mh4u: use db data, move to subdir
This commit is contained in:
@@ -664,7 +664,8 @@ class ItemStars(object):
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if stars is not None:
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return stars
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stars = dict(Village=None, Guild=None, Permit=None, Arena=None)
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stars = dict(Village=None, Guild=None, Permit=None, Arena=None,
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Event=None)
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costs = get_costs(self.db, weapon)
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# find least 'expensive' path
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for c in costs:
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@@ -679,7 +680,7 @@ class ItemStars(object):
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def _get_component_stars(self, c):
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# need to track unititialized vs unavailable
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stars = dict(Village=0, Guild=0, Permit=0, Arena=0)
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stars = dict(Village=0, Guild=0, Permit=0, Arena=0, Event=0)
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for item_name in c["components"].keys():
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item = self.db.get_item_by_name(item_name)
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if item.type == "Materials":
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@@ -716,7 +717,8 @@ class ItemStars(object):
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if stars is not None:
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return stars
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stars = dict(Village=None, Guild=None, Permit=None, Arena=None)
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stars = dict(Village=None, Guild=None, Permit=None, Arena=None,
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Event=None)
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rows = self.db.get_material_items(material_item_id)
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for row in rows:
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item = self.db.get_item(row["item_id"])
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@@ -732,7 +734,8 @@ class ItemStars(object):
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if stars is not None:
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return stars
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stars = dict(Village=None, Guild=None, Permit=None, Arena=None)
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stars = dict(Village=None, Guild=None, Permit=None, Arena=None,
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Event=None)
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quests = self.db.get_item_quests(item_id)
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@@ -754,6 +757,9 @@ class ItemStars(object):
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# find least expensive quest for getting the item
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for quest in quests:
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if quest.hub == "Caravan":
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# For mh4u, map Caravan->Village
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quest.hub = "Village"
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if quest.stars == 0:
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# ignore training quests
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if "Training" not in quest.name:
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@@ -44,20 +44,20 @@
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</style>
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</head>
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<body>
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<form action="recommends.html" method="GET">
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<form action="mh4u/recommends.html" method="GET">
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<fieldset>
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<legend title="Find the best quests and armor skills for farming an item."
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>Poogie Recommends</legend>
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>Poogie Recommends (4U)</legend>
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<label for="item">Item:</label>
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<input id="item" name="item" type="text" size="20" />
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<input type="submit" value="Ask Poogie" />
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<p></p>
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</fieldset>
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</form>
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<form action="weaponplanner.html" method="GET">
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<form action="mh4u/weaponplanner.html" method="GET">
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<fieldset>
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<legend title="Compare the cost of making a weapon from different starting points in the tree"
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>Poogie's Weapon Planner</legend>
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>Poogie's Weapon Planner (4U)</legend>
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<table>
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<tr>
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<td><label for="type">Type:</label></td>
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@@ -84,16 +84,40 @@
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<td><input id="weapon" name="weapon" weapon="text" size="20" />
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<input type="submit" value="Ask Poogie" /></td>
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</tr>
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<tr><td colspan="2">Weapon Search:
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(<a href="mh4u/weaponlist.html">MH4U</a>,
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<a href="mhx/weaponlist.html">MHX</a>,
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<a href="mhgen/weaponlist.html">MHGen</a>,
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<a href="mhgu/weaponlist.html">MHGU</a>)</td></tr>
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</table>
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</fieldset>
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</form>
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<fieldset>
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<legend title="Plan armor sets">Poogie Outfitters</legend>
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<a href="outfitters.html">Armor set planner</a>
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<legend title="Plan armor sets">Poogie Outfitters (4U)</legend>
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<a href="mh4u/outfitters.html">Armor set planner</a>
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</fieldset>
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<br />
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<fieldset>
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<legend title="Mobile friendly translation guide">Poogie トランスレーター</legend>
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<a href="translate/">English to Japanese translation guide</a>
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<legend title="Mobile friendly translation guide">Poogie トランスレーター (MHX)</legend>
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<a href="translate/">English to Japanese translation guide</a> (mobile friendly)
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</fieldset>
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<h2>Acknowledgements</h2>
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Data is primary from the excellent 4U and Gen android apps:
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<ul>
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<li><a href="https://github.com/kamegami13/MonsterHunter4UDatabase">MonsterHunter4UDatabase</a></li>
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<li><a href="https://github.com/gatheringhallstudios/MHGenDatabase">MHGenDatabase</a></li>
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</ul>
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Also sourced for MHX translation and weapon data:
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<ul>
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<li><a href="http://monsterhunter.wikia.com/wiki/MHX"
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>Monster Hunter X Wiki (Wikia)</a></li>
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<li><a href="http://wiki.mhxg.org/"
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>http://wiki.mhxg.org/</a></li>
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</ul>
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<hr />
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If you find errors or have suggestions, email poogie at mhapi.info,
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or contact <a href="https://www.reddit.com/u/bda82">/u/bda82</a> on reddit.
