add weapon tree compare tool

This commit is contained in:
Bryce Allen
2015-05-19 13:31:34 -05:00
parent e98f73f153
commit a62f60195e
5 changed files with 277 additions and 8 deletions

View File

@@ -290,20 +290,31 @@ class MHDB(object):
LEFT JOIN items ON weapons._id = items._id
""", model_cls=model.Weapon)
def get_weapon(self, weapon_id):
return self._query_one("weapon", """
def _add_components(self, item_data):
ccomps = self.get_item_components(item_data.id, "Create")
ucomps = self.get_item_components(item_data.id, "Improve")
item_data.set_components(ccomps, ucomps)
def get_weapon(self, weapon_id, get_components=False):
weapon = self._query_one("weapon", """
SELECT * FROM weapons
LEFT JOIN items ON weapons._id = items._id
WHERE weapons._id=?
""", (weapon_id,), model_cls=model.Weapon)
if weapon and get_components:
self._add_components(weapon)
return weapon
def get_weapon_by_name(self, name):
return self._query_one("weapon", """
def get_weapon_by_name(self, name, get_components=False):
weapon = self._query_one("weapon", """
SELECT items._id, items.name, items.buy, weapons.*
FROM weapons
LEFT JOIN items ON weapons._id = items._id
WHERE items.name=?
""", (name,), model_cls=model.Weapon)
if weapon and get_components:
self._add_components(weapon)
return weapon
def get_armors(self):
return self._query_all("armors", """
@@ -427,3 +438,13 @@ class MHDB(object):
WHERE monster_id=?
AND (condition LIKE 'Break %' OR condition = 'Tail Carve')
""", (monster_id,), model_cls=model)
def get_item_components(self, item_id, method="Create"):
return self._query_all("item_components", """
SELECT items._id, items.name, items.type,
components.quantity, components.type AS method
FROM components
LEFT JOIN items
ON items._id = components.component_item_id
WHERE created_item_id=? AND components.type=?
""", (item_id, method), model_cls=model.ItemComponent)

View File

@@ -152,13 +152,14 @@ class SharpnessLevel(EnumBase):
PURPLE: "Purple",
}
# source: http://kiranico.com/en/mh4u/wiki/weapons
_modifier = {
RED: (0.50, 0.25),
ORANGE: (0.75, 0.50),
YELLOW: (1.00, 0.75),
GREEN: (1.05, 1.00),
BLUE: (1.20, 1.06),
WHITE: (1.32, 1.12),
GREEN: (1.125, 1.00),
BLUE: (1.25, 1.0625),
WHITE: (1.32, 1.125),
PURPLE: (1.44, 1.20),
}
@@ -303,13 +304,19 @@ class SkillTree(RowModel):
class Weapon(RowModel):
_list_fields = ["id", "wtype", "name"]
_indexes = { "name": ["id"],
_indexes = { "name": "id",
"wtype": ["id", "name"] }
def __init__(self, weapon_item_row):
super(Weapon, self).__init__(weapon_item_row)
self._parse_sharpness()
self.create_components = []
self.upgrade_components = []
def set_components(self, create_components, upgrade_components):
self.create_components = create_components
self.upgrade_components = upgrade_components
def _parse_sharpness(self):
"""
@@ -327,6 +334,17 @@ class Weapon(RowModel):
self._data["sharpness"] = WeaponSharpness(normal)
self._data["sharpness_plus"] = WeaponSharpness(plus)
def as_data(self):
data = super(Weapon, self).as_data()
if self.create_components is not None:
data["create_components"] = dict((item.name, item.quantity)
for item in self.create_components)
if self.upgrade_components is not None:
data["upgrade_components"] = dict((item.name, item.quantity)
for item in self.upgrade_components)
return data
class Monster(RowModel):
_list_fields = ["id", "class", "name"]
@@ -338,6 +356,12 @@ class Item(RowModel):
"type": ["id", "name"] }
class ItemComponent(RowModel):
_list_fields = ["id", "name"]
_indexes = { "method": ["id", "name"] }
class Location(RowModel):
pass