u30f3\u30b9\u2160"
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},
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},
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{
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{
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"section": "Sword and Shield",
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"section": "Sword and Shield",
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"description": "A spin attack that slashes at targets surrounding you. During execution, you'll be invulnerable to monster attacks, making it an effective evasion technique.",
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"description": "A spin attack that slashes at targets surrounding you. During execution, you'll be invulnerable to monster attacks, making it an effective evasion technique.",
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"name": "Round Force I",
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"name": "Round Force I",
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"name_jp": "\u30e9\u30a6\u30f3\u30c9\u30d5\u30a9\u30fc\u30b9 I"
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"name_jp": "\u30e9\u30a6\u30f3\u30c9\u30d5\u30a9\u30fc\u30b9\u2160"
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},
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},
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{
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{
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"section": "Sword and Shield",
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"section": "Sword and Shield",
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"description": "Smashes shield upwards after a slash attack. Fierce enough to Stun if it hits a monster's head.",
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"description": "Smashes shield upwards after a slash attack. Fierce enough to Stun if it hits a monster's head.",
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"name": "Shoryugeki I",
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"name": "Shoryugeki I",
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"name_jp": "\u6607\u7adc\u6483 I"
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"name_jp": "\u6607\u7adc\u6483\u2160"
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},
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{
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"section": "Sword and Shield",
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"description": "",
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"name": "Blade Dance I",
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"name_jp": "\u30d6\u30ec\u30a4\u30c9\u30c0\u30f3\u30b9 I"
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},
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},
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{
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{
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"section": "Dual Blades",
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"section": "Dual Blades",
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"description": "A forward advancing combo that carves up your targets! You are able to change the direction of your advances during the move.",
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"description": "A forward advancing combo that carves up your targets! You are able to change the direction of your advances twice during the move.",
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"name": "Bloody Wind Top I",
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"name": "Bloody Wind Top I",
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"name_jp": "\u8840\u98a8\u72ec\u697d I"
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"name_jp": "\u8840\u98a8\u72ec\u697d\u2160"
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},
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},
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{
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{
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"section": "Dual Blades",
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"section": "Dual Blades",
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"description": "With this Hunter Art, utilize ledges to attack. Following the upward spinning slice, you will deal a severe blow.",
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"description": "With this Hunter Art, utilize ledges to attack. Following the upward spinning slice, you will deal a severe blow.",
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"name": "Soaring Heaven Splitter I",
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"name": "Soaring Heaven Splitter I",
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"name_jp": "\u5929\u7fd4\u7a7a\u7834\u65ad I"
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"name_jp": "\u5929\u7fd4\u7a7a\u7834\u65ad\u2160"
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},
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},
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{
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{
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"section": "Dual Blades",
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"section": "Dual Blades",
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"description": "",
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"description": "Unleashing an inner power, you attack with fury with each attack hitting twice, greatly increasing their strength.",
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"name": "Beast Mode: Ravenous Wolf I",
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"name": "Beast Mode: Ravenous Wolf I",
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"name_jp": "\u7363\u5bbf\u3057\u3010\u9913\u72fc\u3011 I"
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"name_jp": "\u7363\u5bbf\u3057\u3010\u9913\u72fc\u3011\u2160"
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},
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{
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"section": "Hammer",
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"description": "Provokes a monster and for a limited time it will be more likely that it focuses its offensive on you!",
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"name": "Provoke I",
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"name_jp": "\u5927\u6311\u767a I"
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},
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},
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{
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{
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"section": "Hammer",
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"section": "Hammer",
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"description": "Spin the Hammer around with tremendous force before striking down your target with a super-charged attack.",
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"description": "Spin the Hammer around with tremendous force before striking down your target with a super-charged attack.",
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"name": "Spinning Meteor I",
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"name": "Spinning Meteor I",
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"name_jp": "\u30b9\u30d4\u30cb\u30f3\u30b0\u30e1\u30c6\u30aa I"
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"name_jp": "\u30b9\u30d4\u30cb\u30f3\u30b0\u30e1\u30c6\u30aa\u2160"
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},
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},
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{
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{
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"section": "Hammer",
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"section": "Hammer",
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"description": "",
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"description": "Provokes a monster and for a limited time it will be more likely that it focuses its offensive on you!",
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"name": "Provoke I",
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"name_jp": "\u5927\u6311\u767a\u2160"
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},
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{
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"section": "Hammer",
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"description": "A fierce spinning attack, continuously spinning the hammer into a powerful swing.",
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"name": "Typhoon Trigger I",
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"name": "Typhoon Trigger I",
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"name_jp": "\u30bf\u30a4\u30d5\u30fc\u30f3\u30c8\u30ea\u30ac\u30fc I"
