improve weapon list, mhx weapon scraper

This commit is contained in:
Bryce Allen
2016-01-07 22:35:33 -05:00
parent d0173157b9
commit 43c9e6c79c
6 changed files with 33672 additions and 15651 deletions

84
scrapers/mhxg-weapons.py Normal file → Executable file
View File

@@ -4,6 +4,7 @@
import urllib
import os
import json
import sys
from lxml import etree
@@ -17,6 +18,7 @@ _WEAPON_URLS = {
"Sword and Shield": ["/data/1902.html", "/data/2884.html"],
"Dual Blades": ["/data/1903.html", "/data/2885.html"],
"Hammer": ["/data/1904.html", "/data/2886.html"],
"Hunting Horn": ["/data/1905.html", "/data/2887.html"],
"Lance": ["/data/1906.html", "/data/2888.html"],
"Gunlance": ["/data/1907.html", "/data/2889.html"],
"Switch Axe": ["/data/1908.html", "/data/2890.html"],
@@ -95,6 +97,18 @@ _BOW_COATINGS = {
}
_HORN_NOTES = {
"#f3f3f3;": "W",
"blue;": "B",
"#e0002a;": "R",
"#ff00ff;": "P",
"#eeee00;": "Y",
"#00cc00;": "G",
"#00eeee;": "C",
"#ef810f;": "O",
}
def extract_weapon_list(wtype, tree):
weapons = []
rows = tree.xpath('//*[@id="sorter"]/tbody/tr')
@@ -102,26 +116,36 @@ def extract_weapon_list(wtype, tree):
parent_href = None
for row in rows:
cells = list(row)
if len(cells) < 5:
continue
name, href, final = _parse_name_td(cells[0])
attack = int(cells[1].text)
affinity, defense, elements = _parse_elements_td(cells[2])
if wtype not in _RANGED_TYPES:
sharpness = _parse_sharpness_td(cells[-2])
if len(cells) == 4:
name, href, final = _parse_name_td(cells[0])
attack, affinity, defense, elements, slots = \
_parse_hh_attr_td(cells[1])
horn_notes = _parse_horn_notes_td(cells[2])
sharpness = _parse_sharpness_td(cells[3])
shots, ammo = None, None
elif len(cells) in (5, 6):
name, href, final = _parse_name_td(cells[0])
attack = int(cells[1].text)
affinity, defense, elements = _parse_elements_td(cells[2])
if wtype not in _RANGED_TYPES:
sharpness = _parse_sharpness_td(cells[-2])
shots, ammo = None, None
else:
sharpness = [None, None]
if wtype == "Bow":
shots, ammo = _parse_bow_td(cells[-2])
slots = _parse_slots_td(cells[-1])
horn_notes = None
else:
sharpness = [None, None]
if wtype == "Bow":
shots, ammo = _parse_bow_td(cells[-2])
slots = _parse_slots_td(cells[-1])
continue
data = dict(name_jp=name, name=name, wtype=wtype, final=final,
sharpness=sharpness[0], sharpness_plus=sharpness[1],
attack=attack, num_slots=slots,
affinity=affinity, defense=defense,
element=None, element_attack=None,
awaken=None, element_2=None, element_2_attack=None,
phial=None, shelling_type=None, horn_notes=None,
phial=None, shelling_type=None, horn_notes=horn_notes,
arc_type=None, ammo=ammo, shot_types=shots)
if elements:
data["element"] = elements[0][0]
@@ -179,6 +203,42 @@ def _parse_bow_td(td_element):
return shots, coatings
def _parse_horn_notes_td(td_element):
notes = []
note_spans = td_element.xpath("./div/span")
for span in note_spans:
style = span.attrib["style"]
color = style[len("color:"):]
notes.append(_HORN_NOTES[color])
return "".join(notes)
def _parse_hh_attr_td(td_element):
spans = td_element.xpath('./span')
affinity = 0
defense = 0
attack = 0
elements = []
slots = 0
for span in spans:
span_class = span.attrib.get("class")
if span_class and span_class.startswith("type_"):
e = _parse_element(span.text.strip())
elements.append(e)
elif span_class and span_class == "b":
attack = int(span.text.strip())
else:
affinity = int(span.text.strip())
text_lines = td_element.text.strip().split("\n")
for line in text_lines:
if line.startswith(u"防御+"):
defense = int(line[3:])
if td_element.tail:
slots = td_element.tail.count(u"")
return attack, affinity, defense, elements, slots
def _parse_elements_td(td_element):
# 会心<span class="c_r">-20</span>%<br>
# 防御+5