add torso up support
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@@ -572,7 +572,9 @@
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var slots_free = 0;
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var slots_free = 0;
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$.each(GEAR, function(i, type) {
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$.each(GEAR, function(i, type) {
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armor = armors[type];
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var gear_decorations = {};
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var armor_skills = {};
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var armor = armors[type];
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if (armor == undefined) {
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if (armor == undefined) {
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armor = { "skills": [], "num_slots": 0 };
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armor = { "skills": [], "num_slots": 0 };
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}
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}
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@@ -581,7 +583,19 @@
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}
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}
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dskills_by_type[type] = {};
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dskills_by_type[type] = {};
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tskills_by_type[type] = {};
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tskills_by_type[type] = {};
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$.each(armor["skills"], function(skill_name, skill_value) {
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if (armor["skills"]["Torso Up"] == 1) {
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if (armors["Body"]) {
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armor_skills = armors["Body"]["skills"];
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gear_decorations = decorations["Body"];
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} else {
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armor_skills = {};
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gear_decorations = {};
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}
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} else {
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armor_skills = armor["skills"];
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gear_decorations = decorations[type];
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}
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$.each(armor_skills, function(skill_name, skill_value) {
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if (! (skill_name in skills)) {
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if (! (skill_name in skills)) {
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skills[skill_name] = 0;
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skills[skill_name] = 0;
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}
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}
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@@ -592,7 +606,7 @@
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}
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}
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tskills_by_type[type][skill_name] += skill_value;
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tskills_by_type[type][skill_name] += skill_value;
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})
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})
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$.each(decorations[type], function(i, decoration) {
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$.each(gear_decorations, function(i, decoration) {
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$.each(decoration["skills"],
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$.each(decoration["skills"],
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function(skill_name, skill_value) {
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function(skill_name, skill_value) {
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if (! (skill_name in skills)) {
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if (! (skill_name in skills)) {
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