add gathering reward source

main
Bryce Allen 11 years ago
parent e5aed5be13
commit 4a82ebd61b

@ -28,6 +28,7 @@ class Quest(object):
self.goal = quest_row["goal"]
self.sub_goal = quest_row["sub_goal"]
self.rank = quest_row["rank"]
self.location_id = quest_row["location_id"]
def is_multi_monster(self):
return (" and " in self.goal
@ -214,3 +215,26 @@ class MHDB(object):
""", item_id)
return v
def get_item_gathering(self, item_id):
v = self._get_memoized("item_gathering", """
SELECT * FROM gathering
WHERE item_id=?
""", item_id)
return v
def get_location(self, location_id):
v = self._get_memoized("location", """
SELECT * FROM locations
WHERE _id=?
""", location_id)
return v
def get_locations(self):
v = self._get_memoized("locations", """
SELECT * FROM locations
""")
return v

@ -47,6 +47,72 @@ def find_item(db, item_name, err_out):
return item_row
class GatherReward(object):
def __init__(self, gathering_row):
self.item_id = gathering_row["item_id"]
self.location_id = gathering_row["location_id"]
self.area = gathering_row["area"]
self.site = gathering_row["site"]
self.rank = gathering_row["rank"]
self.stack_size = gathering_row["quantity"]
self.percentage = gathering_row["percentage"]
def expected_value(self):
# TODO: add gathering skill
# Assume average of 3 gathers on every site. Simplistic but
# should be a reasonable approximation to start with.
return 3 * self.percentage
def print(self, out, indent=2):
area_site = "%s %s" % (self.area, self.site)
out.write("%s%20s %d %5.2f / 100"
% (" " * indent, area_site, self.stack_size,
self.expected_value()))
out.write(" (%2d each)" % self.percentage)
out.write("\n")
class GatherLocation(object):
"""
Track total expected value for an item in one location/rank.
"""
def __init__(self, location_row, rank, gathering_rows):
self.location_id = location_row["_id"]
self.location_name = location_row["name"]
self.rank = rank
self._rewards = []
self._ev = 0
self._explorer_ev = 0
self._add_rewards(gathering_rows)
def _add_rewards(self, rows):
for r in rows:
if (r["location_id"] == self.location_id
and r["rank"] == self.rank):
gr = GatherReward(r)
self._rewards.append(gr)
self._explorer_ev += gr.expected_value()
if gr.area != "Secret":
self._ev += gr.expected_value()
def expected_value(self, explorer=False):
if explorer:
return self._explorer_ev
else:
return self._ev
def print(self, out, indent=2):
for gr in self._rewards:
gr.print(out, indent)
def __nonzero__(self):
return bool(len(self._rewards))
def __len__(self):
return len(self._rewards)
class QuestReward(object):
def __init__(self, reward, fixed_rewards):
self.slot = reward["reward_slot"]
@ -330,11 +396,15 @@ class RankAndSkills(object):
def __init__(self, rank="G",
luck_skill=stats.LUCK_SKILL_NONE,
cap_skill=stats.CAP_SKILL_NONE,
carving_skill=stats.CARVING_SKILL_NONE):
carving_skill=stats.CARVING_SKILL_NONE,
explorer=False):
self.rank = rank
self.luck_skill = luck_skill
self.cap_skill = cap_skill
self.carving_skill = carving_skill
self.explorer = explorer
if self.rank == "LR":
assert not explorer, "Explorer is not available in low rank"
self.best = None
def _rank_available(self, rank):
@ -358,6 +428,9 @@ class RankAndSkills(object):
else:
new_strat = cap_strat
return self._compare_best(new_strat)
def _compare_best(self, new_strat):
if self.best is None:
self.best = new_strat
return True
@ -366,6 +439,16 @@ class RankAndSkills(object):
return True
return False
def add_gather_option(self, gather_location):
if not self._rank_available(gather_location.rank):
return False
# strat is ignored
gather_strat = ItemStrategy(STRAT_CAP)
gather_strat.add_gather_location(gather_location)
self._compare_best(gather_strat)
def add_hunt_option(self, hunt_item):
if not self._rank_available(hunt_item.monster_rank):
return False
@ -380,20 +463,24 @@ class RankAndSkills(object):
strat.add_hunt_item(hunt_item)
self._compare_strats(kill_strat, cap_strat)
def add_quest_option(self, quest_item, hunt_items):
def add_quest_option(self, quest_item, hunt_items, gather_location):
if not self._rank_available(quest_item.quest.rank):
return False
cap_strat = ItemStrategy(STRAT_CAP,
luck_skill=self.luck_skill,
cap_skill=self.cap_skill,
carving_skill=self.carving_skill)
carving_skill=self.carving_skill,
explorer=self.explorer)
kill_strat = ItemStrategy(STRAT_KILL,
luck_skill=self.luck_skill,
cap_skill=self.cap_skill,
carving_skill=self.carving_skill)
carving_skill=self.carving_skill,
explorer=self.explorer)
for strat in (cap_strat, kill_strat):
strat.set_quest_item(quest_item)
if gather_location:
strat.set_gather_location(gather_location)
for hi in hunt_items:
strat.add_hunt_item(hi)
self._compare_strats(kill_strat, cap_strat)
@ -405,16 +492,20 @@ class ItemStrategy(object):
cap and skills.
"""
