|
|
|
@ -4,6 +4,7 @@
|
|
|
|
import urllib
|
|
|
|
import urllib
|
|
|
|
import os
|
|
|
|
import os
|
|
|
|
import json
|
|
|
|
import json
|
|
|
|
|
|
|
|
import sys
|
|
|
|
|
|
|
|
|
|
|
|
from lxml import etree
|
|
|
|
from lxml import etree
|
|
|
|
|
|
|
|
|
|
|
|
@ -17,6 +18,7 @@ _WEAPON_URLS = {
|
|
|
|
"Sword and Shield": ["/data/1902.html", "/data/2884.html"],
|
|
|
|
"Sword and Shield": ["/data/1902.html", "/data/2884.html"],
|
|
|
|
"Dual Blades": ["/data/1903.html", "/data/2885.html"],
|
|
|
|
"Dual Blades": ["/data/1903.html", "/data/2885.html"],
|
|
|
|
"Hammer": ["/data/1904.html", "/data/2886.html"],
|
|
|
|
"Hammer": ["/data/1904.html", "/data/2886.html"],
|
|
|
|
|
|
|
|
"Hunting Horn": ["/data/1905.html", "/data/2887.html"],
|
|
|
|
"Lance": ["/data/1906.html", "/data/2888.html"],
|
|
|
|
"Lance": ["/data/1906.html", "/data/2888.html"],
|
|
|
|
"Gunlance": ["/data/1907.html", "/data/2889.html"],
|
|
|
|
"Gunlance": ["/data/1907.html", "/data/2889.html"],
|
|
|
|
"Switch Axe": ["/data/1908.html", "/data/2890.html"],
|
|
|
|
"Switch Axe": ["/data/1908.html", "/data/2890.html"],
|
|
|
|
@ -95,6 +97,18 @@ _BOW_COATINGS = {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_HORN_NOTES = {
|
|
|
|
|
|
|
|
"#f3f3f3;": "W",
|
|
|
|
|
|
|
|
"blue;": "B",
|
|
|
|
|
|
|
|
"#e0002a;": "R",
|
|
|
|
|
|
|
|
"#ff00ff;": "P",
|
|
|
|
|
|
|
|
"#eeee00;": "Y",
|
|
|
|
|
|
|
|
"#00cc00;": "G",
|
|
|
|
|
|
|
|
"#00eeee;": "C",
|
|
|
|
|
|
|
|
"#ef810f;": "O",
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def extract_weapon_list(wtype, tree):
|
|
|
|
def extract_weapon_list(wtype, tree):
|
|
|
|
weapons = []
|
|
|
|
weapons = []
|
|
|
|
rows = tree.xpath('//*[@id="sorter"]/tbody/tr')
|
|
|
|
rows = tree.xpath('//*[@id="sorter"]/tbody/tr')
|
|
|
|
@ -102,8 +116,14 @@ def extract_weapon_list(wtype, tree):
|
|
|
|
parent_href = None
|
|
|
|
parent_href = None
|
|
|
|
for row in rows:
|
|
|
|
for row in rows:
|
|
|
|
cells = list(row)
|
|
|
|
cells = list(row)
|
|
|
|
if len(cells) < 5:
|
|
|
|
if len(cells) == 4:
|
|
|
|
continue
|
|
|
|
name, href, final = _parse_name_td(cells[0])
|
|
|
|
|
|
|
|
attack, affinity, defense, elements, slots = \
|
|
|
|
|
|
|
|
_parse_hh_attr_td(cells[1])
|
|
|
|
|
|
|
|
horn_notes = _parse_horn_notes_td(cells[2])
|
|
|
|
|
|
|
|
sharpness = _parse_sharpness_td(cells[3])
|
|
|
|
|
|
|
|
shots, ammo = None, None
|
|
|
|
|
|
|
|
elif len(cells) in (5, 6):
|
|
|
|
name, href, final = _parse_name_td(cells[0])
|
|
|
|
name, href, final = _parse_name_td(cells[0])
|
|
|
|
attack = int(cells[1].text)
|
|
|
|
attack = int(cells[1].text)
|
|
|
|
affinity, defense, elements = _parse_elements_td(cells[2])
|
|
|
|
affinity, defense, elements = _parse_elements_td(cells[2])
|
|
|
|
@ -115,13 +135,17 @@ def extract_weapon_list(wtype, tree):
|
|
|
|
if wtype == "Bow":
|
|
|
|
if wtype == "Bow":
|
|
|
|
shots, ammo = _parse_bow_td(cells[-2])
|
|
|
|
shots, ammo = _parse_bow_td(cells[-2])
|
|
|
|
slots = _parse_slots_td(cells[-1])
|
|
|
|