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"name_jp": "\u30bf\u30a4\u30d5\u30fc\u30f3\u30c8\u30ea\u30ac\u30fc\u2160"
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},
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{
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"section": "Hunting Horn",
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"description": "This Hunter Art will play all the different songs your Hunting Horn can play all at once!",
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"name": "Orchestra Soul I",
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"name_jp": "\u30aa\u30eb\u30b1\u30b9\u30bf\u30bd\u30a6\u30eb\u2160"
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},
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},
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{
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{
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"section": "Hunting Horn",
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"section": "Hunting Horn",
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"description": "This Hunter Art involves playing the Hunting Horn with a pressurized shockwave! A very powerful attack!",
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"description": "This Hunter Art involves playing the Hunting Horn with a pressurized shockwave! A very powerful attack!",
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"name": "Sound Attack Tremor I",
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"name": "Sound Attack Tremor I",
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"name_jp": "\u97f3\u6483\u9707 I"
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"name_jp": "\u97f3\u6483\u9707\u2160"
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},
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},
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{
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{
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"section": "Hunting Horn",
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"section": "Hunting Horn",
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"description": "For a limited duration, you will have the ability to play double notes without hitting a monster!",
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"description": "For a limited duration, you will have the ability to play double notes without hitting a monster!",
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"name": "Full Orchestra I",
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"name": "Full Orchestra I",
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"name_jp": "\u594f\u7e8f I"
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"name_jp": "\u594f\u7e8f\u2160"
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},
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{
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"section": "Hunting Horn",
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"description": "",
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"name": "Orchestra Soul I",
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"name_jp": "\u30aa\u30eb\u30b1\u30b9\u30bf\u30bd\u30a6\u30eb I"
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},
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},
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{
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{
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"section": "Lance",
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"section": "Lance",
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"description": "Raise your shield and charge monsters while blocking. Capable of follow-up thrusts.",
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"description": "Raise your shield and charge monsters while blocking. Capable of follow-up thrusts.",
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"name": "Shield Assault I",
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"name": "Shield Assault I",
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"name_jp": "\u30b7\u30fc\u30eb\u30c9\u30a2\u30b5\u30eb\u30c8 I"
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"name_jp": "\u30b7\u30fc\u30eb\u30c9\u30a2\u30b5\u30eb\u30c8\u2160"
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},
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{
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"section": "Lance",
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"description": "Charging up a powerful attack, you thrust your lance forward creating a spiral shockwave.",
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"name": "Screw Thrust I",
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"name_jp": "\u30b9\u30af\u30ea\u30e5\u30fc\u30b9\u30e9\u30b9\u30c8\u2160"
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},
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},
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{
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{
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"section": "Lance",
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"section": "Lance",
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"description": "Raise your shield to absorb an attack's power. Block stronger attacks to absorb more power. Try it just before an attack hits you.",
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"description": "Raise your shield to absorb an attack's power. Block stronger attacks to absorb more power. Try it just before an attack hits you.",
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"name": "Enraged Guard I",
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"name": "Enraged Guard I",
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"name_jp": "\u30ac\u30fc\u30c9\u30ec\u30a4\u30b8 I"
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"name_jp": "\u30ac\u30fc\u30c9\u30ec\u30a4\u30b8\u2160"
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},
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{
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"section": "Lance",
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"description": "",
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"name": "Screw Thrust I",
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"name_jp": "\u30b9\u30af\u30ea\u30e5\u30fc\u30b9\u30e9\u30b9\u30c8 I"
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},
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},
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{
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{
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"section": "Gunlance",
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"section": "Gunlance",
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"description": "Utilizing explosive energies, unleashing a swirling dose of hellfire in this terrifying Wyvern's Fire attack!",
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"description": "Utilizing explosive energies, unleashing a swirling dose of hellfire in this terrifying Wyvern's Fire attack!",
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"name": "Supreme Mountain Wyvern's Fire I",
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"name": "Supreme Mountain Wyvern's Fire I",
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"name_jp": "\u8987\u5c71\u7adc\u6483\u7832 I"
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"name_jp": "\u8987\u5c71\u7adc\u6483\u7832\u2160"
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},
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{
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"section": "Gunlance",
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"description": "You launch yourself by firing your Gunlance in the opposite direction, sending you flying at high speeds. Slamming your Gunlance down during this causes a lot of damage.",
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"name": "Blast Dash I",
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"name_jp": "\u30d6\u30e9\u30b9\u30c8\u30c0\u30c3\u30b7\u30e5\u2160"
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},
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},
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{
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{
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"section": "Gunlance",
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"section": "Gunlance",
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"description": "This Hunter Art brings the internal heat energy of the Gunlance to its highest point, allowing the heat gauge to stay at maximum for a limited time!",
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"description": "This Hunter Art brings the internal heat energy of the Gunlance to its highest point, allowing the heat gauge to stay at maximum for a limited time!",
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"name": "Wyvern's Breath",
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"name": "Wyvern's Breath I",
