add active skills with description tooltip
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@@ -119,6 +119,21 @@ def decoration_json(db, path):
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write_all_file(path, all_data)
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def skill_json(db, path):
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skills = db.get_skills()
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mkdirs_p(path)
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write_list_file(path, skills)
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indexes = {}
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for s in skills:
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s.update_indexes(indexes)
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skill_path = file_path(path, s)
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with open(skill_path, "w") as f:
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s.json_dump(f)
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write_index_file(path, indexes)
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def skilltree_json(db, path):
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skill_trees = db.get_skill_trees()
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mkdirs_p(path)
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@@ -185,12 +200,11 @@ def main():
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outpath = os.path.join(_pathfix.web_path, "jsonapi")
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weapon_json(db, os.path.join(outpath, "weapon"))
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sys.exit(0)
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items_json(db, os.path.join(outpath, "item"))
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monster_json(db, os.path.join(outpath, "monster"))
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armor_json(db, os.path.join(outpath, "armor"))
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skilltree_json(db, os.path.join(outpath, "skilltree"))
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skill_json(db, os.path.join(outpath, "skill"))
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decoration_json(db, os.path.join(outpath, "decoration"))
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#quest_json(db, os.path.join(outpath, "quest"))
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@@ -379,7 +379,7 @@ class MHDB(object):
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""", (name,), model_cls=model.Decoration)
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def get_skill_trees(self):
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return self._query_all("skills", """
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return self._query_all("skill_trees", """
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SELECT _id, name FROM skill_trees
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""", model_cls=model.SkillTree)
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@@ -392,6 +392,13 @@ class MHDB(object):
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return result["_id"]
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return None
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def get_skills(self):
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return self._query_all("skills", """
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SELECT _id, skill_tree_id, required_skill_tree_points,
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name, description
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FROM skills
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""", model_cls=model.Skill)
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def get_decorations_by_skills(self, skill_tree_ids):
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args = sorted(skill_tree_ids)
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placeholders = ", ".join(["?"] * len(skill_tree_ids))
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@@ -302,6 +302,13 @@ class SkillTree(RowModel):
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return data
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class Skill(RowModel):
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_list_fields = ["id", "name"]
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_indexes = { "skill_tree_id":
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["id", "required_skill_tree_points", "name", "description"] }
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class Weapon(RowModel):
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_list_fields = ["id", "wtype", "name"]
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_indexes = { "name": "id",
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@@ -45,6 +45,9 @@
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// dict mapping skill name to object
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var skill_trees = {};
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// dict mapping skill_tree_id to list of skill dicts, highest point first
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var tree_skills = {};
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// dict mapping type to armor data, including dummy dict for Weapon and
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// Talisman (containing "num_slots" and "skills" dicts
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var armors = {
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@@ -69,10 +72,15 @@
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$.getJSON(DATA_PATH + "skilltree/_all.json",
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function(data) {
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skill_trees = data;
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$.getJSON(DATA_PATH +
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"skill/_index_skill_tree_id.json",
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function(data) {
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tree_skills = data;
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setup_talisman_autocomplete();
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load_local_storage();
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});
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});
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});
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$("#armor_table").on("click", "button.add_decoration",
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function (evt) {
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add_decoration_by_element(evt.target.id);
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@@ -605,7 +613,7 @@
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tskills_by_type[type][skill_name] = 0;
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}
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tskills_by_type[type][skill_name] += skill_value;
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})
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});
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$.each(gear_decorations, function(i, decoration) {
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$.each(decoration["skills"],
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function(skill_name, skill_value) {
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@@ -625,7 +633,7 @@
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tskills_by_type[type][skill_name] += skill_value;
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}
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);
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})
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});
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$.each(ELEMENTS, function(i, element) {
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key = element + "_res";
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if (armor[key] == undefined) {
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@@ -636,7 +644,7 @@
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}
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element_resist[element] += armor[key];
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$("#" + type + "_" + element).html(armor[key]);
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})
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});
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slots += armor["num_slots"];
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slots_free += slots_left[type] || 0;
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//$("#" + type + "_slots").html(armor["num_slots"]);
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@@ -651,12 +659,34 @@
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return sb - sa;
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});
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var active_skills = {}
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$.each(skills, function(skill_name, total_points) {
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var skill_tree_id = skill_trees[skill_name]["id"];
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var current_tree_skills = tree_skills[skill_tree_id] || [];
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for (i=0; i<current_tree_skills.length; i++) {
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var skill = current_tree_skills[i];
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required_points = skill["required_skill_tree_points"];
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if (total_points > 0) {
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if (total_points >= required_points && required_points > 0) {
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active_skills[skill_name] = skill;
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break;
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}
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} else if (total_points < 0) {
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if (total_points <= required_points && required_points < 0) {
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active_skills[skill_name] = skill;
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break;
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}
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}
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}
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});
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var skills_table = template_skills.render(
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{ TYPES: GEAR,
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skills: skills,
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dskills_by_type: dskills_by_type,
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tskills_by_type: tskills_by_type,
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active_skills: skill_names,
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skill_names: skill_names,
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active_skills: active_skills,
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armors: armors });
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$("#skills_div").html(skills_table);
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@@ -2,21 +2,23 @@
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<tr>
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<th> </th>
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<th>Total</th>
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<th>Skill</th>
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<% for(var i=0; i<TYPES.length; i++) { %>
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<td><%= TYPES[i] %></td>
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<% } %>
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</tr>
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<% for(var i=0; i<active_skills.length; i++) { %>
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<% for(var i=0; i<skill_names.length; i++) { %>
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<tr>
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<td><%= active_skills[i] %></td>
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<td class="num"><%= skills[active_skills[i]] %></td>
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<td><%= skill_names[i] %></td>
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<td class="num"><%= skills[skill_names[i]] %></td>
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<td title="<%= active_skills[skill_names[i]]
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? active_skills[skill_names[i]]["description"] : "No Skills" %>"
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><%= active_skills[skill_names[i]]
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? active_skills[skill_names[i]]["name"] : " " %></td>
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<% for(var j=0; j<TYPES.length; j++) { %>
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<td class="num">
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<%= (armors[TYPES[j]] && tskills_by_type[TYPES[j]][active_skills[i]])
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? tskills_by_type[TYPES[j]][active_skills[i]]
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: " " %>
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<%= 0 && (armors[TYPES[j]] && dskills_by_type[TYPES[j]][active_skills[i]])
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? " (" + dskills_by_type[TYPES[j]][active_skills[i]] + ")"
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<%= (armors[TYPES[j]] && tskills_by_type[TYPES[j]][skill_names[i]])
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? tskills_by_type[TYPES[j]][skill_names[i]]
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: " " %>
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</td>
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<% } %>
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