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</body>
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@@ -1,13 +1,13 @@
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<html>
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<head>
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<title>Poogie Recommends</title>
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<title>Poogie Recommends (4U)</title>
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
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<link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" />
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<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script>
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<script src="js/common.js"></script>
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<script src="/js/common.js"></script>
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<style>
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.flex {
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@@ -46,7 +46,7 @@
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display_item(normalized_name);
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console.log("replaceState: " + normalized_name);
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window.history.replaceState({ "item_name": normalized_name }, "",
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"/recommends.html?item="
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"/mh4u/recommends.html?item="
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+ encoded_name );
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}
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$(window).on("popstate", function(e) {
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@@ -72,7 +72,7 @@
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display_item(normalized_name);
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console.log("pushState: " + normalized_name);
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window.history.pushState({ "item_name": normalized_name }, "",
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"/recommends.html?item=" + encoded_name );
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"/mh4u/recommends.html?item=" + encoded_name );
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}
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function display_item(normalized_name) {
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@@ -1,15 +1,15 @@
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<html>
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<head>
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<title>Poogie's Weapon List</title>
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<title>Poogie's Weapon List (MH4U)</title>
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
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<link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" />
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<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script>
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<script type="text/javascript" src="js/ejs_production.js"></script>
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<script type="text/javascript" src="../js/ejs_production.js"></script>
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<script type="text/javascript" src="js/common.js"></script>
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<script type="text/javascript" src="../js/common.js"></script>
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<style>
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label {
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@@ -97,14 +97,32 @@
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</style>
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<script type="text/javascript">
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var DATA_PATH = get_base_path() + "/jsonapi/";
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var WEAPON_LIST = null;
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var HORN_MELODY_MAP = null;
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var template_row = new EJS({ url: "templates/weaponrow.ejs" });
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$.ajax({
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url: "../jsonapi/mh4u/weapon/_all.json",
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async: false,
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dataType: "json",
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success: function (data) {
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WEAPON_LIST = data;
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console.log("weapon count " + WEAPON_LIST.length);
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}
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});
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$.ajax({
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url: "../jsonapi/mh4u/horn_melody/_index_notes.json",
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async: false,
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dataType: "json",
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success: function (data) {
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HORN_MELODY_MAP = data;
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}
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});
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var template_row = new EJS({ url: "../templates/weaponrow.ejs" });
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$(document).ready(function(){
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load_weapon_data(function() {
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load_calculating_palico_data(init_page);
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});
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init_page();
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$("#sharpness_popup").on("click", function(evt) {
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$(this).html("").offset({top:0, left:0}).hide();
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@@ -119,7 +137,7 @@
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});
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function init_page() {
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var state = load_qs();
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var qs = load_qs();
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$(window).on("popstate", function(e) {
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var oe = e.originalEvent;
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if (oe.state !== null) {
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@@ -133,8 +151,8 @@
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update_weapon_list(state);
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});
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if (state) {