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"name_jp": "\u7adc\u306e\u606f\u5439 I"
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"name_jp": "\u7adc\u306e\u606f\u5439\u2160"
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},
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{
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|
||||||
"section": "Gunlance",
|
|
||||||
"description": "",
|
|
||||||
"name": "Blast Dash I",
|
|
||||||
"name_jp": "\u30d6\u30e9\u30b9\u30c8\u30c0\u30c3\u30b7\u30e5 I"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Switch Axe",
|
"section": "Switch Axe",
|
||||||
"description": "A combo of Axe Mode and Sword Mode strikes followed by an Elemental Discharge.",
|
"description": "A combo of Axe Mode and Sword Mode strikes followed by an Elemental Discharge.",
|
||||||
"name": "Translash I",
|
"name": "Translash I",
|
||||||
"name_jp": "\u30c8\u30e9\u30f3\u30b9\u30e9\u30c3\u30b7\u30e5 I"
|
"name_jp": "\u30c8\u30e9\u30f3\u30b9\u30e9\u30c3\u30b7\u30e5\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Switch Axe",
|
"section": "Switch Axe",
|
||||||
"description": "Enhances the power inside your Sword Mode, granting it even more attack power.",
|
"description": "Enhances the power inside your Sword Mode, granting it even more attack power.",
|
||||||
"name": "Demon Sword Mode I",
|
"name": "Demon Sword Mode I",
|
||||||
"name_jp": "\u5263\u9b3c\u5f62\u614b I"
|
"name_jp": "\u5263\u9b3c\u5f62\u614b\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Switch Axe",
|
"section": "Switch Axe",
|
||||||
"description": "",
|
"description": "Refills 80% of your Phial in either mode.",
|
||||||
"name": "Energy Charge I",
|
"name": "Energy Charge I",
|
||||||
"name_jp": "\u30a8\u30cd\u30eb\u30ae\u30fc\u30c1\u30e3\u30fc\u30b8 I"
|
"name_jp": "\u30a8\u30cd\u30eb\u30ae\u30fc\u30c1\u30e3\u30fc\u30b8\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Charge Blade",
|
"section": "Charge Blade",
|
||||||
"description": "Use the power charged in your phials to create a blade of energy. More phials means more power!",
|
"description": "Use the power charged in your phials to create a blade of energy. More phials means more power!",
|
||||||
"name": "Energy Blade I",
|
"name": "Energy Blade I",
|
||||||
"name_jp": "\u30a8\u30cd\u30eb\u30ae\u30fc\u30d6\u30ec\u30a4\u30c9 I"
|
"name_jp": "\u30a8\u30cd\u30eb\u30ae\u30fc\u30d6\u30ec\u30a4\u30c9\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Charge Blade",
|
"section": "Charge Blade",
|
||||||
"description": "Temporarily increase the maximum number of phials you can charge up.",
|
"description": "Temporarily increase the maximum number of phials you can charge up to 7.",
|
||||||
"name": "Over Limit I",
|
"name": "Over Limit I",
|
||||||
"name_jp": "\u30aa\u30fc\u30d0\u30fc\u30ea\u30df\u30c3\u30c8 I"
|
"name_jp": "\u30aa\u30fc\u30d0\u30fc\u30ea\u30df\u30c3\u30c8\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Charge Blade",
|
"section": "Charge Blade",
|
||||||
"description": "",
|
"description": "For a limited duration, your phials are changed to heal yourself and others around you when you preform shield related attacks.",
|
||||||
"name": "Healing Bottle I",
|
"name": "Healing Bottle I",
|
||||||
"name_jp": "\u30d2\u30fc\u30ea\u30f3\u30b0\u30dc\u30c8\u30eb I"
|
"name_jp": "\u30d2\u30fc\u30ea\u30f3\u30b0\u30dc\u30c8\u30eb\u2160"
|
||||||
},
|
|
||||||
{
|
|
||||||
"section": "Insect Glaive",
|
|
||||||
"description": "Attract insects that stay around you and protect you by attacking anything that draws near you.",
|
|
||||||
"name": "Insect Clad I",
|
|
||||||
"name_jp": "\u87f2\u7e8f\u3044 I"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Insect Glaive",
|
"section": "Insect Glaive",
|
||||||
"description": "Send out your Kinsect with incredible velocity, allowing it to draw all 3 Extracts in one shot.",
|
"description": "Send out your Kinsect with incredible velocity, allowing it to draw all 3 Extracts in one shot.",
|
||||||
"name": "Extract Hunter I",
|
"name": "Extract Hunter I",
|
||||||
"name_jp": "\u30a8\u30ad\u30b9\u30cf\u30f3\u30bf\u30fc I"
|
"name_jp": "\u30a8\u30ad\u30b9\u30cf\u30f3\u30bf\u30fc\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Insect Glaive",
|
"section": "Insect Glaive",
|
||||||
"description": "",
|
"description": "Attract insects that stay around you and protect you by attacking anything that draws near you.",
|
||||||
|
"name": "Insect Clad I",
|
||||||
|
"name_jp": "\u87f2\u7e8f\u3044\u2160"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"section": "Insect Glaive",
|
||||||
|
"description": "Slashes twice and then leaps using the Insect Glaive to strike down monsters. This Hunter Art is powered up greatly when used with the Insect Clad Hunter Art.",
|
||||||
"name": "Soaring Insect Slash I",
|
"name": "Soaring Insect Slash I",
|
||||||
"name_jp": "\u98db\u7fd4\u87f2\u65ac\u7834 I"
|
"name_jp": "\u98db\u7fd4\u87f2\u65ac\u7834\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Light Bowgun",
|
"section": "Light Bowgun",
|
||||||
"description": "Propel backward while leaving an explosive shot on the ground for the approaching monster to get blasted with.",
|
"description": "Propel backward while leaving an explosive shot on the ground for the approaching monster to get blasted with.",
|
||||||
"name": "Bullet Geyser I",
|
"name": "Bullet Geyser I",
|
||||||
"name_jp": "\u30d0\u30ec\u30c3\u30c8\u30b2\u30a4\u30b6\u30fc I"
|
"name_jp": "\u30d0\u30ec\u30c3\u30c8\u30b2\u30a4\u30b6\u30fc\u2160"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"section": "Light Bowgun",
|
||||||
|
"description": "Loads all usable shots in your pouch into your Bowgun.",
|
||||||
|
"name": "Full Load I",
|
||||||
|
"name_jp": "\u5168\u5f3e\u88c5\u586b\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Light Bowgun",
|
"section": "Light Bowgun",
|
||||||
"description": "Allows you to rapid fire your rapid shots in fast succession until you run out.",
|
"description": "Allows you to rapid fire your rapid shots in fast succession until you run out.",
|
||||||
"name": "Rapid Heaven I",
|
"name": "Rapid Heaven I",
|
||||||
"name_jp": "\u30e9\u30d4\u30c3\u30c9\u30d8\u30d6\u30f3 I"
|
"name_jp": "\u30e9\u30d4\u30c3\u30c9\u30d8\u30d6\u30f3\u2160"
|
||||||
},
|
|
||||||
{
|
|
||||||
"section": "Light Bowgun",
|
|
||||||
"description": "",
|
|
||||||
"name": "Full Load I",
|
|
||||||
"name_jp": "\u5168\u5f3e\u88c5\u586b I"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Heavy Bowgun",
|
"section": "Heavy Bowgun",
|
||||||
"description": "A special shot that results in a massive mid-air explosion that affects a wide area.",
|
"description": "A special shot that results in a massive mid-air explosion that affects a wide area.",
|
||||||
"name": "Supernova I",
|
"name": "Supernova I",
|
||||||
"name_jp": "\u30b9\u30fc\u30d1\u30fc\u30ce\u30f4\u30a1 I"
|
"name_jp": "\u30b9\u30fc\u30d1\u30fc\u30ce\u30f4\u30a1\u2160"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"section": "Heavy Bowgun",
|
||||||
|
"description": "A special shower that gives your hunter increased movement speed, lighter recoil and faster reloading speed.",
|
||||||
|
"name": "Acceleration Shower I",
|
||||||
|
"name_jp": "\u30a2\u30af\u30bb\u30eb\u30b7\u30e3\u30ef\u30fc\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Heavy Bowgun",
|
"section": "Heavy Bowgun",
|
||||||
"description": "Loads a special coating that increases the power of your shots.",
|
"description": "Loads a special coating that increases the power of your shots.",
|
||||||
"name": "Load Gunpowder I",
|
"name": "Load Gunpowder I",
|
||||||
"name_jp": "\u706b\u85ac\u88c5\u586b"
|
"name_jp": "\u706b\u85ac\u88c5\u586b\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Heavy Bowgun",
|
"section": "Bow",
|
||||||
"description": "",
|
"description": "Fires 3 arrows at once twice, then loads another 3 and charges them up before firing for high damage.",
|
||||||
"name": "Acceleration Shower I",
|
"name": "Trinity Raven I",
|
||||||
"name_jp": "\u30a2\u30af\u30bb\u30eb\u30b7\u30e3\u30ef\u30fc I"
|
"name_jp": "\u30c8\u30ea\u30cb\u30c6\u30a3\u30ec\u30a4\u30f4\u30f3\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Bow",
|
"section": "Bow",
|
||||||
"description": "A special shower that gives your hunter increased movement speed and charging speed.",
|
"description": "A special shower that gives your hunter increased movement speed and charging speed.",
|
||||||
"name": "Acceleration Rain I",
|
"name": "Acceleration Rain I",
|
||||||
"name_jp": "\u30a2\u30af\u30bb\u30eb\u30ec\u30a4\u30f3 I"
|
"name_jp": "\u30a2\u30af\u30bb\u30eb\u30ec\u30a4\u30f3\u2160"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"section": "Bow",
|
"section": "Bow",
|
||||||
"description": "Tie two arrows together with a wire and shoot them as a single shot that cuts like a blade.",
|
"description": "Tie two arrows together with a wire and shoot them as a single shot that cuts like a blade.",
|
||||||
"name": "Blade Wire I",
|
"name": "Blade Wire I",
|
||||||
"name_jp": "\u30d6\u30ec\u30a4\u30c9\u30ef\u30a4\u30e4\u30fc I"
|
"name_jp": "\u30d6\u30ec\u30a4\u30c9\u30ef\u30a4\u30e4\u30fc\u2160"
|
||||||
},
|
|
||||||
{
|
|
||||||
