fix luck subquest calculations

main
Bryce Allen 10 years ago
parent 90478bf068
commit c53d838c56

@ -140,8 +140,10 @@ class QuestReward(object):
else: else:
# variable reward, expected number of draws depends on luck skill # variable reward, expected number of draws depends on luck skill
if self.slot == stats.QUEST_SUB: if self.slot == stats.QUEST_SUB:
# sub quest rewards aren't affected by luck skill in 4U # sub quest rewards aren't affected by luck skill in 4U,
counts = [stats.quest_reward_expected_c(self.slot)] # so it's the same no matter what the luck skill is.
counts = ([stats.quest_reward_expected_c(self.slot)]
* (LuckSkill.AMAZING - LuckSkill.NONE + 1))
else: else:
counts = [stats.quest_reward_expected_c(self.slot, skill) counts = [stats.quest_reward_expected_c(self.slot, skill)
for skill in xrange(LuckSkill.NONE, for skill in xrange(LuckSkill.NONE,

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