prototype weapon level classification

main
Bryce Allen 9 years ago
parent 4bb929e826
commit 78c7240a83

@ -0,0 +1,102 @@
#!/usr/bin/env python2
import sys
import _pathfix
from mhapi.db import MHDB, MHDBX
from mhapi.model import get_costs
def find_cost_level(db, c):
monsters = { "HR": set(), "LR": set() }
materials = { "HR": set(), "LR": set() }
stars = dict(Village=None, Guild=None, Permit=None, Arena=None)
for item in c["components"].keys():
if item.startswith("HR ") or item.startswith("LR "):
if not item.endswith(" Materials"):
print "Error: bad item format '%s'" % item
rank = item[:2]
item = item[len("HR "):-len(" Materials")]
monster = db.get_monster_by_name(item)
if monster:
monsters[rank].add(monster)
#print "Monster", rank, monster.name, monster.id
else:
materials[rank].add(item)
#print "Material", rank, item
else:
data = db.get_item_by_name(item)
current_stars = find_item_level(db, data.id)
# keep track of most 'expensive' item
for k, v in current_stars.iteritems():
if v is None:
continue
if stars[k] is None or v > stars[k]:
stars[k] = v
return stars
def find_item_level(db, item_id):
stars = dict(Village=None, Guild=None, Permit=None, Arena=None)
quests = db.get_item_quests(item_id)
gathering = db.get_item_gathering(item_id)
gather_locations = set()
for gather in gathering:
gather_locations.add((gather["location_id"], gather["rank"]))
for location_id, rank in list(gather_locations):
gather_quests = db.get_location_quests(location_id, rank)
quests.extend(gather_quests)
monsters = db.get_item_monsters(item_id)
monster_ranks = set()
for monster in monsters:
monster_ranks.add((monster["monster_id"], monster["rank"]))
for monster_id, rank in list(monster_ranks):
monster_quests = db.get_monster_quests(monster_id, rank)
quests.extend(monster_quests)
# find least expensive quest for getting the item
for quest in quests:
if quest.stars == 0:
# ignore training quests
if "Training" not in quest.name:
print "Error: non training quest has 0 stars", \
quest.id, quest.name
continue
if quest.hub in stars:
current = stars[quest.hub]
if current is None or quest.stars < current:
stars[quest.hub] = quest.stars
else:
print "Error: unknown hub", quest.hub
return stars
def main():
weapon_name = sys.argv[1]
db = MHDB(game="gen", include_item_components=True)
weapon = db.get_weapon_by_name(weapon_name)
if weapon is None:
print "Weapon '%s' not found" % weapon_name
sys.exit(1)
costs = get_costs(db, weapon)
stars = dict(Village=None, Guild=None, Permit=None, Arena=None)
# find least 'expensive' path
for c in costs:
current_stars = find_cost_level(db, c)
for k, v in current_stars.iteritems():
if v is None:
continue
if stars[k] is None or v < stars[k]:
stars[k] = v
for k, v in stars.iteritems():
print k, v
if __name__ == '__main__':
main()

@ -38,7 +38,7 @@ class MHDB(object):
""" """
# buy and sell are empty, uses weapon.create_cost and upgrade_cost # buy and sell are empty, uses weapon.create_cost and upgrade_cost
_weapon_select = """ _weapon_select = """
SELECT items._id, items.type, items.name, items.name_jp, SELECT items._id, items.type, items.name,
items.rarity, weapons.* items.rarity, weapons.*
FROM weapons FROM weapons
LEFT JOIN items ON weapons._id = items._id LEFT JOIN items ON weapons._id = items._id
@ -265,10 +265,17 @@ class MHDB(object):
WHERE quest_id=? WHERE quest_id=?
""", (quest_id,)) """, (quest_id,))
def get_monster_quests(self, monster_id, rank):
return self._query_all("monster_quests", """
SELECT DISTINCT quests.* FROM quests, monster_to_quest
WHERE monster_to_quest.quest_id = quests._id
AND monster_to_quest.monster_id=? AND rank=?
""", (monster_id, rank), model_cls=model.Quest)
def get_item_quests(self, item_id): def get_item_quests(self, item_id):
""" """
Get a list of quests that provide the specified item in quest Get a list of quests that provide the specified item in quest
reqards. Returns a list of quest objects, which encapsulate the rewards. Returns a list of quest objects, which encapsulate the
quest details and the list of rewards. quest details and the list of rewards.
""" """
cursor = self.conn.execute(""" cursor = self.conn.execute("""
@ -310,6 +317,12 @@ class MHDB(object):
SELECT * FROM locations SELECT * FROM locations
""", model_cls=model.Location) """, model_cls=model.Location)
def get_location_quests(self, location_id, rank):
return self._query_all("location_quests", """
SELECT DISTINCT * FROM quests
WHERE location_id=? AND rank=?
""", (location_id, rank), model_cls=model.Quest)
def get_monster_damage(self, monster_id): def get_monster_damage(self, monster_id):
return self._query_all("monster_damage", """ return self._query_all("monster_damage", """
SELECT * FROM monster_damage SELECT * FROM monster_damage
@ -320,8 +333,6 @@ class MHDB(object):
# Note: weapons only available via JP DLC have no localized # Note: weapons only available via JP DLC have no localized
# name, filter them out. # name, filter them out.
q = MHDB._weapon_select q = MHDB._weapon_select
if self.game == "4u":
q += "\nWHERE items.name != items.name_jp",
return self._query_all("weapons", q, model_cls=model.Weapon) return self._query_all("weapons", q, model_cls=model.Weapon)
def get_weapons_by_query(self, wtype=None, element=None, def get_weapons_by_query(self, wtype=None, element=None,
@ -334,10 +345,6 @@ class MHDB(object):
@final should be string '1' or '0' @final should be string '1' or '0'
""" """
q = MHDB._weapon_select q = MHDB._weapon_select
if self.game == "4u":
# filter out non-localized japanese DLC
where = ["items.name != items.name_jp"]
else:
where = [] where = []
args = [] args = []
if wtype is not None: if wtype is not None:

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