"section": "Bow",
|
|
||||||
"description": "",
|
|
||||||
"name": "Trinity Raven I",
|
|
||||||
"name_jp": "\u30c8\u30ea\u30cb\u30c6\u30a3\u30ec\u30a4\u30f4\u30f3 I"
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
127701
db/mhx/weapon_list.json
127701
db/mhx/weapon_list.json
File diff suppressed because it is too large
Load Diff
@@ -1,10 +1,11 @@
|
|||||||
#!/usr/bin/env python
|
#!/usr/bin/env python2
|
||||||
# vim: set fileencoding=utf8 :
|
# vim: set fileencoding=utf8 :
|
||||||
|
|
||||||
import urllib
|
import urllib
|
||||||
import os
|
import os
|
||||||
import json
|
import json
|
||||||
import sys
|
import sys
|
||||||
|
import codecs
|
||||||
|
|
||||||
from lxml import etree
|
from lxml import etree
|
||||||
|
|
||||||
@@ -67,6 +68,12 @@ _CB_PHIAL_TYPES = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
_BUG_TYPES = {
|
||||||
|
u"切断": "Cutting",
|
||||||
|
u"打撃": "Impact",
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
_BOW_ARC_TYPES = {
|
_BOW_ARC_TYPES = {
|
||||||
u"集中型": "Focus",
|
u"集中型": "Focus",
|
||||||
u"放散型": "Wide",
|
u"放散型": "Wide",
|
||||||
@@ -109,43 +116,45 @@ _HORN_NOTES = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
def extract_weapon_list(wtype, tree):
|
def extract_weapon_list(wtype, tree, parser):
|
||||||
weapons = []
|
weapons = []
|
||||||
rows = tree.xpath('//*[@id="sorter"]/tbody/tr')
|
rows = tree.xpath('//*[@id="sorter"]/tbody/tr')
|
||||||
parent_name = None
|
parent_name = None
|
||||||
parent_href = None
|
parent_href = None
|
||||||
for row in rows:
|
for row in rows:
|
||||||
cells = list(row)
|
cells = list(row)
|
||||||
if len(cells) == 4:
|
if len(cells) in (5, 6):
|
||||||
name, href, final = _parse_name_td(cells[0])
|
|
||||||
attack, affinity, defense, elements, slots = \
|
|
||||||
_parse_hh_attr_td(cells[1])
|
|
||||||
horn_notes = _parse_horn_notes_td(cells[2])
|
|
||||||
sharpness = _parse_sharpness_td(cells[3])
|
|
||||||
shots, ammo = None, None
|
|
||||||
elif len(cells) in (5, 6):
|
|
||||||
name, href, final = _parse_name_td(cells[0])
|
name, href, final = _parse_name_td(cells[0])
|
||||||
attack = int(cells[1].text)
|
attack = int(cells[1].text)
|
||||||
affinity, defense, elements = _parse_elements_td(cells[2])
|
affinity, defense, elements = _parse_elements_td(cells[2])
|
||||||
if wtype not in _RANGED_TYPES:
|
if wtype not in _RANGED_TYPES:
|
||||||
sharpness = _parse_sharpness_td(cells[-2])
|
#sharpness = _parse_sharpness_td(cells[-2])
|
||||||
shots, ammo = None, None
|
shots, ammo = None, None
|
||||||
else:
|
else:
|
||||||
sharpness = [None, None]
|
#sharpness = [None, None]
|
||||||
if wtype == "Bow":
|
if wtype == "Bow":
|
||||||
shots, ammo = _parse_bow_td(cells[-2])
|
shots, ammo = _parse_bow_td(cells[-2])
|
||||||
slots = _parse_slots_td(cells[-1])
|
slots = _parse_slots_td(cells[-1])
|
||||||
horn_notes = None
|
|
||||||
else:
|
else:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
if wtype in _RANGED_TYPES:
|
||||||
|
sharpness_levels = [None, None, None]
|
||||||
|
else:
|
||||||
|
details_link = href or parent_href
|
||||||
|
sharpness_levels = _get_detailed_sharpness(name, details_link,
|
||||||
|
parser)
|
||||||
|
|
||||||
data = dict(name_jp=name, name=name, wtype=wtype, final=final,
|
data = dict(name_jp=name, name=name, wtype=wtype, final=final,
|
||||||
sharpness=sharpness[0], sharpness_plus=sharpness[1],
|
sharpness=sharpness_levels[0],
|
||||||
|
sharpness_plus=sharpness_levels[1],
|
||||||
|
sharpness_plus2=sharpness_levels[2],
|
||||||
attack=attack, num_slots=slots,
|
attack=attack, num_slots=slots,
|
||||||
affinity=affinity, defense=defense,
|
affinity=affinity, defense=defense,
|
||||||
element=None, element_attack=None,
|
element=None, element_attack=None,
|
||||||
awaken=None, element_2=None, element_2_attack=None,
|
awaken=None, element_2=None, element_2_attack=None,
|
||||||
phial=None, shelling_type=None, horn_notes=horn_notes,
|
phial=None, shelling_type=None, horn_notes=None,
|
||||||
|
bug_type=None,
|
||||||
arc_type=None, ammo=ammo, shot_types=shots)
|
arc_type=None, ammo=ammo, shot_types=shots)
|
||||||
if elements:
|
if elements:
|
||||||
data["element"] = elements[0][0]
|
data["element"] = elements[0][0]
|
||||||
@@ -154,7 +163,10 @@ def extract_weapon_list(wtype, tree):
|
|||||||
data["element_2"] = elements[1][0]
|
data["element_2"] = elements[1][0]
|
||||||
data["element_2_attack"] = elements[1][1]
|
data["element_2_attack"] = elements[1][1]
|
||||||
if len(cells) == 6:
|
if len(cells) == 6:
|
||||||
_add_phial_or_shot_data(data, cells[-3])
|
if wtype == "Hunting Horn":
|
||||||
|
data["horn_notes"] = _parse_horn_notes_td(cells[-3])
|
||||||
|
else:
|
||||||
|
_add_phial_or_shot_data(data, cells[-3])
|
||||||
if href is None or href == parent_href:
|
if href is None or href == parent_href:
|
||||||
data["parent"] = parent_name
|
data["parent"] = parent_name
|
||||||
data["href"] = parent_href
|
data["href"] = parent_href
|
||||||
@@ -177,10 +189,77 @@ def _add_phial_or_shot_data(data, td_element):
|
|||||||
elif data["wtype"] == "Gunlance":
|
elif data["wtype"] == "Gunlance":
|
||||||
shot_type = _GL_SHOT_TYPES[text[:2]]
|
shot_type = _GL_SHOT_TYPES[text[:2]]
|
||||||
data["shelling_type"] = "%s %s" % (shot_type, text[2])
|
data["shelling_type"] = "%s %s" % (shot_type, text[2])
|
||||||
|
elif data["wtype"] == "Insect Glaive":
|
||||||
|
data["bug_type"] = _BUG_TYPES[text]
|
||||||
elif data["wtype"] == "Bow":
|
elif data["wtype"] == "Bow":
|
||||||
data["arc_type"] = _BOW_ARC_TYPES[text]
|
data["arc_type"] = _BOW_ARC_TYPES[text]
|
||||||
else:
|
else:
|
||||||
raise ValueError("Unexpected element for wtype '%s'" % data["wtype"])
|
msg = u"Unexpected element for wtype '%s'" % data["wtype"]
|
||||||
|
print >>sys.stderr, msg, text
|
||||||
|
raise ValueError(msg)
|
||||||
|
|
||||||
|
|
||||||
|
SHARPNESS = {}
|
||||||
|
def _get_detailed_sharpness(name, href, parser):
|
||||||
|
"""
|
||||||
|
Fetch weapon details page, parse the three levels of sharpness and
|
||||||
|
save to SHARPNESS global.
|
||||||
|
|
||||||
|
Example page: http://wiki.mhxg.org/ida/219225.html
|
||||||
|
"""
|
||||||
|
if name in SHARPNESS:
|
||||||
|
return SHARPNESS[name]
|
||||||
|
if not href.startswith("http://"):
|
||||||
|
href = _BASE_URL + href
|
||||||
|
digits = []
|
||||||
|
base_name = name
|
||||||
|
while base_name[-1].isdigit():
|
||||||
|
digits.insert(0, base_name[-1])
|
||||||
|
base_name = base_name[:-1]
|
||||||
|
if digits:
|
||||||
|
weapon_level = int("".join(digits))
|
||||||
|
else:
|
||||||
|
weapon_level = 1
|
||||||
|
tmp_path = os.path.join(_pathfix.project_path, "tmp")
|
||||||
|
fpath = os.path.join(tmp_path, "details-%s.html" % (base_name))
|
||||||
|
urllib.urlretrieve(href, fpath)
|
||||||
|
with open(fpath) as f:
|
||||||
|
tree = etree.parse(f, parser)
|
||||||
|
data1 = tree.xpath('//*/div[@class="data1"]')
|
||||||
|
assert len(data1) == 1, data1
|
||||||
|
tables = data1[0].xpath('./table[@class="t1 th3"]')
|
||||||
|
assert len(tables) == 2, len(tables)
|
||||||
|
comp_table = tables[1]
|
||||||
|
comp_trs = comp_table.xpath('./tr')
|
||||||
|
names = []
|
||||||
|
for tr in comp_trs:
|
||||||
|
cells = tr.xpath('./td')
|
||||||
|
if not cells:
|
||||||
|
# first row has th, we want to ignore anyway
|
||||||
|
continue
|
||||||
|
name_cell = cells[0]
|
||||||
|
# name is tail of weapon icon image
|
||||||
|
name = name_cell[0].tail.strip()
|
||||||
|
names.append(name)
|
||||||
|
attr_table = tables[0]
|
||||||
|
attr_trs = attr_table.xpath('./tr')
|
||||||
|
i = 0
|
||||||
|
for tr in attr_trs:
|
||||||
|
cells = tr.xpath('./td')
|
||||||
|
if not cells:
|
||||||
|
# first row has th, we want to ignore anyway
|
||||||
|
continue
|
||||||
|
sharpness_cell = cells[3]
|
||||||
|
name = names[i]
|
||||||
|
try:
|
||||||
|
sharpness_levels = _parse_sharpness_td(sharpness_cell)
|
||||||
|
except KeyError, ValueError:
|
||||||
|
print >>sys.stderr, "bad sharpness:", href, name
|
||||||
|
raise
|
||||||
|
SHARPNESS[name] = sharpness_levels
|
||||||
|
#print name, sharpness_levels
|
||||||
|
i += 1
|
||||||
|
return SHARPNESS[name]
|
||||||
|
|
||||||
|
|
||||||
def _parse_bow_td(td_element):
|
def _parse_bow_td(td_element):
|
||||||
@@ -301,11 +380,13 @@ def _parse_slots_td(td_element):
|
|||||||
def _parse_sharpness_td(td_element):
|
def _parse_sharpness_td(td_element):
|
||||||
div = td_element[0]
|
div = td_element[0]
|
||||||
subs = list(div)
|
subs = list(div)
|
||||||
sharpness, sharpness_plus = [], []
|
sharpness_levels = [[], [], []]
|
||||||
current = sharpness
|
level = 0
|
||||||
|
current = sharpness_levels[0]
|
||||||
for sub in subs:
|
for sub in subs:
|
||||||
if sub.tag == "br":
|
if sub.tag == "br":
|
||||||
current = sharpness_plus
|
level += 1
|
||||||
|
current = sharpness_levels[level]
|
||||||
continue
|
continue
|
||||||
assert sub.tag == "span", sub.tag
|
assert sub.tag == "span", sub.tag
|
||||||
if sub.attrib["class"] == "kr7":
|
if sub.attrib["class"] == "kr7":
|
||||||
@@ -313,11 +394,11 @@ def _parse_sharpness_td(td_element):
|
|||||||
if sub.text is None:
|
if sub.text is None:
|
||||||
continue
|
continue
|
||||||
current.append(sub.text.count("."))
