damage: add sorted list mode as default, cb mode

This commit is contained in:
Bryce Allen
2015-08-30 09:13:10 -05:00
parent 7f0e79a850
commit 963a0f153d
2 changed files with 199 additions and 83 deletions

View File

@@ -67,7 +67,7 @@ def parse_args(argv):
help="add Sharpness +1 skill, default off")
parser.add_argument("-f", "--awaken", action="store_true",
default=False,
help="add Awaken (FreeElement), default off")
help="add Awaken (FreeElemnt), default off")
parser.add_argument("-a", "--attack-up",
type=int, choices=range(0, 5), default=0,
help="1-4 for AuS, M, L, XL")
@@ -81,9 +81,21 @@ def parse_args(argv):
parser.add_argument("-t", "--artillery",
type=int, choices=[0,1,2], default=0,
help="0-2 for no artillery, novice, god")
parser.add_argument("-z", "--frenzy",
help="With virus affinity boost, must be either"
+" 15 (normal) or 30 (with Frenzy Res skill)",
type=int, choices=[0, 15, 30], default=0)
parser.add_argument("-p", "--parts",
help="Limit analysis to specified parts"
+" (comma separated list)")
parser.add_argument("-l", "--phial",
help="Show CB phial damage at the sepcified level"
+" (1, 2, 3, 5=ultra) instead of normal motion"
+" values.",
type=int, choices=[0, 1, 2, 3, 5], default=0)
parser.add_argument("-d", "--diff", action="store_true", default=False,
help="Show percent difference in damage to each part"
+" from first weapon in list.")
parser.add_argument("-m", "--match", nargs="*",
help="WEAPON_TYPE,ELEMENT_OR_STATUS_OR_RAW"
+" Include all matching weapons in their final form."
@@ -104,94 +116,67 @@ def parse_args(argv):
return parser.parse_args(argv)
if __name__ == '__main__':
args = parse_args(None)
def print_sorted_phial_damage(names, damage_map_base, weapon_damage_map, parts,
level):
def cb_levelN(weapon):
return avg_phial(weapon_damage_map[weapon], level=level)
db = MHDB(_pathfix.db_path)
motiondb = MotionValueDB(_pathfix.motion_values_path)
def avg_phial(wd, level=5):
total = 0.0
for part in parts:
total += sum(wd.cb_phial_damage[part][level])
return total / len(parts)
monster = db.get_monster_by_name(args.monster)
if not monster:
raise ValueError("Monster '%s' not found" % args.monster)
monster_damage = db.get_monster_damage(monster.id)
names_sorted = list(names)
names_sorted.sort(key=cb_levelN, reverse=True)
weapons = []
weapon_type = None
_print_headers(parts, damage_map_base)
for match_tuple in args.match:
# TODO: better validation
wtype, element = match_tuple
match_weapons = db.get_weapons_by_query(wtype=wtype, element=element,
final=1)
weapons.extend(match_weapons)
for name in names_sorted:
print "%-20s:" % name,
damage_map = weapon_damage_map[name]
print "%0.2f" % avg_phial(damage_map, level=level),
for part in parts:
part_damage = damage_map[part]
print "%0.2f" % sum(damage_map.cb_phial_damage[part][level]),
print
for name in args.weapon:
weapon = db.get_weapon_by_name(name)
if not weapon:
raise ValueError("Weapon '%s' not found" % name)
weapons.append(weapon)
if not weapons:
print "Err: no matching weapons"
sys.exit(1)
def _print_headers(parts, damage_map_base):
print
avg_hitbox = (sum(damage_map_base[part].hitbox for part in parts)
/ float(len(parts)))
cols = ["%s (%d)" % (part, damage_map_base[part].hitbox)
for part in parts]
cols = ["%s (%d)" % ("Avg", avg_hitbox)] + cols
print " | ".join(cols)
names = [w.name for w in weapons]
monster_breaks = db.get_monster_breaks(monster.id)
weapon_type = weapons[0]["wtype"]
motion = motiondb[weapon_type].average
print "Weapon Type: %s" % weapon_type
print "Average Motion: %0.1f" % motion
print "Monster Breaks: %s" % ", ".join(monster_breaks)
skill_names = ["Sharpness +1" if args.sharpness_plus_one else "",
"Awaken" if args.awaken else "",
skills.AttackUp.name(args.attack_up),
skills.CriticalEye.name(args.critical_eye),
skills.ElementAttackUp.name(args.element_up)]
print "Skills:", ", ".join(skill for skill in skill_names if skill)
def print_sorted_damage(names, damage_map_base, weapon_damage_map, parts):
def uniform_average(weapon):
return weapon_damage_map[weapon].averages["uniform"]
if args.parts:
limit_parts = args.parts.split(",")
else:
limit_parts = None
names_sorted = list(names)
names_sorted.sort(key=uniform_average, reverse=True)
weapon_damage_map = dict()
for row in weapons:
name = row["name"]
row_type = row["wtype"]
if row_type != weapon_type:
raise ValueError("Weapon '%s' is different type" % name)