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update_weapon_list(state);
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if (qs) {
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update_weapon_list(qs);
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}
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}
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@@ -151,15 +169,26 @@
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"weapon_element": $("#weapon_element").val(),
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"weapon_final": $("#weapon_final").is(":checked"),
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"weapon_name_text": $("#weapon_name_text").val(),
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"weapon_component_text": $("#weapon_component_text").val() };
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"weapon_component_text": $("#weapon_component_text").val(),
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"village_stars": $("#village_stars").val(),
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"guild_stars": $("#guild_stars").val(),
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"arena_stars": $("#arena_stars").val() };
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}
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function load_state(state) {
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$("#weapon_type").val(state["weapon_type"]);
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$("#weapon_element").val(state["weapon_element"]);
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final = state["weapon_final"];
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if (typeof final == "string") {
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final = final.toLowerCase();
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state["weapon_final"] = (final == "true" || final == "1");
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}
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$("#weapon_final").prop("checked", state["weapon_final"]);
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$("#weapon_name_text").val(state["weapon_name_text"]);
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$("#weapon_component_text").val(state["weapon_component_text"]);
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$("#village_stars").val(state["village_stars"] || "Any");
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$("#guild_stars").val(state["guild_stars"] || "Any");
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$("#arena_stars").val(state["arena_stars"] || "Any");
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}
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function save_state(state, replace) {
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@@ -171,11 +200,58 @@
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}
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}
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function match_stars(match_value, weapon_value) {
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// NOTE: a null weapon_value can be not available, or no data
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// available (should probably fix this)
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if (match_value == "Any" || match_value == ""
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|| match_value == undefined || match_value == null) {
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return true;
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}
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if (match_value == "None") {
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// for None, allow null values, because null can be no requirements
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// or no data available
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if (weapon_value != null) {
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return false;
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}
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return true;
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}
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// if matching a specific value, require a non-null weapon value
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if (weapon_value == null) {
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return false;
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}
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match_value = parseInt(match_value);
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if (weapon_value > match_value) {
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return false;
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}
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return true;
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}
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function weapon_predicate(state, weapon_data) {
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var weapon_type = state["weapon_type"];
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var weapon_element = state["weapon_element"];
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var final_only = state["weapon_final"];
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var weapon_names = state["weapon_name_text"].split("|");
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var village_stars = state["village_stars"];
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var guild_stars = state["guild_stars"];
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var arena_stars = state["arena_stars"];
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// do this first to simplify debugging specific weapons that aren't
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// matching when they should via breakpoints
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if (weapon_names && !list_match(weapon_names, [weapon_data["name"]])) {
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return false;
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}
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// allow satisfying quest filter with village or guild, since they
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// involve essentially the same quests, rewards, and monsters,
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// but if permit or arena filters are set, they must be satisfied
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// independently
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if (! match_stars(village_stars, weapon_data["village_stars"])
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&& ! match_stars(guild_stars, weapon_data["guild_stars"])) {
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return false;
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}
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if (! match_stars(arena_stars, weapon_data["arena_stars"])) {
