add bow data to weapon search

This commit is contained in:
Bryce Allen
2015-12-26 18:31:19 -06:00
parent 018c9f840c
commit 472f9ec2be
6 changed files with 32657 additions and 74 deletions

View File

@@ -119,7 +119,7 @@
});
function init_page() {
load_qs();
var state = load_qs();
$(window).on("popstate", function(e) {
var oe = e.originalEvent;
if (oe.state !== null) {
@@ -132,12 +132,18 @@
save_state(state);
update_weapon_list(state);
});
if (state) {
update_weapon_list(state);
}
}
function load_qs() {
if ($.QueryString["weapon_type"]) {
load_state($.QueryString);
return $.QueryString;
}
return null;
}
function get_ui_state() {
@@ -171,12 +177,6 @@
var final_only = state["weapon_final"];
var weapon_names = state["weapon_name_text"].split("|");
if (weapon_type == "Bow" || weapon_type == "Light Bowgun"
|| weapon_type == "Heavy Bowgun") {
// we only support blademaster weapons for now
return false;
}
if (final_only && weapon_data["final"] != 1) {
return false;
}
@@ -223,42 +223,56 @@
var cp_setups = [];
var comps = state["weapon_component_text"].split("|");
console.log("updating weapon list: " + JSON.stringify(state));
$("#weapon_table").empty();
var results = [];
$.each(WEAPON_ID_IDX, function(weapon_id, weapon_list) {
var weapon_data = weapon_list[0];
if (weapon_predicate(state, weapon_data)) {
match_count += 1;
$.getJSON(DATA_PATH + "weapon/" + weapon_id + ".json",
function(data) {
if (comps
&& !list_match(comps,
Object.keys(data["create_components"]))
&& !list_match(comps,
Object.keys(data["upgrade_components"])))
{
console.log("skipping '"
+ data["name"]
+ "', failed component match");
return;
}
set_sharpness_titles(data);
set_horn_melodies_title(data);
data["wtype_short"] =
WEAPON_TYPE_ABBR[data["wtype"]];
data["ELEMENT_ABBR"] = ELEMENT_ABBR;
data["url"] = null;
var html = template_row.render(data);
$("#weapon_table").append(html);
var setup = get_calculating_palico_setup(data);
console.log("setup for " + weapon_id + ": "
+ setup);
if (setup.length) {
cp_setups.push(setup);
}
update_cp_link(cp_setups);
});
$.ajax({
url: DATA_PATH + "weapon/" + weapon_id + ".json",
dataType: "json",
async: false,
success: function(data) {
if (comps
&& !list_match(comps,
Object.keys(data["create_components"]))
&& !list_match(comps,
Object.keys(data["upgrade_components"])))
{
console.log("skipping '" + data["name"]
+ "', failed component match");
return;
}
match_count += 1;
set_sharpness_titles(data);
data["arc_type"] = null;
set_bow_values(data);
set_horn_melodies_title(data);
data["wtype_short"] = WEAPON_TYPE_ABBR[data["wtype"]];
data["ELEMENT_ABBR"] = ELEMENT_ABBR;
data["url"] = null;
var html = template_row.render(data);
results.push([data, html]);
var setup = get_calculating_palico_setup(data);
//console.log("setup for " + weapon_id + ": " + setup);
if (setup.length) {
cp_setups.push(setup);
}
}
});
}
});
console.log("results len " + results.length);
results.sort(function (a, b) {
avals = get_weapon_sort_values(a[0]);
bvals = get_weapon_sort_values(b[0]);
return cmp_arrays(bvals, avals);
});
$("#weapon_table").empty();
$.each(results, function(i, pair) {
$("#weapon_table").append(pair[1]);
});
update_cp_link(cp_setups);
console.log("match count: " + match_count);
}
@@ -296,8 +310,8 @@
<option value="Switch Axe">Switch Axe</option>
<option value="Charge Blade">Charge Blade</option>
<option value="Insect Glaive">Insect Glaive</option>
<option value="Light Bowgun">Light Bowgun</option>
<option value="Heavy Bowgun">Heavy Bowgun</option>
<!--option value="Light Bowgun">Light Bowgun</option-->
<!--option value="Heavy Bowgun">Heavy Bowgun</option-->
<option value="Bow">Bow</option>
</select></td>
<td><label for="weapon_element"