add dual blades

main
Bryce Allen 10 years ago
parent 472f9ec2be
commit a9439f2891

File diff suppressed because it is too large Load Diff

@ -15,6 +15,7 @@ _WEAPON_URLS = {
"Great Sword": ["/data/1900.html", "/data/2882.html"], "Great Sword": ["/data/1900.html", "/data/2882.html"],
"Long Sword": ["/data/1901.html", "/data/2883.html"], "Long Sword": ["/data/1901.html", "/data/2883.html"],
"Sword and Shield": ["/data/1902.html", "/data/2884.html"], "Sword and Shield": ["/data/1902.html", "/data/2884.html"],
"Dual Blades": ["/data/1903.html", "/data/2885.html"],
"Hammer": ["/data/1904.html", "/data/2886.html"], "Hammer": ["/data/1904.html", "/data/2886.html"],
"Lance": ["/data/1906.html", "/data/2888.html"], "Lance": ["/data/1906.html", "/data/2888.html"],
"Gunlance": ["/data/1907.html", "/data/2889.html"], "Gunlance": ["/data/1907.html", "/data/2889.html"],
@ -105,7 +106,7 @@ def extract_weapon_list(wtype, tree):
continue continue
name, href, final = _parse_name_td(cells[0]) name, href, final = _parse_name_td(cells[0])
attack = int(cells[1].text) attack = int(cells[1].text)
affinity, defense, element, element_attack = _parse_extra_td(cells[2]) affinity, defense, elements = _parse_elements_td(cells[2])
if wtype not in _RANGED_TYPES: if wtype not in _RANGED_TYPES:
sharpness = _parse_sharpness_td(cells[-2]) sharpness = _parse_sharpness_td(cells[-2])
shots, ammo = None, None shots, ammo = None, None
@ -118,10 +119,16 @@ def extract_weapon_list(wtype, tree):
sharpness=sharpness[0], sharpness_plus=sharpness[1], sharpness=sharpness[0], sharpness_plus=sharpness[1],
attack=attack, num_slots=slots, attack=attack, num_slots=slots,
affinity=affinity, defense=defense, affinity=affinity, defense=defense,
element=element, element_attack=element_attack, element=None, element_attack=None,
phial=None, shelling_type=None, horn_notes=None,
awaken=None, element_2=None, element_2_attack=None, awaken=None, element_2=None, element_2_attack=None,
phial=None, shelling_type=None, horn_notes=None,
arc_type=None, ammo=ammo, shot_types=shots) arc_type=None, ammo=ammo, shot_types=shots)
if elements:
data["element"] = elements[0][0]
data["element_attack"] = elements[0][1]
if len(elements) > 1:
data["element_2"] = elements[1][0]
data["element_2_attack"] = elements[1][1]
if len(cells) == 6: if len(cells) == 6:
_add_phial_or_shot_data(data, cells[-3]) _add_phial_or_shot_data(data, cells[-3])
if href is None or href == parent_href: if href is None or href == parent_href:
@ -172,25 +179,26 @@ def _parse_bow_td(td_element):
return shots, coatings return shots, coatings
def _parse_extra_td(td_element): def _parse_elements_td(td_element):
# 会心<span class="c_r">-20</span>%<br> # 会心<span class="c_r">-20</span>%<br>
# 防御+5 # 防御+5
# <span class="type_N">氷14</span>
spans = td_element.xpath('./span') spans = td_element.xpath('./span')
affinity = 0 affinity = 0
defense = 0 defense = 0
element = None elements = []
element_attack = None
for span in spans: for span in spans:
span_class = span.attrib.get("class") span_class = span.attrib.get("class")
if span_class and span_class.startswith("type_"): if span_class and span_class.startswith("type_"):
element, element_attack = _parse_element(span.text.strip()) e = _parse_element(span.text.strip())
elements.append(e)
else: else:
affinity = int(span.text.strip()) affinity = int(span.text.strip())
text_lines = td_element.text.strip().split("\n") text_lines = td_element.text.strip().split("\n")
for line in text_lines: for line in text_lines:
if line.startswith(u"防御+"): if line.startswith(u"防御+"):
defense = int(line[3:]) defense = int(line[3:])
return affinity, defense, element, element_attack return affinity, defense, elements
def _parse_element(text): def _parse_element(text):

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