|
current.append(sub.text.count("."))
|
||||||
for i in xrange(len(sharpness), 6):
|
for level in xrange(3):
|
||||||
sharpness.append(0)
|
sharpness = sharpness_levels[level]
|
||||||
for i in xrange(len(sharpness_plus), 6):
|
for i in xrange(len(sharpness), 6):
|
||||||
sharpness_plus.append(0)
|
sharpness.append(0)
|
||||||
return sharpness, sharpness_plus
|
return sharpness_levels
|
||||||
|
|
||||||
|
|
||||||
def _main():
|
def _main():
|
||||||
@@ -330,10 +411,27 @@ def _main():
|
|||||||
urllib.urlretrieve(_BASE_URL + url, fpath)
|
urllib.urlretrieve(_BASE_URL + url, fpath)
|
||||||
with open(fpath) as f:
|
with open(fpath) as f:
|
||||||
tree = etree.parse(f, parser)
|
tree = etree.parse(f, parser)
|
||||||
wlist = extract_weapon_list(wtype, tree)
|
wlist = extract_weapon_list(wtype, tree, parser)
|
||||||
weapon_list.extend(wlist)
|
weapon_list.extend(wlist)
|
||||||
print json.dumps(weapon_list, indent=2)
|
print json.dumps(weapon_list, indent=2)
|
||||||
|
|
||||||
|
|
||||||
|
def _test_details():
|
||||||
|
parser = etree.HTMLParser()
|
||||||
|
# final level has same name
|
||||||
|
_get_detailed_sharpness(u"ベルダーハンマー",
|
||||||
|
"http://wiki.mhxg.org/ida/219225.html", parser)
|
||||||
|
# final level has different name
|
||||||
|
_get_detailed_sharpness(u"テッケン",
|
||||||
|
"http://wiki.mhxg.org/ida/230575.html", parser)
|
||||||
|
# final level >= 10 (two chars)
|
||||||
|
_get_detailed_sharpness(u"ウィルガシェルプレス",
|
||||||
|
"http://wiki.mhxg.org/ida/228545.html", parser)
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
|
#_test_details()
|
||||||
|
UTF8Writer = codecs.getwriter('utf8')
|
||||||
|
sys.stdout = UTF8Writer(sys.stdout)
|
||||||
|
sys.stderr = UTF8Writer(sys.stderr)
|
||||||
_main()
|
_main()
|
||||||
|
|||||||
@@ -227,6 +227,14 @@ function set_sharpness_titles(weapon_data) {
|
|||||||
weapon_data["sharpness_all_title"] =
|
weapon_data["sharpness_all_title"] =
|
||||||
weapon_data["sharpness_title"] + " ("
|
weapon_data["sharpness_title"] + " ("
|
||||||
+ weapon_data["sharpness_plus_title"] + ")";
|
+ weapon_data["sharpness_plus_title"] + ")";
|
||||||
|
if (weapon_data["sharpness_plus2"]) {
|
||||||
|
weapon_data["sharpness_plus2_title"] =
|
||||||
|
weapon_data["sharpness_plus2"].join(",");
|
||||||
|
weapon_data["sharpness_all_title"] =
|
||||||
|
weapon_data["sharpness_title"] + "; "
|
||||||
|
+ weapon_data["sharpness_plus_title"] + "; "
|
||||||
|
+ weapon_data["sharpness_plus2_title"];
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
// gunner weapons have no sharpness
|
// gunner weapons have no sharpness
|
||||||
weapon_data["sharpness_title"] = "";
|
weapon_data["sharpness_title"] = "";
|
||||||
|
|||||||
@@ -40,10 +40,10 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
.sharpness-bar {
|
.sharpness-bar {
|
||||||
border: 1px #d3d3d3 solid;
|
border: 1px #a9a9a9 solid;
|
||||||
min-width: 72px;
|
min-width: 90px;
|
||||||
height: 10px;
|
height: 7px;
|
||||||
background-color: #d3d3d3;
|
background-color: #a9a9a9;
|
||||||
float: left;
|
float: left;
|
||||||
clear: both;
|
clear: both;
|
||||||
}
|
}
|
||||||
@@ -244,6 +244,7 @@
|
|||||||
$.each(WEAPON_LIST, function(i, weapon_data) {
|
$.each(WEAPON_LIST, function(i, weapon_data) {
|
||||||
if (weapon_predicate(state, weapon_data)) {
|
if (weapon_predicate(state, weapon_data)) {
|
||||||
weapon_data["id"] = i;
|
weapon_data["id"] = i;
|
||||||
|
weapon_data["sharpness_width"] = 2;
|
||||||
match_count += 1;
|
match_count += 1;
|
||||||
set_sharpness_titles(weapon_data);
|
set_sharpness_titles(weapon_data);
|
||||||
set_bow_values(weapon_data);
|
set_bow_values(weapon_data);
|
||||||
|
|||||||
@@ -39,32 +39,46 @@
|
|||||||
data-id="<%= id %>">
|
data-id="<%= id %>">
|
||||||
<% if (sharpness) { %>
|
<% if (sharpness) { %>
|
||||||
<div class="sharpness-bar" title="<%= sharpness_all_title %>">
|
<div class="sharpness-bar" title="<%= sharpness_all_title %>">
|
||||||
<span style="width:<%= sharpness[0] %>px" class="red"></span>
|
<span style="width:<%= sharpness[0] * sharpness_width %>px" class="red"></span>
|
||||||
<span style="width:<%= sharpness[1] %>px" class="orange"></span>
|
<span style="width:<%= sharpness[1] * sharpness_width %>px" class="orange"></span>
|
||||||
<span style="width:<%= sharpness[2] %>px" class="yellow"></span>
|
<span style="width:<%= sharpness[2] * sharpness_width %>px" class="yellow"></span>
|
||||||
<span style="width:<%= sharpness[3] %>px" class="green"></span>
|
<span style="width:<%= sharpness[3] * sharpness_width %>px" class="green"></span>
|
||||||
<span style="width:<%= sharpness[4] %>px" class="blue"></span>
|
<span style="width:<%= sharpness[4] * sharpness_width %>px" class="blue"></span>
|
||||||
<span style="width:<%= sharpness[5] %>px" class="white"></span>
|
<span style="width:<%= sharpness[5] * sharpness_width %>px" class="white"></span>
|
||||||
<% if (sharpness.length > 6) { %>
|
<% if (sharpness.length > 6) { %>
|
||||||
<span style="width:<%= sharpness[6] %>px" class="purple"></span>
|
<span style="width:<%= sharpness[6] * sharpness_width %>px" class="purple"></span>
|
||||||
<% } %>
|
<% } %>
|
||||||
</div>
|
</div>
|
||||||
<div class="sharpness-bar" title="<%= sharpness_all_title %>">
|
<div class="sharpness-bar" title="<%= sharpness_all_title %>">
|
||||||
<span style="width:<%= sharpness_plus[0] %>px" class="red"></span>
|
<span style="width:<%= sharpness_plus[0] * sharpness_width %>px" class="red"></span>
|
||||||
<span style="width:<%= sharpness_plus[1] %>px" class="orange"></span>
|
<span style="width:<%= sharpness_plus[1] * sharpness_width %>px" class="orange"></span>
|
||||||
<span style="width:<%= sharpness_plus[2] %>px" class="yellow"></span>
|
<span style="width:<%= sharpness_plus[2] * sharpness_width %>px" class="yellow"></span>
|
||||||
<span style="width:<%= sharpness_plus[3] %>px" class="green"></span>
|
<span style="width:<%= sharpness_plus[3] * sharpness_width %>px" class="green"></span>
|
||||||
<span style="width:<%= sharpness_plus[4] %>px" class="blue"></span>
|
<span style="width:<%= sharpness_plus[4] * sharpness_width %>px" class="blue"></span>
|
||||||
<span style="width:<%= sharpness_plus[5] %>px" class="white"></span>
|
<span style="width:<%= sharpness_plus[5] * sharpness_width %>px" class="white"></span>
|
||||||
<% if (sharpness.length > 6) { %>
|
<% if (sharpness.length > 6) { %>
|
||||||
<span style="width:<%= sharpness_plus[6] %>px" class="purple"></span>
|
<span style="width:<%= sharpness_plus[6] * sharpness_width %>px" class="purple"></span>
|
||||||
<% } %>
|
<% } %>
|
||||||
</div>
|
</div>
|
||||||
|
<% if (sharpness_plus2) { %>
|
||||||
|
<div class="sharpness-bar" title="<%= sharpness_all_title %>">
|
||||||
|
<span style="width:<%= sharpness_plus2[0] * sharpness_width %>px" class="red"></span>
|
||||||
|
<span style="width:<%= sharpness_plus2[1] * sharpness_width %>px" class="orange"></span>
|
||||||
|
<span style="width:<%= sharpness_plus2[2] * sharpness_width %>px" class="yellow"></span>
|
||||||
|
<span style="width:<%= sharpness_plus2[3] * sharpness_width %>px" class="green"></span>
|
||||||
|
<span style="width:<%= sharpness_plus2[4] * sharpness_width %>px" class="blue"></span>
|
||||||
|
<span style="width:<%= sharpness_plus2[5] * sharpness_width %>px" class="white"></span>
|
||||||
|
<% if (sharpness.length > 6) { %>
|
||||||
|
<span style="width:<%= sharpness_plus2[6] * sharpness_width %>px" class="purple"></span>
|
||||||
|
<% } %>
|
||||||
|
</div>
|
||||||
|
<% } %>
|
||||||
<% } %>
|
<% } %>
|
||||||
</td>
|
</td>
|
||||||
<td><%= defense ? "+" + defense + " Def" : "" %></td>
|
<td><%= defense ? "+" + defense + " Def" : "" %></td>
|
||||||
<td style="text-align:right"><%= phial %></td>
|
<td style="text-align:right"><%= phial %></td>
|
||||||
<td style="text-align:right"><%= shelling_type %></td>
|
<td style="text-align:right"><%= shelling_type %></td>
|
||||||
|
<td style="text-align:right"><%= bug_type %></td>
|
||||||
<% if (arc_type) { %>
|
<% if (arc_type) { %>
|
||||||
<td style="text-align:right"><%= arc_type %></td>
|
<td style="text-align:right"><%= arc_type %></td>
|
||||||
<td style="font-family:mono"
|
<td style="font-family:mono"
|
||||||
|
|||||||
@@ -58,6 +58,28 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">Absolute Evasion: Battle Ready</div>
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">絶対回避【臨戦】</div>
|
||||||
|
|
||||||
|
<div class="pure-u">The hunter's body spins and evades attacks while retreating from the immediate area. Your weapon will always be unsheathed after this technique, and a small amount of sharpness will be regained.</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">Heal Up</div>
