outfitters: add defense, components, etc
- add defense column, with mouse overs for max def, and defense up skill calculation for total max in mouseover - add armor components to row mouse over, with totals in total row mouse over - add row to resist table for resist skills, and include in totals - refactor updating of skill totals and other number dicts
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@@ -7,6 +7,7 @@
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<th>Arms</th>
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<th>Waist</th>
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<th>Legs</th>
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<th>Skills</th>
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</tr>
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<% for(var i=0; i<ELEMENTS.length; i++) { %>
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<tr>
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@@ -17,5 +18,8 @@
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<%= armors[TYPES[j]]
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? armors[TYPES[j]][ELEMENTS[i] + "_res"] : " " %></td>
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<% } %>
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<td class="num">
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<%= skill_res[ELEMENTS[i]]
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? skill_res[ELEMENTS[i]] : " " %></td>
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<% } %>
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</table>
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