def __init__(self, strat,
luck_skill=None, cap_skill=None, carving_skill=None):
luck_skill=None, cap_skill=None, carving_skill=None,
explorer=False):
self.strat = strat
self.luck_skill = luck_skill
self.cap_skill = cap_skill
self.carving_skill = carving_skill
self.explorer = explorer
self.hunt_items = []
self.quest_item = None
self.gather_location = None
self.hunt_ev = 0
self.quest_ev = 0
self.gather_ev = 0
self.ev = 0
def add_hunt_item(self, hunt_item):
@ -437,6 +528,13 @@ class ItemStrategy(object):
self.quest_ev = ev
self.ev += ev
def set_gather_location(self, gather_location):
assert self.gather_location is None
self.gather_location = gather_location
ev = gather_location.expected_value(self.explorer)
self.gather_ev = ev
self.ev += ev
@property
def hunt_item(self):
assert len(self.hunt_items) == 1
@ -446,6 +544,13 @@ class ItemStrategy(object):
if self.quest_item:
out.write("(QUEST) " + self.quest_item.quest.one_line_u())
out.write(" %s [%5.2f]\n" % (self.strat, self.ev))
elif self.gather_location:
out.write("(GATHER) %s %s [%5.2f]\n" %
(self.gather_location.location_name,
self.gather_location.rank,
self.ev))
else:
out.write("(HUNT) %s %s %s [%5.2f]\n" %
(self.hunt_item.monster_name,
@ -463,6 +568,8 @@ class ItemStrategy(object):
return False
if self.quest_ev != other.quest_ev:
return False
if self.gather_ev != other.gather_ev:
return False
for self_hi, other_hi in zip(self.hunt_items, other.hunt_items):
if self_hi.monster_name != other_hi.monster_name:
@ -559,15 +666,31 @@ class ItemRewards(object):
("Amazing Luck",
RankAndSkills(rank, luck_skill=stats.LUCK_SKILL_AMAZING)),
])
if rank != "LR":
self.rank_skill_sets[rank]["Explorer"] = \
RankAndSkills(rank, explorer=True)
self._hunt_items = OrderedDict()
self._quest_items = OrderedDict()
self._gather_items = OrderedDict()
self._find_gather_items()
self._find_hunt_items()
self._find_quest_items()
def is_empty(self):
return (not self._hunt_items and not self._quest_items)
return (not self._hunt_items and not self._quest_items
and not self._gather_items)
def _find_gather_items(self):
gathering_rows = self.db.get_item_gathering(self.item_id)
locations = self.db.get_locations()
for loc in locations:
for rank in "LR HR G".split():
gl = GatherLocation(loc, rank, gathering_rows)
if gl:
key = (loc["_id"], rank)
self._gather_items[key] = gl
def _find_hunt_items(self):
monsters = self.db.get_item_monsters(self.item_id)
@ -621,11 +744,30 @@ class ItemRewards(object):
if hunt_item:
hunt_items.append(hunt_item)
gather_key = (quest_item.quest.location_id, quest_item.quest.rank)
gather_location = self._gather_items.get(gather_key)
for rank, skill_sets in self.rank_skill_sets.iteritems():
for s in skill_sets.itervalues():
s.add_quest_option(quest_item, hunt_items)
s.add_quest_option(quest_item, hunt_items, gather_location)
def print_gather_locations(self, out):
if not self._gather_items:
return
for gl in self._gather_items.itervalues():
out.write("(GATHER) %s %s\n"
% (gl.location_name, gl.rank))
gl.print(out, indent=2)
out.write(" %20s\n" % "= Totals")
out.write(" %20s %d / 100\n"
% ("All", gl.expected_value()))
out.write("\n")
def print_monsters(self, out):
if not self._hunt_items:
return
for hunt_item in self._hunt_items.itervalues():
out.write("(HUNT) %s %s\n"
% (hunt_item.monster_name, hunt_item.monster_rank))
@ -685,6 +827,11 @@ class ItemRewards(object):
quest_ev = quest_item.expected_value()
gather_key = (quest_item.quest.location_id, quest_item.quest.rank)
gather_location = self._gather_items.get(gather_key)
if gather_location:
quest_ev += gather_location.expected_value()
cap_ev = [quest_ev, quest_ev]
kill_ev = [quest_ev, quest_ev]
shiny_ev = 0
@ -711,13 +858,23 @@ class ItemRewards(object):
hunt_item.print(out, indent=2)
if gather_location:
out.write(" %20s\n"
% ("= " + gather_location.location_name
+ " " + gather_location.rank))
gather_location.print(out, indent=2)
out.write(" %20s\n" % "= Totals")
if quest_monsters:
out.write(" %20s %s / 100\n"
% ("Kill", _format_range(*kill_ev)))
out.write(" %20s %s / 100\n"
% ("Cap", _format_range(*cap_ev)))
if shiny_ev:
out.write(" %20s %5.2f / 100\n" % ("Shiny", shiny_ev))
else:
out.write(" %20s %d / 100\n"
% ("Quest+Gather", quest_ev))
out.write("\n")
def print_all(self, out):
@ -725,6 +882,8 @@ class ItemRewards(object):
out.write("ERROR: data for this item is not yet available\n")
return
#out.write("item id: %d\n" % self.item_id)
if self.trade_unlock_quest:
item_name = self.item_row["name"]
out.write("*** Wyporium trade for '%s'\n" % item_name)
@ -733,5 +892,6 @@ class ItemRewards(object):
out.write("\n")
self.print_recommended_hunts(out)
self.print_gather_locations(out)
self.print_monsters(out)
self.print_quests(out)

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