fix cap totals

main
Bryce Allen 11 years ago
parent 1dd1b98fdc
commit ddfefc99c4

@ -99,7 +99,15 @@ def print_monsters_and_rewards(db, item_row, out):
for i in totals]
if cap:
cap_ev[0] += evs[0]
cap_ev[1] += evs[-1]
if reward["condition"] == "Capture":
# It's very hard to get both cap skills and carve skills,
# assume only the capture rewards will get boosted.
cap_ev[1] += evs[-1]
else:
# can carve a tail when capping, but very hard to
# get cap skills and carve skills, so use the
# unboosted amount in the total with-skill expected value.
cap_ev[1] += evs[0]
if kill:
kill_ev[0] += evs[0]
kill_ev[1] += evs[-1]

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