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">ヒールゲイン</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Increases healing item effect and speeds up red gauge recovery.</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Escape Runner</div>
|
<div class="pure-u-1-2">Escape Runner</div>
|
||||||
@@ -93,22 +115,11 @@
|
|||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Phoenix Breath</div>
|
<div class="pure-u-1-2">Frenzy Body</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">不死鳥の息吹</div>
|
<div class="pure-u-1-2">狂竜身</div>
|
||||||
|
|
||||||
<div class="pure-u">Cures all status ailments and heals you.</div>
|
<div class="pure-u">Infects yourself with the Frenzy Virus.</div>
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">Heal Up</div>
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">ヒールゲイン</div>
|
|
||||||
|
|
||||||
<div class="pure-u">Increases healing item effect and speeds up red gauge recovery.</div>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
@@ -126,10 +137,22 @@
|
|||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Frenzy Body</div>
|
<div class="pure-u-1-2">Diamond Body</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">狂竜身</div>
|
<div class="pure-u-1-2">金剛身</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Lose ability to run and evade, but you can no longer be flinched by anything (Excluding Roars, Wind and Tremors) and greatly increases your defense.</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">Phoenix Breath</div>
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">不死鳥の息吹</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Cures all status ailments and heals you.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
@@ -137,11 +160,11 @@
|
|||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Brimstone Slash I</div>
|
<div class="pure-u-1-2">Thrusting Earth Slash I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">震怒竜怨斬 I</div>
|
<div class="pure-u-1-2">地衝斬Ⅰ</div>
|
||||||
|
|
||||||
<div class="pure-u">Unleashes stored energy in a frightfully powerful slash. You cannot be knocked over during this move.</div>
|
<div class="pure-u">A powerful earth-grinding slash, swinging your blade upwards with a small shockwave.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
@@ -150,7 +173,7 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Lion's Maw I</div>
|
<div class="pure-u-1-2">Lion's Maw I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">獣宿し【獅子】 I</div>
|
<div class="pure-u-1-2">獣宿し【獅子】Ⅰ</div>
|
||||||
|
|
||||||
<div class="pure-u">A technique that stores energy in your hunter and their blade. Your next attack will deal more damage.</div>
|
<div class="pure-u">A technique that stores energy in your hunter and their blade. Your next attack will deal more damage.</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -159,20 +182,32 @@
|
|||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Thrusting Earth Slash I</div>
|
<div class="pure-u-1-2">Brimstone Slash I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">地衝斬 I</div>
|
<div class="pure-u-1-2">震怒竜怨斬Ⅰ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Unleashes stored energy in a frightfully powerful slash. You cannot be knocked over during this move.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="poogie-li poogie-li-divider">Long Sword</div>
|
<div class="poogie-li poogie-li-divider">Long Sword</div>
|
||||||
|
|
||||||
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">Sakura Spirit Slash I</div>
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">桜花気刃斬Ⅰ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">A spinning slash, you lunge forward slashing twice with each hit leaving an extra slash. Hitting with either slash will level up your Spirit Gauge by 1 level.</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Spirit Release Full Moon Slash I</div>
|
<div class="pure-u-1-2">Spirit Release Full Moon Slash I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">練気解放円月斬り I</div>
|
<div class="pure-u-1-2">練気解放円月斬りⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">When this Hunting Art is activated, along with the Spirit Gauge reaching maximum, the Spirit Release Full Moon Slash will keep your Spirit Gauge at MAX for a limited time.</div>
|
<div class="pure-u">When this Hunting Art is activated, along with the Spirit Gauge reaching maximum, the Spirit Release Full Moon Slash will keep your Spirit Gauge at MAX for a limited time.</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -183,29 +218,30 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Mirror Flower Stance I</div>
|
<div class="pure-u-1-2">Mirror Flower Stance I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">鏡花の構え I</div>
|
<div class="pure-u-1-2">鏡花の構えⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">This Hunting Art involves taking a special guarding stance. If attacked while in this stance, you will parry it and strike with a counter!</div>
|
<div class="pure-u">This Hunting Art involves taking a special guarding stance. If attacked while in this stance, you will parry it and strike with a counter!</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">Sakura Spirit Slash I</div>
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">桜花気刃斬 I</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
<div class="poogie-li poogie-li-divider">Sword and Shield</div>
|
<div class="poogie-li poogie-li-divider">Sword and Shield</div>
|
||||||
|
|
||||||
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">Blade Dance I</div>
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">ブレイドダンスⅠ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">A powerful flurry of slashes, hitting 5 times with your sword.</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Round Force I</div>
|
<div class="pure-u-1-2">Round Force I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">ラウンドフォース I</div>
|
<div class="pure-u-1-2">ラウンドフォースⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">A spin attack that slashes at targets surrounding you. During execution, you'll be invulnerable to monster attacks, making it an effective evasion technique.</div>
|
<div class="pure-u">A spin attack that slashes at targets surrounding you. During execution, you'll be invulnerable to monster attacks, making it an effective evasion technique.</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -216,31 +252,21 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Shoryugeki I</div>
|
<div class="pure-u-1-2">Shoryugeki I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">昇竜撃 I</div>
|
<div class="pure-u-1-2">昇竜撃Ⅰ</div>
|
||||||
|
|
||||||
<div class="pure-u">Smashes shield upwards after a slash attack. Fierce enough to Stun if it hits a monster's head.</div>
|
<div class="pure-u">Smashes shield upwards after a slash attack. Fierce enough to Stun if it hits a monster's head.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">Blade Dance I</div>
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">ブレイドダンス I</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
<div class="poogie-li poogie-li-divider">Dual Blades</div>
|
<div class="poogie-li poogie-li-divider">Dual Blades</div>
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Bloody Wind Top I</div>
|
<div class="pure-u-1-2">Bloody Wind Top I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">血風独楽 I</div>
|
<div class="pure-u-1-2">血風独楽Ⅰ</div>
|
||||||
|
|
||||||
<div class="pure-u">A forward advancing combo that carves up your targets! You are able to change the direction of your advances during the move.</div>
|
<div class="pure-u">A forward advancing combo that carves up your targets! You are able to change the direction of your advances twice during the move.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
@@ -249,7 +275,7 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Soaring Heaven Splitter I</div>
|
<div class="pure-u-1-2">Soaring Heaven Splitter I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">天翔空破断 I</div>
|
<div class="pure-u-1-2">天翔空破断Ⅰ</div>
|
||||||
|
|
||||||
<div class="pure-u">With this Hunter Art, utilize ledges to attack. Following the upward spinning slice, you will deal a severe blow.</div>
|
<div class="pure-u">With this Hunter Art, utilize ledges to attack. Following the upward spinning slice, you will deal a severe blow.</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -260,51 +286,64 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Beast Mode: Ravenous Wolf I</div>
|
<div class="pure-u-1-2">Beast Mode: Ravenous Wolf I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">獣宿し【餓狼】 I</div>