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return false;
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}
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if (final_only && weapon_data["final"] != 1) {
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return false;
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@@ -188,17 +264,15 @@
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if (weapon_element != "All"
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&& weapon_element != weapon_data["element"]
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&& weapon_element != weapon_data["element_2"]
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&& weapon_element != weapon_data["awaken"]) {
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&& weapon_element != weapon_data["awaken"]
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&& weapon_element != weapon_data["phial"]) {
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if (weapon_element != "None"
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|| weapon_data["element"] != "" || weapon_data["awaken"] != "") {
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|| (weapon_data["element"] != null && weapon_data["element"] != "")
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|| (weapon_data["awaken"] != null && weapon_data["awaken"] != "")) {
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return false;
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}
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}
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if (weapon_names && !list_match(weapon_names, [weapon_data["name"]])) {
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return false;
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}
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return true;
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}
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@@ -219,22 +293,15 @@
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}
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function update_weapon_list(state) {
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var match_count = 0;
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var cp_setups = [];
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var comps = state["weapon_component_text"];
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if (comps) {
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comps = comps.split("|");
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}
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var match_count = 0;
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console.log("updating weapon list: " + JSON.stringify(state));
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var results = [];
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$.each(WEAPON_ID_IDX, function(weapon_id, weapon_list) {
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var weapon_data = weapon_list[0];
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$.each(WEAPON_LIST, function(i, weapon_data) {
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if (weapon_predicate(state, weapon_data)) {
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$.ajax({
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url: DATA_PATH + "weapon/" + weapon_id + ".json",
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dataType: "json",
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async: false,
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success: function(data) {
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if (comps
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&& !list_match(comps,
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Object.keys(data["create_components"]))
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@@ -245,29 +312,24 @@
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+ "', failed component match");
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return;
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}
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weapon_data["id"] = i;
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weapon_data["sharpness_width"] = 1;
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weapon_data["sharpness_plus2"] = null;
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weapon_data["url"] = "weaponplanner.html?weapon="
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+ encodeURIComponent(weapon_data["name"]);
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weapon_data["bug_type"] = null;
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weapon_data["arc_type"] = null;
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match_count += 1;
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set_sharpness_titles(data);
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data["arc_type"] = null;
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data["sharpness_plus2"] = null;
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data["sharpness_width"] = 1;
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data["bug_type"] = null;
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set_bow_values(data);
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set_horn_melodies_title(data);
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data["wtype_short"] = WEAPON_TYPE_ABBR[data["wtype"]];
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data["ELEMENT_ABBR"] = ELEMENT_ABBR;
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data["url"] = null;
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var html = template_row.render(data);
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results.push([data, html]);
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var setup = get_calculating_palico_setup(data);
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//console.log("setup for " + weapon_id + ": " + setup);
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if (setup.length) {
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cp_setups.push(setup);
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}
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set_sharpness_titles(weapon_data);
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set_bow_values(weapon_data);
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set_horn_melodies_title(weapon_data, HORN_MELODY_MAP);
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weapon_data["wtype_short"] =
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WEAPON_TYPE_ABBR[weapon_data["wtype"]];
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weapon_data["ELEMENT_ABBR"] = ELEMENT_ABBR;
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var html = template_row.render(weapon_data);
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results.push([weapon_data, html]);
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}
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});
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}
