exclude jp only armor
This commit is contained in:
@@ -86,7 +86,7 @@ def find_armors(args):
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sys.exit(1)
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sys.exit(1)
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a.set_skills(skills)
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a.set_skills(skills)
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# calculate total using decorations for first skill only. This
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# calculate total using decorations for first skill only. This
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# works great if all skill shave same slot values; if not it's
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# works great if all skill have same slot values; if not it's
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# very messy to figure out what is 'best'
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# very messy to figure out what is 'best'
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total = 0
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total = 0
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first = True
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first = True
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@@ -364,7 +364,8 @@ class MHDB(object):
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""", (parent_id,), model_cls=model.Weapon)
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""", (parent_id,), model_cls=model.Weapon)
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def get_armors(self):
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def get_armors(self):
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return self._query_all("armors", MHDB._armor_select,
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return self._query_all("armors", MHDB._armor_select + """
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WHERE items.name != items.name_jp""",
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model_cls=model.Armor)
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model_cls=model.Armor)
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def get_armor(self, armor_id):
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def get_armor(self, armor_id):
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@@ -454,6 +455,7 @@ class MHDB(object):
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AND item_to_skill_tree.skill_tree_id IN (%s)
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AND item_to_skill_tree.skill_tree_id IN (%s)
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AND item_to_skill_tree.point_value > 0
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AND item_to_skill_tree.point_value > 0
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AND armor.hunter_type IN ('Both', ?)
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AND armor.hunter_type IN ('Both', ?)
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AND items.name != items.name_jp
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GROUP BY item_to_skill_tree.item_id
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GROUP BY item_to_skill_tree.item_id
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""" % placeholders, tuple(args), model_cls=model.Armor)
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""" % placeholders, tuple(args), model_cls=model.Armor)
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@@ -516,6 +518,10 @@ class MHDB(object):
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item_results = [item_results]
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item_results = [item_results]
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for item_data in item_results:
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for item_data in item_results:
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ccomps = self.get_item_components(item_data.id, "Create")
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ccomps = self.get_item_components(item_data.id, "Create")
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if not ccomps:
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# might be two possible ways of making the item, just
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# get the first one for now
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ccomps = self.get_item_components(item_data.id, "Create A")
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if item_data["type"] == "Weapon":
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if item_data["type"] == "Weapon":
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# only weapons have upgrade components
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# only weapons have upgrade components
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ucomps = self.get_item_components(item_data.id, "Improve")
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ucomps = self.get_item_components(item_data.id, "Improve")
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@@ -274,6 +274,9 @@ class Armor(ItemWithSkills):
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def skill(self, skill_id_or_name, decoration_values=()):
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def skill(self, skill_id_or_name, decoration_values=()):
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"""
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"""
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Get total value of skill from the armor and decorations based on
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the number of slots.
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decoration_values should be a list of points from the given
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decoration_values should be a list of points from the given
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number of slots, e.g. [1, 3] or [1, 3, 0] means that one slot
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number of slots, e.g. [1, 3] or [1, 3, 0] means that one slot
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gets 1 point and two slots get 3 points, [1, 0, 4] means that
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gets 1 point and two slots get 3 points, [1, 0, 4] means that
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@@ -331,6 +334,14 @@ class Skill(RowModel):
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_indexes = { "skill_tree_id":
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_indexes = { "skill_tree_id":
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["id", "required_skill_tree_points", "name", "description"] }
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["id", "required_skill_tree_points", "name", "description"] }
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def __init__(self, skill_row):
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super(Skill, self).__init__(skill_row)
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self.skill_tree = None
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def set_skill_tree(self, skill_tree):
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assert skill_tree.id == self.skill_tree_id
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self.skill_tree = skill_tree
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class Weapon(ItemCraftable):
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class Weapon(ItemCraftable):
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_list_fields = ["id", "wtype", "name", "name_jp"]
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_list_fields = ["id", "wtype", "name", "name_jp"]
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@@ -490,6 +501,13 @@ class MonsterDamage(ModelBase):
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def get_decoration_values(skill_id, decorations):
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def get_decoration_values(skill_id, decorations):
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"""
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Given a list of decorations that provide the specified skill_id,
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figure out the best decoration for each number of slots from
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one to three. Returns (id_list, value_list), where both are 3 element
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arrays and id_list contains the decoration ids, and value_list contains
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the number of skill points provided by each.
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"""
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# TODO: write script to compute this and shove into skill_tree table
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# TODO: write script to compute this and shove into skill_tree table
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values = [0, 0, 0]
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values = [0, 0, 0]
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ids = [None, None, None]
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ids = [None, None, None]
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