parent
e98f73f153
commit
a62f60195e
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#!/usr/bin/env python
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import sys
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import argparse
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import json
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import _pathfix
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from mhapi.db import MHDB
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from mhapi.model import ModelJSONEncoder
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def parse_args(argv):
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parser = argparse.ArgumentParser(description=
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"Determine the different paths for making a weapons and the cost"
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" and parts required for each path."
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)
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parser.add_argument("-j", "--json", action="store_true",
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default=False,
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help="output as json instead of plaintext")
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parser.add_argument("weapon",
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help="Full name of weapon")
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return parser.parse_args(argv)
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def get_costs(db, weapon):
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"""
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Get a list of alternative ways of making a weapon, as a list of dicts
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containing item counts. The dicts also contain special keys _zenny
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for the total zenny needed, and _path for a list of weapons that
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make up the upgrade path.
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"""
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costs = []
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if weapon.parent_id:
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parent_weapon = db.get_weapon(weapon.parent_id, True)
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costs = get_costs(db, parent_weapon)
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for cost in costs:
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for item in weapon.upgrade_components:
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if item.type == "Weapon":
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continue
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if item.name not in cost["components"]:
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cost["components"][item.name] = 0
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cost["components"][item.name] += item.quantity
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cost["zenny"] += weapon.upgrade_cost
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cost["path"] += [weapon]
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if weapon.creation_cost:
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create_cost = dict(zenny=weapon.creation_cost,
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path=[weapon],
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components={})
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for item in weapon.create_components:
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create_cost["components"][item.name] = item.quantity
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costs = [create_cost] + costs
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return costs
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if __name__ == '__main__':
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args = parse_args(None)
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db = MHDB()
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weapon = db.get_weapon_by_name(args.weapon, True)
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if not weapon:
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raise ValueError("Weapon '%s' not found" % name)
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costs = get_costs(db, weapon)
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if args.json:
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for cost in costs:
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cost["path"] = [dict(name=w.name, id=w.id)
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for w in cost["path"]]
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json.dump(costs, sys.stdout, cls=ModelJSONEncoder, indent=2)
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else:
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for cost in costs:
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components = cost["components"]
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print "=", ", ".join([w.name for w in cost["path"]])
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print " Zenny", cost["zenny"]
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for item_name in sorted(components.iterkeys()):
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print "%20s %2d" % (item_name, components[item_name])
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print
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@ -0,0 +1,23 @@
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<fieldset>
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<legend title="<%= path_string %>"
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><%= path[0]["name"] %> (<%= path.length %>)</legend>
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<table>
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<tr>
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<td colspan="2"><%= zenny %>z</td>
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</tr>
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<% for(var i=0; i<all_components.length; i++) { %>
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<tr>
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<% if (all_components[i] in components) { %>
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<td class="<%= delta[all_components[i]] < 0 ? 'plus' :
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delta[all_components[i]] > 0 ? 'minus' :
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'neutral' %>"
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><%= all_components[i] %></td>
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<td class="num"><%= components[all_components[i]] %></td>
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<% } else { %>
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<td> </td>
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<td> </td>
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<% } %>
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</tr>
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<% } %>
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</table>
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</fieldset>
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@ -0,0 +1,124 @@
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<html>
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<head>
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<title>Poogie's Weapon Tree</title>
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
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<link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" />
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<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script>
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<script type="text/javascript" src="js/ejs_production.js"></script>
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<style>
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label {
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font-weight: bold;
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}
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body {
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font-family: sans, sans-serif;
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}
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td.plus {
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background-color: LightCyan;
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}
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td.minus {
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background-color: LightPink;
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}
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td.num {
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text-align: right;
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}
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/*@media (max-width: 600) {*/
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.flexbox {
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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}
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</style>
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<script type="text/javascript">
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var DATA_PATH = get_base_path() + "/jsonapi/";
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var WEAPON_NAME_IDX = {};
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var template_path = new EJS({ url: "templates/weaponpath.ejs" });
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$(document).ready(function(){
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$.getJSON(DATA_PATH + "weapon/_index_name.json",
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function(data) {
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WEAPON_NAME_IDX = data;
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setup_autocomplete();
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});
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});
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function get_base_path() {
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var path = document.location.pathname;
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return path.substring(0, path.lastIndexOf('/'));
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}
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function setup_autocomplete() {
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$("#weapon").autocomplete(
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{ source: Object.keys(WEAPON_NAME_IDX),
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change: function (event, ui) {
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show_trees(ui.item["value"]);
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}
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}
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);
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$("#weapon").keypress(function(e) {
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if (e.which == 13) {
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show_trees($("#weapon").val());
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}
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});
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}
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function show_trees(weapon_name) {
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weapon_id = WEAPON_NAME_IDX[weapon_name][0];
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$("#results").html("");
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$.getJSON(DATA_PATH + "weapon/" + weapon_id + "_tree.json",
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function(data) {
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all_components = Object.keys(
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data[data.length-1]["components"]);
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all_components.sort();
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for (i=0; i<data.length; i++) {
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delta = {};
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path = data[i];
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components = path["components"]
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path["path_string"] = "";
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for (j=0; j<path["path"].length; j++) {
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if (j != 0) {
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path["path_string"] += " -> ";
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}
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path["path_string"] += path["path"][j]["name"];
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}
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path["all_components"] = all_components;
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path["component_list"] = Object.keys(components);
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if (i > 0) {
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prev_comps = data[i-1]["components"];
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$.each(components, function(name, quantity) {
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if (name in prev_comps) {
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delta[name] = components[name]
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- prev_comps[name];
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}
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});
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}
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path["delta"] = delta;
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path["component_list"].sort();
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var html = template_path.render(path);
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$("#results").append(html);
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}
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});
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}
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</script>
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</head>
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<body>
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<div>
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<label for="weapon">Weapon:</label>
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<input id="weapon" type="text" size="20" />
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<button id="search">Ask Poogie</button>
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</div>
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<div id="results" class="flexbox"></div>
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</body>
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</body>
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