slots = _parse_slots_td(cells[-1])
|
|
|
|
|
|
|
|
horn_notes = None
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
|
|
|
continue
|
|
|
|
|
|
|
|
|
|
|
|
data = dict(name_jp=name, name=name, wtype=wtype, final=final,
|
|
|
|
data = dict(name_jp=name, name=name, wtype=wtype, final=final,
|
|
|
|
sharpness=sharpness[0], sharpness_plus=sharpness[1],
|
|
|
|
sharpness=sharpness[0], sharpness_plus=sharpness[1],
|
|
|
|
attack=attack, num_slots=slots,
|
|
|
|
attack=attack, num_slots=slots,
|
|
|
|
affinity=affinity, defense=defense,
|
|
|
|
affinity=affinity, defense=defense,
|
|
|
|
element=None, element_attack=None,
|
|
|
|
element=None, element_attack=None,
|
|
|
|
awaken=None, element_2=None, element_2_attack=None,
|
|
|
|
awaken=None, element_2=None, element_2_attack=None,
|
|
|
|
phial=None, shelling_type=None, horn_notes=None,
|
|
|
|
phial=None, shelling_type=None, horn_notes=horn_notes,
|
|
|
|
arc_type=None, ammo=ammo, shot_types=shots)
|
|
|
|
arc_type=None, ammo=ammo, shot_types=shots)
|
|
|
|
if elements:
|
|
|
|
if elements:
|
|
|
|
data["element"] = elements[0][0]
|
|
|
|
data["element"] = elements[0][0]
|
|
|
|
@ -179,6 +203,42 @@ def _parse_bow_td(td_element):
|
|
|
|
return shots, coatings
|
|
|
|
return shots, coatings
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def _parse_horn_notes_td(td_element):
|
|
|
|
|
|
|
|
notes = []
|
|
|
|
|
|
|
|
note_spans = td_element.xpath("./div/span")
|
|
|
|
|
|
|
|
for span in note_spans:
|
|
|
|
|
|
|
|
style = span.attrib["style"]
|
|
|
|
|
|
|
|
color = style[len("color:"):]
|
|
|
|
|
|
|
|
notes.append(_HORN_NOTES[color])
|
|
|
|
|
|
|
|
return "".join(notes)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def _parse_hh_attr_td(td_element):
|
|
|
|
|
|
|
|
spans = td_element.xpath('./span')
|
|
|
|
|
|
|
|
affinity = 0
|
|
|
|
|
|
|
|
defense = 0
|
|
|
|
|
|
|
|
attack = 0
|
|
|
|
|
|
|
|
elements = []
|
|
|
|
|
|
|
|
slots = 0
|
|
|
|
|
|
|
|
for span in spans:
|
|
|
|
|
|
|
|
span_class = span.attrib.get("class")
|
|
|
|
|
|
|
|
if span_class and span_class.startswith("type_"):
|
|
|
|
|
|
|
|
e = _parse_element(span.text.strip())
|
|
|
|
|
|
|
|
elements.append(e)
|
|
|
|
|
|
|
|
elif span_class and span_class == "b":
|
|
|
|
|
|
|
|
attack = int(span.text.strip())
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
|
|
|
affinity = int(span.text.strip())
|
|
|
|
|
|
|
|
text_lines = td_element.text.strip().split("\n")
|
|
|
|
|
|
|
|
for line in text_lines:
|
|
|
|
|
|
|
|
if line.startswith(u"防御+"):
|
|
|
|
|
|
|
|
defense = int(line[3:])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if td_element.tail:
|
|
|
|
|
|
|
|
slots = td_element.tail.count(u"◯")
|
|
|
|
|
|
|
|
return attack, affinity, defense, elements, slots
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def _parse_elements_td(td_element):
|
|
|
|
def _parse_elements_td(td_element):
|
|
|
|
# 会心<span class="c_r">-20</span>%<br>
|
|
|
|
# 会心<span class="c_r">-20</span>%<br>
|
|
|
|
# 防御+5
|
|
|
|
# 防御+5
|
|
|
|
|