add amazing luck, output fixes

main
Bryce Allen 11 years ago
parent 50466f05dc
commit 3145f1415a

@ -70,7 +70,7 @@ class QuestReward(object):
# variable reward, expected number of draws depends on luck skill
counts = [stats.quest_reward_expected_c(self.slot, skill)
for skill in xrange(stats.LUCK_SKILL_NONE,
stats.LUCK_SKILL_GREAT+1)]
stats.LUCK_SKILL_AMAZING+1)]
evs = [((count - self.fixed_rewards)
@ -107,7 +107,7 @@ class QuestItemExpectedValue(object):
# dict mapping slot name to list of lists
# of the form (slot, list_of_expected_values).
self.slot_rewards = dict(A=[], B=[], Sub=[])
self.total_expected_values = [0, 0, 0]
self.total_expected_values = [0, 0, 0, 0]
self._set_rewards(quest.rewards)
@ -437,7 +437,7 @@ class ItemRewards(object):
("Carving God",
RankAndSkills("G", carving_skill=stats.CARVING_SKILL_GOD)),
("Great Luck",
RankAndSkills("G", luck_skill=stats.LUCK_SKILL_GREAT)),
RankAndSkills("G", luck_skill=stats.LUCK_SKILL_AMAZING)),
("Low Rank", RankAndSkills("LR")),
("High Rank", RankAndSkills("HR")),
])
@ -542,6 +542,8 @@ class ItemRewards(object):
for m in quest_monsters:
mid = m["monster_id"]
hunt_item = self.get_hunt_item(mid, quest_item.quest.rank)
if hunt_item is None:
continue
kill_ev[0] += hunt_item.expected_value(STRAT_KILL)
kill_ev[1] += hunt_item.expected_value(STRAT_KILL,

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