add quest level filter to weapon list for mhgen

This commit is contained in:
Bryce Allen
2016-07-30 20:25:11 -05:00
parent 78c7240a83
commit a80d8740b3
6 changed files with 409 additions and 88 deletions

View File

@@ -170,14 +170,27 @@
return { "weapon_type": $("#weapon_type").val(),
"weapon_element": $("#weapon_element").val(),
"weapon_final": $("#weapon_final").is(":checked"),
"weapon_name_text": $("#weapon_name_text").val() };
"weapon_name_text": $("#weapon_name_text").val(),
"village_stars": $("#village_stars").val(),
"guild_stars": $("#guild_stars").val(),
"permit_stars": $("#permit_stars").val(),
"arena_stars": $("#arena_stars").val() };
}
function load_state(state) {
$("#weapon_type").val(state["weapon_type"]);
$("#weapon_element").val(state["weapon_element"]);
final = state["weapon_final"];
if (typeof final == "string") {
final = final.toLowerCase();
state["weapon_final"] = (final == "true" || final == "1");
}
$("#weapon_final").prop("checked", state["weapon_final"]);
$("#weapon_name_text").val(state["weapon_name_text"]);
$("#village_stars").val(state["village_stars"]);
$("#guild_stars").val(state["guild_stars"]);
$("#permit_stars").val(state["permit_stars"]);
$("#arena_stars").val(state["arena_stars"]);
}
function save_state(state, replace) {
@@ -189,11 +202,55 @@
}
}
function match_stars(match_value, weapon_value) {
// NOTE: a null weapon_value can be not available, or no data
// available (should probably fix this)
if (match_value == "Any") {
return true;
}
if (match_value == "None") {
// for None, allow null values, because null can be no requirements
// or no data available
if (weapon_value != null) {
return false;
}
return true;
}
// if matching a specific value, require a non-null weapon value
if (weapon_value == null) {
return false;
}
match_value = parseInt(match_value);
if (weapon_value > match_value) {
return false;
}
return true;
}
function weapon_predicate(state, weapon_data) {
var weapon_type = state["weapon_type"];
var weapon_element = state["weapon_element"];
var final_only = state["weapon_final"];
var weapon_names = state["weapon_name_text"].split("|");
var village_stars = state["village_stars"];
var guild_stars = state["guild_stars"];
var permit_stars = state["permit_stars"];
var arena_stars = state["arena_stars"];
// allow satisfying quest filter with village or guild, since they
// involve essentially the same quests, rewards, and mosnters,
// but if permit or arena filters are set, they must be satisfied
// independently
if (! match_stars(village_stars, weapon_data["village_stars"])
&& ! match_stars(guild_stars, weapon_data["guild_stars"])) {
return false;
}
if (! match_stars(permit_stars, weapon_data["permit_stars"])) {
return false;
}
if (! match_stars(village_stars, weapon_data["village_stars"])) {
return false;
}
if (final_only && weapon_data["final"] != 1) {
return false;
@@ -321,6 +378,55 @@
<td><input id="weapon_final" type="checkbox" /></td>
<td><button id="search">Search</button></td>
</tr>
<tr>
<td colspan="7">
<label>Quest Level:</label>
<select id="village_stars">
<option value="Any">Village Any</option>
<option value="1">Village 1*</option>
<option value="2">Village 2*</option>
<option value="3">Village 3*</option>
<option value="4">Village 4*</option>
<option value="5">Village 5*</option>
<option value="6">Village 6*</option>
</select>
<select id="guild_stars">
<option value="Any">Guild Any</option>
<option value="1">Guild 1*</option>
<option value="2">Guild 2*</option>
<option value="3">Guild 3*</option>
<option value="4">Guild 4*</option>
<option value="5">Guild 5*</option>
<option value="6">Guild 6*</option>
<option value="7">Guild 7*</option>
</select>
<select id="permit_stars">
<option value="Any">Permit Any</option>
<option value="None">Permit None</option>
<option value="1">Permit 1*</option>
<option value="2">Permit 2*</option>
<option value="3">Permit 3*</option>
<option value="4">Permit 4*</option>
<option value="5">Permit 5*</option>
<option value="6">Permit 6*</option>
<option value="7">Permit 7*</option>
<option value="8">Permit 8*</option>
<option value="9">Permit 9*</option>
<option value="10">Permit 10*</option>
</select>
<select id="arena_stars">
<option value="Any">Arena Any</option>
<option value="None">Arena None</option>
<option value="1">Arena 1*</option>
<option value="2">Arena 2*</option>
<option value="3">Arena 3*</option>
<option value="4">Arena 4*</option>
<option value="5">Arena 5*</option>
<option value="6">Arena 6*</option>
<option value="7">Arena 7*</option>
</select>
</td>
</tr>
<tr>
<td colspan="7">
<label for="weapon_name_text"