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@ -140,8 +140,10 @@ class QuestReward(object):
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else:
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else:
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# variable reward, expected number of draws depends on luck skill
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# variable reward, expected number of draws depends on luck skill
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if self.slot == stats.QUEST_SUB:
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if self.slot == stats.QUEST_SUB:
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# sub quest rewards aren't affected by luck skill in 4U
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# sub quest rewards aren't affected by luck skill in 4U,
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counts = [stats.quest_reward_expected_c(self.slot)]
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# so it's the same no matter what the luck skill is.
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counts = ([stats.quest_reward_expected_c(self.slot)]
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* (LuckSkill.AMAZING - LuckSkill.NONE + 1))
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else:
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else:
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counts = [stats.quest_reward_expected_c(self.slot, skill)
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counts = [stats.quest_reward_expected_c(self.slot, skill)
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for skill in xrange(LuckSkill.NONE,
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for skill in xrange(LuckSkill.NONE,
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