|
<div class="pure-u-1-2">獣宿し【餓狼】Ⅰ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Unleashing an inner power, you attack with fury with each attack hitting twice, greatly increasing their strength.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="poogie-li poogie-li-divider">Hammer</div>
|
<div class="poogie-li poogie-li-divider">Hammer</div>
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">Provoke I</div>
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">大挑発 I</div>
|
|
||||||
|
|
||||||
<div class="pure-u">Provokes a monster and for a limited time it will be more likely that it focuses its offensive on you!</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Spinning Meteor I</div>
|
<div class="pure-u-1-2">Spinning Meteor I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">スピニングメテオ I</div>
|
<div class="pure-u-1-2">スピニングメテオⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">Spin the Hammer around with tremendous force before striking down your target with a super-charged attack.</div>
|
<div class="pure-u">Spin the Hammer around with tremendous force before striking down your target with a super-charged attack.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">Provoke I</div>
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">大挑発Ⅰ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Provokes a monster and for a limited time it will be more likely that it focuses its offensive on you!</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Typhoon Trigger I</div>
|
<div class="pure-u-1-2">Typhoon Trigger I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">タイフーントリガー I</div>
|
<div class="pure-u-1-2">タイフーントリガーⅠ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">A fierce spinning attack, continuously spinning the hammer into a powerful swing.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="poogie-li poogie-li-divider">Hunting Horn</div>
|
<div class="poogie-li poogie-li-divider">Hunting Horn</div>
|
||||||
|
|
||||||
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">Orchestra Soul I</div>
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">オルケスタソウルⅠ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">This Hunter Art will play all the different songs your Hunting Horn can play all at once!</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Sound Attack Tremor I</div>
|
<div class="pure-u-1-2">Sound Attack Tremor I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">音撃震 I</div>
|
<div class="pure-u-1-2">音撃震Ⅰ</div>
|
||||||
|
|
||||||
<div class="pure-u">This Hunter Art involves playing the Hunting Horn with a pressurized shockwave! A very powerful attack!</div>
|
<div class="pure-u">This Hunter Art involves playing the Hunting Horn with a pressurized shockwave! A very powerful attack!</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -315,29 +354,19 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Full Orchestra I</div>
|
<div class="pure-u-1-2">Full Orchestra I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">奏纏 I</div>
|
<div class="pure-u-1-2">奏纏Ⅰ</div>
|
||||||
|
|
||||||
<div class="pure-u">For a limited duration, you will have the ability to play double notes without hitting a monster!</div>
|
<div class="pure-u">For a limited duration, you will have the ability to play double notes without hitting a monster!</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">Orchestra Soul I</div>
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">オルケスタソウル I</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
<div class="poogie-li poogie-li-divider">Lance</div>
|
<div class="poogie-li poogie-li-divider">Lance</div>
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Shield Assault I</div>
|
<div class="pure-u-1-2">Shield Assault I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">シールドアサルト I</div>
|
<div class="pure-u-1-2">シールドアサルトⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">Raise your shield and charge monsters while blocking. Capable of follow-up thrusts.</div>
|
<div class="pure-u">Raise your shield and charge monsters while blocking. Capable of follow-up thrusts.</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -346,21 +375,22 @@
|
|||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Enraged Guard I</div>
|
<div class="pure-u-1-2">Screw Thrust I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">ガードレイジ I</div>
|
<div class="pure-u-1-2">スクリュースラストⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">Raise your shield to absorb an attack's power. Block stronger attacks to absorb more power. Try it just before an attack hits you.</div>
|
<div class="pure-u">Charging up a powerful attack, you thrust your lance forward creating a spiral shockwave.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Screw Thrust I</div>
|
<div class="pure-u-1-2">Enraged Guard I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">スクリュースラスト I</div>
|
<div class="pure-u-1-2">ガードレイジⅠ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Raise your shield to absorb an attack's power. Block stronger attacks to absorb more power. Try it just before an attack hits you.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
@@ -370,7 +400,7 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Supreme Mountain Wyvern's Fire I</div>
|
<div class="pure-u-1-2">Supreme Mountain Wyvern's Fire I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">覇山竜撃砲 I</div>
|
<div class="pure-u-1-2">覇山竜撃砲Ⅰ</div>
|
||||||
|
|
||||||
<div class="pure-u">Utilizing explosive energies, unleashing a swirling dose of hellfire in this terrifying Wyvern's Fire attack!</div>
|
<div class="pure-u">Utilizing explosive energies, unleashing a swirling dose of hellfire in this terrifying Wyvern's Fire attack!</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -379,21 +409,22 @@
|
|||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Wyvern's Breath</div>
|
<div class="pure-u-1-2">Blast Dash I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">竜の息吹 I</div>
|
<div class="pure-u-1-2">ブラストダッシュⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">This Hunter Art brings the internal heat energy of the Gunlance to its highest point, allowing the heat gauge to stay at maximum for a limited time!</div>
|
<div class="pure-u">You launch yourself by firing your Gunlance in the opposite direction, sending you flying at high speeds. Slamming your Gunlance down during this causes a lot of damage.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Blast Dash I</div>
|
<div class="pure-u-1-2">Wyvern's Breath I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">ブラストダッシュ I</div>
|
<div class="pure-u-1-2">竜の息吹Ⅰ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">This Hunter Art brings the internal heat energy of the Gunlance to its highest point, allowing the heat gauge to stay at maximum for a limited time!</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
@@ -403,7 +434,7 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Translash I</div>
|
<div class="pure-u-1-2">Translash I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">トランスラッシュ I</div>
|
<div class="pure-u-1-2">トランスラッシュⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">A combo of Axe Mode and Sword Mode strikes followed by an Elemental Discharge.</div>
|
<div class="pure-u">A combo of Axe Mode and Sword Mode strikes followed by an Elemental Discharge.</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -414,7 +445,7 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Demon Sword Mode I</div>
|
<div class="pure-u-1-2">Demon Sword Mode I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">剣鬼形態 I</div>
|
<div class="pure-u-1-2">剣鬼形態Ⅰ</div>
|
||||||
|
|
||||||
<div class="pure-u">Enhances the power inside your Sword Mode, granting it even more attack power.</div>
|
<div class="pure-u">Enhances the power inside your Sword Mode, granting it even more attack power.</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -425,8 +456,9 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Energy Charge I</div>
|
<div class="pure-u-1-2">Energy Charge I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">エネルギーチャージ I</div>
|
<div class="pure-u-1-2">エネルギーチャージⅠ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Refills 80% of your Phial in either mode.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
@@ -436,7 +468,7 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Energy Blade I</div>
|
<div class="pure-u-1-2">Energy Blade I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">エネルギーブレイド I</div>
|