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});
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console.log("results len " + results.length);
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results.sort(function (a, b) {
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avals = get_weapon_sort_values(a[0]);
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bvals = get_weapon_sort_values(b[0]);
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@@ -277,23 +339,9 @@
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$.each(results, function(i, pair) {
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$("#weapon_table").append(pair[1]);
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});
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update_cp_link(cp_setups);
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console.log("match count: " + match_count);
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}
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function update_cp_link(setups) {
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if (setups.length == 0) {
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console.log("no matches or no cp setups, hiding cp link");
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$("#cp_div").hide();
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} else {
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var href = get_calculating_palico_uri(setups);
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console.log("cp link: " + href);
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$("#cp_link").prop("href", href);
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$("#cp_div").show();
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}
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}
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</script>
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</head>
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<body>
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||||
@@ -342,6 +390,48 @@
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<td><input id="weapon_final" type="checkbox" /></td>
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||||
<td><button id="search">Search</button></td>
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</tr>
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||||
<tr>
|
||||
<td colspan="7">
|
||||
<label>Quest Level:</label>
|
||||
<select id="village_stars">
|
||||
<option value="Any">Village Any</option>
|
||||
<option value="1">Village 1*</option>
|
||||
<option value="2">Village 2*</option>
|
||||
<option value="3">Village 3*</option>
|
||||
<option value="4">Village 4*</option>
|
||||
<option value="5">Village 5*</option>
|
||||
<option value="6">Village 6*</option>
|
||||
<option value="7">Village 7*</option>
|
||||
<option value="8">Village 8*</option>
|
||||
<option value="9">Village 9*</option>
|
||||
<option value="10">Village 10*</option>
|
||||
</select>
|
||||
<select id="guild_stars">
|
||||
<option value="Any">Guild Any</option>
|
||||
<option value="1">Guild 1*</option>
|
||||
<option value="2">Guild 2*</option>
|
||||
<option value="3">Guild 3*</option>
|
||||
<option value="4">Guild 4*</option>
|
||||
<option value="5">Guild 5*</option>
|
||||
<option value="6">Guild 6*</option>
|
||||
<option value="7">Guild 7*</option>
|
||||
<option value="8">Guild 8*</option>
|
||||
<option value="9">Guild 9*</option>
|
||||
<option value="10">Guild 10*</option>
|
||||
</select>
|
||||
<select id="arena_stars">
|
||||
<option value="Any">Arena Any</option>
|
||||
<option value="None">Arena None</option>
|
||||
<option value="1">Arena 1*</option>
|
||||
<option value="2">Arena 2*</option>
|
||||
<option value="3">Arena 3*</option>
|
||||
<option value="4">Arena 4*</option>
|
||||
<option value="5">Arena 5*</option>
|
||||
<option value="6">Arena 6*</option>
|
||||
<option value="7">Arena 7*</option>
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="7">
|
||||
<label for="weapon_name_text"
|
||||
@@ -356,11 +446,6 @@
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div id="cp_div">
|
||||
<a id="cp_link"
|
||||
href="http://minyoung.ch/calculatingpalico/"
|
||||
>Compare damage (Calculating Palico)</a>
|
||||
</div>
|
||||
<table id="weapon_table">
|
||||
</table>
|
||||
<div id="sharpness_popup"></div>
|
||||
@@ -7,9 +7,9 @@
|
||||
<link rel="stylesheet" href="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/themes/smoothness/jquery-ui.css" />
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.3/jquery-ui.min.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/ejs_production.js"></script>
|
||||
<script type="text/javascript" src="/js/ejs_production.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/common.js"></script>
|
||||
<script type="text/javascript" src="/js/common.js"></script>
|
||||
|
||||
<style>
|
||||
label {
|
||||
@@ -85,10 +85,10 @@
|
||||
</style>
|
||||
|
||||
<script type="text/javascript">
|
||||
var DATA_PATH = get_base_path() + "/jsonapi/";
|
||||
var DATA_PATH = "/jsonapi/mh4u/";
|
||||
|
||||
var template_path = new EJS({ url: "templates/weaponpath.ejs" });
|
||||
var template_stats = new EJS({ url: "templates/weaponstats.ejs" });
|
||||
var template_path = new EJS({ url: "/templates/weaponpath.ejs" });
|
||||
var template_stats = new EJS({ url: "/templates/weaponstats.ejs" });
|
||||
|
||||
$(document).ready(function(){
|
||||
setup_weapon_autocomplete("#weapon", autocomplete_predicate,
|
||||
@@ -135,7 +135,7 @@
|
||||
}
|
||||
|
||||
function save_state(state, replace) {
|
||||
var url = "/weaponplanner.html?" + encode_qs(state);
|
||||
var url = "/mh4u/weaponplanner.html?" + encode_qs(state);
|
||||
if (replace) {
|
||||
window.history.replaceState(state, "", url);
|
||||
} else {
|
||||
@@ -170,6 +170,7 @@
|
||||
}
|
||||
|
||||
function show_trees(weapon_name) {
|
||||
console.log("show_trees '" + weapon_name + "'");
|
||||
if (!weapon_name) return;
|
||||
weapon_id = WEAPON_NAME_IDX[weapon_name][0];
|
||||
console.log("show_trees(" + weapon_name + "): " + weapon_id);
|
||||
@@ -180,14 +181,14 @@
|
||||
function(data) {
|
||||
set_sharpness_titles(data);
|
||||
set_horn_melodies_title(data);
|
||||
data["sharpness_plus2"] = null;
|
||||
data["sharpness_width"] = 1;
|
||||
if (data["parent_id"]) {
|
||||
var parent_obj = WEAPON_ID_IDX[data["parent_id"]][0];
|
||||
data["parent_name"] = parent_obj["name"];
|
||||
} else {
|
||||
data["parent_name"] = null;
|
||||
}
|
||||
data["sharpness_width"] = 1;
|
||||
data["sharpness_plus2"] = null;
|
||||
var html = template_stats.render(data);
|
||||
$("#weapon_stats").html(html);
|
||||
});
|
||||
@@ -81,6 +81,17 @@
|
||||
title="<%= parent_name %>">(parent)</a>
|
||||
<% } %>
|
||||
</td>
|
||||
<% if (village_stars) { %>
|
||||
<td>
|
||||
Village <%= village_stars %>
|
||||
</td>
|
||||
<% } %>
|
||||
<% if (guild_stars) { %>
|
||||
<td>
|
||||
Guild <%= guild_stars %>
|
||||
</td>
|
||||
<% } %>
|
||||
|
||||
</tr>
|
||||
</table>
|
||||
<% if (children.length) { %>
|
||||
|
||||
Reference in New Issue
Block a user