add active skills with description tooltip
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@@ -45,6 +45,9 @@
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// dict mapping skill name to object
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var skill_trees = {};
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// dict mapping skill_tree_id to list of skill dicts, highest point first
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var tree_skills = {};
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// dict mapping type to armor data, including dummy dict for Weapon and
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// Talisman (containing "num_slots" and "skills" dicts
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var armors = {
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@@ -69,8 +72,13 @@
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$.getJSON(DATA_PATH + "skilltree/_all.json",
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function(data) {
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skill_trees = data;
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setup_talisman_autocomplete();
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load_local_storage();
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$.getJSON(DATA_PATH +
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"skill/_index_skill_tree_id.json",
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function(data) {
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tree_skills = data;
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setup_talisman_autocomplete();
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load_local_storage();
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});
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});
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});
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$("#armor_table").on("click", "button.add_decoration",
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@@ -605,7 +613,7 @@
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tskills_by_type[type][skill_name] = 0;
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}
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tskills_by_type[type][skill_name] += skill_value;
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})
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});
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$.each(gear_decorations, function(i, decoration) {
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$.each(decoration["skills"],
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function(skill_name, skill_value) {
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@@ -625,7 +633,7 @@
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tskills_by_type[type][skill_name] += skill_value;
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}
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);
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})
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});
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$.each(ELEMENTS, function(i, element) {
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key = element + "_res";
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if (armor[key] == undefined) {
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@@ -636,7 +644,7 @@
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}
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element_resist[element] += armor[key];
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$("#" + type + "_" + element).html(armor[key]);
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})
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});
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slots += armor["num_slots"];
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slots_free += slots_left[type] || 0;
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//$("#" + type + "_slots").html(armor["num_slots"]);
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@@ -651,12 +659,34 @@
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return sb - sa;
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});
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var active_skills = {}
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$.each(skills, function(skill_name, total_points) {
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var skill_tree_id = skill_trees[skill_name]["id"];
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var current_tree_skills = tree_skills[skill_tree_id] || [];
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for (i=0; i<current_tree_skills.length; i++) {
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var skill = current_tree_skills[i];
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required_points = skill["required_skill_tree_points"];
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if (total_points > 0) {
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if (total_points >= required_points && required_points > 0) {
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active_skills[skill_name] = skill;
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break;
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}
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} else if (total_points < 0) {
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if (total_points <= required_points && required_points < 0) {
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active_skills[skill_name] = skill;
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break;
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}
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}
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}
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});
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var skills_table = template_skills.render(
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{ TYPES: GEAR,
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skills: skills,
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dskills_by_type: dskills_by_type,
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tskills_by_type: tskills_by_type,
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active_skills: skill_names,
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skill_names: skill_names,
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active_skills: active_skills,
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armors: armors });
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$("#skills_div").html(skills_table);
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