try:
wd = WeaponMonsterDamage(row,
monster, monster_damage,
motion, args.sharpness_plus_one,
monster_breaks,
attack_skill=args.attack_up,
critical_eye_skill=args.critical_eye,
element_skill=args.element_up,
awaken=args.awaken,
artillery_level=args.artillery,
limit_parts=args.parts)
print "%-20s: %4.0f %2.0f%%" % (name, wd.attack, wd.affinity),
if wd.etype:
if wd.etype2:
print "(%4.0f %s, %4.0f %s)" \
% (wd.eattack, wd.etype, wd.eattack2, wd.etype2),
else:
print "(%4.0f %s)" % (wd.eattack, wd.etype),
print SharpnessLevel.name(wd.sharpness)
weapon_damage_map[name] = wd
except ValueError as e:
print str(e)
sys.exit(1)
_print_headers(parts, damage_map_base)
damage_map_base = weapon_damage_map[weapons[0].name]
#print
#print " | ".join(["%-15s" % "Avg"] + parts)
#print " | ".join([" "] + [str(damage_map_base[part].hitbox)
# for part in parts])
if limit_parts:
parts = limit_parts
else:
parts = damage_map_base.parts
for name in names_sorted:
print "%-20s:" % name,
damage_map = weapon_damage_map[name]
print "%0.2f" % damage_map.averages["uniform"],
for part in parts:
part_damage = damage_map[part]
print "%0.2f" % part_damage.total,
print
def print_damage_percent_diff(names, damage_map_base, weapon_damage_map, parts):
for part in parts:
tdiffs = [percent_change(
damage_map_base[part].total,
@@ -244,3 +229,114 @@ if __name__ == '__main__':
diff_s = ",".join("%+0.1f%%" % i for i in diffs)
print "%22s %0.2f (%s)" % (avg_type, base, diff_s)
if __name__ == '__main__':
args = parse_args(None)
db = MHDB(_pathfix.db_path)
motiondb = MotionValueDB(_pathfix.motion_values_path)
monster = db.get_monster_by_name(args.monster)
if not monster:
raise ValueError("Monster '%s' not found" % args.monster)
monster_damage = db.get_monster_damage(monster.id)
weapons = []
weapon_type = None
names_set = set()
for name in args.weapon:
weapon = db.get_weapon_by_name(name)
if not weapon:
raise ValueError("Weapon '%s' not found" % name)
names_set.add(name)
weapons.append(weapon)
for match_tuple in args.match:
# TODO: better validation
wtype, element = match_tuple
match_weapons = db.get_weapons_by_query(wtype=wtype, element=element,
final=1)
for w in match_weapons:
# skip weapons already explicitly names in arg list.
# Especially useful in diff mode.
if w.name in names_set:
continue
weapons.append(w)
if not weapons:
print "Err: no matching weapons"
sys.exit(1)
names = [w.name for w in weapons]
monster_breaks = db.get_monster_breaks(monster.id)
weapon_type = weapons[0]["wtype"]
if args.phial and weapon_type != "Charge Blade":
print "ERROR: phial option is only supported for Charge Blade"
sys.exit(1)
motion = motiondb[weapon_type].average
print "Weapon Type: %s" % weapon_type
print "Average Motion: %0.1f" % motion
print "Monster Breaks: %s" % ", ".join(monster_breaks)
skill_names = ["Sharpness +1" if args.sharpness_plus_one else "",
"Awaken" if args.awaken else "",
skills.AttackUp.name(args.attack_up),
skills.CriticalEye.name(args.critical_eye),
skills.ElementAttackUp.name(args.element_up)]
print "Skills:", ", ".join(skill for skill in skill_names if skill)
if args.parts:
limit_parts = args.parts.split(",")
else:
limit_parts = None
weapon_damage_map = dict()
for row in weapons:
name = row["name"]
row_type = row["wtype"]
if row_type != weapon_type:
raise ValueError("Weapon '%s' is different type" % name)
try:
wd = WeaponMonsterDamage(row,
monster, monster_damage,
motion, args.sharpness_plus_one,
monster_breaks,
attack_skill=args.attack_up,
critical_eye_skill=args.critical_eye,
element_skill=args.element_up,
awaken=args.awaken,
artillery_level=args.artillery,
limit_parts=args.parts,
frenzy_bonus=args.frenzy)
print "%-20s: %4.0f %2.0f%%" % (name, wd.attack, wd.affinity),
if wd.etype:
if wd.etype2:
print "(%4.0f %s, %4.0f %s)" \
% (wd.eattack, wd.etype, wd.eattack2, wd.etype2),
else:
print "(%4.0f %s)" % (wd.eattack, wd.etype),
print SharpnessLevel.name(wd.sharpness)
weapon_damage_map[name] = wd
except ValueError as e:
print str(e)
sys.exit(1)
damage_map_base = weapon_damage_map[names[0]]
if limit_parts:
parts = limit_parts
else:
parts = damage_map_base.parts
if args.diff:
print_damage_percent_diff(names, damage_map_base,
weapon_damage_map, parts)
elif args.phial:
print_sorted_phial_damage(names, damage_map_base,
weapon_damage_map, parts,
level=args.phial)
else:
print_sorted_damage(names, damage_map_base,
weapon_damage_map, parts)