mh4u: fix outfitters for subdir

main
Bryce Allen 5 years ago
parent 8ce30489cf
commit c2d967b7f3

@ -7,9 +7,9 @@
<link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" /> <link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" />
<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script>
<script type="text/javascript" src="js/ejs_production.js"></script> <script type="text/javascript" src="/js/ejs_production.js"></script>
<script src="js/common.js"></script> <script src="/js/common.js"></script>
<style> <style>
label { label {
@ -34,7 +34,7 @@
</style> </style>
<script type="text/javascript"> <script type="text/javascript">
var DATA_PATH = get_base_path() + "/jsonapi/"; var DATA_PATH = "/jsonapi/mh4u/";
var TYPES = ["Head", "Body", "Arms", "Waist", "Legs"]; var TYPES = ["Head", "Body", "Arms", "Waist", "Legs"];
var GEAR = ["Weapon", "Head", "Body", "Arms", "Waist", "Legs", "Talisman"]; var GEAR = ["Weapon", "Head", "Body", "Arms", "Waist", "Legs", "Talisman"];
var ELEMENTS = ["fire", "water", "thunder", "ice", "dragon"]; var ELEMENTS = ["fire", "water", "thunder", "ice", "dragon"];
@ -60,9 +60,9 @@
"Waist": [], "Legs": [], "Weapon": [] }; "Waist": [], "Legs": [], "Weapon": [] };
var slots_left = {}; var slots_left = {};
var template_skills = new EJS({ url: "templates/skills.ejs" }); var template_skills = new EJS({ url: "/templates/skills.ejs" });
var template_resist = new EJS({ url: "templates/resistance.ejs" }); var template_resist = new EJS({ url: "/templates/resistance.ejs" });
var template_decorations = new EJS({ url: "templates/decorations.ejs" }); var template_decorations = new EJS({ url: "/templates/decorations.ejs" });
$(document).ready(function(){ $(document).ready(function(){
$.getJSON(DATA_PATH + "armor/_index_name.json", $.getJSON(DATA_PATH + "armor/_index_name.json",

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