<div class="pure-u-1-2">エネルギーブレイドⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">Use the power charged in your phials to create a blade of energy. More phials means more power!</div>
|
<div class="pure-u">Use the power charged in your phials to create a blade of energy. More phials means more power!</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -447,9 +479,9 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Over Limit I</div>
|
<div class="pure-u-1-2">Over Limit I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">オーバーリミット I</div>
|
<div class="pure-u-1-2">オーバーリミットⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">Temporarily increase the maximum number of phials you can charge up.</div>
|
<div class="pure-u">Temporarily increase the maximum number of phials you can charge up to 7.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
@@ -458,41 +490,43 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Healing Bottle I</div>
|
<div class="pure-u-1-2">Healing Bottle I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">ヒーリングボトル I</div>
|
<div class="pure-u-1-2">ヒーリングボトルⅠ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">For a limited duration, your phials are changed to heal yourself and others around you when you preform shield related attacks.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="poogie-li poogie-li-divider">Insect Glaive</div>
|
<div class="poogie-li poogie-li-divider">Insect Glaive</div>
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">Insect Clad I</div>
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">蟲纏い I</div>
|
|
||||||
|
|
||||||
<div class="pure-u">Attract insects that stay around you and protect you by attacking anything that draws near you.</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Extract Hunter I</div>
|
<div class="pure-u-1-2">Extract Hunter I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">エキスハンター I</div>
|
<div class="pure-u-1-2">エキスハンターⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">Send out your Kinsect with incredible velocity, allowing it to draw all 3 Extracts in one shot.</div>
|
<div class="pure-u">Send out your Kinsect with incredible velocity, allowing it to draw all 3 Extracts in one shot.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">Insect Clad I</div>
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">蟲纏いⅠ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Attract insects that stay around you and protect you by attacking anything that draws near you.</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Soaring Insect Slash I</div>
|
<div class="pure-u-1-2">Soaring Insect Slash I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">飛翔蟲斬破 I</div>
|
<div class="pure-u-1-2">飛翔蟲斬破Ⅰ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Slashes twice and then leaps using the Insect Glaive to strike down monsters. This Hunter Art is powered up greatly when used with the Insect Clad Hunter Art.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
@@ -502,7 +536,7 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Bullet Geyser I</div>
|
<div class="pure-u-1-2">Bullet Geyser I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">バレットゲイザー I</div>
|
<div class="pure-u-1-2">バレットゲイザーⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">Propel backward while leaving an explosive shot on the ground for the approaching monster to get blasted with.</div>
|
<div class="pure-u">Propel backward while leaving an explosive shot on the ground for the approaching monster to get blasted with.</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -511,21 +545,22 @@
|
|||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Rapid Heaven I</div>
|
<div class="pure-u-1-2">Full Load I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">ラピッドヘブン I</div>
|
<div class="pure-u-1-2">全弾装填Ⅰ</div>
|
||||||
|
|
||||||
<div class="pure-u">Allows you to rapid fire your rapid shots in fast succession until you run out.</div>
|
<div class="pure-u">Loads all usable shots in your pouch into your Bowgun.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Full Load I</div>
|
<div class="pure-u-1-2">Rapid Heaven I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">全弾装填 I</div>
|
<div class="pure-u-1-2">ラピッドヘブンⅠ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Allows you to rapid fire your rapid shots in fast succession until you run out.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
@@ -535,7 +570,7 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Supernova I</div>
|
<div class="pure-u-1-2">Supernova I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">スーパーノヴァ I</div>
|
<div class="pure-u-1-2">スーパーノヴァⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">A special shot that results in a massive mid-air explosion that affects a wide area.</div>
|
<div class="pure-u">A special shot that results in a massive mid-air explosion that affects a wide area.</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -544,31 +579,43 @@
|
|||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Load Gunpowder I</div>
|
<div class="pure-u-1-2">Acceleration Shower I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">火薬装填</div>
|
<div class="pure-u-1-2">アクセルシャワーⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">Loads a special coating that increases the power of your shots.</div>
|
<div class="pure-u">A special shower that gives your hunter increased movement speed, lighter recoil and faster reloading speed.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Acceleration Shower I</div>
|
<div class="pure-u-1-2">Load Gunpowder I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">アクセルシャワー I</div>
|
<div class="pure-u-1-2">火薬装填Ⅰ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Loads a special coating that increases the power of your shots.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="poogie-li poogie-li-divider">Bow</div>
|
<div class="poogie-li poogie-li-divider">Bow</div>
|
||||||
|
|
||||||
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">Trinity Raven I</div>
|
||||||
|
|
||||||
|
<div class="pure-u-1-2">トリニティレイヴンⅠ</div>
|
||||||
|
|
||||||
|
<div class="pure-u">Fires 3 arrows at once twice, then loads another 3 and charges them up before firing for high damage.</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
<div class="pure-g poogie-li">
|
||||||
|
|
||||||
<div class="pure-u-1-2">Acceleration Rain I</div>
|
<div class="pure-u-1-2">Acceleration Rain I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">アクセルレイン I</div>
|
<div class="pure-u-1-2">アクセルレインⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">A special shower that gives your hunter increased movement speed and charging speed.</div>
|
<div class="pure-u">A special shower that gives your hunter increased movement speed and charging speed.</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -579,21 +626,11 @@
|
|||||||
|
|
||||||
<div class="pure-u-1-2">Blade Wire I</div>
|
<div class="pure-u-1-2">Blade Wire I</div>
|
||||||
|
|
||||||
<div class="pure-u-1-2">ブレイドワイヤー I</div>
|
<div class="pure-u-1-2">ブレイドワイヤーⅠ</div>
|
||||||
|
|
||||||
<div class="pure-u">Tie two arrows together with a wire and shoot them as a single shot that cuts like a blade.</div>
|
<div class="pure-u">Tie two arrows together with a wire and shoot them as a single shot that cuts like a blade.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="pure-g poogie-li">
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">Trinity Raven I</div>
|
|
||||||
|
|
||||||
<div class="pure-u-1-2">トリニティレイヴン I</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</body>
|
</body>
|
||||||
|
|||||||
@@ -40,10 +40,10 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
.sharpness-bar {
|
.sharpness-bar {
|
||||||
border: 1px #d3d3d3 solid;
|
border: 1px #a9a9a9 solid;
|
||||||
min-width: 92px;
|
min-width: 82px;
|
||||||
height: 10px;
|
height: 10px;
|
||||||
background-color: #d3d3d3;
|
background-color: #a9a9a9;
|
||||||
float: left;
|
float: left;
|
||||||
clear: both;
|
clear: both;
|
||||||
}
|
}
|
||||||
@@ -248,6 +248,9 @@
|
|||||||
match_count += 1;
|
match_count += 1;
|
||||||
set_sharpness_titles(data);
|
set_sharpness_titles(data);
|
||||||
data["arc_type"] = null;
|
data["arc_type"] = null;
|
||||||
|
data["sharpness_plus2"] = null;
|
||||||
|
data["sharpness_width"] = 1;
|
||||||
|
data["bug_type"] = null;
|
||||||
set_bow_values(data);
|
set_bow_values(data);
|
||||||
set_horn_melodies_title(data);
|
set_horn_melodies_title(data);
|
||||||
data["wtype_short"] = WEAPON_TYPE_ABBR[data["wtype"]];
|
data["wtype_short"] = WEAPON_TYPE_ABBR[data["wtype"]];
|
||||||
|
|||||||
Reference in New Issue
Block a user